StarCraft: Remastered Graphics Comparisons - Page 7
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prOxi.swAMi
Australia3091 Posts
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DeWyze
Sweden25 Posts
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franzji
United States580 Posts
I personally think units look much more clear and prettier. The only problem being some look too shinny, I liked the gritty dirty feel. Also the ghost looked bad, like really bad. You can see it briefly in the trailer, but there could be a number of factors like the video encoding and the dark background, but it looks really bad. Super excited though!!!!!!!! | ||
Freakling
Germany1525 Posts
Apart from these little details, I must say I am impressed and also relieved that they keep true to the original, mostly because otherwise they would have probably invalidated the complete stock of legacy maps in the process (but I guess they figured rightly that this would have set them up for total failure with this project). Speaking of map compatibility, they actually used footage from (3)Demian, it seems, and it looks fine, so I guess there won't be any problems. Now I am curious : Will there be an official map editor released with the game? EDIT: Just read the developers interview. Seems like they even have support for old replays... | ||
KobraKay
Portugal4200 Posts
I'm glad people are happy and somewhat glad that I'll probably be able to play the game once more. However, it will look a lot worse than what it used to, at least for me. Hope it grows on me. | ||
duke91
Germany1458 Posts
On March 27 2017 00:05 KobraKay wrote: I know I'm in the minority here...but can't like these, at all. Excessive colours, units looking weird in relation to the map texture... I'm glad people are happy and somewhat glad that I'll probably be able to play the game once more. However, it will look a lot worse than what it used to, at least for me. Hope it grows on me. You are not the minority at all. Either it is because I'm used to BW graphics, but you can't distinguish some units well enough. Zerglings and marines are hard to distinguish. It looks quite comically overall. It may be fixed with increasing the contrast etc. | ||
Poly_Optimize
Canada156 Posts
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eviltomahawk
United States11133 Posts
On March 26 2017 22:17 Terrorbladder wrote: Are the new portraits animated, I wonder... I would assume so. There is a slight idle animation to the new Battlecruiser portrait in the trailer. | ||
Stratos_speAr
United States6959 Posts
Some people will just be salty because it isn't exactly the original 100%, but the graphics updates are fantastic. It really makes me realize just how horrific BW's graphics are now that I see the updates. I don't have any problems with the colors or distinguishing what's going on in the updated screenshots/videos. | ||
Kacas
Brazil3143 Posts
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Carefree
United States1571 Posts
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Ota Solgryn
Denmark2011 Posts
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Isualin
Turkey1903 Posts
I think zerg models need a little bit more work though | ||
xiaorobear
11 Posts
One of the reasons they look a bit different is because a lot of the team color areas in the original sprites were added by hand. So in the zergling when the upper arm was in front of the body or head, it switched to being team-colored, and only becomes brown again when it isn't blocking the body. The new one stays light brown the whole time, so the upper arms will stand out a lot more. (Also though, while details like the individual toes in the webbed feet were always meant to be in the model, I don't know that they needed to be so brightly colored. Makes the new sprite a bit busier than if the toes were also team-colored.) | ||
im a roc
United States745 Posts
On March 27 2017 02:52 xiaorobear wrote: Just to add another graphics comparison I just made, here are the old and new Zergling run cycles. I'm very happy they didn't try to modernize the ling design to look more like the SC2 ones or anything. One of the reasons they look a bit different is because a lot of the team color areas in the original sprites were added by hand. So in the zergling when the upper arm was in front of the body or head, it switched to being team-colored, and only becomes brown again when it isn't blocking the body. The new one stays light brown the whole time, so the upper arms will stand out a lot more. (Also though, while details like the individual toes in the webbed feet were always meant to be in the model, I don't know that they needed to be so brightly colored. Makes the new sprite a bit busier than if the toes were also team-colored.) I always thought those were horns, why in the world does it have human arms coming out of its head...? | ||
moopie
12605 Posts
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ZenithM
France15952 Posts
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franzji
United States580 Posts
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[[Starlight]]
United States1578 Posts
On March 26 2017 16:22 EnderSword wrote: As opposed to using a real photograph of a Mutalisk? That's no big thing... I take pics of my pet muta Truffles all the time. Check out his Flickr page. | ||
Scrutinizer
170 Posts
However, I still see 3D graphs, models are not exactly 2D. | ||
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