• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:51
CEST 22:51
KST 05:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #21 - Presented by Monster Energy8uThermal's 2v2 Tour: $15,000 Main Event17Serral wins EWC 202549Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580
Community News
Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments7[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10
StarCraft 2
General
Is there a way to see if 2 accounts=1 person? #1: Maru - Greatest Players of All Time uThermal's 2v2 Tour: $15,000 Main Event RSL Revival patreon money discussion thread Team Liquid Map Contest #21 - Presented by Monster Energy
Tourneys
LiuLi Cup - August 2025 Tournaments SEL Masters #5 - Korea vs Russia (SC Evo) RSL: Revival, a new crowdfunded tournament series Enki Epic Series #5 - TaeJa vs Classic (SC Evo) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
External Content
Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather
Brood War
General
BW AKA finder tool BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ New season has just come in ladder StarCraft player reflex TE scores
Tourneys
Cosmonarchy Pro Showmatches KCM 2025 Season 3 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread European Politico-economics QA Mega-thread The Games Industry And ATVI The year 2050
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
The Biochemical Cost of Gami…
TrAiDoS
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
from making sc maps to makin…
Husyelt
Customize Sidebar...

Website Feedback

Closed Threads



Active: 717 users

StarCraft: Remastered to be released Summer 2017 - Page 5

Forum Index > BW General
741 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 36 37 38 Next All
Shinespark
Profile Joined June 2011
Chile843 Posts
March 26 2017 06:30 GMT
#81
It's gonna be amusing to see dragoons attempting to get through a narrow spot or down a ramp in glorious HD graphics.
"I, for one, welcome our new Korean overlords."
SkelA
Profile Blog Joined January 2007
Macedonia13032 Posts
March 26 2017 06:32 GMT
#82
If it's 20$ I would buy in an instant but 30+ dunno about that.
Stork and KHAN fan till 2012 ...
jy_9876543210
Profile Joined March 2016
265 Posts
Last Edited: 2017-03-26 06:37:38
March 26 2017 06:34 GMT
#83
On March 26 2017 15:28 rand0MPrecisi0n wrote:
Show nested quote +
On March 26 2017 15:25 jy_9876543210 wrote:
On March 26 2017 15:10 JungleTerrain wrote:
On March 26 2017 15:02 SCC-Faust wrote:
On March 26 2017 14:59 jy_9876543210 wrote:
On March 26 2017 14:38 SCC-Faust wrote:
On March 26 2017 14:37 jy_9876543210 wrote:
Does newly made workers gather mineral/gas automatically?
Can you select any number of units? or still 12?

Not interested if these mechanisms doesn't change.
Maybe there'll be people saying "that is part of the game, it requires more micro, that's what makes it great." Alright, why don't they change the max number of units you can select to 1? That requires even more micro. GLHF.


Stick to simple games that you can manage buddy.

Although there were limitations in what you could originally do in Starcraft, it also at the same time speaks to its balance. This would not be the same game if a Zerg player could select all their units at once.


Whatever. When I play a strategy game, I don't want action games mixed in it. There are people enjoy repeating the same thing over and over again, but most people are bored by it.


Cool dude. I am not knocking what you enjoy but you're preaching to deaf ears if you come and complain in a topic about Brood War because most people here aren't bored by it.


People don't realize that the limited user interface is actually part of the balance of the game. Imagine if you could select more than 12 units... do you know how much this would break muta micro? Or any type of air unit stacking. Having like 50 air units stacked, imagine that.


I'm pretty aware of it. I've seen it in SC2, too. Zerg used to have auto injection for queen, but people complained that it's too strong, it was removed later.
Personally I believe it's a really stupid idea to increase necessary mechanical movements to nerf a race. The game mechanism is one thing, balance is another thing. The "action" requirement of the game should be made minimum, because it's a strategy game after all, not an action game.
In an action game, of course you can do that. If a character is too strong, you just make it more difficult to use to balance the game.


