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Active: 1313 users

Terran vs. Terran (Please Help!)

Forum Index > BW General
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Morphling13
Profile Joined June 2003
United States7 Posts
June 29 2003 15:03 GMT
#1
TvT has to be my most boring and worst matchup in S.C. right now. The games are always so long and tedious, and all I usually end up doing is mass expanding and hoping to outlast him money wise.

I would like some tips/strategies on this matchup. Sometimes I try a quick cloak wraith rush, which works sometimes, but you get siege-mode late and leaves you vulnerable earlier. Are there any interesting strats/tricks you use in this matchup or just general tips you can give me.

Thanks.
Rekrul
Profile Blog Joined November 2002
Korea (South)17174 Posts
Last Edited: 2003-06-29 15:10:24
June 29 2003 15:04 GMT
#2
I haven't seen them, but download the Elky vs. FroZ replays. Copy them! <--Cyrax Logic

Personally I think TvT is one of the best MU's in the game.
why so 진지해?
bASesinAtOR
Profile Joined November 2002
Bhutan1295 Posts
June 29 2003 15:05 GMT
#3
harass, secure your expands, don't let him be a dousche and mass contain..
sike
NoNameLoser
Profile Blog Joined December 2002
United States1508 Posts
June 29 2003 15:24 GMT
#4
tvt is the most chess related MU in the game, if you have a problem.....
ImaGe
Profile Joined January 2003
Netherlands233 Posts
June 29 2003 15:30 GMT
#5
TvT is about outsmarting your opponent
Cresfy
Profile Joined April 2003
Israel977 Posts
June 29 2003 15:37 GMT
#6
agreed, TvT is the best of the same race match ups, as it requires the most.. Understanding? I can't really think of a word that would fit
ZyPhReX
Profile Joined January 2003
1192 Posts
June 29 2003 15:52 GMT
#7
Non stop pressure. Securing expos. Recon is also VERY imperitive if you're to have succesful attacks. Watching reps as Rek mentioned is a good suggestion if you really have no clue.
Ghost Me
pheered.user
Profile Joined March 2003
United States2603 Posts
June 29 2003 16:15 GMT
#8
On June 30 2003 00:37 Cresfy wrote:
agreed, TvT is the best of the same race match ups, as it requires the most.. Understanding? I can't really think of a word that would fit


zergvszerg is about 20x better than terran vs terran
Looking for Skilled players to join an Active, Involved clan. PM Me for Details.
lastscv
Profile Joined June 2003
Australia1 Post
June 29 2003 16:27 GMT
#9
i love tvt
i recommend to be mobile n change strat constantly
eg.2 fac vults,then tanks,then wraiths

tvt gas is most important,n most the time game ends with bc
i love phuong
Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
June 29 2003 16:41 GMT
#10
TvT is one of the funniest match ups in the game. I would say anything mech works depending on maps. A classic is goliaths and dropships.
I have the best fucking lawyers in the country including the man they call the Malmis.
InFiNitY[pG]
Profile Blog Joined December 2002
Germany3474 Posts
June 29 2003 16:53 GMT
#11
imo there are 4 good starts
2port wraiths
2fac gols+drop
fast expand
2fac vultures

from there on it's just about experience, cleverness and micro/macro
"I just pressed stimpack, and somehow I won the battle" -Flash
roCh
Profile Joined October 2002
Sweden870 Posts
June 29 2003 17:02 GMT
#12
i like 2 port wraith. =)
but i hardly play tvt..
roCh - pronouced rock - comes in all sizes
collegeBored
Profile Joined November 2002
United States1524 Posts
June 29 2003 17:07 GMT
#13
On June 30 2003 01:15 PheeRed.User wrote:
Show nested quote +
On June 30 2003 00:37 Cresfy wrote:
agreed, TvT is the best of the same race match ups, as it requires the most.. Understanding? I can't really think of a word that would fit


zergvszerg is about 20x better than terran vs terran


hows zvz a good matchup? its boring as hell and not flexible at all, muta/ling are the only 2 units used in the whole game?
The stupid neither forgive nor forget, the naive forgive and forget, the wise forgive but never forget.
Morphling13
Profile Joined June 2003
United States7 Posts
Last Edited: 2003-06-29 17:14:27
June 29 2003 17:12 GMT
#14
Concerning the harrassment, or attacking. Their tanks are already in siege so you cannot really move yours up. With turrets and/or goliaths w/range, dropping is tough. So the matchup is basically a stalemate; the map gets divided up with tanks marking the borders, until somebody breaks through. I find this to be the case in most of my games (I'm far from pro, but pretty good), and I find it boring .

Thank you all for the tips. I'll try to harrass more with dropships and use more control. Normally I just double expand, and slowly push my way into his base (crossmap), which is just long and tedious. I'll take up more aggressive tactics. Keep the tips/strats coming!
MPXMX
Profile Joined December 2002
Canada4309 Posts
June 29 2003 18:43 GMT
#15
Morphling13, you say the game is a stalemate... well it eventually comes out of the stalemate when one or both players get BCs, because once players have a fair amount of bcs, one mistake, lost battle, miscalculated attack, and you basically lose the game. The point is not to let your opponent to put you into that stalemate - deny expansion, while expanding on your own. If you cannot finish him with harass early on and big drops in middle game, and you ARE brought into the position where it's very hard to attack by ground or drops, and both you and your opponent are stuck with many expansions, get cruisers and the situation will change in the near 15 minutes - for sure. I think TvT is the longest-lasting (on average) match-up in the game. You'll have to get used to that aspect of it or play dangerously aggressively.

