StarCraft: Remastered to be released Summer 2017 - Page 31
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raff100
498 Posts
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Disregard
China10252 Posts
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WeddingEpisode
United States356 Posts
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rauk
United States2228 Posts
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Disregard
China10252 Posts
On May 11 2017 03:09 WeddingEpisode wrote: So you still have to touch every production facility separately to produce a unit from it? yes, honestly it's one of those features that balances the game that Blizzard probably never thought about back then. | ||
-Archangel-
Croatia7457 Posts
On May 11 2017 03:36 Disregard wrote: yes, honestly it's one of those features that balances the game that Blizzard probably never thought about back then. It is also a bad way to balance the game. | ||
Filco
France154 Posts
No, you need skill, that's all. | ||
-Archangel-
Croatia7457 Posts
And you need skill in lots of other stupider ways (like lets make it so you cannot just click the building and press a hotkey but need to press another hotkey first or 1000 different bad ways to create bad skill checks). It is just another artificial barrier that does not need to be. Skill can be found in other ways. | ||
NerO
United States2071 Posts
On May 11 2017 04:58 -Archangel- wrote: And you need skill in lots of other stupider ways (like lets make it so you cannot just click the building and press a hotkey but need to press another hotkey first or 1000 different bad ways to create bad skill checks). It is just another artificial barrier that does not need to be. Skill can be found in other ways. And how did that work out for SC2 long term with Blizzard pumping Millions of cash into the pro scene? ![]() | ||
Dazed.
Canada3301 Posts
On May 11 2017 04:58 -Archangel- wrote: Not an artificial barrier, making everything difficult allows for people to come back from behind by drawing attention, when you have to work against the interface it allows for the manipulation of attention. If you dont like the game, go elsewhere.And you need skill in lots of other stupider ways (like lets make it so you cannot just click the building and press a hotkey but need to press another hotkey first or 1000 different bad ways to create bad skill checks). It is just another artificial barrier that does not need to be. Skill can be found in other ways. | ||
-Archangel-
Croatia7457 Posts
On May 11 2017 05:05 NerO wrote: And how did that work out for SC2 long term with Blizzard pumping Millions of cash into the pro scene? ![]() It is a huge stretch to blame problems of sc2 on a single feature called Multiple building selection. | ||
TelecoM
United States10664 Posts
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Meta
United States6225 Posts
You're right, new players hate it and think it's stupid. That's fine, but it's fundamental to the game design and a part of what makes BW fans love BW. No RTS is ever going to be designed like this again so let us have this. Edit: I also think that hotkey rebinding should be a part of competitive play. If pros are really going to take the time to re-learn the hotkeys and reprogram their muscle memory, that's their prerogative. I highly doubt it will break the balance if you save a few milliseconds because your fingers only have to travel one inch instead of three. | ||
Disregard
China10252 Posts
Lets just easily cue up 50 gateways late game in 1 second. Clearly you're delusional | ||
NerO
United States2071 Posts
On May 11 2017 05:17 -Archangel- wrote: It is a huge stretch to blame problems of sc2 on a single feature called Multiple building selection. You're right, custom hotkeys,uncapped unit grouping, and numerous WoW/LoL in game spells also contributed to the failing SC2 pro scene. | ||
-Archangel-
Croatia7457 Posts
On May 11 2017 05:21 GGzerG wrote: MBS would completely break the balance of BW, anyone who thinks otherwise clearly doesn't understand the game well enough... It would influence balance yes and some other things can be rebalanced to counter it. Maybe limit it to 12 buildings like units are :D But lack of this feature alone will prevent SC Remastered to become popular in the West. I am really not sure what is the end goal of Blizzard with this Remastered. Is it just doing it because they are so rich and they can? | ||
eviltomahawk
United States11133 Posts
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Meta
United States6225 Posts
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-Archangel-
Croatia7457 Posts
On May 11 2017 05:53 Meta wrote: I don't think their goal is to make BW popular in the west. This project is a love letter to the fans. They would never change something so fundamental to the game like the number of buildings that you can select at once to appease a vocal minority of newcomers if it would simultaneously divide and destroy the extant community. In that last interview they talk how the custom hotkey addition is to bring in new players. I think not adding MBS or automining is more because they are too small a team to trust themselves to be able to rebalance SC Remastered so they just made smallest possible changes that do make it easier for new players. | ||
erin[go]bragh
United States815 Posts
I mean would anyone think they lost a ZvZ because their opponent cheated by pressing V for their Overlords instead of O? It just seems like such an easy way to ease both returning and new players into BW whilst having at most a minuscule effect on balance. | ||
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