It's a real-time strategy game. The type of game you seem more interested in are turn-based strategy games, like Civlization


You don't see what I'm saying.
If newly made workers gather mineral/gas automatically, does it become a turn-based game?
If you can select more than 12 units, does it become a turn-based game?

It's still a RTS game, just more strategy focused, less action focused, and nothing changes for real-time.
Phase 1: F2    Phase 2: A   Phase 3: Profit!
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50123 Posts
Last Edited: 2017-03-26 06:36:04
March 26 2017 06:35 GMT
#84
On March 26 2017 15:34 jy_9876543210 wrote:
Show nested quote +
On March 26 2017 15:28 rand0MPrecisi0n wrote:
On March 26 2017 15:25 jy_9876543210 wrote:
On March 26 2017 15:10 JungleTerrain wrote:
On March 26 2017 15:02 SCC-Faust wrote:
On March 26 2017 14:59 jy_9876543210 wrote:
On March 26 2017 14:38 SCC-Faust wrote:
On March 26 2017 14:37 jy_9876543210 wrote:
Does newly made workers gather mineral/gas automatically?
Can you select any number of units? or still 12?

Not interested if these mechanisms doesn't change.
Maybe there'll be people saying "that is part of the game, it requires more micro, that's what makes it great." Alright, why don't they change the max number of units you can select to 1? That requires even more micro. GLHF.


Stick to simple games that you can manage buddy.

Although there were limitations in what you could originally do in Starcraft, it also at the same time speaks to its balance. This would not be the same game if a Zerg player could select all their units at once.


Whatever. When I play a strategy game, I don't want action games mixed in it. There are people enjoy repeating the same thing over and over again, but most people are bored by it.


Cool dude. I am not knocking what you enjoy but you're preaching to deaf ears if you come and complain in a topic about Brood War because most people here aren't bored by it.


People don't realize that the limited user interface is actually part of the balance of the game. Imagine if you could select more than 12 units... do you know how much this would break muta micro? Or any type of air unit stacking. Having like 50 air units stacked, imagine that.


I'm pretty aware of it. I've seen it in SC2, too. Zerg used to have auto injection for queen, but people complained that it's too strong, it was removed later.
Personally I believe it's a really stupid idea to increase necessary mechanical movements to nerf a race. The game mechanism is one thing, balance is another thing. The "action" requirement of the game should be made minimum, because it's a strategy game after all, not an action game.
In an action game, of course you can do that. If a character is too strong, you just make it more difficult to use to balance the game.


It's a real-time strategy game. The type of game you seem more interested in are turn-based strategy games, like Civlization


You don't see what I'm saying.
If newly made workers gather mineral/gas automatically, does it become a turn-based game?
If you can select more than 12 units, does it become a turn-based game?


12 unit selection was a Design Decision made way back then not a technical limitation.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Ravness
Profile Joined May 2014
United States56 Posts
March 26 2017 06:36 GMT
#85
So basically what happens to SC2? They pretty much dropped the ball, but are they out right just leave it there?

I'm sure Korea will just go straight back to SC1, but the future of SC2 is looking grim, if not sealed its fate.
EE sama pls have mercy
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
Last Edited: 2017-03-26 06:36:50
March 26 2017 06:36 GMT
#86
On March 26 2017 15:35 BLinD-RawR wrote:
Show nested quote +
On March 26 2017 15:34 jy_9876543210 wrote:
On March 26 2017 15:28 rand0MPrecisi0n wrote:
On March 26 2017 15:25 jy_9876543210 wrote:
On March 26 2017 15:10 JungleTerrain wrote:
On March 26 2017 15:02 SCC-Faust wrote:
On March 26 2017 14:59 jy_9876543210 wrote:
On March 26 2017 14:38 SCC-Faust wrote:
On March 26 2017 14:37 jy_9876543210 wrote:
Does newly made workers gather mineral/gas automatically?
Can you select any number of units? or still 12?

Not interested if these mechanisms doesn't change.
Maybe there'll be people saying "that is part of the game, it requires more micro, that's what makes it great." Alright, why don't they change the max number of units you can select to 1? That requires even more micro. GLHF.


