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Translated Pro Videos Coordination Thread - Page 21

Forum Index > BW General
Post a Reply
Prev 1 19 20 21 22 23 Next All
SuperCyan
Profile Joined October 2017
Philippines67 Posts
March 19 2018 15:28 GMT
#401
Sorry to post this here, but I was really curious about what Stork, Sea and Larva said about the matchfixing issue, I saw this on the day the news broke out. I just want to understand the general things that they said. Thank you!

jinjin5000
Profile Joined May 2010
United States1470 Posts
March 22 2018 17:45 GMT
#402
On March 20 2018 00:28 Kawal wrote:
Sorry to post this here, but I was really curious about what Stork, Sea and Larva said about the matchfixing issue, I saw this on the day the news broke out. I just want to understand the general things that they said. Thank you!

https://www.youtube.com/watch?v=ce_bz1_sC3Q


I tl'd sc2 portion here: http://www.teamliquid.net/forum/starcraft-2/532108-stork-on-how-sc2-match-fixing-happened

it was just discussing general matchfixing procedures, how brokers go to progamers, and how progamers made profit beyond the initial payment ect.

savior and other matchfixers most likely did NOT only get 2k/4k for their troubles. Theres so much potential of making money in utilizing betting sites and knowledge of matchfixing.
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
March 22 2018 17:55 GMT
#403
I watched the PvZ guide by jaedong, is there anything else that talks about PvZ?
orvinreyes
Profile Joined June 2007
577 Posts
April 25 2018 03:39 GMT
#404
Hello, would be great to know Flash's thoughts on hero vs Mind especially games 1 and 5 on Third World, seeing how much struggle Terran had vs zerg. Thank you!





http://youtu.be/LfmrHTdXgK4
Foleyyy
Profile Joined July 2012
Switzerland12 Posts
July 31 2018 08:55 GMT
#405
where can you donate to help translate?
angrypofke
Profile Joined March 2017
Lithuania174 Posts
August 02 2018 13:53 GMT
#406
FBH explains some really cool micro trick with flying units. This should be essential for ZvZ. Is that a new thing? If so, would be really valuable to translate it

RedW4rr10r
Profile Joined January 2010
Switzerland749 Posts
August 02 2018 15:38 GMT
#407
On August 02 2018 22:53 angrypofke wrote:
FBH explains some really cool micro trick with flying units. This should be essential for ZvZ. Is that a new thing? If so, would be really valuable to translate it

https://www.youtube.com/watch?v=eoULI15ueAY

I’ve had this a lot of times totally unintentional myself and I wondered why some of my air units didn’t accelerate but instead had full speed instantly xD
I can’t imagine that this is useful in an actual melee game. It seems to take a few extra clicks in order to get it done and by that time your units accelerated naturally and are up to full speed by the time you abused that trick while you can spend apm somewhere else.
Rip & Tear until it is done!
XenOsky
Profile Blog Joined March 2008
Chile2303 Posts
September 01 2018 10:15 GMT
#408
i don't get it, u gotta hold S before right click?
StarCraft & Audax Italiano.
CadenZie
Profile Blog Joined May 2010
Korea (South)545 Posts
September 01 2018 10:19 GMT
#409
you right click on the ground with your scourge then at a different location from where you just clicked you shift click 3times without moving your cursor between the 3 clicks, then the next time that unit moves it moves at full speed.
Bob-Malcom
Profile Joined September 2018
1 Post
September 16 2018 23:36 GMT
#410
Hello i hope that this thread is not dead jet.....i would like to ask some questions...
jinjin5000
Profile Joined May 2010
United States1470 Posts
Last Edited: 2019-01-07 10:45:07
January 07 2019 10:43 GMT
#411
I shared this on fbw but I'm gonna post here as well

So if you guys arent aware yet, meta for tvp has been for past half a year been BUNKER FE with factory and fast armory. The build was made in response to fast expanding protoss while maintaining ability to punish nexus first that has become popular, unlike rax re, that could not. It then focuses on getting fast armory and second factory up while going goliaths to defend vs reavers and drops as well as to safely take 3rd against bulldog attempts.

