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StarCraft: Remastered to be released Summer 2017 - Page 31

Forum Index > BW General
741 CommentsPost a Reply
Prev 1 29 30 31 32 33 38 Next All
raff100
Profile Joined April 2011
498 Posts
May 10 2017 15:50 GMT
#601
Any news on custom hotkeys?
Disregard
Profile Blog Joined March 2007
China10252 Posts
Last Edited: 2017-05-10 18:00:43
May 10 2017 18:00 GMT
#602
Hopefully keybinds can be triggered or turned off in competitive play if it is successfully implemented.
"If I had to take a drug in order to be free, I'm screwed. Freedom exists in the mind, otherwise it doesn't exist."
WeddingEpisode
Profile Blog Joined June 2011
United States356 Posts
May 10 2017 18:09 GMT
#603
So you still have to touch every production facility separately to produce a unit from it?
Still diamond
rauk
Profile Blog Joined February 2009
United States2228 Posts
May 10 2017 18:15 GMT
#604
yes of course
Disregard
Profile Blog Joined March 2007
China10252 Posts
Last Edited: 2017-05-10 18:36:36
May 10 2017 18:36 GMT
#605
On May 11 2017 03:09 WeddingEpisode wrote:
So you still have to touch every production facility separately to produce a unit from it?


yes, honestly it's one of those features that balances the game that Blizzard probably never thought about back then.
"If I had to take a drug in order to be free, I'm screwed. Freedom exists in the mind, otherwise it doesn't exist."
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
May 10 2017 18:58 GMT
#606
On May 11 2017 03:36 Disregard wrote:
Show nested quote +
On May 11 2017 03:09 WeddingEpisode wrote:
So you still have to touch every production facility separately to produce a unit from it?


yes, honestly it's one of those features that balances the game that Blizzard probably never thought about back then.

It is also a bad way to balance the game.
Filco
Profile Joined October 2013
France154 Posts
May 10 2017 19:27 GMT
#607
On May 11 2017 03:58 -Archangel- wrote:
Show nested quote +
On May 11 2017 03:36 Disregard wrote:
On May 11 2017 03:09 WeddingEpisode wrote:
So you still have to touch every production facility separately to produce a unit from it?


yes, honestly it's one of those features that balances the game that Blizzard probably never thought about back then.

It is also a bad way to balance the game.



No, you need skill, that's all.
Filco Channel on youtube for fpvs, replays, tutorials and thoughts on the game.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2017-05-10 19:59:18
May 10 2017 19:58 GMT
#608
On May 11 2017 04:27 Filco wrote:
Show nested quote +
On May 11 2017 03:58 -Archangel- wrote:
On May 11 2017 03:36 Disregard wrote:
On May 11 2017 03:09 WeddingEpisode wrote:
So you still have to touch every production facility separately to produce a unit from it?


yes, honestly it's one of those features that balances the game that Blizzard probably never thought about back then.

It is also a bad way to balance the game.



No, you need skill, that's all.

And you need skill in lots of other stupider ways (like lets make it so you cannot just click the building and press a hotkey but need to press another hotkey first or 1000 different bad ways to create bad skill checks). It is just another artificial barrier that does not need to be. Skill can be found in other ways.
NerO
Profile Joined February 2003
United States2071 Posts
May 10 2017 20:05 GMT
#609
On May 11 2017 04:58 -Archangel- wrote:
Show nested quote +
On May 11 2017 04:27 Filco wrote:
On May 11 2017 03:58 -Archangel- wrote:
On May 11 2017 03:36 Disregard wrote:
On May 11 2017 03:09 WeddingEpisode wrote:
So you still have to touch every production facility separately to produce a unit from it?


yes, honestly it's one of those features that balances the game that Blizzard probably never thought about back then.

It is also a bad way to balance the game.



No, you need skill, that's all.

And you need skill in lots of other stupider ways (like lets make it so you cannot just click the building and press a hotkey but need to press another hotkey first or 1000 different bad ways to create bad skill checks). It is just another artificial barrier that does not need to be. Skill can be found in other ways.