Stick to simple games that you can manage buddy.

Although there were limitations in what you could originally do in Starcraft, it also at the same time speaks to its balance. This would not be the same game if a Zerg player could select all their units at once.


Whatever. When I play a strategy game, I don't want action games mixed in it. There are people enjoy repeating the same thing over and over again, but most people are bored by it.


Cool dude. I am not knocking what you enjoy but you're preaching to deaf ears if you come and complain in a topic about Brood War because most people here aren't bored by it.


People don't realize that the limited user interface is actually part of the balance of the game. Imagine if you could select more than 12 units... do you know how much this would break muta micro? Or any type of air unit stacking. Having like 50 air units stacked, imagine that.


I'm pretty aware of it. I've seen it in SC2, too. Zerg used to have auto injection for queen, but people complained that it's too strong, it was removed later.
Personally I believe it's a really stupid idea to increase necessary mechanical movements to nerf a race. The game mechanism is one thing, balance is another thing. The "action" requirement of the game should be made minimum, because it's a strategy game after all, not an action game.
In an action game, of course you can do that. If a character is too strong, you just make it more difficult to use to balance the game.


It's a real-time strategy game. The type of game you seem more interested in are turn-based strategy games, like Civlization


You don't see what I'm saying.
If newly made workers gather mineral/gas automatically, does it become a turn-based game?
If you can select more than 12 units, does it become a turn-based game?


12 unit selection was a Design Decision made way back then not a technical limitation.


Yup. One that SC2 ppl can't seem to understand.

User was warned for being hilarious
juvenal
Profile Joined July 2013
2448 Posts
March 26 2017 06:36 GMT
#87
On March 26 2017 15:35 BLinD-RawR wrote:
Show nested quote +
On March 26 2017 15:34 jy_9876543210 wrote:
On March 26 2017 15:28 rand0MPrecisi0n wrote:
On March 26 2017 15:25 jy_9876543210 wrote:
On March 26 2017 15:10 JungleTerrain wrote:
On March 26 2017 15:02 SCC-Faust wrote:
On March 26 2017 14:59 jy_9876543210 wrote:
On March 26 2017 14:38 SCC-Faust wrote:
On March 26 2017 14:37 jy_9876543210 wrote:
Does newly made workers gather mineral/gas automatically?
Can you select any number of units? or still 12?

Not interested if these mechanisms doesn't change.
Maybe there'll be people saying "that is part of the game, it requires more micro, that's what makes it great." Alright, why don't they change the max number of units you can select to 1? That requires even more micro. GLHF.


Stick to simple games that you can manage buddy.

Although there were limitations in what you could originally do in Starcraft, it also at the same time speaks to its balance. This would not be the same game if a Zerg player could select all their units at once.


Whatever. When I play a strategy game, I don't want action games mixed in it. There are people enjoy repeating the same thing over and over again, but most people are bored by it.


Cool dude. I am not knocking what you enjoy but you're preaching to deaf ears if you come and complain in a topic about Brood War because most people here aren't bored by it.


People don't realize that the limited user interface is actually part of the balance of the game. Imagine if you could select more than 12 units... do you know how much this would break muta micro? Or any type of air unit stacking. Having like 50 air units stacked, imagine that.


I'm pretty aware of it. I've seen it in SC2, too. Zerg used to have auto injection for queen, but people complained that it's too strong, it was removed later.
Personally I believe it's a really stupid idea to increase necessary mechanical movements to nerf a race. The game mechanism is one thing, balance is another thing. The "action" requirement of the game should be made minimum, because it's a strategy game after all, not an action game.
In an action game, of course you can do that. If a character is too strong, you just make it more difficult to use to balance the game.


It's a real-time strategy game. The type of game you seem more interested in are turn-based strategy games, like Civlization


You don't see what I'm saying.
If newly made workers gather mineral/gas automatically, does it become a turn-based game?
If you can select more than 12 units, does it become a turn-based game?


