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On March 26 2017 06:17 dacSyzygy wrote:Show nested quote +On March 25 2017 21:14 lelfreg wrote:When you think about it from this perspective, the answer is simple. BWHD might be a separate game mode in current SC2 client. Think about it. HD/16 : 9/custom keys/matchmaking ready, Arcade is not split between two games, and BWHD could use skins and announcers they are implementing. All they need to do is to make gameplay as close to BW as possible. Exactly my thoughts. Ideally BWHD would be implented as Prequel into the SC2 Trilogy, simply selectable in the options where you can set the ExpansionLevel. I still say: BW was never good or balanced because of all these limitations, glitches, bugs and whatnot, but despite of them. After each patch with some balance changes players found ways to adapt their playstyles, so would they if the field of vision would change, multiple buildings could be selected or workers go automine. Just over time they would adapt and new openings, new strategies and a new metagame would establish. All the players had to do is give it a try. BW is awesome because of its well designed units and unit interactions, spells, costs & buildtimes and key mechanics of the damage and map system. That is what it makes so much better than SC2. It's more fun to play with these units and mechanics and it is more fun to watch. If that is transferred over into the SC2 engine as close as possible (aka a lot better than SC2BW or StarBow could ever do it), for me everything is fine. But no matter how they do it, I will definitely buy it, just to thank Blizz for BW (once again). I played BW very very intensely for more than 10 years, it was by far the most loved and enjoyed game of my life and I still believe it is the best designed game ever released. I am very confident it could perform extremely well even in new shoes if they just keep in mind why playing BW was so much fun. It was not because you could only select 1 building at a time, thats for sure. fml
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Always doubt people who need to say that they played BW for X amount of years.
Chances are they actually never played BW.
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Question: Do you think it is theoretically possible to make a version of bw which is better than the current one? Note: I don't think that BWHD should try to do that
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On March 26 2017 06:56 Jealous wrote:Show nested quote +On March 26 2017 06:17 dacSyzygy wrote:On March 25 2017 21:14 lelfreg wrote:When you think about it from this perspective, the answer is simple. BWHD might be a separate game mode in current SC2 client. Think about it. HD/16 : 9/custom keys/matchmaking ready, Arcade is not split between two games, and BWHD could use skins and announcers they are implementing. All they need to do is to make gameplay as close to BW as possible. Exactly my thoughts. Ideally BWHD would be implented as Prequel into the SC2 Trilogy, simply selectable in the options where you can set the ExpansionLevel. I still say: BW was never good or balanced because of all these limitations, glitches, bugs and whatnot, but despite of them. After each patch with some balance changes players found ways to adapt their playstyles, so would they if the field of vision would change, multiple buildings could be selected or workers go automine. Just over time they would adapt and new openings, new strategies and a new metagame would establish. All the players had to do is give it a try. BW is awesome because of its well designed units and unit interactions, spells, costs & buildtimes and key mechanics of the damage and map system. That is what it makes so much better than SC2. It's more fun to play with these units and mechanics and it is more fun to watch. If that is transferred over into the SC2 engine as close as possible (aka a lot better than SC2BW or StarBow could ever do it), for me everything is fine. But no matter how they do it, I will definitely buy it, just to thank Blizz for BW (once again). I played BW very very intensely for more than 10 years, it was by far the most loved and enjoyed game of my life and I still believe it is the best designed game ever released. I am very confident it could perform extremely well even in new shoes if they just keep in mind why playing BW was so much fun. It was not because you could only select 1 building at a time, thats for sure. fml Well you see if you just GIVE IT TIME
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United Kingdom1666 Posts