It then sacrifices map control in order to push out with as fast of 200 as possivle with fast 2/1

It also has 1 factort 1 starport variation where it involves 4 vulture drop with fast armory

Flashs official tutorial:


. Bunker FE vs expanding protoss

2.

Bunker FE vs no-natural protoss
3.

Bunker FE fakeout into 2 factory

BO vs fe protoss
+ Show Spoiler +
tvp- bunker FE vs standard
9 depo
11 rax
12 gas
13 scout (N search)
15 depo(with rax scv)
@88 gas -2 scv
17 factory-> start marine (total 3, 2 if cross pos)
22 CC (low ground)+ add on + 1 gas (2 on gas) /// 23 CC if 3 marine
23 bunker /// after depo if 3 marine
24 depo+1 gas (total 3)
27 aca
-2nd tank checkpoint-
32 armory @2nd tank
2nd gas @ 2nd tank
38 2x scan asap
2nd factory
+1 when armory done
siege mode after 2nd factory
scan @ 7 minute (first goliath)
- 3 gate=not reaver
- 2 gate=cannot rule out reaver
3rd cc
starport @ 50% +1+ebay (~72)
After 4 goliaths-> 3rd factory, start vulture
science facility @ 100% starport+ 2nd armory
Vulture speed after 3rd
save up gas for 9 factories as soon as gas allows
~~ begin building depo 3 at a time, produce 8 vulture, 1 tank constantly)
After 9 factory built->add on+vessel
After vessel->mine upgrade
push out as vessel pops, 4th and 5th cc, +1 addon


BO vs nonstandard
+ Show Spoiler +

TvP bunker fe vs nonstandard (dont see natural)
9 depo
11 rax
12 gas
13 scout (N search)
15 depo(with rax scv)
@88 gas -2 scv
17 factory-> start marine (total 3, 2 if cross pos)
22 CC (low ground)+ add on + 1 gas (2 on gas) /// 23 CC if 3 marine
23 bunker /// after depo if 3 marine
24 depo+1 gas (total 3)
27 ebay ///29 if 3 marine ------- INSTEAD OF ACA
30 siege mode
-dragoon range or not range?-
A. If dragoon range and hitting bunker
Get academy
B. If dragoon is not hitting bunker
Get Turret
35 Academy
41 supply depo
41 armory
43 factory
2nd gas
2x scan
46 3rd cc after scanning
-Scan decisions-
A. Reaver
-Turret at natural to delay until goliath comes out
-Goliath range
-get 3rd off of 2 fact goliath tank (~6 goliath)
-Turret ring after 3rd CC
B. Fast arbitor (2 base arbitor)
-2x factory add on after 1 goliath + mine upgrade
-go up to 4 factory
-speed upgrade
-starport @ 50% +1
- get 6 goliath
- goliath range after mines

rand0MPrecisi0n
Profile Joined February 2017
313 Posts
April 17 2019 14:17 GMT
#412
On January 07 2019 19:43 jinjin5000 wrote:
I shared this on fbw but I'm gonna post here as well

So if you guys arent aware yet, meta for tvp has been for past half a year been BUNKER FE with factory and fast armory. The build was made in response to fast expanding protoss while maintaining ability to punish nexus first that has become popular, unlike rax re, that could not. It then focuses on getting fast armory and second factory up while going goliaths to defend vs reavers and drops as well as to safely take 3rd against bulldog attempts.

It then sacrifices map control in order to push out with as fast of 200 as possivle with fast 2/1

It also has 1 factort 1 starport variation where it involves 4 vulture drop with fast armory

Flashs official tutorial: https://youtu.be/AqxY0zfbUWs

. Bunker FE vs expanding protoss
https://www.youtube.com/watch?v=nS-k7PUko58&list=PLyO9iwXPMhQI6exyJBXTXvkl39SXluABX&index=14
2. https://www.youtube.com/watch?v=jWZJFxirTyI&index=16&list=PLyO9iwXPMhQI6exyJBXTXvkl39SXluABX
Bunker FE vs no-natural protoss
3. https://www.youtube.com/watch?v=FA3v6Pd_AbY&index=26&list=PLyO9iwXPMhQI6exyJBXTXvkl39SXluABX
Bunker FE fakeout into 2 factory

