• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:55
CEST 08:55
KST 15:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic wins Code S Season 2 (2025)10Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy4Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3
Community News
Weekly Cups (June 9-15): herO doubles on GSL week0Firefly suspended by EWC, replaced by Lancer12Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey.8Code S RO8 Results + RO4 Bracket (2025 Season 2)14
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Rogue EWC 2025 Hype Video! Classic wins Code S Season 2 (2025) Rain's Behind the Scenes Storytime Firefly suspended by EWC, replaced by Lancer
Tourneys
$5,100+ SEL Season 2 Championship (SC: Evo) RSL: Revival, a new crowdfunded tournament series SOOPer7s Showmatches 2025 SOOP Starcraft Global #22 $3,500 WardiTV European League 2025
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target
Brood War
General
ASL20 Preliminary Maps BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Recent recommended BW games FlaSh Witnesses SCV Pull Off the Impossible vs Shu
Tourneys
[BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET [BSL20] ProLeague Bracket Stage - WB Finals & LBR3 [Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine UK Politics Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread Echoes of Revolution and Separation
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
NHL Playoffs 2024 2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 31754 users

StarCraft: Remastered to be released Summer 2017 - Page 5

Forum Index > BW General
741 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 36 37 38 Next All
Shinespark
Profile Joined June 2011
Chile843 Posts
March 26 2017 06:30 GMT
#81
It's gonna be amusing to see dragoons attempting to get through a narrow spot or down a ramp in glorious HD graphics.
"I, for one, welcome our new Korean overlords."
SkelA
Profile Blog Joined January 2007
Macedonia13032 Posts
March 26 2017 06:32 GMT
#82
If it's 20$ I would buy in an instant but 30+ dunno about that.
Stork and KHAN fan till 2012 ...
jy_9876543210
Profile Joined March 2016
265 Posts
Last Edited: 2017-03-26 06:37:38
March 26 2017 06:34 GMT
#83
On March 26 2017 15:28 rand0MPrecisi0n wrote:
Show nested quote +
On March 26 2017 15:25 jy_9876543210 wrote:
On March 26 2017 15:10 JungleTerrain wrote:
On March 26 2017 15:02 SCC-Faust wrote:
On March 26 2017 14:59 jy_9876543210 wrote:
On March 26 2017 14:38 SCC-Faust wrote:
On March 26 2017 14:37 jy_9876543210 wrote:
Does newly made workers gather mineral/gas automatically?
Can you select any number of units? or still 12?

Not interested if these mechanisms doesn't change.
Maybe there'll be people saying "that is part of the game, it requires more micro, that's what makes it great." Alright, why don't they change the max number of units you can select to 1? That requires even more micro. GLHF.


Stick to simple games that you can manage buddy.

Although there were limitations in what you could originally do in Starcraft, it also at the same time speaks to its balance. This would not be the same game if a Zerg player could select all their units at once.


Whatever. When I play a strategy game, I don't want action games mixed in it. There are people enjoy repeating the same thing over and over again, but most people are bored by it.


Cool dude. I am not knocking what you enjoy but you're preaching to deaf ears if you come and complain in a topic about Brood War because most people here aren't bored by it.


People don't realize that the limited user interface is actually part of the balance of the game. Imagine if you could select more than 12 units... do you know how much this would break muta micro? Or any type of air unit stacking. Having like 50 air units stacked, imagine that.


I'm pretty aware of it. I've seen it in SC2, too. Zerg used to have auto injection for queen, but people complained that it's too strong, it was removed later.
Personally I believe it's a really stupid idea to increase necessary mechanical movements to nerf a race. The game mechanism is one thing, balance is another thing. The "action" requirement of the game should be made minimum, because it's a strategy game after all, not an action game.
In an action game, of course you can do that. If a character is too strong, you just make it more difficult to use to balance the game.


It's a real-time strategy game. The type of game you seem more interested in are turn-based strategy games, like Civlization


You don't see what I'm saying.
If newly made workers gather mineral/gas automatically, does it become a turn-based game?
If you can select more than 12 units, does it become a turn-based game?

