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SC:R Development update 5th Oct 2017

Forum Index > BW General
118 CommentsPost a Reply
1 2 3 4 5 6 Next All
chuDr3t4
Profile Joined April 2010
Russian Federation484 Posts
October 05 2017 23:34 GMT
#1
https://www.facebook.com/StarCraft/videos/10155645406932457/
or


shortterm plans:
dynamic turn rate(!!)

midterm plans:
dynamic realtime lighting requirements reduced to 2GB VRAM
removal(high uplifting) of CCMU and sprite limits
certain EUD triggers and maps whitelisted and enabled

longterm plans:
team matchmaking postponed *lag and pool size concerns
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I live in Russia. I wear the fufaika, valenoks and the shapka-ushanka with the red star. I drink vodka straight from the samovar, and my riding bear plays on the balalaika.
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
October 05 2017 23:36 GMT
#2
Holy shit I'm really glad it seems like reducing the requirements for dynamic realtime lighting is on their priority list so I can finally wear sunglasses when I play SC:R.
I want to fuck Soulkey with a Zelderan.
Chrysanthemum
Profile Blog Joined October 2017
55 Posts
Last Edited: 2017-10-05 23:47:49
October 05 2017 23:38 GMT
#3
I think it's a mistake to postpone working on teamplay matchmaking. Pub games are extremely hit and miss if you are trying to play without friends and there is a very large portion of the population that has no interest in 1v1, just UMS or teamgames. I guess they have data on this.

Also, don't really care about dynamic lighting. It changes the units' colors when they turn sideways and can be quite confusing in certain situations. The damn game keeps turning it back on after I turn it off, too. I don't think reducing how much VRAM dynamic lightning uses is something that's gonna keep players playing the game, or be the factor that convinces new players to keep playing, but what do I know.
TL+ Member
AManHasNoName
Profile Joined September 2017
United States165 Posts
October 05 2017 23:54 GMT
#4
Sounds like they have a great vision and approach to improving the game. I'm very excited for what's to come!
“To love the journey is to accept no such end. I have found, through painful experience, that the most important step a person can take is always the next one.”
Cheesefome
Profile Joined May 2016
314 Posts
October 05 2017 23:56 GMT
#5
glad they are communicating with the starcraft players.
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
October 06 2017 00:03 GMT
#6
They could just release a 2v2 ladder without match making until they're more confident in latency issues. Private game hosting works just fine.
Never say Die! ||| Fight you? No, I want to kill you.
castleeMg
Profile Blog Joined January 2013
Canada786 Posts
Last Edited: 2017-10-06 01:32:53
October 06 2017 00:55 GMT
#7
whoops i said something stupid b4 watching the video so i deleted this post xd
AKA: castle[eMg]@USEast/ iCCup
KameZerg
Profile Blog Joined May 2007
Sweden1769 Posts
October 06 2017 01:15 GMT
#8
Blizzard please make SD look like it did in 1.16 if possible..
asdasdasdasdasd123123123
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4414 Posts
October 06 2017 01:17 GMT
#9
By the time they release the 2v2 ladder "longer term" there will not be enough players to support it.Pretty disappointing.
https://www.youtube.com/watch?v=e7PvoI6gvQs
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-10-06 01:27:23
October 06 2017 01:23 GMT
#10
I want to know if you are going to fix the ladder double wins/losses messing up ratings and stats and the chat commands T_T these two issues are most urgent to me, they are a big drawback that's keeping me off the game a lot
but good to hear there are improvements coming, I would suggest also improving the responsiveness of menus like options in game or profile/ladder/game create/look for game displays on bnet they are too slow or even fail to display too often, so often waiting and bugging off
L_Master
Profile Blog Joined April 2009
United States8017 Posts
October 06 2017 01:30 GMT
#11
On October 06 2017 09:55 castleeMg wrote:
this is 2017, why cant blizzard have matchmaking system that has some sort of connection testing tool between players before they are matched? im sure this is alot more complicated to setup in reality but i think the reason they are delaying updates in matchmaking is because they're all flustered about everyone complaining about laggg, personally i am fortunate enough not to lag with many koreans but its happened to me before, i really wish there was some sort of automated lag test before players are matched and forced to play in unbearable lag..


Isn't that exactly what he said they were working on the video?
EffOrt and Soulkey Hwaiting!
THE Sliggy
Profile Blog Joined September 2017
Australia65 Posts
October 06 2017 01:32 GMT
#12
On October 06 2017 08:36 SCC-Faust wrote:
Holy shit I'm really glad it seems like reducing the requirements for dynamic realtime lighting is on their priority list so I can finally wear sunglasses when I play SC:R.


Unleash your inner ElkY.
Sliggy: Remastered
blade55555
Profile Blog Joined March 2009
United States17423 Posts
October 06 2017 01:40 GMT
#13
On October 06 2017 08:36 SCC-Faust wrote:
Holy shit I'm really glad it seems like reducing the requirements for dynamic realtime lighting is on their priority list so I can finally wear sunglasses when I play SC:R.


lol it's not that bad. I do prefer it without, but doesn't look THAT bright .

I am super happy to hear about dynamic turn rate. I don't get laggy games that often, but when I do it is frustrating. Hope that gets implemented really soon, although without a time table I imagine it could take a couple of months at least.
When I think of something else, something will go here
usopsama
Profile Joined April 2008
6502 Posts
October 06 2017 02:03 GMT
#14
Dynamic lighting is so bright it can light up a fucking forest.
Silentenigma
Profile Joined July 2009
Turkey2037 Posts
October 06 2017 02:09 GMT
#15
I hope they fix the mouse bug too.It makes me hate the game so much.
日本語が上手ですね
chuDr3t4
Profile Joined April 2010
Russian Federation484 Posts
Last Edited: 2017-10-06 02:21:34
October 06 2017 02:18 GMT
#16
On October 06 2017 11:09 Silentenigma wrote:
I hope they fix the mouse bug too.It makes me hate the game so much.

First time I am hearing of some 'mouse bug'. What is it? Let me guess, when you press some mouse buttons your keyboard doesn't work? Or the other way around?
I live in Russia. I wear the fufaika, valenoks and the shapka-ushanka with the red star. I drink vodka straight from the samovar, and my riding bear plays on the balalaika.
Excalibur_Z
Profile Joined October 2002
United States12244 Posts
October 06 2017 02:42 GMT
#17
On October 06 2017 10:15 ICanFlyLow wrote:
Blizzard please make SD look like it did in 1.16 if possible..


They can't. In order to make Remastered they had to upend the entire rendering engine. There's no going back now.
Moderator
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
October 06 2017 03:02 GMT
#18
looks like even in long term, ladder will be dead for me.
and we dont even know what time frame that corresponds to........
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
October 06 2017 03:24 GMT
#19
I'm not actually upset about how dynamic lighting works, just wish there was some clarification on the current ladder / profile / chat command bugs, and whether they had fixes coming for them. Like I don't think most players give a shit about if they can make their units/buildings shine when people are getting double win/loss gains, disconnects, not being able to see people type in a channel (makes tournaments a fucking pain in the ass when this happens), and profile not having a bulk of what was planned for it finished yet.
I want to fuck Soulkey with a Zelderan.
Rainling
Profile Joined June 2011
United States456 Posts
Last Edited: 2017-10-06 06:01:40
October 06 2017 06:00 GMT
#20
How does matchmaking work in remastered? Is it p2p, or are there dedicated servers? If I have latency, does that make the opponent lag as well? From what he was saying it seemed like a p2p system.

Sorry if this is a stupid question.
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