BO vs fe protoss
+ Show Spoiler +
tvp- bunker FE vs standard
9 depo
11 rax
12 gas
13 scout (N search)
15 depo(with rax scv)
@88 gas -2 scv
17 factory-> start marine (total 3, 2 if cross pos)
22 CC (low ground)+ add on + 1 gas (2 on gas) /// 23 CC if 3 marine
23 bunker /// after depo if 3 marine
24 depo+1 gas (total 3)
27 aca
-2nd tank checkpoint-
32 armory @2nd tank
2nd gas @ 2nd tank
38 2x scan asap
2nd factory
+1 when armory done
siege mode after 2nd factory
scan @ 7 minute (first goliath)
- 3 gate=not reaver
- 2 gate=cannot rule out reaver
3rd cc
starport @ 50% +1+ebay (~72)
After 4 goliaths-> 3rd factory, start vulture
science facility @ 100% starport+ 2nd armory
Vulture speed after 3rd
save up gas for 9 factories as soon as gas allows
~~ begin building depo 3 at a time, produce 8 vulture, 1 tank constantly)
After 9 factory built->add on+vessel
After vessel->mine upgrade
push out as vessel pops, 4th and 5th cc, +1 addon


BO vs nonstandard
+ Show Spoiler +

TvP bunker fe vs nonstandard (dont see natural)
9 depo
11 rax
12 gas
13 scout (N search)
15 depo(with rax scv)
@88 gas -2 scv
17 factory-> start marine (total 3, 2 if cross pos)
22 CC (low ground)+ add on + 1 gas (2 on gas) /// 23 CC if 3 marine
23 bunker /// after depo if 3 marine
24 depo+1 gas (total 3)
27 ebay ///29 if 3 marine ------- INSTEAD OF ACA
30 siege mode
-dragoon range or not range?-
A. If dragoon range and hitting bunker
Get academy
B. If dragoon is not hitting bunker
Get Turret
35 Academy
41 supply depo
41 armory
43 factory
2nd gas
2x scan
46 3rd cc after scanning
-Scan decisions-
A. Reaver
-Turret at natural to delay until goliath comes out
-Goliath range
-get 3rd off of 2 fact goliath tank (~6 goliath)
-Turret ring after 3rd CC
B. Fast arbitor (2 base arbitor)
-2x factory add on after 1 goliath + mine upgrade
-go up to 4 factory
-speed upgrade
-starport @ 50% +1
- get 6 goliath
- goliath range after mines



A bit late but thanks for the write-up dude. Helped me a lot
batsnacks
Profile Blog Joined April 2014
United States4466 Posts
April 17 2019 16:52 GMT
#413
Was just thinking the other day I would pay $$$ for Flash's youtube videos, especially the commentary he does on league matches.
9-BiT
Profile Blog Joined January 2012
United States1089 Posts
May 06 2019 20:28 GMT
#414
On January 07 2019 19:43 jinjin5000 wrote:
I shared this on fbw but I'm gonna post here as well

So if you guys arent aware yet, meta for tvp has been for past half a year been BUNKER FE with factory and fast armory. The build was made in response to fast expanding protoss while maintaining ability to punish nexus first that has become popular, unlike rax re, that could not. It then focuses on getting fast armory and second factory up while going goliaths to defend vs reavers and drops as well as to safely take 3rd against bulldog attempts.

It then sacrifices map control in order to push out with as fast of 200 as possivle with fast 2/1

It also has 1 factort 1 starport variation where it involves 4 vulture drop with fast armory

Flashs official tutorial: https://youtu.be/AqxY0zfbUWs

. Bunker FE vs expanding protoss
https://www.youtube.com/watch?v=nS-k7PUko58&list=PLyO9iwXPMhQI6exyJBXTXvkl39SXluABX&index=14
2. https://www.youtube.com/watch?v=jWZJFxirTyI&index=16&list=PLyO9iwXPMhQI6exyJBXTXvkl39SXluABX
Bunker FE vs no-natural protoss
3. https://www.youtube.com/watch?v=FA3v6Pd_AbY&index=26&list=PLyO9iwXPMhQI6exyJBXTXvkl39SXluABX
Bunker FE fakeout into 2 factory