It's still a RTS game, just more strategy focused, less action focused, and nothing changes for real-time.
Phase 1: F2    Phase 2: A   Phase 3: Profit!
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50107 Posts
Last Edited: 2017-03-26 06:36:04
March 26 2017 06:35 GMT
#84
On March 26 2017 15:34 jy_9876543210 wrote:
Show nested quote +
On March 26 2017 15:28 rand0MPrecisi0n wrote:
On March 26 2017 15:25 jy_9876543210 wrote:
On March 26 2017 15:10 JungleTerrain wrote:
On March 26 2017 15:02 SCC-Faust wrote:
On March 26 2017 14:59 jy_9876543210 wrote:
On March 26 2017 14:38 SCC-Faust wrote:
On March 26 2017 14:37 jy_9876543210 wrote:
Does newly made workers gather mineral/gas automatically?
Can you select any number of units? or still 12?

Not interested if these mechanisms doesn't change.
Maybe there'll be people saying "that is part of the game, it requires more micro, that's what makes it great." Alright, why don't they change the max number of units you can select to 1? That requires even more micro. GLHF.


Stick to simple games that you can manage buddy.

Although there were limitations in what you could originally do in Starcraft, it also at the same time speaks to its balance. This would not be the same game if a Zerg player could select all their units at once.


Whatever. When I play a strategy game, I don't want action games mixed in it. There are people enjoy repeating the same thing over and over again, but most people are bored by it.


Cool dude. I am not knocking what you enjoy but you're preaching to deaf ears if you come and complain in a topic about Brood War because most people here aren't bored by it.


People don't realize that the limited user interface is actually part of the balance of the game. Imagine if you could select more than 12 units... do you know how much this would break muta micro? Or any type of air unit stacking. Having like 50 air units stacked, imagine that.


I'm pretty aware of it. I've seen it in SC2, too. Zerg used to have auto injection for queen, but people complained that it's too strong, it was removed later.
Personally I believe it's a really stupid idea to increase necessary mechanical movements to nerf a race. The game mechanism is one thing, balance is another thing. The "action" requirement of the game should be made minimum, because it's a strategy game after all, not an action game.
In an action game, of course you can do that. If a character is too strong, you just make it more difficult to use to balance the game.


It's a real-time strategy game. The type of game you seem more interested in are turn-based strategy games, like Civlization


You don't see what I'm saying.
If newly made workers gather mineral/gas automatically, does it become a turn-based game?
If you can select more than 12 units, does it become a turn-based game?


12 unit selection was a Design Decision made way back then not a technical limitation.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Ravness
Profile Joined May 2014
United States56 Posts
March 26 2017 06:36 GMT
#85
So basically what happens to SC2? They pretty much dropped the ball, but are they out right just leave it there?

I'm sure Korea will just go straight back to SC1, but the future of SC2 is looking grim, if not sealed its fate.
EE sama pls have mercy
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
Last Edited: 2017-03-26 06:36:50
March 26 2017 06:36 GMT
#86
On March 26 2017 15:35 BLinD-RawR wrote:
Show nested quote +
On March 26 2017 15:34 jy_9876543210 wrote:
On March 26 2017 15:28 rand0MPrecisi0n wrote:
On March 26 2017 15:25 jy_9876543210 wrote:
On March 26 2017 15:10 JungleTerrain wrote:
On March 26 2017 15:02 SCC-Faust wrote:
On March 26 2017 14:59 jy_9876543210 wrote:
On March 26 2017 14:38 SCC-Faust wrote:
On March 26 2017 14:37 jy_9876543210 wrote:
Does newly made workers gather mineral/gas automatically?
Can you select any number of units? or still 12?

Not interested if these mechanisms doesn't change.
Maybe there'll be people saying "that is part of the game, it requires more micro, that's what makes it great." Alright, why don't they change the max number of units you can select to 1? That requires even more micro. GLHF.


Stick to simple games that you can manage buddy.

Although there were limitations in what you could originally do in Starcraft, it also at the same time speaks to its balance. This would not be the same game if a Zerg player could select all their units at once.


Whatever. When I play a strategy game, I don't want action games mixed in it. There are people enjoy repeating the same thing over and over again, but most people are bored by it.


Cool dude. I am not knocking what you enjoy but you're preaching to deaf ears if you come and complain in a topic about Brood War because most people here aren't bored by it.


People don't realize that the limited user interface is actually part of the balance of the game. Imagine if you could select more than 12 units... do you know how much this would break muta micro? Or any type of air unit stacking. Having like 50 air units stacked, imagine that.


I'm pretty aware of it. I've seen it in SC2, too. Zerg used to have auto injection for queen, but people complained that it's too strong, it was removed later.
Personally I believe it's a really stupid idea to increase necessary mechanical movements to nerf a race. The game mechanism is one thing, balance is another thing. The "action" requirement of the game should be made minimum, because it's a strategy game after all, not an action game.
In an action game, of course you can do that. If a character is too strong, you just make it more difficult to use to balance the game.