12 unit selection was a Design Decision made way back then not a technical limitation.

also the Starcraft beta had multiple building selection.
Michael Probu
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50123 Posts
March 26 2017 06:36 GMT
#88
On March 26 2017 15:36 Ravness wrote:
So basically what happens to SC2? They pretty much dropped the ball, but are they out right just leave it there?

I'm sure Korea will just go straight back to SC1, but the future of SC2 is looking grim, if not sealed its fate.


SC2 will be fine, Blizzard isn't dropping support.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 26 2017 06:38 GMT
#89
On March 26 2017 15:36 Ravness wrote:
So basically what happens to SC2? They pretty much dropped the ball, but are they out right just leave it there?

I'm sure Korea will just go straight back to SC1, but the future of SC2 is looking grim, if not sealed its fate.

We still got the war chest with all its cosmetics, and we also have new co-op missions and commanders. It's pretty casual stuff, but I believe SC:R and SC2 were developed by separate teams so either SC2 gets content or its own team may be working on another release entirely.
ㅇㅅㅌㅅ
Wrath
Profile Blog Joined July 2014
3174 Posts
March 26 2017 06:39 GMT
#90
On March 26 2017 15:27 lichter wrote:
My only complaint is they all look like they just came from a car wash.


Not the probe for sure....
jy_9876543210
Profile Joined March 2016
265 Posts
March 26 2017 06:40 GMT
#91
On March 26 2017 15:35 BLinD-RawR wrote:
Show nested quote +
On March 26 2017 15:34 jy_9876543210 wrote:
On March 26 2017 15:28 rand0MPrecisi0n wrote:
On March 26 2017 15:25 jy_9876543210 wrote:
On March 26 2017 15:10 JungleTerrain wrote:
On March 26 2017 15:02 SCC-Faust wrote:
On March 26 2017 14:59 jy_9876543210 wrote:
On March 26 2017 14:38 SCC-Faust wrote:
On March 26 2017 14:37 jy_9876543210 wrote:
Does newly made workers gather mineral/gas automatically?
Can you select any number of units? or still 12?

Not interested if these mechanisms doesn't change.
Maybe there'll be people saying "that is part of the game, it requires more micro, that's what makes it great." Alright, why don't they change the max number of units you can select to 1? That requires even more micro. GLHF.


Stick to simple games that you can manage buddy.

Although there were limitations in what you could originally do in Starcraft, it also at the same time speaks to its balance. This would not be the same game if a Zerg player could select all their units at once.


Whatever. When I play a strategy game, I don't want action games mixed in it. There are people enjoy repeating the same thing over and over again, but most people are bored by it.


Cool dude. I am not knocking what you enjoy but you're preaching to deaf ears if you come and complain in a topic about Brood War because most people here aren't bored by it.


People don't realize that the limited user interface is actually part of the balance of the game. Imagine if you could select more than 12 units... do you know how much this would break muta micro? Or any type of air unit stacking. Having like 50 air units stacked, imagine that.


I'm pretty aware of it. I've seen it in SC2, too. Zerg used to have auto injection for queen, but people complained that it's too strong, it was removed later.
Personally I believe it's a really stupid idea to increase necessary mechanical movements to nerf a race. The game mechanism is one thing, balance is another thing. The "action" requirement of the game should be made minimum, because it's a strategy game after all, not an action game.
In an action game, of course you can do that. If a character is too strong, you just make it more difficult to use to balance the game.


It's a real-time strategy game. The type of game you seem more interested in are turn-based strategy games, like Civlization


You don't see what I'm saying.
If newly made workers gather mineral/gas automatically, does it become a turn-based game?
If you can select more than 12 units, does it become a turn-based game?


12 unit selection was a Design Decision made way back then not a technical limitation.


So they made it a real-time-Action-strategy game deliberately. Alright then, I thought SC was a RTS game. Apparent I was wrong. Anyways...

User was warned for this post
Phase 1: F2    Phase 2: A   Phase 3: Profit!
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
March 26 2017 06:41 GMT
#92
On March 26 2017 15:36 Ravness wrote:
So basically what happens to SC2? They pretty much dropped the ball, but are they out right just leave it there?

