On November 02 2017 03:35 orvinreyes wrote: Hello, Flash recently upload his analysis of his semi-final match vs Bisu, hope someone can give insight to what he was talking about during specific moments of the match:
tl;dr: Bisu seemed more tensed/paniced, Flash's game plan went as planned mostly
he says that in BO, first game is where 70% of effort is put into as it can dictate rest of the series. After flash changed his rax FE to fact FE and still won, he got burst of confidence and felt that he would be winning. If he hadn't, he felt that he would have most likely lost. If bisu's reaver had fired instead of dudding twice and even one of them connected, he would have defended the push and won, but flash says he was lucky (this wasn't a bug, but flash moving his tanks backwards as soon as bisu tried to target the said moving tank. It was lucky. First shot dudding was because bisu loaded up too fast since flash was target firing reaver)
Second game, Flash didn't know at the time that he was in disadvantageous position. he said that he lost a lot at beginning, since bisu's dragoon control was amazing. The attack at 3rd with double depo was huge as it got rid of 20 zealots. Flash said he knew that Bisu would try that since theres no reason not to, as it would be extremely advantageous if bisu could have broken into the 3rd. If he hadn't bisu would be trying to recall into flash's main after the attack on 3rd. FlaSh foresaw this, and put goliaths between his main and 3rd, so he could deny that arbitor recall as thats the obvious choice Bisu would have. Bisu seemed to be startled/paniced after this. The reason why flash was able to trade so well during the main 200 vs 200 fight was because bisu froze the frontal force and created a wall. If Bisu had stasised the smaller number of tanks at back, flash's frontal forces woudl have been surrounded and it would have been instant loss for Flash. Since this entire engagement was done right before flash's 2/1 was completed (flash checked the upgrades during the fight), if Bisu froze the back tanks behind the bridge, flash would have been crushed. But it was hard decision since arbitor stasis is instantaneous decision on top of Bisu not being able to see his back army to make correct decision. Since protoss normally stasis the larger amount of tanks as default decision, this decision was really hard to make, but turned out to be incorrect choice to stasis the frontal forces with more tanks. Flash said he knew what Bisu's game plan was due to him knowing Bisu's playstyle inside out. After the engagement, Bisu seemed very paniced and fought extremely poorly in the second 200/200 fight and flash was able to trade extremely well with unsieged tanks and won the game there. (BIsu's forces were at 200, but his actual army wasn't even 150 as most of the army as in production phase)
Third game, Flash wasn't expecting bisu to pull out no reaver carrier build, but Flash knew he lost when Bisu's carrier went straight to his main instead of the back 3rd. Reason for that is because Bisu was suspecting biomech build in first place, as normally, carrier would go straight to 3rd to harass. This clearly meant that Bisu was confident in blocking Flash's biomech with the carrier build. Flash knew that he lost right there when bisu went ahead with carrier build anyway, and Bisu had been able to defend biomech with carrier build during practice games. Flash had another build in mind vs Bisu on game 3, but because Bisu did no reaver carrier build, Flash couldn't do it as that build cannot deal with carriers that early. The original build Flash had in mind was SK terran vs Protoss, fast vessel EMP off 9 barracks, with 2 starports, same as TvZ build. Flash lost the game here because flash couldn't rally his production to protoss main. He said unlike practice, his hand didn't really follow up and he couldn't do what he could have done offline. If you watch his game, his forces come in waves, as much as 2 production cycle waves.
Fourth game, Flash predicted what Bisu would do in that game 100%. Thats why flash went with fast armory build. The Fast +1 before 3rd would completely counter the fast shuttle play that Bisu would do. Best helped flash with the exact same build, with harassment at main while trying to pierce the frontal line, and Bisu did the exact same thing 100%. Flash just predicted Bisu went fast shuttle reaver and didn't even get/delayed comsat stations to be as greedy as possible. Flash notes that from now on, to defend against shuttles and drops, he would be getting goliath range from now. Flash said he predicted Bisu trying to break his armory, so he made it so that it wouldn't have mattered if Bisu got his armory with reaver. The fast +1 build had Flash's +1 already done by time bisu dropped his reaver, and Flash canceled his upgrade going on his upper armory, to get the +2 going on the bottom, second armory. For the main Bisu's engagement and breaking in attempt, all flash was doing was focus firing on dragoon because he knew he could block it.