BO vs fe protoss
+ Show Spoiler +
tvp- bunker FE vs standard
9 depo
11 rax
12 gas
13 scout (N search)
15 depo(with rax scv)
@88 gas -2 scv
17 factory-> start marine (total 3, 2 if cross pos)
22 CC (low ground)+ add on + 1 gas (2 on gas) /// 23 CC if 3 marine
23 bunker /// after depo if 3 marine
24 depo+1 gas (total 3)
27 aca
-2nd tank checkpoint-
32 armory @2nd tank
2nd gas @ 2nd tank
38 2x scan asap
2nd factory
+1 when armory done
siege mode after 2nd factory
scan @ 7 minute (first goliath)
- 3 gate=not reaver
- 2 gate=cannot rule out reaver
3rd cc
starport @ 50% +1+ebay (~72)
After 4 goliaths-> 3rd factory, start vulture
science facility @ 100% starport+ 2nd armory
Vulture speed after 3rd
save up gas for 9 factories as soon as gas allows
~~ begin building depo 3 at a time, produce 8 vulture, 1 tank constantly)
After 9 factory built->add on+vessel
After vessel->mine upgrade
push out as vessel pops, 4th and 5th cc, +1 addon


BO vs nonstandard
+ Show Spoiler +

TvP bunker fe vs nonstandard (dont see natural)
9 depo
11 rax
12 gas
13 scout (N search)
15 depo(with rax scv)
@88 gas -2 scv
17 factory-> start marine (total 3, 2 if cross pos)
22 CC (low ground)+ add on + 1 gas (2 on gas) /// 23 CC if 3 marine
23 bunker /// after depo if 3 marine
24 depo+1 gas (total 3)
27 ebay ///29 if 3 marine ------- INSTEAD OF ACA
30 siege mode
-dragoon range or not range?-
A. If dragoon range and hitting bunker
Get academy
B. If dragoon is not hitting bunker
Get Turret
35 Academy
41 supply depo
41 armory
43 factory
2nd gas
2x scan
46 3rd cc after scanning
-Scan decisions-
A. Reaver
-Turret at natural to delay until goliath comes out
-Goliath range
-get 3rd off of 2 fact goliath tank (~6 goliath)
-Turret ring after 3rd CC
B. Fast arbitor (2 base arbitor)
-2x factory add on after 1 goliath + mine upgrade
-go up to 4 factory
-speed upgrade
-starport @ 50% +1
- get 6 goliath
- goliath range after mines


Thank you very much
kwark_uk: @father_sc learn to play maybe?
jinjin5000
Profile Joined May 2010
United States1470 Posts
July 20 2019 21:38 GMT
#415
heres subbed bisu's PvZ guide ^^

TT1
Profile Blog Joined December 2008
Canada10012 Posts
July 20 2019 22:16 GMT
#416
WOAAAA ^^
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
jinjin5000
Profile Joined May 2010
United States1470 Posts
Last Edited: 2019-07-20 22:36:40
July 20 2019 22:36 GMT
#417
Another one

jinjin5000
Profile Joined May 2010
United States1470 Posts
July 21 2019 00:43 GMT
#418
Ethelis
Profile Blog Joined September 2008
United States2397 Posts
July 21 2019 01:36 GMT
#419
On July 21 2019 09:43 jinjin5000 wrote:
https://www.youtube.com/watch?v=HsDu-T_5qsQ


The end though LOL
Disabled gamer - Diamond 3 (LoL) D+ Rank scrublord on BW. Bisu doesnt need DTs, He uses probes. just ask Flash.
IntoTheWow
Profile Blog Joined May 2004
is awesome32277 Posts
July 21 2019 02:32 GMT
#420
On July 21 2019 09:43 jinjin5000 wrote:
https://www.youtube.com/watch?v=HsDu-T_5qsQ


hahaha this one was fantastic, thank you!
Moderator<:3-/-<
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