It's a real-time strategy game. The type of game you seem more interested in are turn-based strategy games, like Civlization


You don't see what I'm saying.
If newly made workers gather mineral/gas automatically, does it become a turn-based game?
If you can select more than 12 units, does it become a turn-based game?


12 unit selection was a Design Decision made way back then not a technical limitation.


Yup. One that SC2 ppl can't seem to understand.

User was warned for being hilarious
juvenal
Profile Joined July 2013
2448 Posts
March 26 2017 06:36 GMT
#87
On March 26 2017 15:35 BLinD-RawR wrote:
Show nested quote +
On March 26 2017 15:34 jy_9876543210 wrote:
On March 26 2017 15:28 rand0MPrecisi0n wrote:
On March 26 2017 15:25 jy_9876543210 wrote:
On March 26 2017 15:10 JungleTerrain wrote:
On March 26 2017 15:02 SCC-Faust wrote:
On March 26 2017 14:59 jy_9876543210 wrote:
On March 26 2017 14:38 SCC-Faust wrote:
On March 26 2017 14:37 jy_9876543210 wrote:
Does newly made workers gather mineral/gas automatically?
Can you select any number of units? or still 12?

Not interested if these mechanisms doesn't change.
Maybe there'll be people saying "that is part of the game, it requires more micro, that's what makes it great." Alright, why don't they change the max number of units you can select to 1? That requires even more micro. GLHF.


Stick to simple games that you can manage buddy.

Although there were limitations in what you could originally do in Starcraft, it also at the same time speaks to its balance. This would not be the same game if a Zerg player could select all their units at once.


Whatever. When I play a strategy game, I don't want action games mixed in it. There are people enjoy repeating the same thing over and over again, but most people are bored by it.


Cool dude. I am not knocking what you enjoy but you're preaching to deaf ears if you come and complain in a topic about Brood War because most people here aren't bored by it.


People don't realize that the limited user interface is actually part of the balance of the game. Imagine if you could select more than 12 units... do you know how much this would break muta micro? Or any type of air unit stacking. Having like 50 air units stacked, imagine that.


I'm pretty aware of it. I've seen it in SC2, too. Zerg used to have auto injection for queen, but people complained that it's too strong, it was removed later.
Personally I believe it's a really stupid idea to increase necessary mechanical movements to nerf a race. The game mechanism is one thing, balance is another thing. The "action" requirement of the game should be made minimum, because it's a strategy game after all, not an action game.
In an action game, of course you can do that. If a character is too strong, you just make it more difficult to use to balance the game.


It's a real-time strategy game. The type of game you seem more interested in are turn-based strategy games, like Civlization


You don't see what I'm saying.
If newly made workers gather mineral/gas automatically, does it become a turn-based game?
If you can select more than 12 units, does it become a turn-based game?


12 unit selection was a Design Decision made way back then not a technical limitation.

also the Starcraft beta had multiple building selection.
Michael Probu
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50107 Posts
March 26 2017 06:36 GMT
#88
On March 26 2017 15:36 Ravness wrote:
So basically what happens to SC2? They pretty much dropped the ball, but are they out right just leave it there?

I'm sure Korea will just go straight back to SC1, but the future of SC2 is looking grim, if not sealed its fate.


SC2 will be fine, Blizzard isn't dropping support.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 26 2017 06:38 GMT
#89
On March 26 2017 15:36 Ravness wrote:
So basically what happens to SC2? They pretty much dropped the ball, but are they out right just leave it there?

I'm sure Korea will just go straight back to SC1, but the future of SC2 is looking grim, if not sealed its fate.

We still got the war chest with all its cosmetics, and we also have new co-op missions and commanders. It's pretty casual stuff, but I believe SC:R and SC2 were developed by separate teams so either SC2 gets content or its own team may be working on another release entirely.
ㅇㅅㅌㅅ
Wrath
Profile Blog Joined July 2014
3174 Posts
March 26 2017 06:39 GMT
#90
On March 26 2017 15:27 lichter wrote:
My only complaint is they all look like they just came from a car wash.