Flash will be buying pizza for everyone who helped him practice and Larva offered to help him practice for finals.
Jinjin, this is MASSIVELY appreciated!! Thank you!!
2 week before final, when it was determined flash would face hero, after he had some lamb skewers with hero, he decided while going back home that he will use 8rax. Why? Depends on position. Flash never played on that particular spawn he got in crossing field, so he used 8rax to guraentee win w/o long macro game. Flash planned out that if the games were to go to gladiator and he was 0-2 down, it would end bad for him as he always lost on gladiator. so flash was determined to drag the series out to at least Fighting spirit, so that he would at least win 1 game. flash felt that the 8 rax in particular would work 100%. Flash went into series with determination to break hero's mentality from very first game.
but if hero went pool first? Flash would have typed in gg as soon as he saw the lings. But he was 100% sure that hero would go 12 hatch. But he never imagined hero would hae gone 3 hatch before pool.
Flash quickly scouted to check for hatch, and went in after gathering up marine count. When flash saw that hero opted to cancle the front hatch instead of trying to defend with drone pull, he was suspicious. He never ever saw hero cancle his hatch once. flash also never went against 3 hatch before pool as 8 rax either. so the game was 100% won then. Flash had felt that if hero made the first game hard, the series would have been incredibly difficult and dragged on. But flash was able to win incredibly easily this game.
but hero didn't quit until very end to warm his hands up, so flash felt that hero came into the series incredibly determined. flash was bit tempted to go fast nuke the first game (since he was so ahead), but held back because he was friends with hero
For 2nd game, flash prayed that he wouldnt get 12 o'clock spawn, but flash ended up getting 12 o'clock right there. (4 pool to 12 o'clock base is outright GG, but opponent wouldnt do that since its the accumulation of all games played before the final) Why? 12 oclock base is really disadvantageous in that there is incredibly large area to defend, marines come from wrong side of the rax, and the resources are unoptimized there. It is the worst spawn. On top of that, theres awkward drop defence due to minerals, ect.
Mind game part: First game one was won with 8 rax, so hero was down mentality wise. So flash did something he never really did, which was wallling off the front large chokepoint while going factory first. Since flash knew hero would go 2 hatch 100%, he knew that it was really dangerous for terran to go into the game without walling off front vs 2 hatch. But by walling off the front at very start, he was able to bypass the big weakness terran had vs 2 hatch. Gold rush is incredible map for zerg. 2 hatch is already good in gold rush, but it was good against factory play as well. So flash knew that hero's preferred build of choice would be 2 hatch. In the end, flash predicted hero's build in 2nd game 100%.
Flash believes that if you are not able to predict what opponent would do in finals, you won't be able to win in the finals. If he wasn't able to predict what hero did, he would have lost. If hero predicted what flash would do and planned accordingly, flash would have lost. But flash was able to predict in advance what hero would be doing. In the finals, flash believes that both pros are in largely same platform to win, its just that it depends on the mindgames and ability to predict opponent's builds choice.
flash's initial build plan for the 2nd game at gold rush was supposed to be cc first into sk terran play. But flash didn't do it because a fan sent him a whisper during his practice. The fan revealed that flash's build for 2nd game, which was CC first into SK terran had been leaked. So when flash saw that and went into the website (starlog.gg) to check, it turned out that his builds were leaked after all, right down to 8rax. but even with that, since 14cc is counter to 2 hatch on gold rush, he would have won build wise anyway. But since his builds were leaked, he wouldn't be able to use it
So flash thought: How would he go against 2 hatch vs zerg in gold rush? Factory first? You cant win like that. CC first? Its been leaked. So flash was in quite a dillema But why 1 vulture FE with walling off the natural? Because if hero did 2 hatch and did lings, you have to go 3 vulture before taking the natural. But if you did fact FE with natural wall off, you can get away with 1 vulture. Thats the difference.
