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Active: 2056 users

[BW][Afreeca] Top 5 Players January 2017

Forum Index > BW General
149 CommentsPost a Reply
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classicyellow83
Profile Joined June 2016
United States2393 Posts
Last Edited: 2017-02-01 05:28:41
February 01 2017 05:00 GMT
#1
#1 Last

TvT: 17-6 (73.9%)
TvP: 77-18 (81.1%)
TvZ: 70-25 (73.6%)

Overall: 164-49 (76.9%)


Opponents:

Terran: Piano 0-1, Flash 4-3, Light 1-0, Mind 2-0, Center 2-0, HiYa 1-0, Sharp 3-0, Rush 2-0, sSak 1-0, Iris 1-0, Sea 0-2
Protoss: Shuttle 4-2, Movie 8-0, Guemchi 14-3, Stork 4-0, Free 4-0, Best 9-1, Horang2 6-1, Bisu 5-3, Tyson 6-1, Rain 3-3, Jaehoon 0-1, Snow 2-1, Pusan 3-0, Mini 9:2
Zerg: Hero 7-3, Shine 3-0, Zero 9-3, Effort 12-4, Larva 24-13, Miso 4-0, Jaedong 3-1, ZergStyle 1-0, Hyuk 0-1, Soulkey 6-0, Hyun 1-0


#2 Flash

TvT: 13-6 (68.4%)
TvP: 38-12 (76.0%)
TvZ: 69-24 (74.2%)

Overall: 120-42 (74.1%)


Opponents:

Terran: Last 3-4, Mong 5-1, Mind 1-0, Piano 1-0, Light 1-0, Firebathero 1-0, SkyHigh 1-1
Protoss: Free 8-3, Shuttle 7-5, Movie 6-2, Rain 3-0, Sky 2-1, Jaehoon 2-0, Stork 3-0, Guemchi 3-1, Best 1-0, Tyson 1-0, Pusan 1-0, Horang2 1-0
Zerg: Hyun 0-1, Effort 21-11, Larva 23-5, Hero 8-4, Soulkey 8-2, Zero 7-1, Shine 3-0


#3 Effort

ZvT: 52-53 (49.5%)
ZvP: 62-17 (78.4%)
ZvZ: 8-2 (80.0%)

Overall: 122-72 (62.8%)


Opponents:

Terran: Light 9-8, sSak 8-3, Rush 5-2, Piano 4-2, Mong 4-2, SkyHigh 3-1, Leta 2-0, Sea 1-0, Firebathero 1-0, Mind 0-2, Last 4-12, Flash 11-21
Protoss: Stork 24-4, Best 6-5, Free 5-0, Tyson 5-0, Bisu 5-4, Rain 4-0, Jaehoon 3-0, Mini 3-2, Movie 2-0, Horang2 2-0, Guemchi 1-0, Shuttle 2-2
Zerg: Soulkey 3-0, Zero 2-1, Hyun 1-0, Miso 1-0, Hero 1-1


#4 Zero

ZvT: 52-38 (58.2%)
ZvP: 58-25 (69.9%)
ZvZ: 4-5 (44.4%)


Overall: 114-68 (62.6%)

Opponents:

Terran: Flash 1-6, Light 7-7, Mong 0-3, Last 3-9, Mind 10-6, Iris 0-1, SkyHigh 2-1 ,Rush 4-2, Firebathero 6-1, sSak 1-0, Piano 2-0, Leta 7-1, Sharp 8-0, Sea 1-1
Protoss: Shuttle 8:5, Stork 10-4 , Bisu 2-5, Rain 2-2, Movie 6-2, Sky 7-1, Snow 0-3, Best 5-3 , Lazy 1-0, Jaehoon 1-0, Guemchi 2-0, Horang2 2-0, Tyson 5-0, Free 5-0, Mini 2-0
Zerg: Effort 1-2, Jaedong 0-1, Miso 0-1, Hero 1-1 , Soulkey 2-0


#5 Rain

PvT: 38-19 (66.7%)
PvP: 14-10 (58.3%)
PvZ: 8-13 (38.1%)


Overall: 60-42 (58.8%)

Opponents:

Terran: Hiya 1-1, Last 3-3, Mong 3-2, Mind 6-3, Iris 2-1, Shinee 1-0, Leta 2-1, Rush 5-0, Flash 0-3, Light 4-2, Sharp 2-0, SkyHigh 3-0, sSak 6-3
Protoss: Lazy 1-0, Shuttle 2-0, Best 3-1, Tyson 7-6, Free 0-2, Horang2 1-0, Snow 0-1
Zerg: Hyun 1-0, Zero 2-2, Soulkey 2-2, Effort 0-4, Jaedong 0-1, Hero 1-2, 한두열 1-0, Larva 1-2

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Reach!!! Come back to BW!!
classicyellow83
Profile Joined June 2016
United States2393 Posts
February 01 2017 04:04 GMT
#2
I meant to press preview. Sorry. It will be done soon.
Reach!!! Come back to BW!!
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
February 01 2017 04:08 GMT
#3
all good mate, thx for doing this
Hwaseung Oz fan for life. Swing out, always swing out.
Terrorbladder
Profile Joined May 2014
2719 Posts
February 01 2017 04:21 GMT
#4
Man, AlphaGo sure is crazy
My dream is to fertilize two females at a time.
FyRe_DragOn
Profile Blog Joined November 2006
Canada2056 Posts
February 01 2017 04:30 GMT
#5
thanks for writing these up, always interesting
aka DragOn[NaS]
ne4aJIb
Profile Blog Joined July 2011
Russian Federation3209 Posts
February 01 2017 04:39 GMT
#6
Larva donating stats
Bisu,Best,Stork,Jangbi and Flash, Fantasy, Leta, Light and Jaedong, Hydra, Zero, Soulkey assemble in ACE now!
ThreeActPlay
Profile Joined April 2011
United States249 Posts
February 01 2017 04:43 GMT
#7
thanks for this :D
twitter.com/haethos
ReachTheSky
Profile Joined April 2010
United States3294 Posts
February 01 2017 04:46 GMT
#8
Last with over an 80% win rate vs protoss holy shitttttttttttttttt.
TL+ Member
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17731 Posts
Last Edited: 2017-02-01 05:00:08
February 01 2017 04:55 GMT
#9
Thanks for posting this Always looking forward to your updates.
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
ThreeActPlay
Profile Joined April 2011
United States249 Posts
February 01 2017 04:58 GMT
#10
On February 01 2017 13:46 ReachTheSky wrote:
Last with over an 80% win rate vs protoss holy shitttttttttttttttt.


over 94 games too :O not just a small sample size fluke
twitter.com/haethos
classicyellow83
Profile Joined June 2016
United States2393 Posts
Last Edited: 2017-02-01 05:02:26
February 01 2017 05:02 GMT
#11
JD missed being on Top 5 by less than 1%. Just like last month he's 6th.
Reach!!! Come back to BW!!
Carminedust
Profile Joined October 2014
487 Posts
February 01 2017 05:02 GMT
#12
dear lord Last win rates :O
Maybe was Zoun only Fan before he retired idk
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
Last Edited: 2017-02-01 05:05:30
February 01 2017 05:04 GMT
#13
#5 Rain

PvT: 38-9 (66.7%)
PvP: 14-10 (58.3%)
PvZ: 8-13 (38.1%)


Ouch

Also, that PvT percentage should be 80.85%
classicyellow83
Profile Joined June 2016
United States2393 Posts
February 01 2017 05:04 GMT
#14
Hopefully Last can get over 80% and be the third person to do it following Bisu and Flash.
Reach!!! Come back to BW!!
classicyellow83
Profile Joined June 2016
United States2393 Posts
February 01 2017 05:09 GMT
#15
On February 01 2017 13:39 ne4aJIb wrote:
Larva donating stats

I think Stork beat him in that department.
Reach!!! Come back to BW!!
classicyellow83
Profile Joined June 2016
United States2393 Posts
Last Edited: 2017-02-01 05:14:53
February 01 2017 05:13 GMT
#16
Flash haters are using this month's win rate and losing to Last 3-4 to shit on Flash. Nothing new.
Reach!!! Come back to BW!!
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
Last Edited: 2017-02-01 05:20:36
February 01 2017 05:19 GMT
#17
On February 01 2017 14:02 classicyellow83 wrote:
JD missed being on Top 5 by less than 1%. Just like last month he's 6th.

Can you post the numbers? Just the winrates for each matchup would be already enough, pls?

On February 01 2017 14:13 classicyellow83 wrote:
Flash haters are using this month's win rate and losing to Last 3-4 to shit on Flash. Nothing new.


Does Flash really get more hate/trolls than other streamers?
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
classicyellow83
Profile Joined June 2016
United States2393 Posts
February 01 2017 05:22 GMT
#18
On February 01 2017 14:19 The_Red_Viper wrote:
Show nested quote +
On February 01 2017 14:02 classicyellow83 wrote:
JD missed being on Top 5 by less than 1%. Just like last month he's 6th.

Can you post the numbers? Just the winrates for each matchup would be already enough, pls?

Jaedong
ZvZ: 3-3 (100.0%)
ZvT: 10-23 (30.3%)
ZvP: 49-22 (69.0%)
Overall: 62-45 (57.9%)
Reach!!! Come back to BW!!
BisuDagger
Profile Blog Joined October 2009
Bisutopia19299 Posts
February 01 2017 05:24 GMT
#19
Not suprised by these standings. I am very happy for rain!
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Peeano
Profile Blog Joined March 2009
Netherlands5189 Posts
February 01 2017 05:24 GMT
#20
On February 01 2017 14:04 neobowman wrote:
Show nested quote +
#5 Rain

PvT: 38-9 (66.7%)
PvP: 14-10 (58.3%)
PvZ: 8-13 (38.1%)


Ouch

Also, that PvT percentage should be 80.85%

I think he meant to put 38-19, so then 66.7 is correct
FBH #1!
classicyellow83
Profile Joined June 2016
United States2393 Posts
February 01 2017 05:25 GMT
#21
On February 01 2017 14:19 The_Red_Viper wrote:
Show nested quote +
On February 01 2017 14:02 classicyellow83 wrote:
JD missed being on Top 5 by less than 1%. Just like last month he's 6th.

Can you post the numbers? Just the winrates for each matchup would be already enough, pls?

Show nested quote +
On February 01 2017 14:13 classicyellow83 wrote:
Flash haters are using this month's win rate and losing to Last 3-4 to shit on Flash. Nothing new.


Does Flash really get more hate/trolls than other streamers?

