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SC:R Development update 5th Oct 2017

Forum Index > BW General
118 CommentsPost a Reply
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chuDr3t4
Profile Joined April 2010
Russian Federation484 Posts
October 05 2017 23:34 GMT
#1
https://www.facebook.com/StarCraft/videos/10155645406932457/
or


shortterm plans:
dynamic turn rate(!!)

midterm plans:
dynamic realtime lighting requirements reduced to 2GB VRAM
removal(high uplifting) of CCMU and sprite limits
certain EUD triggers and maps whitelisted and enabled

longterm plans:
team matchmaking postponed *lag and pool size concerns
Facebook Twitter Reddit
I live in Russia. I wear the fufaika, valenoks and the shapka-ushanka with the red star. I drink vodka straight from the samovar, and my riding bear plays on the balalaika.
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
October 05 2017 23:36 GMT
#2
Holy shit I'm really glad it seems like reducing the requirements for dynamic realtime lighting is on their priority list so I can finally wear sunglasses when I play SC:R.
I want to fuck Soulkey with a Zelderan.
Chrysanthemum
Profile Blog Joined October 2017
55 Posts
Last Edited: 2017-10-05 23:47:49
October 05 2017 23:38 GMT
#3
I think it's a mistake to postpone working on teamplay matchmaking. Pub games are extremely hit and miss if you are trying to play without friends and there is a very large portion of the population that has no interest in 1v1, just UMS or teamgames. I guess they have data on this.

Also, don't really care about dynamic lighting. It changes the units' colors when they turn sideways and can be quite confusing in certain situations. The damn game keeps turning it back on after I turn it off, too. I don't think reducing how much VRAM dynamic lightning uses is something that's gonna keep players playing the game, or be the factor that convinces new players to keep playing, but what do I know.
TL+ Member
AManHasNoName
Profile Joined September 2017
United States165 Posts
October 05 2017 23:54 GMT
#4
Sounds like they have a great vision and approach to improving the game. I'm very excited for what's to come!
“To love the journey is to accept no such end. I have found, through painful experience, that the most important step a person can take is always the next one.”
Cheesefome
Profile Joined May 2016
314 Posts
October 05 2017 23:56 GMT
#5
glad they are communicating with the starcraft players.
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
October 06 2017 00:03 GMT
#6
They could just release a 2v2 ladder without match making until they're more confident in latency issues. Private game hosting works just fine.
Never say Die! ||| Fight you? No, I want to kill you.
castleeMg
Profile Blog Joined January 2013
Canada777 Posts
Last Edited: 2017-10-06 01:32:53
October 06 2017 00:55 GMT
#7
whoops i said something stupid b4 watching the video so i deleted this post xd
AKA: castle[eMg]@USEast/ iCCup
KameZerg
Profile Blog Joined May 2007
Sweden1767 Posts
October 06 2017 01:15 GMT
#8
Blizzard please make SD look like it did in 1.16 if possible..
asdasdasdasdasd123123123
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4360 Posts
October 06 2017 01:17 GMT
#9
By the time they release the 2v2 ladder "longer term" there will not be enough players to support it.Pretty disappointing.
https://www.youtube.com/watch?v=e7PvoI6gvQs
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-10-06 01:27:23
October 06 2017 01:23 GMT
#10
I want to know if you are going to fix the ladder double wins/losses messing up ratings and stats and the chat commands T_T these two issues are most urgent to me, they are a big drawback that's keeping me off the game a lot
but good to hear there are improvements coming, I would suggest also improving the responsiveness of menus like options in game or profile/ladder/game create/look for game displays on bnet they are too slow or even fail to display too often, so often waiting and bugging off
L_Master
Profile Blog Joined April 2009
United States8017 Posts
October 06 2017 01:30 GMT
#11
On October 06 2017 09:55 castleeMg wrote:
this is 2017, why cant blizzard have matchmaking system that has some sort of connection testing tool between players before they are matched? im sure this is alot more complicated to setup in reality but i think the reason they are delaying updates in matchmaking is because they're all flustered about everyone complaining about laggg, personally i am fortunate enough not to lag with many koreans but its happened to me before, i really wish there was some sort of automated lag test before players are matched and forced to play in unbearable lag..


Isn't that exactly what he said they were working on the video?
EffOrt and Soulkey Hwaiting!
THE Sliggy
Profile Blog Joined September 2017
Australia65 Posts
October 06 2017 01:32 GMT
#12
On October 06 2017 08:36 SCC-Faust wrote:
Holy shit I'm really glad it seems like reducing the requirements for dynamic realtime lighting is on their priority list so I can finally wear sunglasses when I play SC:R.


Unleash your inner ElkY.
Sliggy: Remastered
blade55555
Profile Blog Joined March 2009
United States17423 Posts
October 06 2017 01:40 GMT
#13
On October 06 2017 08:36 SCC-Faust wrote:
Holy shit I'm really glad it seems like reducing the requirements for dynamic realtime lighting is on their priority list so I can finally wear sunglasses when I play SC:R.


lol it's not that bad. I do prefer it without, but doesn't look THAT bright .

I am super happy to hear about dynamic turn rate. I don't get laggy games that often, but when I do it is frustrating. Hope that gets implemented really soon, although without a time table I imagine it could take a couple of months at least.
When I think of something else, something will go here
usopsama
Profile Joined April 2008
6502 Posts
October 06 2017 02:03 GMT
#14
Dynamic lighting is so bright it can light up a fucking forest.
Silentenigma
Profile Joined July 2009
Turkey2037 Posts
October 06 2017 02:09 GMT
#15
I hope they fix the mouse bug too.It makes me hate the game so much.
日本語が上手ですね
chuDr3t4
Profile Joined April 2010
Russian Federation484 Posts
Last Edited: 2017-10-06 02:21:34
October 06 2017 02:18 GMT
#16
On October 06 2017 11:09 Silentenigma wrote:
I hope they fix the mouse bug too.It makes me hate the game so much.

First time I am hearing of some 'mouse bug'. What is it? Let me guess, when you press some mouse buttons your keyboard doesn't work? Or the other way around?
I live in Russia. I wear the fufaika, valenoks and the shapka-ushanka with the red star. I drink vodka straight from the samovar, and my riding bear plays on the balalaika.
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
October 06 2017 02:42 GMT
#17
On October 06 2017 10:15 ICanFlyLow wrote:
Blizzard please make SD look like it did in 1.16 if possible..