But what hero did have in edge was that flash never anticipated that hero would use 2 hatch hydra. so theres that. He thought there would be 2 hatch muta.
The initial hydra pressure wasn't all in, so flash didn't feel much pressure at all by hero's attack since tank was already out and all.
Flash never would have been able to predict hero would take 11 oclock base. This is first time flash ever went against zerg taking base right next to his base. but hero seemed to be very nervous/pressured, so he was very late on breaking the egg to the 3rd. Seems like hero wasn't able to bring his 100% of his prepared build into his games in the final. but to heros defence, flash said that even he gets nervous during finals, noone can really be 100% in finals, especially in live stage really.
Reason why flash never went 1/1/1 against zerg: flash felt that he could never win against zerg using 1/1/1 on gold rush
flash was pretty much all in with that attempt to bust zerg's 3rd at 11 oclock base, but he was able to win
hero seems to have been affected by first game: hero couldnt get the first search done as he was scouting for 8rax. flash doesn't know for sure if hero saw his leaked builds, but his original preparation for gladiator game was 8rax. So since hero was searching for 8rax on game 3, he would like to thank "ace" for alerting flash about leaked games. flash really doesn't like starlog it seems.
even if hero had won this game and flash had changed his build around in second+third game , hero seemed to have flash's builds in mind as evidenced by the 8 rax search at start.
flash was in incredible position this game and knew that hero's drop was coming from start as he scanned it ahead of time and saw overlords loading army up. but even with preparation, the drop went through successfully, so flash felt ashamed of himself. hero did well to break his defence, but flash was upset that he wasnt able to defend drop even when he saw it coming way ahead of time. While hero did amazingly well sending in scourge to tank the turret fire, Flash should have been able to block it 100% but flash's play was lacking.
Because of hero's ability to choose the best decision even when he was so behind, flash felt pressured during the 4th game.
After hero's first drop, hero's second drop is what sealed the game, and flash felt that while playing that hero did come into game extremely prepared and that was a great move. Flash felt initially that he had won when he scanned the drop coming, but hero's play with scourge tanking was brilliant.Flash did not see that coming at all.
flash prepared medic optic flare/blind for game 3, but he wasn't able to since hero put up sunkens at 3rd.
Flash felt that this game in particular, he was ahead by 7:3, and as he denied zerg's 1o'clock base, zerg had nothing to do other than drop. But hero was able to overcome that odds and snatched that game.
flash feels that the praise on the scanning of on hold lurker wasn't all that special, since all flash needed to do was to pass that ledge to pressure zerg natural.
flash was caught off guard by the mutalisks after lurker move from hero.
side talk: Stuff about sea making it to gstar tournement beating JD (8raxes), how starcraft streamers dont play much starcraft nowadays (variety games, terror ditching SC, battlegrounds)
Also, flash met hero before finals, but hero felt that people weren't really cheering for him, but rather just rooting against flash. Viewers would come into his stream, not to cheer for him, but to root against flash. Flash notes that this is a common sentiment. but flash acklowledges this since he had won 3 asls in row, and everyone's favorite progamers were knocked out before final. There is nowhere really for those fans to go. flash doesnt hold any grudges over this since its an ackowledgement by people that flash is performing well. People were cheering for him when he returned to BW as well, and now since he is dominating, its only natural people will cheer against. But flash feels that criticism on him is unfair, since only thing crime he has done is working hard. (talks about how people said that he would never win against bisu when he returned 2 years ago and that he built up his skill back through sheer effort)
after flash denied hero's 1oclock and scanned his overlords, flash felt that hero had nothing to do other than to drop. 2nd drop was where the real damage was done, with 1st drop opening up the base. Flash wasnt aware that even after the 2 drops, he was ahead by 60 supply. He felt that he played it poorly as even with 2nd drop, if he held on, he 100% won. But he wasn't able to.
Flash acklowedges that he lost a 9:1 game this time around.