Yes he does. Even other streamers are getting fed up with Flash hate and Terran imba.
Reach!!! Come back to BW!!
classicyellow83
Profile Joined June 2016
United States2393 Posts
February 01 2017 05:25 GMT
#22
On February 01 2017 14:24 Peeano wrote:
Show nested quote +
On February 01 2017 14:04 neobowman wrote:
#5 Rain

PvT: 38-9 (66.7%)
PvP: 14-10 (58.3%)
PvZ: 8-13 (38.1%)


Ouch

Also, that PvT percentage should be 80.85%

I think he meant to put 38-19, so then 66.7 is correct

TY FIXED!
Reach!!! Come back to BW!!
Peeano
Profile Blog Joined March 2009
Netherlands5189 Posts
February 01 2017 05:27 GMT
#23
More importantly; please fix 'Firegbthero'
FBH #1!
classicyellow83
Profile Joined June 2016
United States2393 Posts
February 01 2017 05:29 GMT
#24
On February 01 2017 14:27 Peeano wrote:
More importantly; please fix 'Firegbthero'

Okie Dokie.
Reach!!! Come back to BW!!
aedeph
Profile Joined May 2015
104 Posts
February 01 2017 05:33 GMT
#25
First month without Bisu? He has 13-12 vs this top5, so he probably just hasn't played enough. 40-25 vs subpar opposition would be enough for moving Rain.
classicyellow83
Profile Joined June 2016
United States2393 Posts
February 01 2017 05:39 GMT
#26
On February 01 2017 14:33 aedeph wrote:
First month without Bisu? He has 13-12 vs this top5, so he probably just hasn't played enough. 40-25 vs subpar opposition would be enough for moving Rain.

Bisu promised his viwers that he's going to practice hard and be in form again.
Reach!!! Come back to BW!!
Hall0wed
Profile Blog Joined January 2011
United States8486 Posts
February 01 2017 05:39 GMT
#27
Thanks for this, pretty exciting top 5 imo
♦ My Life for BESTie ♦ 류세라 = 배 ♦
Probemicro
Profile Joined February 2014
3708 Posts
February 01 2017 05:40 GMT
#28
rain deserves to be in the top5, quality player.
duke91
Profile Joined April 2014
Germany1458 Posts
February 01 2017 06:14 GMT
#29
On February 01 2017 14:22 classicyellow83 wrote:
Show nested quote +
On February 01 2017 14:19 The_Red_Viper wrote:
On February 01 2017 14:02 classicyellow83 wrote:
JD missed being on Top 5 by less than 1%. Just like last month he's 6th.

Can you post the numbers? Just the winrates for each matchup would be already enough, pls?

Jaedong
ZvZ: 3-3 (100.0%)
ZvT: 10-23 (30.3%)
ZvP: 49-22 (69.0%)
Overall: 62-45 (57.9%)


Man even though he is 3-3, JvZ is 100%
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
TT1
Profile Blog Joined December 2008
Canada10011 Posts
February 01 2017 06:17 GMT
#30
Add me to the list, i am currently sitting on a 100% winrate on fish, vs f ranks.
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Zera
Profile Joined April 2010
Lithuania716 Posts
February 01 2017 06:32 GMT
#31
So nice to see Rain making top5


On February 01 2017 14:00 classicyellow83 wrote:

Larva 24-13

Larva 23-5

Stork 24-4



Larva and Stork are so heavily boosting the stats
JD fanboy. #FPPS
Ziggy
Profile Blog Joined June 2013
South Korea2105 Posts
February 01 2017 07:10 GMT
#32
Surprised with rain's pvz, given how well he played v effort
WriterDefeating a sandwich only makes it tastier. @imjustziggy
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
February 01 2017 08:18 GMT
#33
Has there been any talk of getting new maps into the scene? It's sort of tough without any regulating body to force the change but maybe some new maps could adjust for some of the modern imbalances. I'm sure Earthattack or Rose of dream or some Korean mapmaker is still willing to put stuff out there.
duke91
Profile Joined April 2014
Germany1458 Posts
February 01 2017 08:27 GMT
#34
I'm for wide ramps getting 1-2 larva eggs, so it's easier for zerg to get a third while not changing much else.
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
classicyellow83
Profile Joined June 2016
United States2393 Posts
Last Edited: 2017-02-01 08:29:55
February 01 2017 08:29 GMT
#35
On February 01 2017 17:18 neobowman wrote:
Has there been any talk of getting new maps into the scene? It's sort of tough without any regulating body to force the change but maybe some new maps could adjust for some of the modern imbalances. I'm sure Earthattack or Rose of dream or some Korean mapmaker is still willing to put stuff out there.

ASL dictates the maps BJs use on streams now.
Reach!!! Come back to BW!!
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
February 01 2017 08:35 GMT
#36
I long for the day where Flash and Last are not top 2.
I want to fuck Soulkey with a Zelderan.
classicyellow83
Profile Joined June 2016
United States2393 Posts
February 01 2017 09:01 GMT
#37
On February 01 2017 17:35 SCC-Faust wrote:
I long for the day where Flash and Last are not top 2.

I chuckled
Reach!!! Come back to BW!!
thezanursic
Profile Blog Joined July 2011
5497 Posts
February 01 2017 09:14 GMT
#38
Hmmm sometimes I wonder if it's even possible for Protoss and Zerg to be as consistent as Terran.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
AdelSC123
Profile Joined March 2010
France362 Posts
February 01 2017 10:32 GMT
#39
I don't know if I can keep having faith in Bisu.
shadymmj
Profile Joined June 2010
1906 Posts
February 01 2017 10:46 GMT
#40
On February 01 2017 14:13 classicyellow83 wrote:
Flash haters are using this month's win rate and losing to Last 3-4 to shit on Flash. Nothing new.


too bad he won the starleague

they are getting more creative...
There is no such thing is "e-sports". There is Brood War, and then there is crap for nerds.
kogeT
Profile Joined September 2013
Poland2041 Posts
February 01 2017 11:08 GMT
#41
There is something truly amazing about Last's game play. So calm and calculated, always following the path to get the advantage and win in a long run. At the same time he's impossible to be copied. :D
https://www.twitch.tv/kogetbw
IntoTheStorm
Profile Blog Joined October 2016
116 Posts
February 01 2017 11:44 GMT
#42
On February 01 2017 14:13 classicyellow83 wrote:
Flash haters are using this month's win rate and losing to Last 3-4 to shit on Flash. Nothing new.


How can someone hate Flash or any streamer, for that matter, is beyond me. Don't look at the stream, I can understand that. But to take the time to log in there and spread ridiculous insults, that makes no sense.
The streamers like BW, the viewers like BW, that's all there is to it - everyone involved enjoys the game. Where is the place for hate?

As for the ranks. Wow, Last looks so solid. I don't play terran but I am in awe of the terran players, they are the master race in BW, imo.
aedeph
Profile Joined May 2015
104 Posts
February 01 2017 11:44 GMT
#43
On February 01 2017 14:39 classicyellow83 wrote:
Show nested quote +
On February 01 2017 14:33 aedeph wrote:
First month without Bisu? He has 13-12 vs this top5, so he probably just hasn't played enough. 40-25 vs subpar opposition would be enough for moving Rain.

Bisu promised his viwers that he's going to practice hard and be in form again.


He was demolished by Sea on January, 2nd, so he is practicing in the dark or just take a month for rest. Could you please provide his stats this month?
Dante08
Profile Blog Joined February 2008
Singapore4139 Posts
February 01 2017 12:14 GMT
#44
Holy shit Last 80% TvP. And I thought it was bad seeing his play vs Shuttle the last ASL.

Also Last and Flash are heavily skewing the TvZ stats.
friendbg
Profile Joined November 2010
Bulgaria576 Posts
February 01 2017 18:19 GMT
#45
Someone needs to dethrone terran from the top spot
Why leave today's work for tomorrow, when you can do it the day after
Jae Zedong
Profile Joined September 2016
407 Posts
February 01 2017 18:50 GMT
#46
On February 02 2017 03:19 friendbg wrote:
Someone needs to dethrone terran from the top spot


Almost impossible even disregarding the skill of Flash and Last. Zergs get nuked in ZvT, Protosses get nuked in PvZ. Meanwhile Terran's only "bad" matchup is pretty close to 50-50%. The more games are played the more likely it is that Terrans emerge on top.
Tyrant.
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
February 01 2017 20:16 GMT
#47
Bisu below the 60% winrate?
ॐ
classicyellow83
Profile Joined June 2016
United States2393 Posts
February 01 2017 20:43 GMT
#48
On February 01 2017 20:44 aedeph wrote:
Show nested quote +
On February 01 2017 14:39 classicyellow83 wrote:
On February 01 2017 14:33 aedeph wrote:
First month without Bisu? He has 13-12 vs this top5, so he probably just hasn't played enough. 40-25 vs subpar opposition would be enough for moving Rain.

Bisu promised his viwers that he's going to practice hard and be in form again.


He was demolished by Sea on January, 2nd, so he is practicing in the dark or just take a month for rest. Could you please provide his stats this month?

PvZ : 29-22 (56.8%)
PvT : 14-14 (50.0%)
PvP : 7-5 (58.3%)
Overall: 50-41 (55.5%)
Reach!!! Come back to BW!!
classicyellow83
Profile Joined June 2016
United States2393 Posts
February 01 2017 20:45 GMT
#49
On February 02 2017 05:16 endy wrote:
Bisu below the 60% winrate?