They can't. In order to make Remastered they had to upend the entire rendering engine. There's no going back now.
Moderator
Bakuryu
Profile Blog Joined August 2009
Germany1065 Posts
October 06 2017 03:02 GMT
#18
looks like even in long term, ladder will be dead for me.
and we dont even know what time frame that corresponds to........
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
October 06 2017 03:24 GMT
#19
I'm not actually upset about how dynamic lighting works, just wish there was some clarification on the current ladder / profile / chat command bugs, and whether they had fixes coming for them. Like I don't think most players give a shit about if they can make their units/buildings shine when people are getting double win/loss gains, disconnects, not being able to see people type in a channel (makes tournaments a fucking pain in the ass when this happens), and profile not having a bulk of what was planned for it finished yet.
I want to fuck Soulkey with a Zelderan.
Rainling
Profile Joined June 2011
United States456 Posts
Last Edited: 2017-10-06 06:01:40
October 06 2017 06:00 GMT
#20
How does matchmaking work in remastered? Is it p2p, or are there dedicated servers? If I have latency, does that make the opponent lag as well? From what he was saying it seemed like a p2p system.

Sorry if this is a stupid question.
KameZerg
Profile Blog Joined May 2007
Sweden1767 Posts
October 06 2017 06:05 GMT
#21
On October 06 2017 11:42 Excalibur_Z wrote:
Show nested quote +
On October 06 2017 10:15 ICanFlyLow wrote:
Blizzard please make SD look like it did in 1.16 if possible..


They can't. In order to make Remastered they had to upend the entire rendering engine. There's no going back now.


https://us.battle.net/forums/en/starcraft/topic/20759307870#post-6

Holding my thumbs
asdasdasdasdasd123123123
chuDr3t4
Profile Joined April 2010
Russian Federation484 Posts
Last Edited: 2017-10-06 06:18:19
October 06 2017 06:14 GMT
#22
On October 06 2017 15:00 Rainling wrote:
How does matchmaking work in remastered? Is it p2p, or are there dedicated servers? If I have latency, does that make the opponent lag as well? From what he was saying it seemed like a p2p system.

Sorry if this is a stupid question.

Yes, SC:R and SC:BW are P2P.
[image loading]
[image loading]
[image loading]
Additional reading:
http://wiki.teamliquid.net/starcraft/Port_Forwarding
http://www.teamliquid.net/forum/brood-war/146832-starcraft-port-tester
https://translate.google.com/translate?hl=en&sl=ru&tl=en&u=http://harpywar.com/?a=articles&b=1&c=0&d=27

I myself had a bunch of problems w/ ladder (game goes to map+opponent screen, the one where you can see the nick and the race, and then the game drops) and they were fixed when i manually port forwarded my router.
I live in Russia. I wear the fufaika, valenoks and the shapka-ushanka with the red star. I drink vodka straight from the samovar, and my riding bear plays on the balalaika.
elKa-ThE-FeArEd
Profile Joined October 2010
Sweden177 Posts
Last Edited: 2017-10-06 06:18:56
October 06 2017 06:18 GMT
#23
im at work so i can't watch the video atm, is this already online now or is there a date for this?
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
October 06 2017 06:42 GMT
#24
On October 06 2017 15:00 Rainling wrote:
How does matchmaking work in remastered? Is it p2p, or are there dedicated servers? If I have latency, does that make the opponent lag as well? From what he was saying it seemed like a p2p system.

Sorry if this is a stupid question.


^ That's a good explanation post in general.

One difference in Remastered is they have multiple ways to connect players with each other. First they try the normal way, then they try a different port, then they try a Blizzard proxy server. The proxy servers have their networks configured properly (whereas many players do not) so you're trading reliability for potentially increased latency. The end result is the same though: if one player lags, everyone in the game lags because the network moves at the speed of the slowest player.
Moderator
SiaBBo
Profile Joined February 2011
Finland132 Posts
October 06 2017 08:05 GMT
#25
On October 06 2017 10:17 iPlaY.NettleS wrote:
By the time they release the 2v2 ladder "longer term" there will not be enough players to support it.Pretty disappointing.

This. It's pretty disappointing even though 2v2 in brood war is pretty terrible, it would still be fun to play it in ranked!
DarkSaieden
Profile Blog Joined July 2008
South Africa254 Posts
October 06 2017 08:27 GMT
#26
On October 06 2017 15:42 Excalibur_Z wrote:
Show nested quote +
On October 06 2017 15:00 Rainling wrote:
How does matchmaking work in remastered? Is it p2p, or are there dedicated servers? If I have latency, does that make the opponent lag as well? From what he was saying it seemed like a p2p system.

Sorry if this is a stupid question.


^ That's a good explanation post in general.

One difference in Remastered is they have multiple ways to connect players with each other. First they try the normal way, then they try a different port, then they try a Blizzard proxy server. The proxy servers have their networks configured properly (whereas many players do not) so you're trading reliability for potentially increased latency. The end result is the same though: if one player lags, everyone in the game lags because the network moves at the speed of the slowest player.



This is quite interesting, I didn't now that it tried to connect like that. This may be the reason why I have a lot of lag with friends that are literally a few km away. It's probably trying to route from us (South Africa) to Europe and back, thereby doubling the distance I would have when playing against European players, which I usually have pretty good latency with, considering the distance.

Is there any information on how SC:R makes these decisions? It would be really helpful to know so that we can test different configs to get the best connection possible.
wimpwimpwimp
Profile Joined May 2012
171 Posts
Last Edited: 2017-10-06 08:52:33
October 06 2017 08:50 GMT
#27
delete please - sorry
fazek42
Profile Blog Joined April 2011
Hungary438 Posts
October 06 2017 09:30 GMT
#28
On October 06 2017 11:42 Excalibur_Z wrote:
Show nested quote +
On October 06 2017 10:15 ICanFlyLow wrote:
Blizzard please make SD look like it did in 1.16 if possible..


They can't. In order to make Remastered they had to upend the entire rendering engine. There's no going back now.


They are saying they'll try to do something about it!

https://us.battle.net/forums/en/starcraft/topic/20759307870?page=2

"Posted by Grant Davies
Thanks for feedback guys!

SD graphics - it is on our list to investigate whether we can more closely match what 1.16 was doing."
jinjin5000
Profile Joined May 2010
United States1462 Posts
October 06 2017 09:37 GMT
#29
how did those old latency hacks work anyway compared to how it works now? What changed so much that it lags much more in 1.18 than those 1.16 nonoffical servers?
iopq
Profile Blog Joined March 2009
United States1011 Posts
October 06 2017 10:11 GMT
#30
On October 06 2017 11:42 Excalibur_Z wrote:
Show nested quote +
On October 06 2017 10:15 ICanFlyLow wrote:
Blizzard please make SD look like it did in 1.16 if possible..


They can't. In order to make Remastered they had to upend the entire rendering engine. There's no going back now.

Yes they can. They just have to add a different scaling algorithm that looks better.
iopq
Profile Blog Joined March 2009
United States1011 Posts
October 06 2017 10:15 GMT
#31
On October 06 2017 18:37 jinjin5000 wrote:
how did those old latency hacks work anyway compared to how it works now? What changed so much that it lags much more in 1.18 than those 1.16 nonoffical servers?


