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Offering trigger help to map makers

Forum Index > BW General
Post a Reply
Lifebot
Profile Joined May 2017
36 Posts
Last Edited: 2017-07-01 23:51:28
June 26 2017 20:39 GMT
#1
Hello

If you are making a map and need help/advice with triggers. feel free to hit me up at Discord:

https://discordapp.com/invite/xYUNQQZ

I have a lot of experience in making UMS maps of all kinds, and would love to help a newcomer in the mapping scene.
My Starcraft Maps: www.LifebotMaps.com
Jealous
Profile Blog Joined December 2011
10187 Posts
June 26 2017 20:46 GMT
#2
This is very nice of you! I have heard a lot of people asking for help in this over the past half-year. I will send them your way! Cheers.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Lifebot
Profile Joined May 2017
36 Posts
June 26 2017 21:43 GMT
#3
No problem, send them away. I'm willing to help out everyone :D
My Starcraft Maps: www.LifebotMaps.com
JungleTerrain
Profile Joined January 2012
Chile799 Posts
June 27 2017 01:27 GMT
#4
Nice! I'd love to see the BW mapmaking community grow, UMS BW games are the best and there is also a ton of unexplored ideas in melee mapmaking. If I have any questions I will hit you up
www.broodwarmaps.net
TomKatz04
Profile Joined June 2017
2 Posts
June 27 2017 04:00 GMT
#5
I need someone help me how to set a trigger RANDOM country how ?
TomKatz04
Profile Joined June 2017
2 Posts
June 27 2017 04:21 GMT
#6
i m deaf so i can't hear your micro but you can write here
JungleTerrain
Profile Joined January 2012
Chile799 Posts
June 27 2017 05:00 GMT
#7
Here are some ways to do it:

Randomization
www.broodwarmaps.net
RightOnTime
Profile Joined June 2017
3 Posts
June 27 2017 23:27 GMT
#8
Need help on creating a trigger like the Naruto MOTS or any other PvP type Hero Battle game where the Hero has Abilites. Usually a Barracks is Hotkeyed and you pay Mineral or Gas to use a ability.
How do you set up the triggers to successfully spawn/move targets to a moving target to create an Attack or Defense around the Hero?
Please and thank you to whoever responds!
R.O.T. ------ Right On Time
JungleTerrain
Profile Joined January 2012
Chile799 Posts
Last Edited: 2017-06-28 00:24:39
June 28 2017 00:22 GMT
#9
On June 28 2017 08:27 RightOnTime wrote:
Need help on creating a trigger like the Naruto MOTS or any other PvP type Hero Battle game where the Hero has Abilites. Usually a Barracks is Hotkeyed and you pay Mineral or Gas to use a ability.
How do you set up the triggers to successfully spawn/move targets to a moving target to create an Attack or Defense around the Hero?
Please and thank you to whoever responds!


I haven't made anything like those Hero Battle games as you said, but I'm sure they use Trigger action "Move Location" and then the trigger is preserved. Therefore, the location follows the unit around the map, and any units that spawn as a result of an "ability" spawn in the location that is centered on the player's Hero unit.

So it would look like this:

Players: Player 1

Conditions: Always

Actions: Center Location labeled "Location 1" on "Hero Marine" on "Anywhere" (or you can change 'Anywhere' for only the battle arena or w/e)
Preserve Trigger.

That trigger ensures that at any time, the location is centered on the Hero.

Going on from there, you can make things spawn around the Hero, etc.

I assume Hyper Triggers would be very useful here, so that the game updates the location onto the unit 11.9 (or ~12) times per second as opposed to normal trigger cycle of once every two in-game seconds.

Again, I'm not an expert on this type of game mode, but that's how I would do it.
www.broodwarmaps.net
RightOnTime
Profile Joined June 2017
3 Posts
Last Edited: 2017-06-28 04:56:02
June 28 2017 04:47 GMT
#10
Can you show how to spawn a basic unit. Then I can go from there.
How would the hyper trigger look to ensure that?

Sorry I haven't been on sc:bw in a good while but plan to get back and I have a lot of ideas.
Getting a new PC soon so I don't have an editor to really look off of atm
R.O.T. ------ Right On Time
JungleTerrain
Profile Joined January 2012
Chile799 Posts
June 28 2017 05:29 GMT
#11
On June 28 2017 13:47 RightOnTime wrote:
Can you show how to spawn a basic unit. Then I can go from there.
How would the hyper trigger look to ensure that?

Sorry I haven't been on sc:bw in a good while but plan to get back and I have a lot of ideas.
Getting a new PC soon so I don't have an editor to really look off of atm



You are looking for an editor? SCMDraft is the most powerful editor out there, you can find the most recent builds of it here: www.stormcoast-fortress.net

Also, HERE is the Teamliquid Thread started by S.I. (Suicidal Insanity), who makes SCMDraft. It has been updated frequently since SCR was announced.

As for Hyper Triggers, all you need is:
----------
Players: (A computer player, if your game has one, OR each player needs to have a set)

Conditions: Always

Actions: Wait 0 milliseconds (63 of these)
Preserve Trigger.
-----------

You should have at least 4 of these in your map.

You should place these at the bottom of the trigger list (and the last player is optimal, as in Player 8).
This has to do with how Starcraft reads triggers in-game, as it goes from Player 1 trigger list top to bottom and then Player 2, and then Player 3, and so on. Having them at the end of the trigger list I think (I'm not too sure) makes you able to have other wait commands in other triggers without messing them up.

You can read about Hyper Triggers here: www.staredit.net

And placing a unit inside a location is pretty basic, you just use these Trigger actions:

Create Units OR Create Units with Properties

I'm guessing that for a Hero Battle UMS game you might want to spawn units with invincibility or w/e. You can also issue commands to units that are spawned with Order action, like tell particular units to attack the location that is centered on the enemy Hero, or something like that, and use a Wait command within the actions so that the units only last for a small amount of time and then disappear, or explode or w/e.
www.broodwarmaps.net
RightOnTime
Profile Joined June 2017
3 Posts
June 28 2017 05:43 GMT
#12
Thank you!
How would I have the units spawn left right up or down of the hero? Instead of just clunking a bunch of units around it? Would it be the order the create unit is created?
R.O.T. ------ Right On Time
Lifebot
Profile Joined May 2017
36 Posts
July 01 2017 23:51 GMT
#13
Hi, please check https://discordapp.com/invite/xYUNQQZ

I can help ya out.
My Starcraft Maps: www.LifebotMaps.com
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