Be hopeful. He's starting this month at 66.6%.
Reach!!! Come back to BW!!
classicyellow83
Profile Joined June 2016
United States2393 Posts
February 01 2017 20:46 GMT
#50
It seemed like Flash lost a lot yesterday but, he's starting the month off at 75%. -_-;;;
Reach!!! Come back to BW!!
AdelSC123
Profile Joined March 2010
France362 Posts
February 01 2017 22:59 GMT
#51
On February 02 2017 05:46 classicyellow83 wrote:
It seemed like Flash lost a lot yesterday but, he's starting the month off at 75%. -_-;;;

Where can I see this type of stats?
classicyellow83
Profile Joined June 2016
United States2393 Posts
February 01 2017 23:07 GMT
#52
On February 02 2017 07:59 AdelSC123 wrote:
Show nested quote +
On February 02 2017 05:46 classicyellow83 wrote:
It seemed like Flash lost a lot yesterday but, he's starting the month off at 75%. -_-;;;

Where can I see this type of stats?

ygosu.com
Reach!!! Come back to BW!!
outscar
Profile Joined September 2014
2832 Posts
February 01 2017 23:42 GMT
#53
I don't know if anyone can stop Last on next ASL. Only Sea could break his unbeatable TvT record.
sunbeams are never made like me...
AdelSC123
Profile Joined March 2010
France362 Posts
February 02 2017 00:17 GMT
#54
+ Show Spoiler +
On February 02 2017 08:07 classicyellow83 wrote:
Show nested quote +
On February 02 2017 07:59 AdelSC123 wrote:
On February 02 2017 05:46 classicyellow83 wrote:
It seemed like Flash lost a lot yesterday but, he's starting the month off at 75%. -_-;;;

Where can I see this type of stats?

ygosu.com

Thanks man
mierin
Profile Joined August 2010
United States4943 Posts
February 02 2017 00:54 GMT
#55
On February 02 2017 03:50 Jae Zedong wrote:
Show nested quote +
On February 02 2017 03:19 friendbg wrote:
Someone needs to dethrone terran from the top spot


Almost impossible even disregarding the skill of Flash and Last. Zergs get nuked in ZvT, Protosses get nuked in PvZ. Meanwhile Terran's only "bad" matchup is pretty close to 50-50%. The more games are played the more likely it is that Terrans emerge on top.


Spot on. I don't hate Flash, and I certainly don't hate terran progamers in general, but whatever the combination of map pools and balance and whatnot, I really kind of hate the Terran race and have for many years because of this. It's no coincidence so many bonjwas were Terran as opposed to the other races (at least that I can logically see).
JD, Stork, Calm, Hyuk Fighting!
Jealous
Profile Blog Joined December 2011
10243 Posts
February 02 2017 01:10 GMT
#56
Oh hey look, balance whining in this thread too. When will it end?
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
February 02 2017 01:52 GMT
#57
On February 02 2017 10:10 Jealous wrote:
Oh hey look, balance whining in this thread too. When will it end?

It's online gaming so literally never.
kiss kiss fall in love
sa1Ko
Profile Joined July 2015
Argentina99 Posts
February 02 2017 02:01 GMT
#58
way to go for Rain ! Flash on vacations
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50587 Posts
February 02 2017 03:07 GMT
#59
Wow rain not bad.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Jealous
Profile Blog Joined December 2011
10243 Posts
February 02 2017 05:18 GMT
#60
On February 02 2017 10:52 intotheheart wrote:
Show nested quote +
On February 02 2017 10:10 Jealous wrote:
Oh hey look, balance whining in this thread too. When will it end?

It's online gaming so literally never.

Mods used to actually do something about it in the past, though.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
duke91
Profile Joined April 2014
Germany1458 Posts
February 02 2017 05:59 GMT
#61
On February 02 2017 14:18 Jealous wrote:
Show nested quote +
On February 02 2017 10:52 intotheheart wrote:
On February 02 2017 10:10 Jealous wrote:
Oh hey look, balance whining in this thread too. When will it end?

It's online gaming so literally never.

Mods used to actually do something about it in the past, though.


I bet past mods were all terran
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
hitthat
Profile Joined January 2010
Poland2267 Posts
February 02 2017 06:00 GMT
#62
On February 02 2017 03:50 Jae Zedong wrote:
Zergs get nuked in ZvT, Protosses get nuked in PvZ. Meanwhile Terran's only "bad" matchup is pretty close to 50-50%.


Zerg found in both MUs. But it's a terran a problem here?
Shameless BroodWar separatistic, elitist, fanaticaly devoted puritan fanboy.
Ej_
Profile Blog Joined January 2013
47656 Posts
Last Edited: 2017-02-02 08:28:37
February 02 2017 08:27 GMT
#63
Hyun back to BW now?

e: Rain's PvZ record actually doesn't seem bad, but he has 4 losses with no win vs effOrt lol
"Technically the dictionary has zero authority on the meaning or words" - Rodya
AdelSC123
Profile Joined March 2010
France362 Posts
February 02 2017 10:49 GMT
#64
On February 02 2017 12:07 BLinD-RawR wrote:
Wow rain not bad.

Except his PvZ
KadaverBB
Profile Blog Joined June 2009
Germany25657 Posts
February 02 2017 12:17 GMT
#65
On February 02 2017 14:59 duke91 wrote:
Show nested quote +
On February 02 2017 14:18 Jealous wrote:
On February 02 2017 10:52 intotheheart wrote:
On February 02 2017 10:10 Jealous wrote:
Oh hey look, balance whining in this thread too. When will it end?

It's online gaming so literally never.

Mods used to actually do something about it in the past, though.


I bet past mods were all terran


Usually you guys in the BW forum didn't balance whine as much
AdministratorLaws change depending on who's making them, but justice is justice
tedster
Profile Joined May 2009
984 Posts
Last Edited: 2017-02-02 13:54:16
February 02 2017 13:49 GMT
#66
BW forums have gotten super balance whiny lately it's pretty unpleasant, I definitely miss when that was discouraged or at least rare.

Like you guys realize Flash and Last are badly skewing the vT win rates, and they have approximately the same win rates in TvT as they do in TvZ and TvP - meaning it's a result of the players being OP, not the race? The data only shows that players do poorly against Flash and Last, not vs. Terran in general. Yank their games against those two players and everyone's win rate vs Terran looks completely reasonable.

the last wcs commissioner
friendbg
Profile Joined November 2010
Bulgaria576 Posts
February 02 2017 15:39 GMT
#67
On February 02 2017 21:17 KadaverBB wrote:
Show nested quote +
On February 02 2017 14:59 duke91 wrote:
On February 02 2017 14:18 Jealous wrote:
On February 02 2017 10:52 intotheheart wrote:
On February 02 2017 10:10 Jealous wrote:
Oh hey look, balance whining in this thread too. When will it end?

It's online gaming so literally never.

Mods used to actually do something about it in the past, though.


I bet past mods were all terran


Usually you guys in the BW forum didn't balance whine as much

I see it more as good old fashioned trash talk rather than balance whine.
Why leave today's work for tomorrow, when you can do it the day after
JungleTerrain
Profile Joined January 2012
Chile799 Posts
February 02 2017 16:03 GMT
#68
Just a question but who was the most accomplished ZvTer in history and what was his winrate?
www.broodwarmaps.net
kogeT
Profile Joined September 2013
Poland2041 Posts
February 02 2017 16:07 GMT
#69
Jaedong with 63% winrate.
https://www.twitch.tv/kogetbw
Jae Zedong
Profile Joined September 2016
407 Posts
Last Edited: 2017-02-02 16:30:49
February 02 2017 16:13 GMT
#70
On February 03 2017 01:03 JungleTerrain wrote:
Just a question but who was the most accomplished ZvTer in history and what was his winrate?

You've touched upon a very important point here. There has never been a ZvT specialist. ZvT specialist meaning having significantly higher winrates in ZvT than other matchups (apart from short bursts of dominance when new builds are discovered). We have TvZ specialists, ZvP, TvP, PvT, hell even PvZ (Bisu). But there has never been a Zerg successfully being a ZvT specialist at the highest level over long periods of time.

Closest we've had during the last 10 years was when Jaedong broke onto the scene, but that honeymoon was soon over. Ever since then ZvT has been Jaedong's worst matchup just like virtually any other Zerg ever.
Tyrant.
Peeano
Profile Blog Joined March 2009
Netherlands5189 Posts
Last Edited: 2017-02-02 16:41:24
February 02 2017 16:29 GMT
#71
(Z)YellOw[ArnC]'s best match up only good match up was ZvT.
He even kicked Flash out of the MSL of 2008 by defeating him 2 times in a row. (I think that's just before Flash became the ultimate weapon. However still Flash and Flash was good before winning medals too.)
FBH #1!
Jae Zedong
Profile Joined September 2016
407 Posts
February 02 2017 16:38 GMT
#72
On February 03 2017 01:29 Peeano wrote:
(Z)YellOw[ArnC]'s best match up only good match up was ZvT

Boxer era player. A legend who was good at 1 base plays but lost 10 of his last 15 ZvTs. There's a reason I said "last 10 years" because at some point it's like a different game. But fair point.
Tyrant.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
Last Edited: 2017-02-02 16:51:11
February 02 2017 16:50 GMT
#73
On February 03 2017 01:38 Jae Zedong wrote:
Show nested quote +
On February 03 2017 01:29 Peeano wrote:
(Z)YellOw[ArnC]'s best match up only good match up was ZvT

Boxer era player. A legend who was good at 1 base plays but lost 10 of his last 15 ZvTs. There's a reason I said "last 10 years" because at some point it's like a different game. But fair point.


You're mistaking Yellow for Yarnc. Yarnc was a much more modern-era player.

But yeah. Compare the number of TvZ specialists to the number of ZvT specialists.
tedster
Profile Joined May 2009
984 Posts
Last Edited: 2017-02-02 17:08:21
February 02 2017 16:54 GMT
#74
On February 03 2017 01:13 Jae Zedong wrote:
Show nested quote +
On February 03 2017 01:03 JungleTerrain wrote:
Just a question but who was the most accomplished ZvTer in history and what was his winrate?

You've touched upon a very important point here. There has never been a ZvT specialist. ZvT specialist meaning having significantly higher winrates in ZvT than other matchups (apart from short bursts of dominance when new builds are discovered). We have TvZ specialists, ZvP, TvP, PvT, hell even PvZ (Bisu). But there has never been a Zerg successfully being a ZvT specialist at the highest level over long periods of time.

Closest we've had during the last 10 years was when Jaedong broke onto the scene, but that honeymoon was soon over. Ever since then ZvT has been Jaedong's worst matchup just like virtually any other Zerg ever.


Incorrect. Savior's best MU by far was ZvT.

ZvZ: 58% ZvP: 55% ZvT: 66%

From 2004-2007 he averaged a 72% win ratio vs. Terran and a 61.5% win ratio vs. everything else. Savior reached bonjwa status on the back of his vT specifically.

And yes if you're looking for a more modern player Yarnc is a good example. See above, Yarnc is not Yellow.


On February 03 2017 01:07 kogeT wrote:
Jaedong with 63% winrate.


Savior 66%!
the last wcs commissioner
Jae Zedong
Profile Joined September 2016
407 Posts
Last Edited: 2017-02-02 17:26:05
February 02 2017 17:22 GMT
#75
Y'all got a few nice counter examples, but most of them are over the 10 year mark and the bottom line still stands: ZvT is friggin hard and there's barely a Zerg in the modern era who doesn't have disproportionately bad results in it. ZvT specialists are barely even a thing, and that's saying something. Compare it to the number of other specialists. Terrans are always the thorn in Zerg's side.