Lan latency in chaos launcher/iccup launcher/wlauncher was the same as TR8.

Low latency hack people used on fish is a bit faster, but TR16 is faster than anything we've ever had before.
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2017-10-06 13:36:45
October 06 2017 13:36 GMT
#32
I hope aside from EUD triggers they also reimplement creep spawners (unit 299) and finally fix the countless tile flag bugs..., which unlike EUDs are actually relevant for melee mapping and the functionality of certain melee maps.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-10-06 14:21:38
October 06 2017 14:20 GMT
#33
On October 06 2017 18:30 fazek42 wrote:
Show nested quote +
On October 06 2017 11:42 Excalibur_Z wrote:
On October 06 2017 10:15 ICanFlyLow wrote:
Blizzard please make SD look like it did in 1.16 if possible..


They can't. In order to make Remastered they had to upend the entire rendering engine. There's no going back now.


They are saying they'll try to do something about it!

https://us.battle.net/forums/en/starcraft/topic/20759307870?page=2

"Posted by Grant Davies
Thanks for feedback guys!

SD graphics - it is on our list to investigate whether we can more closely match what 1.16 was doing."

this is good news it would be a lot better if they display well do justice to them and I would enjoy playing games alternatively SD and HD graphics

I wonder what is EUD exactly ?_? enhanced triggers not in the original editor? what kind of triggers? sounds interesting
Lorch
Profile Joined June 2011
Germany3687 Posts
Last Edited: 2017-10-06 15:30:40
October 06 2017 15:29 GMT
#34
Thank god they are doing dynamic turn rate. I am bad enough at the game to be fine with 10, but I think Koreans might have even gone back to 1.16 if ladder had stayed 10 TR.

I don't really play anything besides 1v1, so I don't care much for 2v2 or EUD, but I'm glad for those who do. I was recently forced to upgrade my graphics card so I have more than enough vram, but I think it's pretty nice that the requierement for dynamic lighting might change from 2.2 to 2 gig.

If they can make SD look like 1.16 I'd be super happy. I really can't stand it atm.
kAra
Profile Joined September 2004
Germany1387 Posts
October 06 2017 16:06 GMT
#35
no 2v2 ladder *sigh*
mada mada dane
Freakling
Profile Joined October 2012
Germany1529 Posts
October 06 2017 17:01 GMT
#36
I wonder what is EUD exactly ?_? enhanced triggers not in the original editor? what kind of triggers? sounds interesting
Extended Unit Deaths is a method of memory manipulation using unit death address overflows, which was used for extended triggers and even code injection in 1.16.1 UMS maps. Because of its nature it was deemed a security risk and prevented from working in 1.18 and later patches.
Heyjoray
Profile Joined September 2015
240 Posts
Last Edited: 2017-10-06 17:09:06
October 06 2017 17:08 GMT
#37
On October 06 2017 17:05 SiaBBo wrote:
Show nested quote +
On October 06 2017 10:17 iPlaY.NettleS wrote:
By the time they release the 2v2 ladder "longer term" there will not be enough players to support it.Pretty disappointing.

This. It's pretty disappointing even though 2v2 in brood war is pretty terrible, it would still be fun to play it in ranked!

Why? The game runs perfectly. I just searched for 2v2 on the official wc3 server. Found a game in 20 seconds. Why the fuck is it so incredible cool saying that the remastered version doesnt work at all?
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
October 06 2017 17:35 GMT
#38
well tons of people are still complaining about the lag in 1v1 ladder, they prob wanna get that sorted before moving on to teamplay.
savior did nothing wrong
Heyjoray
Profile Joined September 2015
240 Posts
Last Edited: 2017-10-06 17:54:18
October 06 2017 17:53 GMT
#39
On October 07 2017 02:35 EleanorRIgby wrote:
well tons of people are still complaining about the lag in 1v1 ladder, they prob wanna get that sorted before moving on to teamplay.

What are tons of people? Is that your statistic of the minority of people complaining? I watched a good amount of streams over the days and i fail to find any delay or lag. Every box > command happens instant. How many people post that they dont have problems?
sM.Zik
Profile Joined June 2011
Canada2550 Posts
October 06 2017 18:33 GMT
#40
On October 07 2017 02:53 Heyjoray wrote:
Show nested quote +
On October 07 2017 02:35 EleanorRIgby wrote:
well tons of people are still complaining about the lag in 1v1 ladder, they prob wanna get that sorted before moving on to teamplay.

What are tons of people? Is that your statistic of the minority of people complaining? I watched a good amount of streams over the days and i fail to find any delay or lag. Every box > command happens instant. How many people post that they dont have problems?


There are incredible lag problems and we have to stop acting like they aren't real because it needs to be fixed asap. Lots of people are reporting it.
Jaedong Fighting! | youtube.com/ZikGaming
Heyjoray
Profile Joined September 2015
240 Posts
October 06 2017 20:33 GMT
#41
On October 07 2017 03:33 sM.Zik wrote:
Show nested quote +
On October 07 2017 02:53 Heyjoray wrote:
On October 07 2017 02:35 EleanorRIgby wrote:
well tons of people are still complaining about the lag in 1v1 ladder, they prob wanna get that sorted before moving on to teamplay.

What are tons of people? Is that your statistic of the minority of people complaining? I watched a good amount of streams over the days and i fail to find any delay or lag. Every box > command happens instant. How many people post that they dont have problems?


There are incredible lag problems and we have to stop acting like they aren't real because it needs to be fixed asap. Lots of people are reporting it.

Lots of people? Show me the Report list
sM.Zik
Profile Joined June 2011
Canada2550 Posts
October 06 2017 20:38 GMT
#42
I don't have time to do this nor do I care if you believe me or not. It's real, it's a problem, it has to be fixed. Stay in your delusion if you think because you dont experience any lag issue, nobody is.
Jaedong Fighting! | youtube.com/ZikGaming
Heyjoray
Profile Joined September 2015
240 Posts
Last Edited: 2017-10-06 21:36:31
October 06 2017 21:36 GMT
#43
On October 07 2017 05:38 sM.Zik wrote:
I don't have time to do this nor do I care if you believe me or not. It's real, it's a problem, it has to be fixed. Stay in your delusion if you think because you dont experience any lag issue, nobody is.

How is it possible that they play a live match with people from America, Europe and Asia in Clash for Chat? Shouldnt it be absolutely unplayable?
Lazare1969
Profile Joined September 2014
United States318 Posts
October 07 2017 01:15 GMT
#44
On October 07 2017 06:36 Heyjoray wrote:
Show nested quote +
On October 07 2017 05:38 sM.Zik wrote:
I don't have time to do this nor do I care if you believe me or not. It's real, it's a problem, it has to be fixed. Stay in your delusion if you think because you dont experience any lag issue, nobody is.