I'm sure Korea will just go straight back to SC1, but the future of SC2 is looking grim, if not sealed its fate.


SC2 have updates lining up. This is just to please BW fans.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50123 Posts
March 26 2017 06:41 GMT
#93
On March 26 2017 15:40 jy_9876543210 wrote:
Show nested quote +
On March 26 2017 15:35 BLinD-RawR wrote:
On March 26 2017 15:34 jy_9876543210 wrote:
On March 26 2017 15:28 rand0MPrecisi0n wrote:
On March 26 2017 15:25 jy_9876543210 wrote:
On March 26 2017 15:10 JungleTerrain wrote:
On March 26 2017 15:02 SCC-Faust wrote:
On March 26 2017 14:59 jy_9876543210 wrote:
On March 26 2017 14:38 SCC-Faust wrote:
On March 26 2017 14:37 jy_9876543210 wrote:
Does newly made workers gather mineral/gas automatically?
Can you select any number of units? or still 12?

Not interested if these mechanisms doesn't change.
Maybe there'll be people saying "that is part of the game, it requires more micro, that's what makes it great." Alright, why don't they change the max number of units you can select to 1? That requires even more micro. GLHF.


Stick to simple games that you can manage buddy.

Although there were limitations in what you could originally do in Starcraft, it also at the same time speaks to its balance. This would not be the same game if a Zerg player could select all their units at once.


Whatever. When I play a strategy game, I don't want action games mixed in it. There are people enjoy repeating the same thing over and over again, but most people are bored by it.


Cool dude. I am not knocking what you enjoy but you're preaching to deaf ears if you come and complain in a topic about Brood War because most people here aren't bored by it.


People don't realize that the limited user interface is actually part of the balance of the game. Imagine if you could select more than 12 units... do you know how much this would break muta micro? Or any type of air unit stacking. Having like 50 air units stacked, imagine that.


I'm pretty aware of it. I've seen it in SC2, too. Zerg used to have auto injection for queen, but people complained that it's too strong, it was removed later.
Personally I believe it's a really stupid idea to increase necessary mechanical movements to nerf a race. The game mechanism is one thing, balance is another thing. The "action" requirement of the game should be made minimum, because it's a strategy game after all, not an action game.
In an action game, of course you can do that. If a character is too strong, you just make it more difficult to use to balance the game.


It's a real-time strategy game. The type of game you seem more interested in are turn-based strategy games, like Civlization


You don't see what I'm saying.
If newly made workers gather mineral/gas automatically, does it become a turn-based game?
If you can select more than 12 units, does it become a turn-based game?


12 unit selection was a Design Decision made way back then not a technical limitation.


So they made it a real-time-Action-strategy game deliberately. Alright then, I thought SC was a RTS game. Apparent I was wrong. Anyways...


hmm, ok so you can just change the genre to mean whatever you want it to mean.

cool, alternate facts.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Heartland
Profile Blog Joined May 2012
Sweden24580 Posts
March 26 2017 06:42 GMT
#94
Hell, it's about time
Wrath
Profile Blog Joined July 2014
3174 Posts
March 26 2017 06:43 GMT
#95
from battle.net forums:

HD and non-HD users will be able to play with each other.
KameZerg
Profile Blog Joined May 2007
Sweden1767 Posts
March 26 2017 06:43 GMT
#96
CAn you zoom out and in ingame?
asdasdasdasdasd123123123
jy_9876543210
Profile Joined March 2016
265 Posts
March 26 2017 06:43 GMT
#97
On March 26 2017 15:40 jy_9876543210 wrote:
Show nested quote +
On March 26 2017 15:35 BLinD-RawR wrote:
On March 26 2017 15:34 jy_9876543210 wrote:
On March 26 2017 15:28 rand0MPrecisi0n wrote:
On March 26 2017 15:25 jy_9876543210 wrote:
On March 26 2017 15:10 JungleTerrain wrote:
On March 26 2017 15:02 SCC-Faust wrote:
On March 26 2017 14:59 jy_9876543210 wrote:
On March 26 2017 14:38 SCC-Faust wrote:
On March 26 2017 14:37 jy_9876543210 wrote:
Does newly made workers gather mineral/gas automatically?
Can you select any number of units? or still 12?