Jaedong's ZvZ and ZvP are insane, he only lost a single BO5 ZvP in his entire career. If ZvT wasn't in the game I'm pretty sure he'd be heralded as the unrivalled eternal bonjwa to out-bonjwa all other bonjwas who ever played the game.
Tyrant.
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
Last Edited: 2017-02-02 17:23:58
February 02 2017 17:23 GMT
#76
Savior was a great player in his time but I think some of his success was popularizing the 3 hatch mutalisk build in ZvT which caused a lot of Terrans to adapt. Which to note is the last innovation to the ZvT match-up from the Zerg side, really.
I want to fuck Soulkey with a Zelderan.
Zera
Profile Joined April 2010
Lithuania716 Posts
February 02 2017 17:26 GMT
#77
If ZvT wasnt in the game, there would be no TeamLiquid, no BW, no nothing. Seriously, just stop please whining... one thread was closed already.
JD fanboy. #FPPS
tedster
Profile Joined May 2009
984 Posts
Last Edited: 2017-02-02 17:31:44
February 02 2017 17:31 GMT
#78
On February 03 2017 02:22 Jae Zedong wrote:
Y'all got a few nice counter examples, but most of them are over the 10 year mark and the bottom line still stands: ZvT is friggin hard and there's barely a Zerg in the modern era who doesn't have disproportionately bad results in it. ZvT specialists are barely even a thing, and that's saying something. Compare it to the number of other specialists. Terrans are always the thorn in Zerg's side.

Jaedong's ZvZ and ZvP are insane, he only lost a single BO5 ZvP in his entire career. If ZvT wasn't in the game I'm pretty sure he'd be heralded as the unrivalled eternal bonjwa to out-bonjwa all other bonjwas who ever played the game.



Savior and Yarnc are both under your arbitrary 10 year line. Plus everything from about 2012 on doesn't even really count if we're talking about pro records. If you're literally only talking about "Modern" zergs then Yarnc definitely fits the bill.

You're absolutely right that Terran is not commonly a zerg player's best matchup but it's dishonest to claim that no zergs existed who dominated Terrans. It happened, and they were not fluke players with tiny sample sizes.
the last wcs commissioner
Jealous
Profile Blog Joined December 2011
10243 Posts
February 02 2017 18:00 GMT
#79
Just look at his name to understand why he does this in so many threads. There is no convincing a devout Zerg like him. It's much easier to cry imba than it is to improve yourself or admit that you're wrong.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
Last Edited: 2017-02-02 18:06:31
February 02 2017 18:00 GMT
#80
On February 03 2017 01:54 tedster wrote:
Show nested quote +
On February 03 2017 01:13 Jae Zedong wrote:
On February 03 2017 01:03 JungleTerrain wrote:
Just a question but who was the most accomplished ZvTer in history and what was his winrate?

You've touched upon a very important point here. There has never been a ZvT specialist. ZvT specialist meaning having significantly higher winrates in ZvT than other matchups (apart from short bursts of dominance when new builds are discovered). We have TvZ specialists, ZvP, TvP, PvT, hell even PvZ (Bisu). But there has never been a Zerg successfully being a ZvT specialist at the highest level over long periods of time.

Closest we've had during the last 10 years was when Jaedong broke onto the scene, but that honeymoon was soon over. Ever since then ZvT has been Jaedong's worst matchup just like virtually any other Zerg ever.


Incorrect. Savior's best MU by far was ZvT.

ZvZ: 58% ZvP: 55% ZvT: 66%

From 2004-2007 he averaged a 72% win ratio vs. Terran and a 61.5% win ratio vs. everything else. Savior reached bonjwa status on the back of his vT specifically.

And yes if you're looking for a more modern player Yarnc is a good example. See above, Yarnc is not Yellow.



I'm checking TLPD and Savior's numbers between January 1st 2004 and January 1st 2008 are

ZvT: 96-65 (59.63%) ZvZ: 54-39 (58.06%) ZvP: 77-30 (71.96%)

So I don't get where your numbers are coming from.

On February 03 2017 03:00 Jealous wrote:
Just look at his name to understand why he does this in so many threads. There is no convincing a devout Zerg like him. It's much easier to cry imba than it is to improve yourself or admit that you're wrong.


Cmon dude you're contributing less than the guys you're talking about. There ARE legitimate balance discussions that can be had. There is no competitive game/sport in which balancing odds and making things fair isn't a huge part of the discussion. There are notable imbalances in the game right now and there's nothing wrong with just talking about it.
ortseam
Profile Joined April 2015
996 Posts
Last Edited: 2017-02-02 18:07:25
February 02 2017 18:05 GMT
#81
The balance whine lately is getting ridiculous.
Here's all time vT elo peak, 5 zergs in the top 10
http://www.teamliquid.net/tlpd/korean/players/detailed-elo#tblt-1912-1-5-DESC

On February 03 2017 01:54 tedster wrote:
Incorrect. Savior's best MU by far was ZvT.

ZvZ: 58% ZvP: 55% ZvT: 66%

From 2004-2007 he averaged a 72% win ratio vs. Terran and a 61.5% win ratio vs. everything else

Where did you find these stats from? ZvP was by far his best matchup in his prime and overall. http://www.teamliquid.net/tlpd/korean/players/135_sAviOr/main
BisuDagger
Profile Blog Joined October 2009
Bisutopia19299 Posts
February 02 2017 18:12 GMT
#82
On February 03 2017 03:05 ortseam wrote:
The balance whine lately is getting ridiculous.
Here's all time vT elo peak, 5 zergs in the top 10
http://www.teamliquid.net/tlpd/korean/players/detailed-elo#tblt-1912-1-5-DESC

Show nested quote +
On February 03 2017 01:54 tedster wrote:
Incorrect. Savior's best MU by far was ZvT.

ZvZ: 58% ZvP: 55% ZvT: 66%

From 2004-2007 he averaged a 72% win ratio vs. Terran and a 61.5% win ratio vs. everything else

Where did you find these stats from? ZvP was by far his best matchup in his prime and overall. http://www.teamliquid.net/tlpd/korean/players/135_sAviOr/main

Read back 3 pages. There is more whining about people balance whining then actually balance whining. Oh the irony :D. Look, Terran looks exceptionally strong vs zergs these days. The maps are good and the Zergs haven't had a strong leader in the past year. But they won in 3 of the last 4 premier finals and also took home two golds. I think whenever you feel one race is OP in comparison to another after a game or a tournament then that is a huge compliment to the players but is not enough to say a lot about the state of the game.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
LightSpectra
Profile Blog Joined October 2011
United States1891 Posts
February 02 2017 18:16 GMT
#83
I don't understand balance whining at all. No matchup exists in a vacuum, you always play on maps. The solution to the current statistical slant in TvZ is to start phasing in maps that are slightly more favorable to zerg.
2006 Shinhan Bank OSL Season 3 was the greatest tournament of all time
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
Last Edited: 2017-02-02 18:39:27
February 02 2017 18:17 GMT
#84
On February 03 2017 03:12 BisuDagger wrote:
Show nested quote +
On February 03 2017 03:05 ortseam wrote:
The balance whine lately is getting ridiculous.
Here's all time vT elo peak, 5 zergs in the top 10
http://www.teamliquid.net/tlpd/korean/players/detailed-elo#tblt-1912-1-5-DESC

On February 03 2017 01:54 tedster wrote:
Incorrect. Savior's best MU by far was ZvT.

ZvZ: 58% ZvP: 55% ZvT: 66%

From 2004-2007 he averaged a 72% win ratio vs. Terran and a 61.5% win ratio vs. everything else

Where did you find these stats from? ZvP was by far his best matchup in his prime and overall. http://www.teamliquid.net/tlpd/korean/players/135_sAviOr/main

Read back 3 pages. There is more whining about people balance whining then actually balance whining. Oh the irony :D. Look, Terran looks exceptionally strong vs zergs these days. The maps are good and the Zergs haven't had a strong leader in the past year. But they won in 3 of the last 4 premier finals and also took home two golds. I think whenever you feel one race is OP in comparison to another after a game or a tournament then that is a huge compliment to the players but is not enough to say a lot about the state of the game.


I don't think anyone should be saying much about the JvF semis overall because it was obvious that Flash was just plainly the superior player. That said, the trend is there as of late and I really think that Afreeca should probably do something with the maps to help the situation asap. And I mean this just as much for PvZ as I do for ZvT. Protoss is doing rather poorly against Zerg at the moment.

On February 03 2017 03:16 LightSpectra wrote:
I don't understand balance whining at all. No matchup exists in a vacuum, you always play on maps. The solution to the current statistical slant in TvZ is to start phasing in maps that are slightly more favorable to zerg.


When the imbalance spans across the entire history of the game, it does go a bit beyond maps I feel.

That said, you are right in that the current solution is to introduce maps. We really have had a huge lack of new maps for a good long while now.

On February 03 2017 03:05 ortseam wrote:
The balance whine lately is getting ridiculous.
Here's all time vT elo peak, 5 zergs in the top 10
http://www.teamliquid.net/tlpd/korean/players/detailed-elo#tblt-1912-1-5-DESC


Let's play the arbitrary cutoffs game.

Top 5: 2/5 players are Zerg. Cool.
Top 10: 5/10. Wow, Zergs sure are great.
Top 15: 5/15. Oh wait.
Top 20: 6/20. Hmmm....

I'm not saying that 20 is the magic number that we should take. That would be ridiculous. Once you go beyond 20, Zergs start to even out. I'm just pointing out that this isn't necessarily the best metric for deciding whether things are balanced or not. Overall winrate should be a much better indicator with a bigger sample size and less arbitrary cutoff points.
iopq
Profile Blog Joined March 2009
United States1011 Posts
Last Edited: 2017-02-02 20:56:22
February 02 2017 20:54 GMT
#85
On February 03 2017 03:17 neobowman wrote:
Let's play the arbitrary cutoffs game.

Top 5: 2/5 players are Zerg. Cool.
Top 10: 5/10. Wow, Zergs sure are great.
Top 15: 5/15. Oh wait.
Top 20: 6/20. Hmmm....

I'm not saying that 20 is the magic number that we should take. That would be ridiculous. Once you go beyond 20, Zergs start to even out. I'm just pointing out that this isn't necessarily the best metric for deciding whether things are balanced or not. Overall winrate should be a much better indicator with a bigger sample size and less arbitrary cutoff points.


