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SC:R Development update 5th Oct 2017 - Page 6

Forum Index > BW General
118 CommentsPost a Reply
Prev 1 4 5 6 All
odeSSa
Profile Joined November 2009
Sweden198 Posts
October 14 2017 11:48 GMT
#101
On October 14 2017 20:37 iPlaY.NettleS wrote:

Did you just turn on the new lighting effects?


Nah I didn't do anything. Guess they turned on by themselves after the patch.
Is this dynamic lightning? Looks quite a lot different from before the patch.
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
October 14 2017 15:01 GMT
#102
On October 14 2017 13:52 Lazare1969 wrote:
Holy crud, someone leaked a screenshot of the upcoming update to the replay ui.
+ Show Spoiler +
[image loading]



Now if only they could make those SCV jetpacks brighter.
LOL
Never say Die! ||| Fight you? No, I want to kill you.
naneri
Profile Blog Joined May 2008
Kyrgyzstan165 Posts
October 15 2017 06:54 GMT
#103
I am searching for games more then 20 minutes :/
High APM is when your marine gets 3 stim packs instead of one.
chawinski
Profile Joined August 2010
Australia98 Posts
October 15 2017 08:26 GMT
#104
On October 15 2017 15:54 naneri wrote:
I am searching for games more then 20 minutes :/


Same thing just happened to me for the first time.
odeSSa
Profile Joined November 2009
Sweden198 Posts
October 15 2017 13:38 GMT
#105
Same here. Since the latest patch, i have super long search times for games. Something is definitelywrong.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
October 15 2017 20:06 GMT
#106
I wonder, are you guys still playing versus Koreans? I play and get games instantly (always Koreans), but it seems people who aren't in NA are having more trouble maybe? Would be curious if maybe Blizzard changed match making for other servers to not get Koreans as easily?
When I think of something else, something will go here
chuDr3t4
Profile Joined April 2010
Russian Federation484 Posts
October 19 2017 21:51 GMT
#107
Will bump this thread I guess.
https://us.battle.net/forums/en/starcraft/topic/20759259657
1.20.8.3052
Greetings Cerebrates, Commanders, and Executors,

1.20.8 has arrived. This patch was focused on dynamic turn rate and updated friend commands.

Specific Changes & Improvements

Matchmaking games now have dynamic turn rate reduction if the client determines high latency. The turn rate will start with 16 and scale down appropriately. We expect this to make a positive impact on latency for matchmaking, and we are very excited to be rolling it out.

/friends commands have been updated
/f l (or list) Shows all Brood War friends plus all Blizzard friends who are currently in SCR
/f la (or list all) Shows all friends (BW + Blizzard, regardless of whether they are in SCR or not)
/f lb (or listBlizzard) Shows all Blizzard friends (no Brood War friends) regardless of whether they are in SCR or not
/f lo (or listOnline) Shows all friends (BW + Blizzard who are in SCR) who are currently online

Updated the SD option for bilinear to be a slider. Sliding to the left increases sharpness, sliding to the right increases the intensity of the filter.

Slightly reduced the size of the Replay UI center console

Bug Fixes
Fixed an issue where users would sometimes see a blank page on the post matchmaking toast screen.

Portraits in chat now update immediately when changed for friends and non-friend users


Replay UI
[image loading]
SD on Filtered
[image loading]
SD on Sharp
[image loading]
I live in Russia. I wear the fufaika, valenoks and the shapka-ushanka with the red star. I drink vodka straight from the samovar, and my riding bear plays on the balalaika.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
October 19 2017 22:02 GMT
#108
Oh snap Dynamic turn rate already on? That's awesome. Can't wait to try it later :D
When I think of something else, something will go here
LaStScan
Profile Joined May 2011
Korea (South)1289 Posts
October 19 2017 22:59 GMT
#109
On October 20 2017 07:02 blade55555 wrote:
Oh snap Dynamic turn rate already on? That's awesome. Can't wait to try it later :D

yeah, i'm streaming and testing it out in ladder games. it works very nice.
Trying my best for ASL, ASTL
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
October 19 2017 23:03 GMT
#110
I don't understand why they don't make the unit frame the same size as in Obs mode, still probably too big
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
GTR
Profile Blog Joined September 2004
51536 Posts
Last Edited: 2017-10-19 23:12:15
October 19 2017 23:08 GMT
#111
is the lowest TR playable on ladder technically 4? so if you are like in antarctica or something and play against someone in.... guetamala, will it go to 4?
Commentator
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-10-19 23:33:14
October 19 2017 23:14 GMT
#112
sound like good step forward
does /W work now? and /F M?
and does the ladder still give ghost wins/losses? I assume it still doesnt count right because it is not in the patch notes
would like to have a command that resets my account's stats to 0-0 (global stats) since its messed up (so i keep my icons and my account^^) also waiting for ladder reset when fixed or smtg
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
October 19 2017 23:26 GMT
#113
god bless blizzard. I knew they would pull through. people need to chill out and wait.
LaStScan
Profile Joined May 2011
Korea (South)1289 Posts
October 20 2017 00:24 GMT
#114
UDP is now TR24 lol.
Trying my best for ASL, ASTL
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
Last Edited: 2017-10-20 00:52:30
October 20 2017 00:52 GMT
#115
Not only do i still get opponents who disc on me, the discs never get settled and give me my points, and count as if *I* have disced, double, the actual amount.
Never say Die! ||| Fight you? No, I want to kill you.
Lazare1969
Profile Joined September 2014
United States318 Posts
October 20 2017 01:48 GMT
#116
On October 20 2017 08:08 GTR wrote:
is the lowest TR playable on ladder technically 4? so if you are like in antarctica or something and play against someone in.... guetamala, will it go to 4?

A more realistic example would be a European playing against a Korean and with current telecommunications infrastructure the latency is roughly 270-300 milliseconds between the two points. I'd imagine TR4 is the only setting that would be playable.
6 trillion
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-10-20 03:10:58
October 20 2017 03:09 GMT
#117
On October 20 2017 09:52 Dazed. wrote:
Not only do i still get opponents who disc on me, the discs never get settled and give me my points, and count as if *I* have disced, double, the actual amount.

eh, ok more waiting then ...
blade55555
Profile Blog Joined March 2009
United States17423 Posts
October 20 2017 03:28 GMT
#118
I don't have any issues when opponents disc I get the points. I see the same on every stream I watch (which is about 5-6).
When I think of something else, something will go here
jimminy_kriket
Profile Blog Joined February 2007
Canada5525 Posts
October 20 2017 03:32 GMT
#119
On October 20 2017 09:24 LaStScan wrote:
UDP is now TR24 lol.

Oh god I kinda wanna try it. I imagine you have already, how is it?
life of lively to live to life of full life thx to shield battery
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