How is it possible that they play a live match with people from America, Europe and Asia in Clash for Chat? Shouldnt it be absolutely unplayable?

because clash of clans is in a persistent world that's hosted with dedicated servers like world of warcraft and you can more easily get away with a high ping like 250ms in those games
6 trillion
iopq
Profile Blog Joined March 2009
United States1011 Posts
October 07 2017 01:30 GMT
#45
On October 07 2017 02:35 EleanorRIgby wrote:
well tons of people are still complaining about the lag in 1v1 ladder, they prob wanna get that sorted before moving on to teamplay.

A lot of those people don't have port 6112 forwarded on UDP/TCP so they go through a proxy in order to play. When you go through a proxy you will lag more.
Rainling
Profile Joined June 2011
United States456 Posts
Last Edited: 2017-10-07 04:09:49
October 07 2017 04:08 GMT
#46
On October 06 2017 15:14 chuDr3t4 wrote:
Show nested quote +
On October 06 2017 15:00 Rainling wrote:
How does matchmaking work in remastered? Is it p2p, or are there dedicated servers? If I have latency, does that make the opponent lag as well? From what he was saying it seemed like a p2p system.

Sorry if this is a stupid question.

Yes, SC:R and SC:BW are P2P.

Thanks for the answer and port forwarding tips. And thanks Excalibur_Z for the additional info.
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
October 07 2017 12:48 GMT
#47
Wish they'd address profiles.. Still just a black screen for me. Where is this? [image loading]
Commentatorhttp://twitter.com/proxywolf
TL+ Member
zyce
Profile Blog Joined March 2011
United States649 Posts
October 07 2017 16:02 GMT
#48
I've had a few friends complain about the lack of lighting with their 2GB cards, although I don't expect the TL crowd to care as much.

I definitely think they need to get the multiplayer/UMS situation sorted, that's where you get a consistent player base from and a place to retreat to when not laddering. I just want to see more people online, I guess.
Beauty is not the goal of competitive sports, but high-level sports are a prime venue for the expression of human beauty. The relation is roughly that of courage to war.
Lazare1969
Profile Joined September 2014
United States318 Posts
October 07 2017 21:45 GMT
#49
On October 08 2017 01:02 zyce wrote:
I've had a few friends complain about the lack of lighting with their 2GB cards, although I don't expect the TL crowd to care as much.

I definitely think they need to get the multiplayer/UMS situation sorted, that's where you get a consistent player base from and a place to retreat to when not laddering. I just want to see more people online, I guess.

There really is no excuse not to support still-powerful 2GB cards like the GTX 680, GTX 770, GTX 960, and R9 380 just because they're too stingy with paying their development team to compress textures into 2GB of VRAM. Not to mention the "recommended" specs for Starcraft Remastered is still advertised at 512MB of VRAM.
6 trillion
lantern77
Profile Joined June 2009
Canada60 Posts
October 07 2017 22:39 GMT
#50
On October 07 2017 21:48 Wolf wrote:
Wish they'd address profiles.. Still just a black screen for me. Where is this? [image loading]



This picture sums up lot about remastered. A lot promised, but only the basics have been delievered.
Love, pain, and misery
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
October 07 2017 23:54 GMT
#51
On October 07 2017 10:15 Lazare1969 wrote:
Show nested quote +
On October 07 2017 06:36 Heyjoray wrote:
On October 07 2017 05:38 sM.Zik wrote:
I don't have time to do this nor do I care if you believe me or not. It's real, it's a problem, it has to be fixed. Stay in your delusion if you think because you dont experience any lag issue, nobody is.

How is it possible that they play a live match with people from America, Europe and Asia in Clash for Chat? Shouldnt it be absolutely unplayable?

because clash of clans is in a persistent world that's hosted with dedicated servers like world of warcraft and you can more easily get away with a high ping like 250ms in those games


I think he's talking about my tournament that happened 2 days ago http://www.teamliquid.net/forum/bw-tournaments/527301-clash-for-char-6-oct-6th-1800utc
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
[SCB]Terranos
Profile Joined January 2012
Kazakhstan52 Posts
October 08 2017 12:28 GMT
#52
yea baby
I feel u Die
kogeT
Profile Joined September 2013
Poland2041 Posts
October 08 2017 13:07 GMT
#53
Speaking of profiles, summaries etc., it would have been so nice to have some valuable statistics rather than "how much gas did I mine in my last 100 games" - wtf.

Statistics like:

- win ratio per map
- win ratio per match up
- avg. mmr of my opponents
- most common BO in 1st 5 min per match up (my and mine opponent)
- my current win/lose/mmr trend (like 50 last games)
- best win / worst lose (per mmr)

etc.

So many interesting things but we get how many scves I made and how many units I killed in whole my games, lol.
https://www.twitch.tv/kogetbw
HaFnium
Profile Blog Joined December 2006
United Kingdom1074 Posts
October 08 2017 14:33 GMT
#54
On October 08 2017 22:07 kogeT wrote:
Speaking of profiles, summaries etc., it would have been so nice to have some valuable statistics rather than "how much gas did I mine in my last 100 games" - wtf.

Statistics like:

- win ratio per map
- win ratio per match up
- avg. mmr of my opponents
- most common BO in 1st 5 min per match up (my and mine opponent)
- my current win/lose/mmr trend (like 50 last games)
- best win / worst lose (per mmr)

etc.

So many interesting things but we get how many scves I made and how many units I killed in whole my games, lol.


Ya who the hell uses those in-game scores... I'm sure whoever designed the profiles have never played the game lol
BW forever!
Rea-Rea
Profile Joined September 2009
United States42 Posts
October 08 2017 16:44 GMT
#55
On October 07 2017 05:38 sM.Zik wrote:
I don't have time to do this nor do I care if you believe me or not. It's real, it's a problem, it has to be fixed.


Take it easy Trump.
A.Alm
Profile Joined September 2012
Sweden531 Posts
October 08 2017 20:31 GMT
#56
On October 09 2017 01:44 Rea-Rea wrote:
Show nested quote +
On October 07 2017 05:38 sM.Zik wrote:
I don't have time to do this nor do I care if you believe me or not. It's real, it's a problem, it has to be fixed.


Take it easy Trump.