On March 26 2017 06:17 dacSyzygy wrote:Show nested quote +On March 25 2017 21:14 lelfreg wrote:When you think about it from this perspective, the answer is simple. BWHD might be a separate game mode in current SC2 client. Think about it. HD/16 : 9/custom keys/matchmaking ready, Arcade is not split between two games, and BWHD could use skins and announcers they are implementing. All they need to do is to make gameplay as close to BW as possible. Exactly my thoughts. Ideally BWHD would be implented as Prequel into the SC2 Trilogy, simply selectable in the options where you can set the ExpansionLevel. I still say: BW was never good or balanced because of all these limitations, glitches, bugs and whatnot, but despite of them. After each patch with some balance changes players found ways to adapt their playstyles, so would they if the field of vision would change, multiple buildings could be selected or workers go automine. Just over time they would adapt and new openings, new strategies and a new metagame would establish. All the players had to do is give it a try. BW is awesome because of its well designed units and unit interactions, spells, costs & buildtimes and key mechanics of the damage and map system. That is what it makes so much better than SC2. It's more fun to play with these units and mechanics and it is more fun to watch. If that is transferred over into the SC2 engine as close as possible (aka a lot better than SC2BW or StarBow could ever do it), for me everything is fine. But no matter how they do it, I will definitely buy it, just to thank Blizz for BW (once again). I played BW very very intensely for more than 10 years, it was by far the most loved and enjoyed game of my life and I still believe it is the best designed game ever released. I am very confident it could perform extremely well even in new shoes if they just keep in mind why playing BW was so much fun. It was not because you could only select 1 building at a time, thats for sure. You must be trolling. That's too perfect otherwise.
Or mad.
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On March 26 2017 05:57 mattias wrote:Show nested quote +On March 26 2017 05:51 avilo wrote: Gonna Mech it Happen™ in SC Remastered heuheu With all the respect,but im giving you up to 3 days before you will start balance whining or map hack accusations. cant run shitty builds in bw and expect them to work(most of the time), so seems legit
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On March 26 2017 07:34 gngfn wrote:Show nested quote +On March 26 2017 06:56 Jealous wrote:On March 26 2017 06:17 dacSyzygy wrote:On March 25 2017 21:14 lelfreg wrote:When you think about it from this perspective, the answer is simple. BWHD might be a separate game mode in current SC2 client. Think about it. HD/16 : 9/custom keys/matchmaking ready, Arcade is not split between two games, and BWHD could use skins and announcers they are implementing. All they need to do is to make gameplay as close to BW as possible. Exactly my thoughts. Ideally BWHD would be implented as Prequel into the SC2 Trilogy, simply selectable in the options where you can set the ExpansionLevel. I still say: BW was never good or balanced because of all these limitations, glitches, bugs and whatnot, but despite of them. After each patch with some balance changes players found ways to adapt their playstyles, so would they if the field of vision would change, multiple buildings could be selected or workers go automine. Just over time they would adapt and new openings, new strategies and a new metagame would establish. All the players had to do is give it a try. BW is awesome because of its well designed units and unit interactions, spells, costs & buildtimes and key mechanics of the damage and map system. That is what it makes so much better than SC2. It's more fun to play with these units and mechanics and it is more fun to watch. If that is transferred over into the SC2 engine as close as possible (aka a lot better than SC2BW or StarBow could ever do it), for me everything is fine. But no matter how they do it, I will definitely buy it, just to thank Blizz for BW (once again). I played BW very very intensely for more than 10 years, it was by far the most loved and enjoyed game of my life and I still believe it is the best designed game ever released. I am very confident it could perform extremely well even in new shoes if they just keep in mind why playing BW was so much fun. It was not because you could only select 1 building at a time, thats for sure. fml Well you see if you just GIVE IT TIME all the time in the universe couldn't save the mess that is sc2 lol