Flash couldnt get ahold of himself during this game. hero's multipronged attack was just too much for him to handle.
flash began to have flashbacks to his korean air OSL days where he lost after being 2-0 up and had to slap himself with ruler to get him back in focus, because when he went outside after he had lost this game, the site of trophy kept pummeling him.
flash prayed to whoever above to please let him spawn on 1 o'clock, promising to play to his fullest and not underestimate his opponent. And he got it. 1 oclock is best spawn for FS out of 4 possible spawns.
Flash had special tactic in mind: He had medic blind build that delayed marine range to research medic blind upgrade. But he didn't have opportunity to use that sadly. For his overall game plan, unlike Larva who tends to make big groups of lurkers, flaSh noted that hero tended to skip out on lurker and dont tend to make more than 1 control group of lurker.
hero didn't seem to have prepared any sort of 11muta play, flash noted that was abnormal but he also knew 100% that hero wouldn't prepare that sort of build. flash wasnt aware that hero was mining only 2 gas at natural. He says that if something like that happens, even if you start out with 3 mining intiially, its a big loss for zerg, and thats why hero lost that game. The tech was way too slow. flash wasn't aware that time that hero's build was 7 muta lurker intiially, but after he sent scv to 11o'clock, he knew. When he was trying to bust sunken intiially, he thought he was being too crazy. He only tried to bust sunken because he thought hero went lurker first, but then he saw mutas pop up right then.
When flash was able to kill most of the initial 7 mutalisks off, he knew he won there and went to bust the lurker with blind, but only 1 medic had enough energy, so he wasnt able to pull it off (other was 35)
Flash faked hero out with his marine movement to bait hero's mutalisks to 9 oclock, but by then, flash was already shift clicking to 11 o'clock to bust hero's lurker. Flash says you can't avoid that as zerg because its habitual to pull mutas out to defend marine movement, so he exploited that.
flash knew the game was done and dusted when he busted the 3rd.
[screaming about donation]
TL;DR: Potential nuke rush Build leaked, starlog is to blame hero's brilliant play in 3rd won a lost game hero wasn't 100%
2 week before final, when it was determined flash would face hero, after he had some lamb skewers with hero, he decided while going back home that he will use 8rax. Why? Depends on position. Flash never played on that particular spawn he got in crossing field, so he used 8rax to guraentee win w/o long macro game. Flash planned out that if the games were to go to gladiator and he was 0-2 down, it would end bad for him as he always lost on gladiator. so flash was determined to drag the series out to at least Fighting spirit, so that he would at least win 1 game. flash felt that the 8 rax in particular would work 100%. Flash went into series with determination to break hero's mentality from very first game.
but if hero went pool first? Flash would have typed in gg as soon as he saw the lings. But he was 100% sure that hero would go 12 hatch. But he never imagined hero would hae gone 3 hatch before pool.
Flash quickly scouted to check for hatch, and went in after gathering up marine count. When flash saw that hero opted to cancle the front hatch instead of trying to defend with drone pull, he was suspicious. He never ever saw hero cancle his hatch once. flash also never went against 3 hatch before pool as 8 rax either. so the game was 100% won then. Flash had felt that if hero made the first game hard, the series would have been incredibly difficult and dragged on. But flash was able to win incredibly easily this game.
but hero didn't quit until very end to warm his hands up, so flash felt that hero came into the series incredibly determined. flash was bit tempted to go fast nuke the first game (since he was so ahead), but held back because he was friends with hero
For 2nd game, flash prayed that he wouldnt get 12 o'clock spawn, but flash ended up getting 12 o'clock right there. (4 pool to 12 o'clock base is outright GG, but opponent wouldnt do that since its the accumulation of all games played before the final) Why? 12 oclock base is really disadvantageous in that there is incredibly large area to defend, marines come from wrong side of the rax, and the resources are unoptimized there. It is the worst spawn. On top of that, theres awkward drop defence due to minerals, ect.