And how did that work out for SC2 long term with Blizzard pumping Millions of cash into the pro scene?
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
May 10 2017 20:06 GMT
#610
On May 11 2017 04:58 -Archangel- wrote:
Show nested quote +
On May 11 2017 04:27 Filco wrote:
On May 11 2017 03:58 -Archangel- wrote:
On May 11 2017 03:36 Disregard wrote:
On May 11 2017 03:09 WeddingEpisode wrote:
So you still have to touch every production facility separately to produce a unit from it?


yes, honestly it's one of those features that balances the game that Blizzard probably never thought about back then.

It is also a bad way to balance the game.



No, you need skill, that's all.

And you need skill in lots of other stupider ways (like lets make it so you cannot just click the building and press a hotkey but need to press another hotkey first or 1000 different bad ways to create bad skill checks). It is just another artificial barrier that does not need to be. Skill can be found in other ways.
Not an artificial barrier, making everything difficult allows for people to come back from behind by drawing attention, when you have to work against the interface it allows for the manipulation of attention. If you dont like the game, go elsewhere.
Never say Die! ||| Fight you? No, I want to kill you.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2017-05-10 20:17:58
May 10 2017 20:17 GMT
#611
On May 11 2017 05:05 NerO wrote:
Show nested quote +
On May 11 2017 04:58 -Archangel- wrote:
On May 11 2017 04:27 Filco wrote:
On May 11 2017 03:58 -Archangel- wrote:
On May 11 2017 03:36 Disregard wrote:
On May 11 2017 03:09 WeddingEpisode wrote:
So you still have to touch every production facility separately to produce a unit from it?


yes, honestly it's one of those features that balances the game that Blizzard probably never thought about back then.

It is also a bad way to balance the game.



No, you need skill, that's all.

And you need skill in lots of other stupider ways (like lets make it so you cannot just click the building and press a hotkey but need to press another hotkey first or 1000 different bad ways to create bad skill checks). It is just another artificial barrier that does not need to be. Skill can be found in other ways.

And how did that work out for SC2 long term with Blizzard pumping Millions of cash into the pro scene?

It is a huge stretch to blame problems of sc2 on a single feature called Multiple building selection.
TelecoM
Profile Blog Joined January 2010
United States10691 Posts
May 10 2017 20:21 GMT
#612
MBS would completely break the balance of BW, anyone who thinks otherwise clearly doesn't understand the game well enough...
AKA: TelecoM[WHITE] Protoss fighting
Meta
Profile Blog Joined June 2003
United States6225 Posts
Last Edited: 2017-05-10 20:32:50
May 10 2017 20:28 GMT
#613
MBS might not be the only problem with SC2, but it's definitely one of them. Back in 2007 when it was first revealed, this forum freaked out about it. Single Building Selection is a cornerstone of what makes Starcraft, Starcraft. A large fraction of each game's actions are centered around selecting production buildings.

You're right, new players hate it and think it's stupid. That's fine, but it's fundamental to the game design and a part of what makes BW fans love BW. No RTS is ever going to be designed like this again so let us have this.

Edit: I also think that hotkey rebinding should be a part of competitive play. If pros are really going to take the time to re-learn the hotkeys and reprogram their muscle memory, that's their prerogative. I highly doubt it will break the balance if you save a few milliseconds because your fingers only have to travel one inch instead of three.
good vibes only
Disregard
Profile Blog Joined March 2007
China10252 Posts
May 10 2017 20:35 GMT
#614
On May 11 2017 03:58 -Archangel- wrote:
Show nested quote +
On May 11 2017 03:36 Disregard wrote:
On May 11 2017 03:09 WeddingEpisode wrote:
So you still have to touch every production facility separately to produce a unit from it?


yes, honestly it's one of those features that balances the game that Blizzard probably never thought about back then.

It is also a bad way to balance the game.