Besides, those players were the best Zerg players of their time, with the exception of Yarnc. He's so far the only "ZvT sniper". He's the only player that has a singificantly higher ZvT peak ELO than his other peak ELOs.
Shinokuki
Profile Joined July 2013
United States923 Posts
February 03 2017 00:33 GMT
#86
lol at people bringing up statistics from long time ago. Please bring up statistics when late mech truly begins to be established in heart of Fighting spirit. You'll see how serious the imbalance is.
Life is just life
Jealous
Profile Blog Joined December 2011
10243 Posts
February 03 2017 01:58 GMT
#87
On February 03 2017 09:33 Shinokuki wrote:
lol at people bringing up statistics from long time ago. Please bring up statistics when late mech truly begins to be established in heart of Fighting spirit. You'll see how serious the imbalance is.

I was wondering when you'd show up.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
r33k
Profile Blog Joined March 2009
Italy3402 Posts
February 03 2017 06:04 GMT
#88
On February 03 2017 02:23 SCC-Faust wrote:
Savior was a great player in his time but I think some of his success was popularizing the 3 hatch mutalisk build in ZvT which caused a lot of Terrans to adapt. Which to note is the last innovation to the ZvT match-up from the Zerg side, really.

It wasn't so much the terrans adapting as it was KeSPA putting in the most retardedly designed maps (Monty Hall? Hitchhiker?) in leagues just to drop his winrate.
shadymmj
Profile Joined June 2010
1906 Posts
February 03 2017 10:25 GMT
#89
why are we talking about balance now when the skill level is lower than 2012?
There is no such thing is "e-sports". There is Brood War, and then there is crap for nerds.
abuse
Profile Joined April 2011
Latvia1941 Posts
February 03 2017 10:31 GMT
#90
On February 03 2017 03:17 neobowman wrote:
Let's play the arbitrary cutoffs game.

Top 5: 2/5 players are Zerg. Cool.
Top 10: 5/10. Wow, Zergs sure are great.
Top 15: 5/15. Oh wait.
Top 20: 6/20. Hmmm....

I'm not saying that 20 is the magic number that we should take. That would be ridiculous. Once you go beyond 20, Zergs start to even out. I'm just pointing out that this isn't necessarily the best metric for deciding whether things are balanced or not. Overall winrate should be a much better indicator with a bigger sample size and less arbitrary cutoff points.


Okay let's play the game.
There are 3 races
Z,T,P, for perfect balance, each race should have 1/3 of the spots.

Top 5: 2/5 players are zerg --> cool, zerg have 2 out of 5 slots, which leaves 3 for T and P. Meaning zerg is most likely tied for 1st place
top 10 : 5/10 players are zerg --> Heavy imbalance. too many zergs. Zerg alone is as strong as both the other races combined
top 15: 5/15 --> perfect balance.
Top 20 : 6/20 --> still perfect balance, with 6 being zerg, 7 some other race, 7 some other race (Assuming the split is even). Though even if the split isn't even, it still doesn't make the zerg the weakest race, because if 10 of the 20 are terran, then that leaves protoss with only 4 spots, which makes them the weakest.

so.. what exactly is the point of your cutoff game?
I don't believe you.
LRM)TechnicS
Profile Joined May 2008
Bulgaria1565 Posts
February 03 2017 13:49 GMT
#91
On February 03 2017 02:23 SCC-Faust wrote:
Savior was a great player in his time but I think some of his success was popularizing the 3 hatch mutalisk build in ZvT which caused a lot of Terrans to adapt. Which to note is the last innovation to the ZvT match-up from the Zerg side, really.


I don't know, man. I remember playing 3hatch mutalisk ZvT as early as 2002 on Battle.net in a game with korean observers. I remember it because they noted (not sure whether mockingly or not) that I played an old build. I placed 3rd hatch after reaching 14 limit. At some point I thought that the new build they referred to was to place the 3rd hatch on 13 limit, not on 14.
Enjoy the game
Jae Zedong
Profile Joined September 2016
407 Posts
February 03 2017 14:02 GMT
#92
On February 03 2017 22:49 LRM)TechnicS wrote:
Show nested quote +
On February 03 2017 02:23 SCC-Faust wrote:
Savior was a great player in his time but I think some of his success was popularizing the 3 hatch mutalisk build in ZvT which caused a lot of Terrans to adapt. Which to note is the last innovation to the ZvT match-up from the Zerg side, really.


I don't know, man. I remember playing 3hatch mutalisk ZvT as early as 2002 on Battle.net in a game with korean observers. I remember it because they noted (not sure whether mockingly or not) that I played an old build. I placed 3rd hatch after reaching 14 limit. At some point I thought that the new build they referred to was to place the 3rd hatch on 13 limit, not on 14.

The key difference is that muta stacking wasn't invented yet in 2002, so even if 3 hatch muta had been tried at that point it wasn't viable at the top level. In essence they are two completely different things.
Tyrant.
TheNewEra
Profile Joined March 2011
Germany3128 Posts
February 03 2017 14:06 GMT
#93
On February 03 2017 15:04 r33k wrote:
Show nested quote +
On February 03 2017 02:23 SCC-Faust wrote:
Savior was a great player in his time but I think some of his success was popularizing the 3 hatch mutalisk build in ZvT which caused a lot of Terrans to adapt. Which to note is the last innovation to the ZvT match-up from the Zerg side, really.

It wasn't so much the terrans adapting as it was KeSPA putting in the most retardedly designed maps (Monty Hall? Hitchhiker?) in leagues just to drop his winrate.

Take that back! Monty Hall was the best map ever!
Midas <3 Casy <3 BeSt <3 | Pray to Doh-men, heathens! | Zwischen Harz und Heideland
letian
Profile Blog Joined May 2010
Germany4221 Posts
February 03 2017 15:42 GMT
#94
man, Rain did some impressive job
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
February 03 2017 16:22 GMT
#95
On February 03 2017 19:31 abuse wrote:
Show nested quote +
On February 03 2017 03:17 neobowman wrote:
Let's play the arbitrary cutoffs game.

Top 5: 2/5 players are Zerg. Cool.
Top 10: 5/10. Wow, Zergs sure are great.
Top 15: 5/15. Oh wait.
Top 20: 6/20. Hmmm....

I'm not saying that 20 is the magic number that we should take. That would be ridiculous. Once you go beyond 20, Zergs start to even out. I'm just pointing out that this isn't necessarily the best metric for deciding whether things are balanced or not. Overall winrate should be a much better indicator with a bigger sample size and less arbitrary cutoff points.


Okay let's play the game.
There are 3 races
Z,T,P, for perfect balance, each race should have 1/3 of the spots.

Top 5: 2/5 players are zerg --> cool, zerg have 2 out of 5 slots, which leaves 3 for T and P. Meaning zerg is most likely tied for 1st place
top 10 : 5/10 players are zerg --> Heavy imbalance. too many zergs. Zerg alone is as strong as both the other races combined
top 15: 5/15 --> perfect balance.
Top 20 : 6/20 --> still perfect balance, with 6 being zerg, 7 some other race, 7 some other race (Assuming the split is even). Though even if the split isn't even, it still doesn't make the zerg the weakest race, because if 10 of the 20 are terran, then that leaves protoss with only 4 spots, which makes them the weakest.

so.. what exactly is the point of your cutoff game?

He was arguing that since the top 10 had 5 zergs, that's the metric that can be used to determine balance. That's silly since I can use arbitrary cutoffs point to find essentially any conclusion I want.

Tldr: Not a good metric for balance.
classicyellow83
Profile Joined June 2016
United States2393 Posts
February 03 2017 16:38 GMT
#96
Bisu: Terran isn't OP. Zerg isn't OP. ZvT balance is fine. Protoss is just trash.

Bisu is the only protoss with above 50% win rate vs Zerg. ZvP is so broken these days.

Reach!!! Come back to BW!!
classicyellow83
Profile Joined June 2016
United States2393 Posts
February 03 2017 17:47 GMT
#97
Bisu is practicing off stream =)
Reach!!! Come back to BW!!
ortseam
Profile Joined April 2015
996 Posts
February 03 2017 18:16 GMT
#98
On February 04 2017 01:22 neobowman wrote:
He was arguing that since the top 10 had 5 zergs, that's the metric that can be used to determine balance. That's silly since I can use arbitrary cutoffs point to find essentially any conclusion I want.
Tldr: Not a good metric for balance.

I'm won't even deny the old good T>Z>P>T, but it's small enough so that it's pathetic to justify balance whine (on multiple threads lately). People are ignoring BW history and making claims like it's impossible to be good at PvZ or ZvT, so let's just blame our favorite player losses on balance. At least that's my opinion, ex-pros tend to differ it seems.
Jae Zedong
Profile Joined September 2016
407 Posts
February 03 2017 18:37 GMT
#99
On February 04 2017 03:16 ortseam wrote:At least that's my opinion, ex-pros tend to differ it seems.

Well perhaps that should be your cue that you are wrong then. I don't see anyone making those claims that you're so vehemently attacking, that's just straw man at its finest. You said yourself that you agree that T>Z and Z>P, that's all that matters and I'm glad you realize this.
Tyrant.
B-royal
Profile Joined May 2015
Belgium1330 Posts
Last Edited: 2017-02-03 19:22:57
February 03 2017 19:21 GMT
#100
Those claims are verifiably false without mentioning the associated map.

Z = P on fighting spirit. T > Z on fighting spirit. T > P on fighting spirit.

There's no such thing as an inherent advantage since noone can play starcraft without playing it on a map.

On February 01 2017 02:02 B-royal wrote:
Why are some mindlessly repeating "ZvP is zerg favoured" (been seeing it too often lately).
Post-Kespa stats for fighting spirit:

TvZ: 63.9%

ZvP: 50.4%

PvT: 46.3%

http://www.teamliquid.net/forum/brood-war/491164-fighting-spirit-imbalance-fact-or-fiction



new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
Jae Zedong
Profile Joined September 2016
407 Posts
Last Edited: 2017-02-03 19:45:43
February 03 2017 19:43 GMT
#101
On February 04 2017 04:21 B-royal wrote:There's no such thing as an inherent advantage since noone can play starcraft without playing it on a map.


"There's no such thing as pineapples being bigger than potatoes. If you plant a pineapple and potato in Latvia, pineapple will die. Only potato left. Latvia is the problem".