Mind game part: First game one was won with 8 rax, so hero was down mentality wise. So flash did something he never really did, which was wallling off the front large chokepoint while going factory first. Since flash knew hero would go 2 hatch 100%, he knew that it was really dangerous for terran to go into the game without walling off front vs 2 hatch. But by walling off the front at very start, he was able to bypass the big weakness terran had vs 2 hatch. Gold rush is incredible map for zerg. 2 hatch is already good in gold rush, but it was good against factory play as well. So flash knew that hero's preferred build of choice would be 2 hatch. In the end, flash predicted hero's build in 2nd game 100%.
Flash believes that if you are not able to predict what opponent would do in finals, you won't be able to win in the finals. If he wasn't able to predict what hero did, he would have lost. If hero predicted what flash would do and planned accordingly, flash would have lost. But flash was able to predict in advance what hero would be doing. In the finals, flash believes that both pros are in largely same platform to win, its just that it depends on the mindgames and ability to predict opponent's builds choice.
flash's initial build plan for the 2nd game at gold rush was supposed to be cc first into sk terran play. But flash didn't do it because a fan sent him a whisper during his practice. The fan revealed that flash's build for 2nd game, which was CC first into SK terran had been leaked. So when flash saw that and went into the website (starlog.gg) to check, it turned out that his builds were leaked after all, right down to 8rax. but even with that, since 14cc is counter to 2 hatch on gold rush, he would have won build wise anyway. But since his builds were leaked, he wouldn't be able to use it
So flash thought: How would he go against 2 hatch vs zerg in gold rush? Factory first? You cant win like that. CC first? Its been leaked. So flash was in quite a dillema But why 1 vulture FE with walling off the natural? Because if hero did 2 hatch and did lings, you have to go 3 vulture before taking the natural. But if you did fact FE with natural wall off, you can get away with 1 vulture. Thats the difference.
But what hero did have in edge was that flash never anticipated that hero would use 2 hatch hydra. so theres that. He thought there would be 2 hatch muta.
The initial hydra pressure wasn't all in, so flash didn't feel much pressure at all by hero's attack since tank was already out and all.
Flash never would have been able to predict hero would take 11 oclock base. This is first time flash ever went against zerg taking base right next to his base. but hero seemed to be very nervous/pressured, so he was very late on breaking the egg to the 3rd. Seems like hero wasn't able to bring his 100% of his prepared build into his games in the final. but to heros defence, flash said that even he gets nervous during finals, noone can really be 100% in finals, especially in live stage really.
Reason why flash never went 1/1/1 against zerg: flash felt that he could never win against zerg using 1/1/1 on gold rush
flash was pretty much all in with that attempt to bust zerg's 3rd at 11 oclock base, but he was able to win
hero seems to have been affected by first game: hero couldnt get the first search done as he was scouting for 8rax. flash doesn't know for sure if hero saw his leaked builds, but his original preparation for gladiator game was 8rax. So since hero was searching for 8rax on game 3, he would like to thank "ace" for alerting flash about leaked games. flash really doesn't like starlog it seems.
even if hero won the game and flash changed his build around, hero seems to have flash's builds in mind, with the 8 rax search at start and all.
flash was in incredible position this game and knew that hero's drop was coming from start as he scanned it ahead of time and saw overlords loading army up. but even with preparation, the drop went through successfully, so flash felt ashamed of himself. hero did well to break his defence, but flash was upset that he wasnt able to defend drop even when he saw it coming way ahead of time. While hero did amazingly well sending in scourge to tank the turret fire, Flash should have been able to block it 100% but flash's play was lacking.
Because of hero's ability to choose the best decision even when he was so behind, flash felt pressured during the 4th game.
After hero's first drop, hero's second drop is what sealed the game, and flash felt that while playing that hero did come into game extremely prepared and that was a great move. Flash felt initially that he had won when he scanned the drop coming, but hero's play with scourge tanking was brilliant.Flash did not see that coming at all.
flash prepared medic optic flare/blind for game 3, but he wasn't able to since hero put up sunkens at 3rd.