Not the probe for sure....
jy_9876543210
Profile Joined March 2016
265 Posts
March 26 2017 06:40 GMT
#91
On March 26 2017 15:35 BLinD-RawR wrote:
Show nested quote +
On March 26 2017 15:34 jy_9876543210 wrote:
On March 26 2017 15:28 rand0MPrecisi0n wrote:
On March 26 2017 15:25 jy_9876543210 wrote:
On March 26 2017 15:10 JungleTerrain wrote:
On March 26 2017 15:02 SCC-Faust wrote:
On March 26 2017 14:59 jy_9876543210 wrote:
On March 26 2017 14:38 SCC-Faust wrote:
On March 26 2017 14:37 jy_9876543210 wrote:
Does newly made workers gather mineral/gas automatically?
Can you select any number of units? or still 12?

Not interested if these mechanisms doesn't change.
Maybe there'll be people saying "that is part of the game, it requires more micro, that's what makes it great." Alright, why don't they change the max number of units you can select to 1? That requires even more micro. GLHF.


Stick to simple games that you can manage buddy.

Although there were limitations in what you could originally do in Starcraft, it also at the same time speaks to its balance. This would not be the same game if a Zerg player could select all their units at once.


Whatever. When I play a strategy game, I don't want action games mixed in it. There are people enjoy repeating the same thing over and over again, but most people are bored by it.


Cool dude. I am not knocking what you enjoy but you're preaching to deaf ears if you come and complain in a topic about Brood War because most people here aren't bored by it.


People don't realize that the limited user interface is actually part of the balance of the game. Imagine if you could select more than 12 units... do you know how much this would break muta micro? Or any type of air unit stacking. Having like 50 air units stacked, imagine that.


I'm pretty aware of it. I've seen it in SC2, too. Zerg used to have auto injection for queen, but people complained that it's too strong, it was removed later.
Personally I believe it's a really stupid idea to increase necessary mechanical movements to nerf a race. The game mechanism is one thing, balance is another thing. The "action" requirement of the game should be made minimum, because it's a strategy game after all, not an action game.
In an action game, of course you can do that. If a character is too strong, you just make it more difficult to use to balance the game.


It's a real-time strategy game. The type of game you seem more interested in are turn-based strategy games, like Civlization


You don't see what I'm saying.
If newly made workers gather mineral/gas automatically, does it become a turn-based game?
If you can select more than 12 units, does it become a turn-based game?


12 unit selection was a Design Decision made way back then not a technical limitation.


So they made it a real-time-Action-strategy game deliberately. Alright then, I thought SC was a RTS game. Apparent I was wrong. Anyways...

User was warned for this post
Phase 1: F2    Phase 2: A   Phase 3: Profit!
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
March 26 2017 06:41 GMT
#92
On March 26 2017 15:36 Ravness wrote:
So basically what happens to SC2? They pretty much dropped the ball, but are they out right just leave it there?

I'm sure Korea will just go straight back to SC1, but the future of SC2 is looking grim, if not sealed its fate.


SC2 have updates lining up. This is just to please BW fans.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50107 Posts
March 26 2017 06:41 GMT
#93
On March 26 2017 15:40 jy_9876543210 wrote:
Show nested quote +
On March 26 2017 15:35 BLinD-RawR wrote:
On March 26 2017 15:34 jy_9876543210 wrote:
On March 26 2017 15:28 rand0MPrecisi0n wrote:
On March 26 2017 15:25 jy_9876543210 wrote:
On March 26 2017 15:10 JungleTerrain wrote:
On March 26 2017 15:02 SCC-Faust wrote:
On March 26 2017 14:59 jy_9876543210 wrote:
On March 26 2017 14:38 SCC-Faust wrote:
On March 26 2017 14:37 jy_9876543210 wrote:
Does newly made workers gather mineral/gas automatically?
Can you select any number of units? or still 12?

Not interested if these mechanisms doesn't change.
Maybe there'll be people saying "that is part of the game, it requires more micro, that's what makes it great." Alright, why don't they change the max number of units you can select to 1? That requires even more micro. GLHF.


Stick to simple games that you can manage buddy.

Although there were limitations in what you could originally do in Starcraft, it also at the same time speaks to its balance. This would not be the same game if a Zerg player could select all their units at once.


Whatever. When I play a strategy game, I don't want action games mixed in it. There are people enjoy repeating the same thing over and over again, but most people are bored by it.


Cool dude. I am not knocking what you enjoy but you're preaching to deaf ears if you come and complain in a topic about Brood War because most people here aren't bored by it.


People don't realize that the limited user interface is actually part of the balance of the game. Imagine if you could select more than 12 units... do you know how much this would break muta micro? Or any type of air unit stacking. Having like 50 air units stacked, imagine that.