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On March 26 2017 07:53 Qeet wrote:Show nested quote +On March 26 2017 07:34 gngfn wrote:On March 26 2017 06:56 Jealous wrote:On March 26 2017 06:17 dacSyzygy wrote:On March 25 2017 21:14 lelfreg wrote:When you think about it from this perspective, the answer is simple. BWHD might be a separate game mode in current SC2 client. Think about it. HD/16 : 9/custom keys/matchmaking ready, Arcade is not split between two games, and BWHD could use skins and announcers they are implementing. All they need to do is to make gameplay as close to BW as possible. Exactly my thoughts. Ideally BWHD would be implented as Prequel into the SC2 Trilogy, simply selectable in the options where you can set the ExpansionLevel. I still say: BW was never good or balanced because of all these limitations, glitches, bugs and whatnot, but despite of them. After each patch with some balance changes players found ways to adapt their playstyles, so would they if the field of vision would change, multiple buildings could be selected or workers go automine. Just over time they would adapt and new openings, new strategies and a new metagame would establish. All the players had to do is give it a try. BW is awesome because of its well designed units and unit interactions, spells, costs & buildtimes and key mechanics of the damage and map system. That is what it makes so much better than SC2. It's more fun to play with these units and mechanics and it is more fun to watch. If that is transferred over into the SC2 engine as close as possible (aka a lot better than SC2BW or StarBow could ever do it), for me everything is fine. But no matter how they do it, I will definitely buy it, just to thank Blizz for BW (once again). I played BW very very intensely for more than 10 years, it was by far the most loved and enjoyed game of my life and I still believe it is the best designed game ever released. I am very confident it could perform extremely well even in new shoes if they just keep in mind why playing BW was so much fun. It was not because you could only select 1 building at a time, thats for sure. fml Well you see if you just GIVE IT TIME all the time in the universe couldn't save the mess that is sc2 lol
mod: Stop fighting
community: "Hey look, an vague opportunity to shit on the sequel"
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Germany3128 Posts
On March 26 2017 08:09 InfCereal wrote:+ Show Spoiler +On March 26 2017 07:53 Qeet wrote:Show nested quote +On March 26 2017 07:34 gngfn wrote:On March 26 2017 06:56 Jealous wrote:On March 26 2017 06:17 dacSyzygy wrote:On March 25 2017 21:14 lelfreg wrote:When you think about it from this perspective, the answer is simple. BWHD might be a separate game mode in current SC2 client. Think about it. HD/16 : 9/custom keys/matchmaking ready, Arcade is not split between two games, and BWHD could use skins and announcers they are implementing. All they need to do is to make gameplay as close to BW as possible. Exactly my thoughts. Ideally BWHD would be implented as Prequel into the SC2 Trilogy, simply selectable in the options where you can set the ExpansionLevel. I still say: BW was never good or balanced because of all these limitations, glitches, bugs and whatnot, but despite of them. After each patch with some balance changes players found ways to adapt their playstyles, so would they if the field of vision would change, multiple buildings could be selected or workers go automine. Just over time they would adapt and new openings, new strategies and a new metagame would establish. All the players had to do is give it a try. BW is awesome because of its well designed units and unit interactions, spells, costs & buildtimes and key mechanics of the damage and map system. That is what it makes so much better than SC2. It's more fun to play with these units and mechanics and it is more fun to watch. If that is transferred over into the SC2 engine as close as possible (aka a lot better than SC2BW or StarBow could ever do it), for me everything is fine. But no matter how they do it, I will definitely buy it, just to thank Blizz for BW (once again). I played BW very very intensely for more than 10 years, it was by far the most loved and enjoyed game of my life and I still believe it is the best designed game ever released. I am very confident it could perform extremely well even in new shoes if they just keep in mind why playing BW was so much fun. It was not because you could only select 1 building at a time, thats for sure. fml Well you see if you just GIVE IT TIME all the time in the universe couldn't save the mess that is sc2 lol mod: Stop fighting community: "Hey look, an vague opportunity to shit on the sequel" Yeah it's time for a mod notice on top of the thread. Especially before this thread is inevitably going to go even more downhill when the actual event starts