Let me tell you of a little game called Heroes of Might and Magic 3. It's a really cool game from the same era as Starcraft that still has a competitive scene. There are various factions to choose from and guess what? They aren't balanced at all. Necropolis is so good that it's simply banned in competitive play. If it were allowed, it would stomp almost every game. That's how good it is. Guess what's also possible? To make some kind of convoluted map that sacrifices good gameplay just to punish Necropolis and hide how good it is. That wouldn't make Necropolis not imbalanced, it would just be an ugly combover.

It is possible to have a competitive game with imbalances, but that requires actually acknowledging the imbalance so it can be worked around. Pretending everything is fine and dandy won't lead to better maps in tournament to better adress ZvT and PvZ. And that is just what we need right now.
Tyrant.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
February 03 2017 20:09 GMT
#102
On February 04 2017 04:21 B-royal wrote:
Those claims are verifiably false without mentioning the associated map.

Z = P on fighting spirit. T > Z on fighting spirit. T > P on fighting spirit.

There's no such thing as an inherent advantage since noone can play starcraft without playing it on a map.

Show nested quote +
On February 01 2017 02:02 B-royal wrote:
Why are some mindlessly repeating "ZvP is zerg favoured" (been seeing it too often lately).
Post-Kespa stats for fighting spirit:

TvZ: 63.9%

ZvP: 50.4%

PvT: 46.3%

http://www.teamliquid.net/forum/brood-war/491164-fighting-spirit-imbalance-fact-or-fiction





Fighting Spirit is not the holy grail of maps, there are other maps that exist.

Furthermore

There's no such thing as an inherent advantage since noone can play starcraft without playing it on a map.


There's no such thing as map advantage because no one can play on maps without taking unit stat balance into account.
onlystar
Profile Joined March 2015
United States971 Posts
Last Edited: 2017-02-03 20:23:32
February 03 2017 20:22 GMT
#103
fighting spirit is one of the most impactfull maps in star probably after lost temple,

people that dont understand that didn play any serious ladder or get in touch with the korean scene
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
February 03 2017 20:58 GMT
#104
On February 04 2017 05:22 onlystar wrote:
fighting spirit is one of the most impactfull maps in star probably after lost temple,

people that dont understand that didn play any serious ladder or get in touch with the korean scene

Who is denying that? No one's denying that. Doesn't mean we should be taking either it or Lost Temple as the only test cases for balance and ignore every other map that exists.
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
Last Edited: 2017-02-03 21:35:15
February 03 2017 21:29 GMT
#105
On February 03 2017 03:12 BisuDagger wrote:
Read back 3 pages. There is more whining about people balance whining then actual balance whining. Oh the irony :D.


True dat.
User was warned for being hilarious
Deep_SiX
Profile Joined January 2010
United States20 Posts
February 03 2017 21:30 GMT
#106
What BW needs is some type of Gini coefficent that explains parity between the races once and for all
B-royal
Profile Joined May 2015
Belgium1330 Posts
February 03 2017 22:28 GMT
#107
On February 04 2017 05:09 neobowman wrote:
Show nested quote +
On February 04 2017 04:21 B-royal wrote:
Those claims are verifiably false without mentioning the associated map.

Z = P on fighting spirit. T > Z on fighting spirit. T > P on fighting spirit.

There's no such thing as an inherent advantage since noone can play starcraft without playing it on a map.

On February 01 2017 02:02 B-royal wrote:
Why are some mindlessly repeating "ZvP is zerg favoured" (been seeing it too often lately).
Post-Kespa stats for fighting spirit:

TvZ: 63.9%

ZvP: 50.4%

PvT: 46.3%

http://www.teamliquid.net/forum/brood-war/491164-fighting-spirit-imbalance-fact-or-fiction





Fighting Spirit is not the holy grail of maps, there are other maps that exist.

Furthermore
Show nested quote +

There's no such thing as an inherent advantage since noone can play starcraft without playing it on a map.


There's no such thing as map advantage because no one can play on maps without taking unit stat balance into account.


That's just a non sequitur. Just because noone can play the game without a map doesn't mean a specific race can't benefit from specific map features.

+ Show Spoiler +
Example: Island map where only the center of the map contains minerals and you don't receive a shuttle or ventral sacs from the start.


My entire position is that there's no such thing as an inherent advantage because you can't play the game in a vacuum i.e. not on a map. As soon as the map comes into the picture, it's both units and the map features, which are inextricably connected, that determine the balance.

This is obvious from the fact that there's plenty of maps that go against the putative race imbalance.

One important thing is that my statement entails equal opportunity for both players. We are not in a situation where one race starts the game with a single worker because 1 marine can handle 10 zerglings for example. Since we are arguing about subtleties I think my statements holds up.

And you are right, there are other maps than Fighting Spirit. But my point is that there is no overarching balance pattern for the different races, it's map specific. So why not change the maps to have features so we end up with a perfect balance instead of arguing that terran or zerg is just broken.

Now some things that just came to mind are:

1) Just because something is impossible to prove doesn't mean it doesn't exist.

But this is irrelevant for me perhaps since the burden of proof would be on you to show that there is an inherent advantage.

2) If a marine would do 10 000 damage a shot and siege tanks would shoot nukes, I guess you could say terran will have an inherent advantage if all else stayed the same.

This could still be counteracted with maps in an ideal world (extractor an absurd distance from the CC surrounded by unbuildable terrain, island map, miss chances everywhere, who knows lol...)
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
onlystar
Profile Joined March 2015
United States971 Posts
Last Edited: 2017-02-03 22:39:29
February 03 2017 22:37 GMT
#108
On February 04 2017 05:58 neobowman wrote:
Show nested quote +
On February 04 2017 05:22 onlystar wrote:
fighting spirit is one of the most impactfull maps in star probably after lost temple,

people that dont understand that didn play any serious ladder or get in touch with the korean scene

Who is denying that? No one's denying that. Doesn't mean we should be taking either it or Lost Temple as the only test cases for balance and ignore every other map that exists.


i leave balance debating to ignorant foreigners who have a poor understanding of the game and korean scene
LRM)TechnicS
Profile Joined May 2008
Bulgaria1565 Posts
February 04 2017 00:44 GMT
#109
On February 03 2017 23:02 Jae Zedong wrote:
Show nested quote +
On February 03 2017 22:49 LRM)TechnicS wrote:
On February 03 2017 02:23 SCC-Faust wrote:
Savior was a great player in his time but I think some of his success was popularizing the 3 hatch mutalisk build in ZvT which caused a lot of Terrans to adapt. Which to note is the last innovation to the ZvT match-up from the Zerg side, really.


I don't know, man. I remember playing 3hatch mutalisk ZvT as early as 2002 on Battle.net in a game with korean observers. I remember it because they noted (not sure whether mockingly or not) that I played an old build. I placed 3rd hatch after reaching 14 limit. At some point I thought that the new build they referred to was to place the 3rd hatch on 13 limit, not on 14.

The key difference is that muta stacking wasn't invented yet in 2002, so even if 3 hatch muta had been tried at that point it wasn't viable at the top level. In essence they are two completely different things.


It was kind of viable.
Enjoy the game
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
Last Edited: 2017-02-04 03:05:42
February 04 2017 02:11 GMT
#110
On February 04 2017 07:28 B-royal wrote:
My entire position is that there's no such thing as an inherent advantage because you can't play the game in a vacuum i.e. not on a map. As soon as the map comes into the picture, it's both units and the map features, which are inextricably connected, that determine the balance.

Huh? There can't be any racial matchup advantages because the game is played on maps? That's an odd thing to say. I used to work in the game industry, and I think any designer who said that in a meeting would be laughed out of said meeting. Or at least the producer would give him a hairy eyeball and ask him if he'd had drinks at lunch.

It seems that what you mean to say, but are saying in an odd/overstated way, is that maps are part of the overall balance situation. If so, I think most everyone's already on board with that already/agrees with you. Maps do impact balance, but so do the races themselves, obviously.


This is obvious from the fact that there's plenty of maps that go against the putative race imbalance.

Sure, plenty of maps do, but have you bothered to see exactly *how many* do? And compared that to how many fit the T>Z>P>T model, that so many cite?

For instance, intrigued by what you wrote above, I looked at some ICCup data that Birdie originally posted on his site, that covered roughly 177k games in total. For maps that saw at least 100 plays of a particular matchup, here's how many maps were over a 50% win-rate for a particular race in said matchup:

ZvP: 19-5 (that is, 19 maps with 100+ games in this matchup where Z won more than 50% of the time vs P, and 5 maps where the opposite was true)

PvT: 17-5

TvZ: 6-16 (which actually does go against traditional imba)

So, okay... if there can be no race/unit-stats imba because it's 'all maps', then how come, in all three matchups, there seems to be a lot more maps where one side of the matchup wins a majority of games vs the other way around?

Again, not saying maps are not a factor. No one reasonable would say that. Just saying they're not the ONLY factor.


And you are right, there are other maps than Fighting Spirit. But my point is that there is no overarching balance pattern for the different races, it's map specific. So why not change the maps to have features so we end up with a perfect balance instead of arguing that terran or zerg is just broken.

See above. And also, and maybe even more importantly... if there were only ONE imba matchup, it would likely be fairly easy to fix it through maps. And that'd be wonderful. But, there are apparently *three* imba matchups (perhaps not very imba, but imba enough to be a thing). And things you do to fix/improve one matchup, whether changes to unit stats or to maps, usually affect the other matchups. For instance, make it easy for Zerg to get and hold a third gas, and you help them vs T, but you also help them vs P as well.

If it were easy to fix imba through maps alone, I suspect it would've already been done definitively and consistently by now.


2) If a marine would do 10 000 damage a shot and siege tanks would shoot nukes, I guess you could say terran will have an inherent advantage if all else stayed the same.

This could still be counteracted with maps in an ideal world (extractor an absurd distance from the CC surrounded by unbuildable terrain, island map, miss chances everywhere, who knows lol...)

You would torture the game beyond recognition trying to use maps alone to compensate for unit stats that broken.

If balance is a partnership between race stats/properties and maps, then the best course would seem to be to adjust both, and not ignore one or the other. When SC 1.00 was released and found to be pretty damn imba, Blizzard did not try to fix it with maps alone... they put out four separate balance patches, and made roughly 100 balance changes to the game.

I remember the BW lead designer posting on the Bliz forums back in '98/'99, after 1.04 came out and some ppl, being furious about the changes, were up in arms... and he cited things that he said were definitively big problems, such as the pre-1.04 Zerg larva spawn rate, that simply could not have been fixed by maps, but had to be patched.