You'll get a warning for that. I agree, lag is a huge issue atm, atleast for me in sweden up against koreans.
True_Spike
Profile Joined July 2004
Poland3426 Posts
October 08 2017 21:15 GMT
#57
What about the damn chat bug?
SCSK
Profile Joined January 2017
10 Posts
October 09 2017 15:31 GMT
#58
Hello everyone, i'm experiencing a very slow game: mouse control and every movement are sloppy with the HD graphic, but with the BW old graphic it's all good... i had this problem since the release of remasterd, it's not lag because it happen also in custom games...i have very good graphic card , i don't have problems with games such SC2,lol and overwatch... my friend have a MCbook portable and Remastered goes well in his PC... i run windows 10... do u feel the same problem? any solution? is that normal now? i saw lots of lamentations, but for the most these are for the lag...
TelecoM
Profile Blog Joined January 2010
United States10684 Posts
October 09 2017 15:53 GMT
#59
So....when?
AKA: TelecoM[WHITE] Protoss fighting
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-10-10 13:04:27
October 09 2017 16:05 GMT
#60
chat improvement urgent, gotta explain how you are going to fix the ambiguity between blizzard acc names and SCR account names (this cant really be hard? it is IMPORTANT. and how was this not anticipated from the very conception of SCR? impossible) and fix the chat commands asap, cant talk to friends social feature of game is seriously dampened this is a very true blow to the server

and asap MMR&stats bug fix needed

expect clean and efficient from starcraft yo
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4360 Posts
October 09 2017 21:51 GMT
#61
Seems like the patches are slowing down.Stuff like the annoying black strip on the right side of the protossminimap should have been fixed day 1.Prioritise better Blizz, because fixing those things is more important than adding an observer mode clock.
https://www.youtube.com/watch?v=e7PvoI6gvQs
probelife66
Profile Joined March 2017
142 Posts
Last Edited: 2017-10-09 23:01:18
October 09 2017 22:50 GMT
#62
On October 10 2017 06:51 iPlaY.NettleS wrote:
Seems like the patches are slowing down.Stuff like the annoying black strip on the right side of the protossminimap should have been fixed day 1.Prioritise better Blizz, because fixing those things is more important than adding an observer mode clock.



I hate that issue (mini map black strip)... I didn't hear anyone else complaining about it. So annoying man blizz are out of control.
DOgMeAt
Profile Joined August 2005
Czech Republic142 Posts
October 09 2017 23:07 GMT
#63
and ppl called me pesimistic :|

i basically quit b/c i dont see msgs on channel nor whispers, playing tournaments is impossible and so is communicating with friends in game. and ofc lagging retards on ladder
Ban Baal
GoShox
Profile Blog Joined December 2007
United States1842 Posts
October 09 2017 23:08 GMT
#64
On October 10 2017 06:51 iPlaY.NettleS wrote:
Seems like the patches are slowing down.Stuff like the annoying black strip on the right side of the protossminimap should have been fixed day 1.Prioritise better Blizz, because fixing those things is more important than adding an observer mode clock.


I stopped playing about a month ago since all my ladder games were against Koreans and were simply unplayable. I played a few games this weekend for the TL Open and was seriously amazed when I saw that the minimap issue STILL isn't fixed. And then had to endure the chat bug issues and pray that people could read what I was saying. Like the fact that these issues still exist is unbelievable
Keyboard Warrior
Profile Joined December 2011
United States1178 Posts
October 09 2017 23:30 GMT
#65
finally reacting to player feedback. this great
Not your regular Keyboard Warrior ¯\_(ツ)_/¯
Toss_Master
Profile Joined June 2017
United States46 Posts
Last Edited: 2017-10-10 01:54:50
October 10 2017 01:54 GMT
#66
Does anyone else have the problems of when clicking the very corner of the main bases on the minimap when scouting not working almost every time I click it. Or certain menu hotkeys not working on battle.net? Stats need to be fixed as well and friend messaging commands and friend list issues with remastered.
oDieN[Siege]
Profile Joined November 2009
United States2905 Posts
October 10 2017 03:07 GMT
#67
anyone remember the rainbow screen you would get back in OG StarCraft battle.net days? and having to alt+tab in/out to fix it temporarily? glad we don't deal with that anymore.
말크 : ^_^~ NeO)GabuAt, vGODieN
Incomplete..ReV
Profile Joined August 2017
Norway637 Posts
October 10 2017 06:08 GMT
#68
On October 10 2017 12:07 oDieN[Siege] wrote:
anyone remember the rainbow screen you would get back in OG StarCraft battle.net days? and having to alt+tab in/out to fix it temporarily? glad we don't deal with that anymore.


Sure do! One of the many things I love about Remastered!
It's ok. I still love you <3
Piste
Profile Blog Joined July 2006
6180 Posts
October 10 2017 10:17 GMT
#69
What about those black bars next to the minimap? The color is same as unscouted map. It's frustrating when your scout does not move when you accidentally click into the black bar rather than the actual minimap.

The minimap needs to have proper borders so that players don't have to guess where the map corners are.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-10-10 14:15:48
October 10 2017 11:36 GMT
#70
On October 10 2017 19:17 Piste wrote:
What about those black bars next to the minimap? The color is same as unscouted map. It's frustrating when your scout does not move when you accidentally click into the black bar rather than the actual minimap.

The minimap needs to have proper borders so that players don't have to guess where the map corners are.

yeah agree there is missing border on minimap its annoying

also stopped playing because of too many issues

the broken chat is like a nightmare come true done to BW after all the bnet 0.2 crap by blizzard to shut down social features and control/limit the custom games. It's horrible, really. As well as ridiculous, you don't know how to code a simple chat program in 2017? when you don't even have to code it cause it was always there? So fix it, now, cause we're gone

and make it all work fast as well, menus and all, no regularly waiting 3, 5 or more seconds for a text or list screen to load k (game search, profile, options, ladder ranking, etc pretty much everything some of them crazy long like options or also buggy half the time like profile, game search, ranking : wont display, try again and wait 5 more seconds for a chance at display, this is no good)

btw I can explain to you guys at blizzard why this sucks for social, because I am not sure that you are aware
you cant talk to your friends in game so you dont get to sync so that you can gather up on a channel when you have both completed your games, this is huge already, you're just not gonna be able to play together
if you have completed your game you might not get to see that your friend is on the chat cause the /F L bugs and doesn't say where they are or which channel or game or even straight up gives a incorrect status like say they are offline when they are online, if you talk to them it doesnt work, then if you want to make a game you bug out on the menus and they have to wait, what if there were several ppl, somebody may be gone by then, etc, its so inefficient its like not only a waste of time, but a waste of opportunity, the games don't happen instead, we stop talking to each other, we stop playing together, etc, and it feels like crap, heavy, wasteful, slow, inefficient, dysfunctional
do you even realize how much more efficient it was before remastered or 1.18? how big a difference it makes? how much the current mess is hurting the server when it finally has what we always wanted, a proper ladder on public server? yes, public, so that people don't have to find out that they must type a certain password on web search to find the other players lol

that's ridiculous, how does the technology go backwards when time goes on ? better use old stuff if the new stuff sucks?
so make it work, seriously, do it now, it should have been done before launch, so do it now

yes, the ladder stats counting and everything else too, won't be happy if gotta wait long for this, been too long already we're gone, should work at launch or quick after, gogo
(this is what we paid for)
peanuts
Profile Blog Joined May 2012
United States1225 Posts
Last Edited: 2017-10-11 16:35:29
October 11 2017 16:35 GMT
#71
Yes, open communication! :D

On October 06 2017 08:36 SCC-Faust wrote:
Holy shit I'm really glad it seems like reducing the requirements for dynamic realtime lighting is on their priority list so I can finally wear sunglasses when I play SC:R.