Lets just easily cue up 50 gateways late game in 1 second. Clearly you're delusional
"If I had to take a drug in order to be free, I'm screwed. Freedom exists in the mind, otherwise it doesn't exist."
NerO
Profile Joined February 2003
United States2071 Posts
Last Edited: 2017-05-10 20:40:15
May 10 2017 20:36 GMT
#615
On May 11 2017 05:17 -Archangel- wrote:
Show nested quote +
On May 11 2017 05:05 NerO wrote:
On May 11 2017 04:58 -Archangel- wrote:
On May 11 2017 04:27 Filco wrote:
On May 11 2017 03:58 -Archangel- wrote:
On May 11 2017 03:36 Disregard wrote:
On May 11 2017 03:09 WeddingEpisode wrote:
So you still have to touch every production facility separately to produce a unit from it?


yes, honestly it's one of those features that balances the game that Blizzard probably never thought about back then.

It is also a bad way to balance the game.



No, you need skill, that's all.

And you need skill in lots of other stupider ways (like lets make it so you cannot just click the building and press a hotkey but need to press another hotkey first or 1000 different bad ways to create bad skill checks). It is just another artificial barrier that does not need to be. Skill can be found in other ways.

And how did that work out for SC2 long term with Blizzard pumping Millions of cash into the pro scene?

It is a huge stretch to blame problems of sc2 on a single feature called Multiple building selection.

You're right, custom hotkeys,uncapped unit grouping, and numerous WoW/LoL in game spells also contributed to the failing SC2 pro scene.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2017-05-10 20:43:19
May 10 2017 20:41 GMT
#616
On May 11 2017 05:21 GGzerG wrote:
MBS would completely break the balance of BW, anyone who thinks otherwise clearly doesn't understand the game well enough...

It would influence balance yes and some other things can be rebalanced to counter it. Maybe limit it to 12 buildings like units are :D

But lack of this feature alone will prevent SC Remastered to become popular in the West. I am really not sure what is the end goal of Blizzard with this Remastered. Is it just doing it because they are so rich and they can?
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
May 10 2017 20:52 GMT
#617
I think it's possible to design and balance a game around MBS, unlimited unit selection, auto-mine, and smart casting even though SC2 didn't completely succeed in that regard. IMO, most of its problems stemmed from unit design and economy design. However, that's a discussion for another game and not for BW, which should mostly remain as is.
ㅇㅅㅌㅅ
Meta
Profile Blog Joined June 2003
United States6225 Posts
May 10 2017 20:53 GMT
#618
I don't think their goal is to make BW popular in the west. This project is a love letter to the fans. They would never change something so fundamental to the game like the number of buildings that you can select at once to appease a vocal minority of newcomers if it would simultaneously divide and destroy the extant community.
good vibes only
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2017-05-10 20:57:06
May 10 2017 20:56 GMT
#619
On May 11 2017 05:53 Meta wrote:
I don't think their goal is to make BW popular in the west. This project is a love letter to the fans. They would never change something so fundamental to the game like the number of buildings that you can select at once to appease a vocal minority of newcomers if it would simultaneously divide and destroy the extant community.

In that last interview they talk how the custom hotkey addition is to bring in new players.
I think not adding MBS or automining is more because they are too small a team to trust themselves to be able to rebalance SC Remastered so they just made smallest possible changes that do make it easier for new players.
erin[go]bragh
Profile Joined December 2008
United States815 Posts
May 10 2017 21:02 GMT
#620
Can someone explain to me why custom hotkeys would effect balance at all? If you're able to type without looking at your keyboard it seems you're unaffected by this kind of thing. And while things like the 12 unit selection limit were conscious balance decisions, as far as I know this is not how they chose hotkeys. Marine starts with M, so their hotkey is "M." Medic is C because M was taken by Marine. I don't think they made the hotkey for lings "Z" because they thought it would be more balanced to give zergs that kind of hotkey closer to their resting position.

I mean would anyone think they lost a ZvZ because their opponent cheated by pressing V for their Overlords instead of O? It just seems like such an easy way to ease both returning and new players into BW whilst having at most a minuscule effect on balance.
JulyZerg! by.hero, effOrt, KTY.
Prev 1 29 30 31 32 33 38 Next All
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