Maps very much matter. But other things do as well. And another nice thing about addressing both unit stats AND maps... if you do *both*, you probably don't have to change either one nearly as much.

User was warned for being hilarious
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
February 04 2017 04:42 GMT
#111
On February 03 2017 03:12 BisuDagger wrote:
Read back 3 pages. There is more whining about people balance whining then actual balance whining. Oh the irony :D.

It's the meta these days.
WriterMovie, 진영화 : "StarCraft will never die".
onlystar
Profile Joined March 2015
United States971 Posts
Last Edited: 2017-02-04 06:49:56
February 04 2017 06:49 GMT
#112
a few pages back [[starlight]] proposed a buff to corsairs.. that is the level we are dealing with, if someone thinks corsairs need a buff they have no grasp on the game.
Jealous
Profile Blog Joined December 2011
10243 Posts
February 04 2017 06:55 GMT
#113
On February 04 2017 04:43 Jae Zedong wrote:
Show nested quote +
On February 04 2017 04:21 B-royal wrote:There's no such thing as an inherent advantage since noone can play starcraft without playing it on a map.


"There's no such thing as pineapples being bigger than potatoes. If you plant a pineapple and potato in Latvia, pineapple will die. Only potato left. Latvia is the problem".

Let me tell you of a little game called Heroes of Might and Magic 3. It's a really cool game from the same era as Starcraft that still has a competitive scene. There are various factions to choose from and guess what? They aren't balanced at all. Necropolis is so good that it's simply banned in competitive play. If it were allowed, it would stomp almost every game. That's how good it is. Guess what's also possible? To make some kind of convoluted map that sacrifices good gameplay just to punish Necropolis and hide how good it is. That wouldn't make Necropolis not imbalanced, it would just be an ugly combover.

It is possible to have a competitive game with imbalances, but that requires actually acknowledging the imbalance so it can be worked around. Pretending everything is fine and dandy won't lead to better maps in tournament to better adress ZvT and PvZ. And that is just what we need right now.

This may have been the worst gaming analogy possible.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
Last Edited: 2017-02-04 07:29:02
February 04 2017 07:18 GMT
#114
On February 04 2017 15:49 onlystar wrote:
a few pages back [[starlight]] proposed a buff to corsairs.. that is the level we are dealing with, if someone thinks corsairs need a buff they have no grasp on the game.


Actually, that wasn't me, I don't believe that sairs need any buffs. Might've been NeoB.

In fact, I don't think it's even this thread. It might be the closed one. Go back and see.

btw, what happened to "i leave balance debating to ignorant foreigners who have a poor understanding of the game and korean scene". That sure lasted a long time, huh?

Sigh.


User was warned for being hilarious
Jae Zedong
Profile Joined September 2016
407 Posts
February 04 2017 11:20 GMT
#115
On February 04 2017 16:18 [[Starlight]] wrote:
Show nested quote +
On February 04 2017 15:49 onlystar wrote:
a few pages back [[starlight]] proposed a buff to corsairs.. that is the level we are dealing with, if someone thinks corsairs need a buff they have no grasp on the game.


Actually, that wasn't me, I don't believe that sairs need any buffs. Might've been NeoB.

In fact, I don't think it's even this thread. It might be the closed one. Go back and see.

btw, what happened to "i leave balance debating to ignorant foreigners who have a poor understanding of the game and korean scene". That sure lasted a long time, huh?

Sigh.



Check onlystar's history, literally 50% of his posts are "omg stahp having balance discussions". He's a frequent visitor of every balance thread made over the last several months. So much for leaving balance discussions alone

I'm glad we're finally at a point where most of us realize we can't just put our head in the sand anymore and pretend everything's fine. Brood War is the best game ever but that doesn't mean it has perfect balance. Anyone denying that can go ahead with their canned responses about "Zurgs jest need 2 innovate!!!1!" and "just make absurd maps to comb over the real problem" and "look at these meaningless statistics I've contorted to align with my existing opinion". The mental gymnastics some people go to is amusing.
Tyrant.
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6782 Posts
Last Edited: 2017-02-04 11:58:31
February 04 2017 11:28 GMT
#116
in broodwar the player playing the best wins,there are not champions by patches.why are u bringing balances issues in every single thread?
GeckoXp
Profile Blog Joined June 2013
Germany2016 Posts
February 04 2017 11:40 GMT
#117
Maybe he thought that would be the YouTube comment section.
Bonyth
Profile Joined August 2010
Poland591 Posts
February 04 2017 14:35 GMT
#118
here is how I see it: http://screenshot.sh/n8c6eeqL4VyDw
PVJ
Profile Blog Joined July 2012
Hungary5221 Posts
February 04 2017 14:38 GMT
#119
How are you collecting this info? Any way we could help to automate data collection or help with cleaning and calculating results?

Thank you as always!
The heart's eternal vow
Jae Zedong
Profile Joined September 2016
407 Posts
February 04 2017 14:40 GMT
#120
So let's take this from the beginning. This is how BW works:

T>Z>P

To perpetuate the "BW is perfectly balanced" meme, people put the P>T at the end, but that wasn't the case past 2003 or so (when Terrans learned how to play). If P>T exists, it's much smaller than the two other imbalances.

Maps balanced the game somewhat, with features bad for some races and good for others. The real reason the best player wins nearly all the time is because the skill ceiling is a hell of a lot higher than sc2's is. This allows good players to simply overcome any obstacle through sheer skill.

Take Chess for example. Chess is objectively imbalanced (White is better), although this difference is nearly imperceptible at lower levels. Magnus Carlsen could play Black, give up a rook, be blindfolded and still beat any amateur easily.

But when you look at the really high level matches, playing White is a huge advantage. Chess players are so good at abusing that advantage that anyone playing Black essentially has only one goal: to get a draw. Every move from the beginning of the game for the Black player is intended to steer the game into a draw, that's how big the disadvantage is.

What does this tell us about BW? It tells us that for anyone in this forum, balance will hardly matter because we're not good enough. But when you look at players as good as Flash, Jaedong, Stork, that's when those things become apparent. And what's even funnier is that ex-pros are a lot more willing to talk about these problems than foreign chobos who pros could beat with one hand.

What we need in the immediate future is better maps to mask the problem. It's not a perfect solution but it might be all we're going to get for now. And I have the perfect slogan for this project: We Shall Overcomb™
Tyrant.
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
February 04 2017 14:44 GMT
#121
On February 04 2017 23:35 Bonyth wrote:
here is how I see it: http://screenshot.sh/n8c6eeqL4VyDw


I love this graph.
I want to fuck Soulkey with a Zelderan.
Djabanete
Profile Blog Joined May 2008
United States2786 Posts
Last Edited: 2017-02-04 15:00:47
February 04 2017 14:59 GMT
#122
On February 04 2017 15:55 Jealous wrote:
Show nested quote +
On February 04 2017 04:43 Jae Zedong wrote:
On February 04 2017 04:21 B-royal wrote:There's no such thing as an inherent advantage since noone can play starcraft without playing it on a map.


"There's no such thing as pineapples being bigger than potatoes. If you plant a pineapple and potato in Latvia, pineapple will die. Only potato left. Latvia is the problem".

Let me tell you of a little game called Heroes of Might and Magic 3. It's a really cool game from the same era as Starcraft that still has a competitive scene. There are various factions to choose from and guess what? They aren't balanced at all. Necropolis is so good that it's simply banned in competitive play. If it were allowed, it would stomp almost every game. That's how good it is. Guess what's also possible? To make some kind of convoluted map that sacrifices good gameplay just to punish Necropolis and hide how good it is. That wouldn't make Necropolis not imbalanced, it would just be an ugly combover.

It is possible to have a competitive game with imbalances, but that requires actually acknowledging the imbalance so it can be worked around. Pretending everything is fine and dandy won't lead to better maps in tournament to better adress ZvT and PvZ. And that is just what we need right now.

This may have been the worst gaming analogy possible.

Huh? I thought the HoMM3 analogy was very good. I've tried to imagine how to make a HoMM3 map that was balanced for all races and it would involve covering everything in swamps and putting swamp unit dwellings everywhere (so that one of the worst factions would have a chance versus the undead). It shows that if map designers have to routinely twist themselves into pretzels to make things fair, there is probably an inherent imbalance in the factions. The more twisty the pretzels, the bigger the imbalance.

Like someone else said, if you doubled the DPS of tanks, you could still maybe make balanced BW maps (somehow?) by abusing every known terrain feature that benefits other races over Terrans. The fact that you could make balanced maps wouldn't mean the game was still balanced --- on the contrary, every person who loves the current BW balance (including me) would know the game had been broken.

The quoted analogy does not show (nor attempt to show) that BW is imbalanced. It just shows that Statement A, "there's no such thing as inherent advantage because there's always maps," isn't the whole story. It might be more accurate to say Statement B: "there's no such thing as effective imbalance because any inherent imbalance is small enough that maps can take care of it." I'm guessing that Jae Zedong doesn't agree with B, but you can't blame him for disagreeing with A, which is too categorical.

I think it's interesting that certain map features are necessary for effective racial balance, e.g., a natural expansion with only one entrance that's not too wide. If the game were perfectly balanced in a theoretical sense (which is likely an unattainable goal), you could play fair games on Blaze, Tears of the Protoss, or Crystallis. Although BW's balance is a great thing that I wouldn't change (and I know that very few people on here would), there are still some pretzels being made by the map designers... just not very twisty ones, like the ones HoMM3 would require.

May the BeSt man win.
JungleTerrain
Profile Joined January 2012
Chile799 Posts
February 04 2017 17:34 GMT
#123
On February 04 2017 23:44 SCC-Faust wrote:
Show nested quote +
On February 04 2017 23:35 Bonyth wrote:
here is how I see it: http://screenshot.sh/n8c6eeqL4VyDw


I love this graph.