[image loading]
Writer"My greatest skill is my enjoyment of the game" - Grubby | @TL_Peanuts
Heyjoray
Profile Joined September 2015
240 Posts
Last Edited: 2017-10-11 22:18:22
October 11 2017 22:17 GMT
#72
Newest Update: https://us.battle.net/forums/en/starcraft/topic/20759228680
Updated Protoss Console: https://imgur.com/guW8n0Y
ppp87
Profile Joined May 2016
Laos251 Posts
Last Edited: 2017-10-11 22:28:31
October 11 2017 22:26 GMT
#73
edited
sc-darkness
Profile Joined August 2017
856 Posts
Last Edited: 2017-10-11 22:48:11
October 11 2017 22:47 GMT
#74
On October 12 2017 07:17 Heyjoray wrote:
Newest Update: https://us.battle.net/forums/en/starcraft/topic/20759228680
Updated Protoss Console: https://imgur.com/guW8n0Y


Protoss imba. Balance patch pls.

Nah, it's a great patch so far. Nice visual effects. Also replays have been updated (not sure if I read that in changelog), but it looks nicer there too.

Edit: Yeah, it's in changelog.
FyRe_DragOn
Profile Blog Joined November 2006
Canada2056 Posts
Last Edited: 2017-10-11 23:11:22
October 11 2017 23:08 GMT
#75
On October 10 2017 07:50 probelife66 wrote:
Show nested quote +
On October 10 2017 06:51 iPlaY.NettleS wrote:
Seems like the patches are slowing down.Stuff like the annoying black strip on the right side of the protossminimap should have been fixed day 1.Prioritise better Blizz, because fixing those things is more important than adding an observer mode clock.



I hate that issue (mini map black strip)... I didn't hear anyone else complaining about it. So annoying man blizz are out of control.


Wow, this annoyed me so much as well, I thouht it mightve been just my issue though lol. Blizz plz fix it!!

edit: spoke too soon, I think this latest patch fixed it :D
aka DragOn[NaS]
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
October 11 2017 23:29 GMT
#76
On October 12 2017 08:08 FyRe_DragOn wrote:
Show nested quote +
On October 10 2017 07:50 probelife66 wrote:
On October 10 2017 06:51 iPlaY.NettleS wrote:
Seems like the patches are slowing down.Stuff like the annoying black strip on the right side of the protossminimap should have been fixed day 1.Prioritise better Blizz, because fixing those things is more important than adding an observer mode clock.



I hate that issue (mini map black strip)... I didn't hear anyone else complaining about it. So annoying man blizz are out of control.


Wow, this annoyed me so much as well, I thouht it mightve been just my issue though lol. Blizz plz fix it!!

edit: spoke too soon, I think this latest patch fixed it :D


thank god I lost a game because of that

my shuttle died cuz I didnt hug the wall close enough via mini map
kidcrash
Profile Joined September 2009
United States623 Posts
Last Edited: 2017-10-12 05:48:31
October 12 2017 05:47 GMT
#77
Is it me or have the unit portraits been moved slightly to the right? My muscle memory seems a bit off when I click a portrait to center on it. If im wrong please let me know
chuDr3t4
Profile Joined April 2010
Russian Federation484 Posts
October 12 2017 08:17 GMT
#78
On October 12 2017 14:47 kidcrash wrote:
Is it me or have the unit portraits been moved slightly to the right? My muscle memory seems a bit off when I click a portrait to center on it. If im wrong please let me know

Checked my recording, on Zerg 100% same.
I live in Russia. I wear the fufaika, valenoks and the shapka-ushanka with the red star. I drink vodka straight from the samovar, and my riding bear plays on the balalaika.
asel
Profile Blog Joined June 2006
Germany1601 Posts
October 12 2017 08:54 GMT
#79
What do they mean with the new hotkey alt+f1 ?
eSTRO for life | #3 Sea.Really fan! | GGoliath! | aeterna societas honoris | cbta~ | Flash makes Terran look like Toss | aka RevaL
chuDr3t4
Profile Joined April 2010
Russian Federation484 Posts
October 12 2017 09:09 GMT
#80
On October 12 2017 17:54 asel wrote:
What do they mean with the new hotkey alt+f1 ?

* Added a new option “Use Mouse Confine” to control if the mouse should be confined or not. Added a hotkey 'alt-F1'
its a hotkey to switch that option on and off
I live in Russia. I wear the fufaika, valenoks and the shapka-ushanka with the red star. I drink vodka straight from the samovar, and my riding bear plays on the balalaika.
Espers
Profile Joined August 2009
United Kingdom606 Posts
October 12 2017 09:10 GMT
#81
chat bug still not fixed? really?
ppp87
Profile Joined May 2016
Laos251 Posts
October 13 2017 21:49 GMT
#82
there's a new patch, dont know what it's doing tho
sM.Zik
Profile Joined June 2011
Canada2550 Posts
October 13 2017 22:08 GMT
#83
On October 14 2017 06:49 ppp87 wrote:
there's a new patch, dont know what it's doing tho


"Greetings,
3012 was just released to fix two high frequency crashes related to a) navigating out of Battle.net menus and b) whispering."
Jaedong Fighting! | youtube.com/ZikGaming
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-10-14 00:52:04
October 14 2017 00:31 GMT
#84
ok now I log in, I see two problems imediately :
1) I type /F L a friend online the line reads that player is using {program} in the game {game}.
Ok so the /F L still doesn't work
2) my ladder "fake" stats are now integrated fully into anywhere I can see my ladder stats (and into my overall stats : win/loss count). Before, the ladder ranking only was showing my "fake" stats with more games than I really played, which evolved correspondingly with the weird MMR updates which was screwing up my laddering (getting more fake losses than fake wins too). But I could view my real stats (number of wins and losses) in my profile notably so I could you know get a view of my real stats even if my MMR was shown same in all places and clearly a result of my bugged stats and not my true stats.

So now I expect that if I play some games, my stats are still going to be messed up, and keep getting messed up irregularly while my friends list will still not work and tell me where people I know are (which channel or game) so that I can easily catch up to them or whatever. Idk if whisper works now or not, but if the ladder games count still doesn't work, well I expect for it to work before I play more games. Cause yeah, I stopped playing because of all this mess.

So I log out.