PheeRed.User, thank you for stating your opinion (afterall that's all the "evidence" you can provide in this kind of argument) but just for your note, zvz about 99% of the time uses 4 units - drones, lings, scourges, and mutas. TvT has more difference between games and can feature all terran units except, maybe, firebats and medics, on often occassions.
Crash[tw]
Profile Joined January 2003
United States58 Posts
June 29 2003 18:52 GMT
#16
ive seen nada use medics for restore vs lockdown
=)
HovZ
Profile Joined December 2002
United States1917 Posts
June 29 2003 19:36 GMT
#17
morphling v certian players yes it is boring and tedious because they simply take their nat and an island and turtle till they have some bcs.

but most bette rplayers know that wont get them a win v a good player and they play properly, my tvts v most players are never stalemates. its hard to give tips and strategies in general for tvt cuz its not an MU with set strats like tvp or tvz, if u can narrow it down a bit to some scenarios i can help u out
z7-Rain : D Block is a rly good rapper, cosmo : mobb deep is a rly good rapper, cosmo : that song notorious thugs by bone and andre nickatana is sick
DarkIceWolf
Profile Joined June 2003
Canada2 Posts
June 29 2003 19:50 GMT
#18
Morphling13 it all depands on you oppent if you both are at the same skill level then most likely it will end up as tank work and drawing of line on the battle field but this in it self can be fun beucase you have to realy thing of a way to win. but some TvT arnt lonf if you play extremly aggresive means 4 min into the game you start to attack with a tank or two if on lt you could start hiting you oppents gass from the side and do a denial on resource's stagey keep him boxed in
ontill you can over power you oppent .
proefkonijntje
Profile Joined March 2003
Netherlands92 Posts
June 30 2003 05:56 GMT
#19
2 factory vults makes for an interesting highspeed opening that might
win you the game fast and you can change it into a tank contain/mass expand
if a straightforward kill is stopped. or when he has a wallin you
still have the option to go the standard gol drop.

the standard gol drop that is very cool versus a double sp wraith
usually advisable to keep it in the air defensively vs a mirror build(take range in
this case; for an easy advantage) its somewhat weak vs a tankpush -contain
build but if you threaten his base to keep him from bringing all
forces to your base then return you can deal with it and still be
ok.

from the standard gol drop you slide very easily into a 3 dropship
4 tank/4 gol attack force that brings you to an interesting aspect
of tvt. the placement of your drops. scanner sweep is very nice
(make sure to scan right before arriving not way ahead; that will
be devastating to your drops from time to time) try to drop his factories
or the spot between his main and expand. many times defense is on the
side of the expansion ridge.

switching tech from mainly tank to wraith midgame is also nice.
escaped from the science facility
Casper...
Profile Joined October 2002
Liberia4948 Posts
June 30 2003 06:19 GMT
#20
tanks beat gols
gols beat vults
vults beat tanks
(in general)

dropships
wraiths
seige
expansions
(are we having fun yet?)

micro
timing
economy
mass
(i bet you're having fun now)
JAM THE FUCKER!
N.sL)_CirCle
Profile Joined December 2002
New Zealand478 Posts
June 30 2003 06:54 GMT
#21
Im Mostly P player, but TVT IS the best MU in the game, it is total strategy art. every move has to be calculated, the fight (esp early to mid game) is very important. If you are sitting on ur ass powering all game you are doing something fundamentally wrong :O

**I think scouting is vitally important (as with all MU's but in tvt its an area that alot of players drop off in - they think they can predict). Dont just scan the persons base, constantly scan seige lines, cliffs, exps and regular dropship paths.

**Learn how to micro properly in tvt, this is very important, especially early/mid game when gas is critical and units can be wasted

**Learn the unit vs unit strenghts/weaknesses

I think a major reason ppl find tvt boring is because they dont understand it; micro, scanning and lots of other techniques are completely different in tvt so the typically executed tank push/cliff drop dosnt work the same in this matchup.

Watch lots of MODERN tvt reps, you wont see a single idle moment. take note of the areas people scan, the micro techniques, what each player takes as a signal to move up the tech tree.
I'm home with the downies
PunkSkeleton
Profile Joined January 2003
Poland226 Posts
June 30 2003 11:54 GMT
#22
How should I micro properly in TvT? I just don't untderstand it .
What should I do against mass turret users (I really hate them)?
Yarertz
Profile Joined February 2003
Djibouti1891 Posts
June 30 2003 12:02 GMT
#23
do some tankz and use cliffs ;p
StarCraft : 26.IX.2001 - 8.XII.2004 (1167 days) R.I.P [`]
Bleww
Profile Joined October 2002
United States1080 Posts
June 30 2003 12:56 GMT
#24
vultures do not beat tanks, mines do.
I am back
FridayLove
Profile Joined February 2003
United States1478 Posts
July 01 2003 20:14 GMT
#25
Bleww you have the _MOST_ homosexual profile I have ever seen.
I dont care if mondys blue...
DV8
Profile Joined December 2002
United States1623 Posts
July 01 2003 20:23 GMT
#26
HovZ is right, the MU is more about terran intuition than anything and the only general piece of advice I can think of is, Gas is good :D, Yeah I know its lame advice...
l2uShMarine
Profile Joined December 2002
United States168 Posts
July 01 2003 21:04 GMT
#27
if they mass turret a island i build a building that i already have/that is cheap as close as i can to the island, then wait until i got enough drop / units to kill the expo , send ur building over the turret, it will distract the turrets until building is dead,by that time most of ur units have been dropped
GG Gl --v + die
MORAGA
Profile Joined May 2003
United States323 Posts
July 01 2003 21:07 GMT
#28
be smart be winner
T.T
Moraga, California
88)Cod-
Profile Joined June 2003
United States61 Posts
July 01 2003 21:12 GMT
#29
TvT builds all depend on the map. For example watch Xellos vs. Boxer VODs. Different openings were done on different maps
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