I'm pretty aware of it. I've seen it in SC2, too. Zerg used to have auto injection for queen, but people complained that it's too strong, it was removed later.
Personally I believe it's a really stupid idea to increase necessary mechanical movements to nerf a race. The game mechanism is one thing, balance is another thing. The "action" requirement of the game should be made minimum, because it's a strategy game after all, not an action game.
In an action game, of course you can do that. If a character is too strong, you just make it more difficult to use to balance the game.


It's a real-time strategy game. The type of game you seem more interested in are turn-based strategy games, like Civlization


You don't see what I'm saying.
If newly made workers gather mineral/gas automatically, does it become a turn-based game?
If you can select more than 12 units, does it become a turn-based game?


12 unit selection was a Design Decision made way back then not a technical limitation.


So they made it a real-time-Action-strategy game deliberately. Alright then, I thought SC was a RTS game. Apparent I was wrong. Anyways...


hmm, ok so you can just change the genre to mean whatever you want it to mean.

cool, alternate facts.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Heartland
Profile Blog Joined May 2012
Sweden24580 Posts
March 26 2017 06:42 GMT
#94
Hell, it's about time
Wrath
Profile Blog Joined July 2014
3174 Posts
March 26 2017 06:43 GMT
#95
from battle.net forums:

HD and non-HD users will be able to play with each other.
KameZerg
Profile Blog Joined May 2007
Sweden1761 Posts
March 26 2017 06:43 GMT
#96
CAn you zoom out and in ingame?
asdasdasdasdasd123123123
jy_9876543210
Profile Joined March 2016
265 Posts
March 26 2017 06:43 GMT
#97
On March 26 2017 15:40 jy_9876543210 wrote:
Show nested quote +
On March 26 2017 15:35 BLinD-RawR wrote:
On March 26 2017 15:34 jy_9876543210 wrote:
On March 26 2017 15:28 rand0MPrecisi0n wrote:
On March 26 2017 15:25 jy_9876543210 wrote:
On March 26 2017 15:10 JungleTerrain wrote:
On March 26 2017 15:02 SCC-Faust wrote:
On March 26 2017 14:59 jy_9876543210 wrote:
On March 26 2017 14:38 SCC-Faust wrote:
On March 26 2017 14:37 jy_9876543210 wrote:
Does newly made workers gather mineral/gas automatically?
Can you select any number of units? or still 12?

Not interested if these mechanisms doesn't change.
Maybe there'll be people saying "that is part of the game, it requires more micro, that's what makes it great." Alright, why don't they change the max number of units you can select to 1? That requires even more micro. GLHF.


Stick to simple games that you can manage buddy.

Although there were limitations in what you could originally do in Starcraft, it also at the same time speaks to its balance. This would not be the same game if a Zerg player could select all their units at once.


Whatever. When I play a strategy game, I don't want action games mixed in it. There are people enjoy repeating the same thing over and over again, but most people are bored by it.


Cool dude. I am not knocking what you enjoy but you're preaching to deaf ears if you come and complain in a topic about Brood War because most people here aren't bored by it.


People don't realize that the limited user interface is actually part of the balance of the game. Imagine if you could select more than 12 units... do you know how much this would break muta micro? Or any type of air unit stacking. Having like 50 air units stacked, imagine that.


I'm pretty aware of it. I've seen it in SC2, too. Zerg used to have auto injection for queen, but people complained that it's too strong, it was removed later.
Personally I believe it's a really stupid idea to increase necessary mechanical movements to nerf a race. The game mechanism is one thing, balance is another thing. The "action" requirement of the game should be made minimum, because it's a strategy game after all, not an action game.
In an action game, of course you can do that. If a character is too strong, you just make it more difficult to use to balance the game.


It's a real-time strategy game. The type of game you seem more interested in are turn-based strategy games, like Civlization


You don't see what I'm saying.
If newly made workers gather mineral/gas automatically, does it become a turn-based game?
If you can select more than 12 units, does it become a turn-based game?


12 unit selection was a Design Decision made way back then not a technical limitation.


So they made it a real-time-Action-strategy game deliberately. Alright then, I thought SC was a RTS game. Apparent I was wrong. Anyways...