I log in again and check if whispering even works. I /f m my friend who my /F L now says he is in the channel {channel} (doesn't tell me the channel, mutual friend), I ask him "you there" no reply I don't know if he is afk or if the /F M doesn't work. Then I use /W to whisper him "can you hear me" and bnet replies "That user is not logged on.", after displaying my message as if it was sent to him. Of course he is logged on. It just doesn't f****** WORK LOL.
[and then I go into my profile showing fake stats, I type a title in the field title and something in "tell them who you are" and leave the profile and come back and it didn't save, yeah that also still doesn't work why should anything work right? by the way profile is supposed to be displayed in less than a second after a quick double click on the channel list, you can write funny text whatever in there to share who clicked your profile and view your stats, your real stats not made up bugged stats, are my stats messed forever on this profile now? should I delete it and start over later after you have fixed stuff if I want clean true stats, then I lose the icons I gained with ladder wins? well that SUCKS A LITTLE NO?]

So what do I do now? I log out again, and I'm just angry yeah that makes me angry, thanks for ruining it I wish I could be playing some freaking BW on a non broken public server

I just hope you're really doing smtg to make this all work slick and good really asap and acknowledge what is going on because this bullshit hurts the game so much it's not even funny
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
Last Edited: 2017-10-14 00:40:25
October 14 2017 00:37 GMT
#85
im stuck in a fucking drop screen where i cant drop the other guy on ladder. scr works great.

edit: anyone else hate the new replay ui? godawful
Never say Die! ||| Fight you? No, I want to kill you.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-10-14 01:09:14
October 14 2017 00:57 GMT
#86
On October 14 2017 09:37 Dazed. wrote:
im stuck in a fucking drop screen where i cant drop the other guy on ladder. scr works great.

edit: anyone else hate the new replay ui? godawful

just checked it yeah I don't like it either. It obviously takes too much space on the screen if you leave the unit pane on... it goes up the height of the minimap instead of lower like the game interface... there is no need to make it both unintuitive and unattractive by removing any artwork and displacing elements that are normally there during gameplay, and then the cluttering of the screen by the unit pane is a pretty big hit cause now you'll want it off to have a good view but on to see unit statuses which you both definitely want when you watch a replay.......... so thanks for ruining that..........
(and the shape of the view is really odd while you leave the minimap on and stuff on and turn off unit pane, it just doesn't look right, and overall it should really be the same shape as during gameplay... so why even ditch the artwork in the first place there T_T this is just messed up)

sigh
hiro protagonist
Profile Joined January 2009
1294 Posts
October 14 2017 01:51 GMT
#87
scr wont authenticate for me after the patch. guess i cant play any ladder games any more...
"I guess if you climb enough off-widths, one of these days, your gonna get your knee stuck and shit your pants. Its just an odds thing really" -Jason Kruk
SaTiN
Profile Joined June 2014
United States54 Posts
October 14 2017 02:11 GMT
#88
I'm getting a network error, but I can play all other Battle.Net games and other games. *Shrug*
Legionnaire
Profile Joined January 2003
Australia4514 Posts
Last Edited: 2017-10-14 02:32:16
October 14 2017 02:30 GMT
#89
scr wont authenticate for me after the patch.

Downloaded the patch.
Played a ladder game.
The guy disconnected.
I started a new game.
It went above 300 seconds in searching.
Logged me out.
I tried logging back in and now i just get authentication errors, hence can't go on b.net
My hope is one day stupid people will feel the same pain when they talk, as the pain the rest of us feel when we hear them. Twitter: @Legionnaire_au
CaucasianAsian
Profile Blog Joined September 2005
Korea (South)11585 Posts
October 14 2017 02:31 GMT
#90
me too
Calendar@ Fish Server: `iOps]..Stark
mrmin123 *
Profile Blog Joined January 2004
Korea (South)2971 Posts
October 14 2017 02:39 GMT
#91
Likewise:

Please check your network connection and try again. (Error 6: 9)


Manually attempting to log-in in the game results in the same thing.
Translator태양은 묘지위에 붉게 떠오르고 / 한낮에 찌는 더위는 나의 시련 일찌라!
batsnacks
Profile Blog Joined April 2014
United States4466 Posts
October 14 2017 02:47 GMT
#92
On October 14 2017 11:39 mrmin123 wrote:
Likewise:

Show nested quote +
Please check your network connection and try again. (Error 6: 9)


Manually attempting to log-in in the game results in the same thing.


Same since patching.
mrmin123 *
Profile Blog Joined January 2004
Korea (South)2971 Posts
October 14 2017 02:53 GMT
#93
Couldn't find a dedicated thread for today's patch, but looks like there was a hotfix of sorts: https://us.battle.net/forums/en/starcraft/topic/20759228680?page=5#post-88

Few people reporting issues after that post in the thread.
Translator태양은 묘지위에 붉게 떠오르고 / 한낮에 찌는 더위는 나의 시련 일찌라!
blade55555
Profile Blog Joined March 2009
United States17423 Posts
October 14 2017 02:57 GMT
#94
Blizzard said on Reddit that they are investigating the issue.
When I think of something else, something will go here
Legionnaire
Profile Joined January 2003
Australia4514 Posts
October 14 2017 03:48 GMT
#95
Hi Cerebrates, Commanders and Executors,

Blizzard infrastructure has suffered a major outage and we have our best and brightest trying to fix the issue. Sadly this means StarCraft: Remastered is currently offline until such time as the problem is fixed.

We will update this topic as soon as we have more to share.

Classic Games Team


us.battle.net
My hope is one day stupid people will feel the same pain when they talk, as the pain the rest of us feel when we hear them. Twitter: @Legionnaire_au
Lazare1969
Profile Joined September 2014
United States318 Posts
October 14 2017 04:52 GMT
#96
Holy crud, someone leaked a screenshot of the upcoming update to the replay ui.
+ Show Spoiler +
[image loading]



Now if only they could make those SCV jetpacks brighter.
6 trillion
cha0
Profile Joined March 2010
Canada507 Posts
October 14 2017 06:57 GMT
#97
Words cannot describe how incompetent the Blizz dev team has become.
probelife66
Profile Joined March 2017
142 Posts
October 14 2017 08:33 GMT
#98
On October 14 2017 15:57 cha0 wrote:
Words cannot describe how incompetent the Blizz dev team has become.



unfortunately yes..
odeSSa
Profile Joined November 2009
Sweden198 Posts
Last Edited: 2017-10-14 09:33:14
October 14 2017 09:31 GMT
#99
New patch works great for me. Replay UI is really nice with different tabs. They also did something to the graphics, atleast for me it looks different, I think better.

[image loading]
imgur.com
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4360 Posts
October 14 2017 11:37 GMT
#100
On October 14 2017 18:31 odeSSa wrote:
New patch works great for me. Replay UI is really nice with different tabs. They also did something to the graphics, atleast for me it looks different, I think better.