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On March 26 2017 08:09 InfCereal wrote:Show nested quote +On March 26 2017 07:53 Qeet wrote:On March 26 2017 07:34 gngfn wrote:On March 26 2017 06:56 Jealous wrote:On March 26 2017 06:17 dacSyzygy wrote:On March 25 2017 21:14 lelfreg wrote:When you think about it from this perspective, the answer is simple. BWHD might be a separate game mode in current SC2 client. Think about it. HD/16 : 9/custom keys/matchmaking ready, Arcade is not split between two games, and BWHD could use skins and announcers they are implementing. All they need to do is to make gameplay as close to BW as possible. Exactly my thoughts. Ideally BWHD would be implented as Prequel into the SC2 Trilogy, simply selectable in the options where you can set the ExpansionLevel. I still say: BW was never good or balanced because of all these limitations, glitches, bugs and whatnot, but despite of them. After each patch with some balance changes players found ways to adapt their playstyles, so would they if the field of vision would change, multiple buildings could be selected or workers go automine. Just over time they would adapt and new openings, new strategies and a new metagame would establish. All the players had to do is give it a try. BW is awesome because of its well designed units and unit interactions, spells, costs & buildtimes and key mechanics of the damage and map system. That is what it makes so much better than SC2. It's more fun to play with these units and mechanics and it is more fun to watch. If that is transferred over into the SC2 engine as close as possible (aka a lot better than SC2BW or StarBow could ever do it), for me everything is fine. But no matter how they do it, I will definitely buy it, just to thank Blizz for BW (once again). I played BW very very intensely for more than 10 years, it was by far the most loved and enjoyed game of my life and I still believe it is the best designed game ever released. I am very confident it could perform extremely well even in new shoes if they just keep in mind why playing BW was so much fun. It was not because you could only select 1 building at a time, thats for sure. fml Well you see if you just GIVE IT TIME all the time in the universe couldn't save the mess that is sc2 lol mod: Stop fighting community: "Hey look, an vague opportunity to shit on the sequel"
It's the BW forum. What do you expect? 99% here believe that SC2 is a boring snoozefest and was forced down everyone's throat. Are we supposed to accommodate so that the few SC2 players who come here don't get triggered in the only English speaking BW forum?
User was warned for this post
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On March 26 2017 07:53 Qeet wrote:Show nested quote +On March 26 2017 07:34 gngfn wrote:On March 26 2017 06:56 Jealous wrote:On March 26 2017 06:17 dacSyzygy wrote:On March 25 2017 21:14 lelfreg wrote:When you think about it from this perspective, the answer is simple. BWHD might be a separate game mode in current SC2 client. Think about it. HD/16 : 9/custom keys/matchmaking ready, Arcade is not split between two games, and BWHD could use skins and announcers they are implementing. All they need to do is to make gameplay as close to BW as possible. Exactly my thoughts. Ideally BWHD would be implented as Prequel into the SC2 Trilogy, simply selectable in the options where you can set the ExpansionLevel. I still say: BW was never good or balanced because of all these limitations, glitches, bugs and whatnot, but despite of them. After each patch with some balance changes players found ways to adapt their playstyles, so would they if the field of vision would change, multiple buildings could be selected or workers go automine. Just over time they would adapt and new openings, new strategies and a new metagame would establish. All the players had to do is give it a try. BW is awesome because of its well designed units and unit interactions, spells, costs & buildtimes and key mechanics of the damage and map system. That is what it makes so much better than SC2. It's more fun to play with these units and mechanics and it is more fun to watch. If that is transferred over into the SC2 engine as close as possible (aka a lot better than SC2BW or StarBow could ever do it), for me everything is fine. But no matter how they do it, I will definitely buy it, just to thank Blizz for BW (once again). I played BW very very intensely for more than 10 years, it was by far the most loved and enjoyed game of my life and I still believe it is the best designed game ever released. I am very confident it could perform extremely well even in new shoes if they just keep in mind why playing BW was so much fun. It was not because you could only select 1 building at a time, thats for sure. fml Well you see if you just GIVE IT TIME all the time in the universe couldn't save the mess that is sc2 lol How ironic, since BW is the mess of a game that only works because its a mess
User was warned for this post
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Man, 5 hours to go. So exciting!