Not interested if these mechanisms doesn't change.
Maybe there'll be people saying "that is part of the game, it requires more micro, that's what makes it great." Alright, why don't they change the max number of units you can select to 1? That requires even more micro. GLHF.


Stick to simple games that you can manage buddy.

Although there were limitations in what you could originally do in Starcraft, it also at the same time speaks to its balance. This would not be the same game if a Zerg player could select all their units at once.


Whatever. When I play a strategy game, I don't want action games mixed in it. There are people enjoy repeating the same thing over and over again, but most people are bored by it.


Cool dude. I am not knocking what you enjoy but you're preaching to deaf ears if you come and complain in a topic about Brood War because most people here aren't bored by it.


People don't realize that the limited user interface is actually part of the balance of the game. Imagine if you could select more than 12 units... do you know how much this would break muta micro? Or any type of air unit stacking. Having like 50 air units stacked, imagine that.


I'm pretty aware of it. I've seen it in SC2, too. Zerg used to have auto injection for queen, but people complained that it's too strong, it was removed later.
Personally I believe it's a really stupid idea to increase necessary mechanical movements to nerf a race. The game mechanism is one thing, balance is another thing. The "action" requirement of the game should be made minimum, because it's a strategy game after all, not an action game.
In an action game, of course you can do that. If a character is too strong, you just make it more difficult to use to balance the game.


It's a real-time strategy game. The type of game you seem more interested in are turn-based strategy games, like Civlization


You don't see what I'm saying.
If newly made workers gather mineral/gas automatically, does it become a turn-based game?
If you can select more than 12 units, does it become a turn-based game?


12 unit selection was a Design Decision made way back then not a technical limitation.


So they made it a real-time-Action-strategy game deliberately. Alright then, I thought SC was a RTS game. Apparent I was wrong. Anyways...

Just learned that "real-time-Action-strategy"=="MOBA". It's so inappropriate, BW is much more action focused.
Phase 1: F2    Phase 2: A   Phase 3: Profit!
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2017-03-26 06:45:50
March 26 2017 06:45 GMT
#98
On March 26 2017 15:40 jy_9876543210 wrote:
Show nested quote +
On March 26 2017 15:35 BLinD-RawR wrote:
On March 26 2017 15:34 jy_9876543210 wrote:
On March 26 2017 15:28 rand0MPrecisi0n wrote:
On March 26 2017 15:25 jy_9876543210 wrote:
On March 26 2017 15:10 JungleTerrain wrote:
On March 26 2017 15:02 SCC-Faust wrote:
On March 26 2017 14:59 jy_9876543210 wrote:
On March 26 2017 14:38 SCC-Faust wrote:
On March 26 2017 14:37 jy_9876543210 wrote:
Does newly made workers gather mineral/gas automatically?
Can you select any number of units? or still 12?

Not interested if these mechanisms doesn't change.
Maybe there'll be people saying "that is part of the game, it requires more micro, that's what makes it great." Alright, why don't they change the max number of units you can select to 1? That requires even more micro. GLHF.


Stick to simple games that you can manage buddy.

Although there were limitations in what you could originally do in Starcraft, it also at the same time speaks to its balance. This would not be the same game if a Zerg player could select all their units at once.


Whatever. When I play a strategy game, I don't want action games mixed in it. There are people enjoy repeating the same thing over and over again, but most people are bored by it.


Cool dude. I am not knocking what you enjoy but you're preaching to deaf ears if you come and complain in a topic about Brood War because most people here aren't bored by it.


People don't realize that the limited user interface is actually part of the balance of the game. Imagine if you could select more than 12 units... do you know how much this would break muta micro? Or any type of air unit stacking. Having like 50 air units stacked, imagine that.