[image loading]
imgur.com

Did you just turn on the new lighting effects?
https://www.youtube.com/watch?v=e7PvoI6gvQs
odeSSa
Profile Joined November 2009
Sweden198 Posts
October 14 2017 11:48 GMT
#101
On October 14 2017 20:37 iPlaY.NettleS wrote:

Did you just turn on the new lighting effects?


Nah I didn't do anything. Guess they turned on by themselves after the patch.
Is this dynamic lightning? Looks quite a lot different from before the patch.
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
October 14 2017 15:01 GMT
#102
On October 14 2017 13:52 Lazare1969 wrote:
Holy crud, someone leaked a screenshot of the upcoming update to the replay ui.
+ Show Spoiler +
[image loading]



Now if only they could make those SCV jetpacks brighter.
LOL
Never say Die! ||| Fight you? No, I want to kill you.
naneri
Profile Blog Joined May 2008
Kyrgyzstan165 Posts
October 15 2017 06:54 GMT
#103
I am searching for games more then 20 minutes :/
High APM is when your marine gets 3 stim packs instead of one.
chawinski
Profile Joined August 2010
Australia98 Posts
October 15 2017 08:26 GMT
#104
On October 15 2017 15:54 naneri wrote:
I am searching for games more then 20 minutes :/


Same thing just happened to me for the first time.
odeSSa
Profile Joined November 2009
Sweden198 Posts
October 15 2017 13:38 GMT
#105
Same here. Since the latest patch, i have super long search times for games. Something is definitelywrong.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
October 15 2017 20:06 GMT
#106
I wonder, are you guys still playing versus Koreans? I play and get games instantly (always Koreans), but it seems people who aren't in NA are having more trouble maybe? Would be curious if maybe Blizzard changed match making for other servers to not get Koreans as easily?
When I think of something else, something will go here
chuDr3t4
Profile Joined April 2010
Russian Federation484 Posts
October 19 2017 21:51 GMT
#107
Will bump this thread I guess.
https://us.battle.net/forums/en/starcraft/topic/20759259657
1.20.8.3052
Greetings Cerebrates, Commanders, and Executors,

1.20.8 has arrived. This patch was focused on dynamic turn rate and updated friend commands.

Specific Changes & Improvements

Matchmaking games now have dynamic turn rate reduction if the client determines high latency. The turn rate will start with 16 and scale down appropriately. We expect this to make a positive impact on latency for matchmaking, and we are very excited to be rolling it out.

/friends commands have been updated
/f l (or list) Shows all Brood War friends plus all Blizzard friends who are currently in SCR
/f la (or list all) Shows all friends (BW + Blizzard, regardless of whether they are in SCR or not)
/f lb (or listBlizzard) Shows all Blizzard friends (no Brood War friends) regardless of whether they are in SCR or not
/f lo (or listOnline) Shows all friends (BW + Blizzard who are in SCR) who are currently online

Updated the SD option for bilinear to be a slider. Sliding to the left increases sharpness, sliding to the right increases the intensity of the filter.

Slightly reduced the size of the Replay UI center console

Bug Fixes
Fixed an issue where users would sometimes see a blank page on the post matchmaking toast screen.

Portraits in chat now update immediately when changed for friends and non-friend users


Replay UI
[image loading]
SD on Filtered
[image loading]
SD on Sharp
[image loading]
I live in Russia. I wear the fufaika, valenoks and the shapka-ushanka with the red star. I drink vodka straight from the samovar, and my riding bear plays on the balalaika.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
October 19 2017 22:02 GMT
#108
Oh snap Dynamic turn rate already on? That's awesome. Can't wait to try it later :D
When I think of something else, something will go here
LaStScan
Profile Joined May 2011
Korea (South)1289 Posts
October 19 2017 22:59 GMT
#109
On October 20 2017 07:02 blade55555 wrote:
Oh snap Dynamic turn rate already on? That's awesome. Can't wait to try it later :D

yeah, i'm streaming and testing it out in ladder games. it works very nice.
Trying my best for ASL, ASTL
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
October 19 2017 23:03 GMT
#110
I don't understand why they don't make the unit frame the same size as in Obs mode, still probably too big
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
GTR
Profile Blog Joined September 2004
51501 Posts
Last Edited: 2017-10-19 23:12:15
October 19 2017 23:08 GMT
#111
is the lowest TR playable on ladder technically 4? so if you are like in antarctica or something and play against someone in.... guetamala, will it go to 4?
Commentator
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-10-19 23:33:14
October 19 2017 23:14 GMT
#112
sound like good step forward
does /W work now? and /F M?
and does the ladder still give ghost wins/losses? I assume it still doesnt count right because it is not in the patch notes
would like to have a command that resets my account's stats to 0-0 (global stats) since its messed up (so i keep my icons and my account^^) also waiting for ladder reset when fixed or smtg
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
October 19 2017 23:26 GMT
#113
god bless blizzard. I knew they would pull through. people need to chill out and wait.
LaStScan
Profile Joined May 2011
Korea (South)1289 Posts
October 20 2017 00:24 GMT
#114
UDP is now TR24 lol.
Trying my best for ASL, ASTL
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
Last Edited: 2017-10-20 00:52:30
October 20 2017 00:52 GMT
#115
Not only do i still get opponents who disc on me, the discs never get settled and give me my points, and count as if *I* have disced, double, the actual amount.
Never say Die! ||| Fight you? No, I want to kill you.
Lazare1969
Profile Joined September 2014
United States318 Posts
October 20 2017 01:48 GMT
#116
On October 20 2017 08:08 GTR wrote:
is the lowest TR playable on ladder technically 4? so if you are like in antarctica or something and play against someone in.... guetamala, will it go to 4?

A more realistic example would be a European playing against a Korean and with current telecommunications infrastructure the latency is roughly 270-300 milliseconds between the two points. I'd imagine TR4 is the only setting that would be playable.
6 trillion
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-10-20 03:10:58
October 20 2017 03:09 GMT
#117
On October 20 2017 09:52 Dazed. wrote:
Not only do i still get opponents who disc on me, the discs never get settled and give me my points, and count as if *I* have disced, double, the actual amount.

eh, ok more waiting then ...
blade55555
Profile Blog Joined March 2009
United States17423 Posts
October 20 2017 03:28 GMT
#118
I don't have any issues when opponents disc I get the points. I see the same on every stream I watch (which is about 5-6).
When I think of something else, something will go here
jimminy_kriket
Profile Blog Joined February 2007
Canada5520 Posts
October 20 2017 03:32 GMT
#119
On October 20 2017 09:24 LaStScan wrote:
UDP is now TR24 lol.

Oh god I kinda wanna try it. I imagine you have already, how is it?
life of lively to live to life of full life thx to shield battery
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