Just learned that "real-time-Action-strategy"=="MOBA". It's so inappropriate, BW is much more action focused.
Phase 1: F2    Phase 2: A   Phase 3: Profit!
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2017-03-26 06:45:50
March 26 2017 06:45 GMT
#98
On March 26 2017 15:40 jy_9876543210 wrote:
Show nested quote +
On March 26 2017 15:35 BLinD-RawR wrote:
On March 26 2017 15:34 jy_9876543210 wrote:
On March 26 2017 15:28 rand0MPrecisi0n wrote:
On March 26 2017 15:25 jy_9876543210 wrote:
On March 26 2017 15:10 JungleTerrain wrote:
On March 26 2017 15:02 SCC-Faust wrote:
On March 26 2017 14:59 jy_9876543210 wrote:
On March 26 2017 14:38 SCC-Faust wrote:
On March 26 2017 14:37 jy_9876543210 wrote:
Does newly made workers gather mineral/gas automatically?
Can you select any number of units? or still 12?

Not interested if these mechanisms doesn't change.
Maybe there'll be people saying "that is part of the game, it requires more micro, that's what makes it great." Alright, why don't they change the max number of units you can select to 1? That requires even more micro. GLHF.


Stick to simple games that you can manage buddy.

Although there were limitations in what you could originally do in Starcraft, it also at the same time speaks to its balance. This would not be the same game if a Zerg player could select all their units at once.


Whatever. When I play a strategy game, I don't want action games mixed in it. There are people enjoy repeating the same thing over and over again, but most people are bored by it.


Cool dude. I am not knocking what you enjoy but you're preaching to deaf ears if you come and complain in a topic about Brood War because most people here aren't bored by it.


People don't realize that the limited user interface is actually part of the balance of the game. Imagine if you could select more than 12 units... do you know how much this would break muta micro? Or any type of air unit stacking. Having like 50 air units stacked, imagine that.


I'm pretty aware of it. I've seen it in SC2, too. Zerg used to have auto injection for queen, but people complained that it's too strong, it was removed later.
Personally I believe it's a really stupid idea to increase necessary mechanical movements to nerf a race. The game mechanism is one thing, balance is another thing. The "action" requirement of the game should be made minimum, because it's a strategy game after all, not an action game.
In an action game, of course you can do that. If a character is too strong, you just make it more difficult to use to balance the game.


It's a real-time strategy game. The type of game you seem more interested in are turn-based strategy games, like Civlization


You don't see what I'm saying.
If newly made workers gather mineral/gas automatically, does it become a turn-based game?
If you can select more than 12 units, does it become a turn-based game?


12 unit selection was a Design Decision made way back then not a technical limitation.


So they made it a real-time-Action-strategy game deliberately. Alright then, I thought SC was a RTS game. Apparent I was wrong. Anyways...

User was warned for this post

This discussion is not appropriate for this thread. Find somewhere else for it (it's been done many times but it isn't an invalid discussion or anything, just the wrong place).
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Piste
Profile Blog Joined July 2006
6174 Posts
March 26 2017 06:45 GMT
#99
keybinding will ruin the proscene
Rei_Rice
Profile Joined December 2002
Germany82 Posts
March 26 2017 06:46 GMT
#100
I'm so hyped :-) Can't believe it's happening.
http://www.ricegamers.com
Prev 1 2 3 4 5 6 7 36 37 38 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 5m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Leta 414
TY 367
Zeus 173
JulyZerg 160
ajuk12(nOOB) 12
Noble 10
ivOry 6
Dota 2
NeuroSwarm72
League of Legends
JimRising 650
Counter-Strike
Stewie2K1034
PGG 125
Heroes of the Storm
Khaldor116
Trikslyr35
Other Games
C9.Mang01140
Mew2King193
Hui .96
Organizations
Other Games
gamesdonequick716
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH320
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt808
• HappyZerGling115
Upcoming Events
The PondCast
3h 5m
RSL Revival
3h 5m
Harstem vs SHIN
Solar vs Cham
WardiTV Invitational
5h 5m
ByuN vs Reynor
Clem vs MaxPax
OSC
5h 35m
Replay Cast
17h 5m
RSL Revival
1d 3h
Reynor vs Scarlett
ShoWTimE vs Classic
uThermal 2v2 Circuit
1d 8h
SOOP
2 days
Cure vs Zoun
SC Evo League
2 days
Road to EWC
2 days
[ Show More ]
SOOP Global
2 days
Future vs MaNa
Harstem vs Cham
BSL: ProLeague
2 days
Sziky vs JDConan
Cross vs MadiNho
Hawk vs Bonyth
Circuito Brasileiro de…
2 days
Sparkling Tuna Cup
3 days
Road to EWC
3 days
BSL: ProLeague
3 days
UltrA vs TBD
Dewalt vs TBD
Replay Cast
5 days
Online Event
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #3 - GSC
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
BLAST Open Fall 2025
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.