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How is brood war a mess of a game? It's actually really elegant. We don't have units that do +shield damage. We don't have units that are mechanical in one form and when they transform they become biological (hellions => hellbats). We don't have "mines" that act like rocket launchers. And so on...
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4 hours 58 minutes,i will try to sleep some ,<-<
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On March 26 2017 08:33 duke91 wrote:Show nested quote +On March 26 2017 08:09 InfCereal wrote:On March 26 2017 07:53 Qeet wrote:On March 26 2017 07:34 gngfn wrote:On March 26 2017 06:56 Jealous wrote:On March 26 2017 06:17 dacSyzygy wrote:On March 25 2017 21:14 lelfreg wrote:When you think about it from this perspective, the answer is simple. BWHD might be a separate game mode in current SC2 client. Think about it. HD/16 : 9/custom keys/matchmaking ready, Arcade is not split between two games, and BWHD could use skins and announcers they are implementing. All they need to do is to make gameplay as close to BW as possible. Exactly my thoughts. Ideally BWHD would be implented as Prequel into the SC2 Trilogy, simply selectable in the options where you can set the ExpansionLevel. I still say: BW was never good or balanced because of all these limitations, glitches, bugs and whatnot, but despite of them. After each patch with some balance changes players found ways to adapt their playstyles, so would they if the field of vision would change, multiple buildings could be selected or workers go automine. Just over time they would adapt and new openings, new strategies and a new metagame would establish. All the players had to do is give it a try. BW is awesome because of its well designed units and unit interactions, spells, costs & buildtimes and key mechanics of the damage and map system. That is what it makes so much better than SC2. It's more fun to play with these units and mechanics and it is more fun to watch. If that is transferred over into the SC2 engine as close as possible (aka a lot better than SC2BW or StarBow could ever do it), for me everything is fine. But no matter how they do it, I will definitely buy it, just to thank Blizz for BW (once again). I played BW very very intensely for more than 10 years, it was by far the most loved and enjoyed game of my life and I still believe it is the best designed game ever released. I am very confident it could perform extremely well even in new shoes if they just keep in mind why playing BW was so much fun. It was not because you could only select 1 building at a time, thats for sure. fml Well you see if you just GIVE IT TIME all the time in the universe couldn't save the mess that is sc2 lol mod: Stop fighting community: "Hey look, an vague opportunity to shit on the sequel" It's the BW forum. What do you expect? 99% here believe that SC2 is a boring snoozefest and was forced down everyone's throat. Are we supposed to accommodate so that the few SC2 players who come here don't get triggered in the only English speaking BW forum? User was warned for this post
Wow, you didn't like SC2? After years of silence I must say this comes as a shock to me. Hats off for keeping quiet this long or people could have thought you're an overly dramatic weirdo that hinges his pride on verbalizing his distaste of a video game sequel for 6 years. Not you!
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I like the hype and all but if you're waiting for HD remastered to come out before playing BW then i don't think you'll be sticking around for too long. If you really wanna play BW then just go play it, the game is beautiful as is already.
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Why is BW vs SC2 allowed?
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United States1578 Posts
On March 26 2017 08:58 Lunareste wrote: Man, 5 hours to go. So exciting! Anyone else get this weird feeling like the sh*t's about to hit the fan? In a major way?
Hope I'm wrong.
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On March 26 2017 08:59 B-royal wrote: How is brood war a mess of a game? It's actually really elegant. We don't have units that do +shield damage. We don't have units that are mechanical in one form and when they transform they become biological (hellions => hellbats). We don't have "mines" that act like rocket launchers. And so on... Probably just the code and pathing
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On March 26 2017 09:05 TT1 wrote: I like the hype and all but if you're waiting for HD remastered to come out before playing BW then i don't think you'll be sticking around for too long. If you really wanna play BW then just go play it, the game is beautiful as is already. I don't think so. Problem with the vast majority of newcomers is that that battle.net is unplayable because its not maintained, and iCCUP has a very small playerbase with not many newcomers to face against.
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