Flash felt that this game in particular, he was ahead by 7:3, and as he denied zerg's 1o'clock base, zerg had nothing to do other than drop. But hero was able to overcome that odds and snatched that game.
flash feels that the praise on the scanning of on hold lurker wasn't all that special, since all flash needed to do was to pass that ledge to pressure zerg natural.
flash was caught off guard by the mutalisks after lurker move from hero.
side talk: Stuff about sea making it to gstar tournement beating JD (8raxes), how starcraft streamers dont play much starcraft nowadays (variety games, terror ditching SC, battlegrounds)
Also, flash met hero before finals, but hero felt that people weren't really cheering for him, but rather just rooting against flash. Viewers would come into his stream, not to cheer for him, but to root against flash. Flash notes that this is a common sentiment. but flash acklowledges this since he had won 3 asls in row, and everyone's favorite progamers were knocked out before final. There is nowhere really for those fans to go. flash doesnt hold any grudges over this since its an ackowledgement by people that flash is performing well. People were cheering for him when he returned to BW as well, and now since he is dominating, its only natural people will cheer against. But flash feels that criticism on him is unfair, since only thing crime he has done is working hard. (talks about how people said that he would never win against bisu when he returned 2 years ago and that he built up his skill back through sheer effort)
after flash denied hero's 1oclock and scanned his overlords, flash felt that hero had nothing to do other than to drop. 2nd drop was where the real damage was done, with 1st drop opening up the base. Flash wasnt aware that even after the 2 drops, he was ahead by 60 supply. He felt that he played it poorly as even with 2nd drop, if he held on, he 100% won. But he wasn't able to.
Flash acklowedges that he lost a 9:1 game this time around.
Flash couldnt get ahold of himself during this game. hero's multipronged attack was just too much for him to handle.
flash began to have flashbacks to his korean air OSL days where he lost after being 2-0 up and had to slap himself with ruler to get him back in focus, because when he went outside after he had lost this game, the site of trophy kept pummeling him.
flash prayed to whoever above to please let him spawn on 1 o'clock, promising to play to his fullest and not underestimate his opponent. And he got it. 1 oclock is best spawn for FS out of 4 possible spawns.
Flash had special tactic in mind: He had medic blind build that delayed marine range to research medic blind upgrade. But he didn't have opportunity to use that sadly. For his overall game plan, unlike Larva who tends to make big groups of lurkers, flaSh noted that hero tended to skip out on lurker and dont tend to make more than 1 control group of lurker.
hero didn't seem to have prepared any sort of 11muta play, flash noted that was abnormal but he also knew 100% that hero wouldn't prepare that sort of build. flash wasnt aware that hero was mining only 2 gas at natural. He says that if something like that happens, even if you start out with 3 mining intiially, its a big loss for zerg, and thats why hero lost that game. The tech was way too slow. flash wasn't aware that time that hero's build was 7 muta lurker intiially, but after he sent scv to 11o'clock, he knew. When he was trying to bust sunken intiially, he thought he was being too crazy. He only tried to bust sunken because he thought hero went lurker first, but then he saw mutas pop up right then.
When flash was able to kill most of the initial 7 mutalisks off, he knew he won there and went to bust the lurker with blind, but only 1 medic had enough energy, so he wasnt able to pull it off (other was 35)
Flash faked hero out with his marine movement to bait hero's mutalisks to 9 oclock, but by then, flash was already shift clicking to 11 o'clock to bust hero's lurker. Flash says you can't avoid that as zerg because its habitual to pull mutas out to defend marine movement, so he exploited that.
flash knew the game was done and dusted when he busted the 3rd.
[screaming about donation]
TL;DR: Potential nuke rush Build leaked, starlog is to blame hero's brilliant play in 3rd won a lost game hero wasn't 100%
thanks a lot! This was a great read into Flash's thoughts about the games.
On November 15 2017 03:49 Cryoc wrote: Regarding the starlog.gg, does anyone know why only some accounts in the leaderboard have a profile where you can look up the used build orders?
They mask top two hundred rankings for asl i believe, or if you didn't link starlog account.
but problem could be when you practice vs accounts which are lower than top two hundred or so or are unlisted mmr. Then build can leak.
On November 15 2017 05:49 Starlightsun wrote: Thanks so much jinjin... I love the image of Flash slapping himself with ruler after game 3 to regain focus lol.
Now he has a golden ruler to slap himself with haha