I'm pretty aware of it. I've seen it in SC2, too. Zerg used to have auto injection for queen, but people complained that it's too strong, it was removed later.
Personally I believe it's a really stupid idea to increase necessary mechanical movements to nerf a race. The game mechanism is one thing, balance is another thing. The "action" requirement of the game should be made minimum, because it's a strategy game after all, not an action game.
In an action game, of course you can do that. If a character is too strong, you just make it more difficult to use to balance the game.


It's a real-time strategy game. The type of game you seem more interested in are turn-based strategy games, like Civlization


You don't see what I'm saying.
If newly made workers gather mineral/gas automatically, does it become a turn-based game?
If you can select more than 12 units, does it become a turn-based game?


12 unit selection was a Design Decision made way back then not a technical limitation.


So they made it a real-time-Action-strategy game deliberately. Alright then, I thought SC was a RTS game. Apparent I was wrong. Anyways...

User was warned for this post

This discussion is not appropriate for this thread. Find somewhere else for it (it's been done many times but it isn't an invalid discussion or anything, just the wrong place).
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Piste
Profile Blog Joined July 2006
6177 Posts
March 26 2017 06:45 GMT
#99
keybinding will ruin the proscene
Rei_Rice
Profile Joined December 2002
Germany82 Posts
March 26 2017 06:46 GMT
#100
I'm so hyped :-) Can't believe it's happening.
http://www.ricegamers.com
Prev 1 2 3 4 5 6 7 36 37 38 Next All
Please log in or register to reply.
Live Events Refresh
BSL Team Wars
19:00
Round 3
Team Dewalt vs Team Bonyth
ZZZero.O45
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 191
ProTech95
Nathanias 90
BRAT_OK 80
ForJumy 70
StarCraft: Brood War
Shuttle 645
Larva 416
firebathero 194
Dewaltoss 142
ggaemo 116
Mong 85
ZZZero.O 45
Aegong 41
Stormgate
JuggernautJason112
NightEnD2
Dota 2
Dendi3144
Counter-Strike
Foxcn307
Heroes of the Storm
Liquid`Hasu505
Khaldor175
Other Games
Grubby4010
tarik_tv3990
fl0m1345
crisheroes756
summit1g606
RotterdaM346
shahzam272
PiGStarcraft239
C9.Mang0222
KnowMe198
mouzStarbuck181
ZombieGrub63
PPMD40
Sick21
feardragon14
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 22 non-featured ]
StarCraft 2
• kabyraGe 180
• StrangeGG 52
• davetesta39
• tFFMrPink 25
• Kozan
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• blackmanpl 26
• 80smullet 14
• Michael_bg 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV663
• masondota2327
League of Legends
• Doublelift1492
Counter-Strike
• imaqtpie1102
• Shiphtur238
Upcoming Events
Online Event
14h 10m
SC Evo League
15h 10m
Online Event
16h 10m
OSC
16h 10m
uThermal 2v2 Circuit
18h 10m
CSO Contender
20h 10m
[BSL 2025] Weekly
21h 10m
Sparkling Tuna Cup
1d 13h
WardiTV Summer Champion…
1d 14h
SC Evo League
1d 15h
[ Show More ]
uThermal 2v2 Circuit
1d 18h
BSL Team Wars
1d 22h
Team Dewalt vs Team Bonyth
Afreeca Starleague
2 days
Sharp vs Ample
Larva vs Stork
Wardi Open
2 days
RotterdaM Event
2 days
Replay Cast
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
JyJ vs TY
Bisu vs Speed
WardiTV Summer Champion…
3 days
PiGosaur Monday
4 days
Afreeca Starleague
4 days
Mini vs TBD
Soma vs sSak
WardiTV Summer Champion…
4 days
Replay Cast
5 days
The PondCast
5 days
WardiTV Summer Champion…
5 days
Replay Cast
6 days
LiuLi Cup
6 days
BSL Team Wars
6 days
Team Hawk vs Team Dewalt
Liquipedia Results

Completed

Proleague 2025-08-13
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
CSL Season 18: Qualifier 1
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

ASL Season 20
CSLAN 3
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.