Take this with a grain of salt since I only play T and P, and don't really understand Zerg as well.
I honestly feel like Zerg is the hardest race and actually requires the most multitasking, and potentially has the highest skill ceiling out of the 3 races.
The reason I believe this is that Zerg economy is so flexible, it can switch from full econ mode to full army macro in an instant, army control is much harder too since on average Zerg units are worth less population (for example zerglings, 1 is worth .5 population). What this translates to is usually not enough hot keys to even be able to effectively control all the units the Zerg player produces.
Also, Zerg have the most mobility out of the 3 races, which in my mind allows for the most opportunities for counter play. You have more outpositioning and flanking and harassing potential than T and P, but it requires a ton of multitasking to achieve.
Also I feel like lurker and ling army movements are really difficult (maybe this is cuz I don't play Zerg :0)... having to balance zergling's mobility with lurkers' lack of it... just a pain. But when done right you can obliterate an entire army.
Idk, you can argue that T has a higher skill ceiling for different reasons, the death ball, tanks op, and all that. My counter argument to T having a higher ceiling is that a Zerg, using superior mobility, has the ability to spread the Terran thin, and since Terran units become strong in bigger numbers (death balls), this would allow Zerg to win with what people would call "divide and conquer" tactics. This works in real warfare, and in BW as well.
Obviously I'm not taking into account things such as outsmarting another player, countering builds, vision, information, denial of information, cheesy strategy, player "game sense", map balance, occasional luck, etc. that all fall outside the definition of pure mechanical skill. So maybe you can just disregard everything else I said lol.
In the end, it comes down to the players, and assuming they aren't close to perfection, there is still more potential to increase "skill".
Maybe I'm envisioning a level of skill that is even higher than the progamers (which might be impossible to get to). Maybe the term "skill" needs to be more properly defined, anyways. Maybe at the human skill ceiling (of the progamers), Terran comes out a little on top, but in actuality Zerg has the higher potential skill ceiling. Maybe I'm brushing up against balance here, although I don't intend to.
These are just some of my thoughts.
www.broodwarmaps.net
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
Last Edited: 2017-02-04 19:37:32
February 04 2017 19:27 GMT
#124
On February 04 2017 20:20 Jae Zedong wrote:
Check onlystar's history, literally 50% of his posts are "omg stahp having balance discussions". He's a frequent visitor of every balance thread made over the last several months. So much for leaving balance discussions alone

I know, right? He was so upset he even sent me a nasty PM, lol.

Do not understand ppl who get upset because a conversation is going on that they don't like. What is difficult about not clicking on a thread you dislike? Derp.


I'm glad we're finally at a point where most of us realize we can't just put our head in the sand anymore and pretend everything's fine. Brood War is the best game ever but that doesn't mean it has perfect balance. Anyone denying that can go ahead with their canned responses about "Zurgs jest need 2 innovate!!!1!" and "just make absurd maps to comb over the real problem" and "look at these meaningless statistics I've contorted to align with my existing opinion". The mental gymnastics some people go to is amusing.

I think some ppl get the wrong idea about balance discussions... they somehow think that anyone who acknowledges even slight imba is somehow blaming every loss they've ever had and every result of every pro game on said imba, when that is not the case at all.

And if most everyone acknowledged the slight imba, there'd probably be more of a chance of maps consistently being designed to minimize it (though that's very hard to do across multiple matchups, and isn't a full solution on its own).

It would of course also be nice if Bliz did something on the unit stats side of things, but I'm not hopeful there. Probably the only balance change we'll ever see out of 'em is if they fix the valk sprite bug... which isn't a 'true' balance change, but would act like one in some situations, since valks firing is obviously a huge upgrade in effectiveness over not firing. But technically, it'd just be a bug fix.

Too bad, though. Bliz got balance at least in the ballpark with 1.08, they likely wouldn't have to do all that much to reduce imba to the point where no one could reasonably complain about it anymore.

(now cue another rage PM in my Inbox )

User was warned for being hilarious
JungleTerrain
Profile Joined January 2012
Chile799 Posts
February 04 2017 20:50 GMT
#125
On February 05 2017 04:27 [[Starlight]] wrote:

It would of course also be nice if Bliz did something on the unit stats side of things, but I'm not hopeful there. Probably the only balance change we'll ever see out of 'em is if they fix the valk sprite bug... which isn't a 'true' balance change, but would act like one in some situations, since valks firing is obviously a huge upgrade in effectiveness over not firing. But technically, it'd just be a bug fix.



If you really wanted to try out just unit stat changes, you can literally just make a UMS map that plays as a Melee or 1v1 map, and change the stats of whatever units you want. I know before people also had some discussion on starting queen energy or w/e, this can also possibly be mimicked in a UMS map, possibly using locations centered on queens with certain conditions, some hyper triggers to make it run smoothly, or maybe just changing the max energy on units so that they start at the same percentage of total energy, but at a higher numerical value of energy. Of course that would allow units to hold way more spells for broodling, ensnare, etc. so might not be indicative of balance.
Anyways, this is a way you can see what increasing mutalisk damage to 10 instead of 9 would mean, or maybe giving lings an extra 3 hp, or even adjusting build times. My point is, you can mimic what a blizzard balance patch would look like.
On top of that, you can make the map an observer/player map so people can watch.
I have an unprotected version of Fighting Spirit, and I could do something with that.
Idk could be fun!
www.broodwarmaps.net
iopq
Profile Blog Joined March 2009
United States1011 Posts
February 05 2017 14:19 GMT
#126
On February 04 2017 23:40 Jae Zedong wrote:

What does this tell us about BW? It tells us that for anyone in this forum, balance will hardly matter because we're not good enough. But when you look at players as good as Flash, Jaedong, Stork, that's when those things become apparent. And what's even funnier is that ex-pros are a lot more willing to talk about these problems than foreign chobos who pros could beat with one hand.


That's not true, even at my level (C on iccup) I ran into the issue that it's much harder to play ZvT on FS than ZvP. That is despite having so much more practice in ZvT due to having only T practice partners. This is because you can get a third base up against a 2 base Protoss right away, but you are not guaranteed that against a Terran.

It's an uphill battle from the very start.


On February 04 2017 23:40 Jae Zedong wrote:
What we need in the immediate future is better maps to mask the problem. It's not a perfect solution but it might be all we're going to get for now. And I have the perfect slogan for this project: We Shall Overcomb™


Sure, just give a back expansion that has nothing but a gas in it. I mean, that would benefit Zerg in TvZ, and Protoss in PvZ (infinity storms/reavers/corsairs)

It would WORK, but that's an ugly solution.
classicyellow83
Profile Joined June 2016
United States2393 Posts
February 05 2017 14:44 GMT
#127
On February 01 2017 17:35 SCC-Faust wrote:
I long for the day where Flash and Last are not top 2.

Both Flash and Last seem to be playing better in Feb. than January.
Reach!!! Come back to BW!!
Peeano
Profile Blog Joined March 2009
Netherlands5189 Posts
February 05 2017 14:47 GMT
#128
On February 05 2017 23:44 classicyellow83 wrote:
Show nested quote +
On February 01 2017 17:35 SCC-Faust wrote:
I long for the day where Flash and Last are not top 2.

Both Flash and Last seem to be playing better in Feb. than January.

January still plays BW?
FBH #1!
shall_burn
Profile Joined January 2016
252 Posts
February 05 2017 15:27 GMT
#129
On February 05 2017 23:47 Peeano wrote:
Show nested quote +
On February 05 2017 23:44 classicyellow83 wrote:
On February 01 2017 17:35 SCC-Faust wrote:
I long for the day where Flash and Last are not top 2.

Both Flash and Last seem to be playing better in Feb. than January.

January still plays BW?

January retired something like 5 days ago.
CUTtheCBC
Profile Joined December 2016
Canada91 Posts
February 06 2017 09:03 GMT
#130
terran OP
Brood War's Back, YEA!
aedeph
Profile Joined May 2015
104 Posts
Last Edited: 2017-02-06 11:42:34
February 06 2017 11:42 GMT
#131
Quite remarkable, that there is almost no zvz at all, on 373 effort's and zero's games only 16 are mirrors. Noone wants to support it on Afreeca?
okum
Profile Blog Joined February 2009
France5778 Posts
February 06 2017 11:47 GMT
#132
On February 06 2017 00:27 shall_burn wrote:
Show nested quote +
On February 05 2017 23:47 Peeano wrote:
On February 05 2017 23:44 classicyellow83 wrote:
On February 01 2017 17:35 SCC-Faust wrote:
I long for the day where Flash and Last are not top 2.

Both Flash and Last seem to be playing better in Feb. than January.

January still plays BW?

January retired something like 5 days ago.

These "retirements" are never permanent. I expect January to make a comeback within a year.
Flash fan before it was cool | Coiner of "jangbang"
TAKK.borg
Profile Joined December 2013
Croatia93 Posts
February 06 2017 15:41 GMT
#133
On February 06 2017 20:47 okum wrote:
Show nested quote +
On February 06 2017 00:27 shall_burn wrote:
On February 05 2017 23:47 Peeano wrote:
On February 05 2017 23:44 classicyellow83 wrote:
On February 01 2017 17:35 SCC-Faust wrote:
I long for the day where Flash and Last are not top 2.

Both Flash and Last seem to be playing better in Feb. than January.

January still plays BW?

January retired something like 5 days ago.

These "retirements" are never permanent. I expect January to make a comeback within a year.


Me too, the old BW legend comes back next year for sure!
Jae Zedong
Profile Joined September 2016
407 Posts
February 06 2017 16:31 GMT
#134
I guess we'll have to settle for feBWuary for now. I've heard rumors that his career will be cut short though
Tyrant.
AdelSC123
Profile Joined March 2010
France362 Posts
February 06 2017 17:02 GMT
#135
Jannuary OP

She dominates FlaSh at potential of being best waifu
JungleTerrain
Profile Joined January 2012
Chile799 Posts
February 06 2017 17:12 GMT
#136
On February 05 2017 23:19 iopq wrote:

Sure, just give a back expansion that has nothing but a gas in it. I mean, that would benefit Zerg in TvZ, and Protoss in PvZ (infinity storms/reavers/corsairs)

It would WORK, but that's an ugly solution.


This is an interesting point from a mapmaker's perspective...

Lol @ January
www.broodwarmaps.net
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
February 06 2017 18:09 GMT
#137
Why don't we just add two geysers in the main and start the races out with more workers so Zerg doesn't have to ramp up so hard to get an economy going in ZvT and Protoss isn't forced to do the monotonous fast expand to even try to compete with Zerg in PvZ?
I want to fuck Soulkey with a Zelderan.
FlaShFTW
Profile Blog Joined February 2010
United States10239 Posts
February 06 2017 18:17 GMT
#138
On February 07 2017 03:09 SCC-Faust wrote:
Why don't we just add two geysers in the main and start the races out with more workers so Zerg doesn't have to ramp up so hard to get an economy going in ZvT and Protoss isn't forced to do the monotonous fast expand to even try to compete with Zerg in PvZ?

This. This is a solid meme.

So if people feel like gas is the real issue, yeah honestly, let's try to get map makers to toss another gas inside the mains. Hell, do what Vampire did with the double gas system with the same amount of minerals. Yeah, strategies are massively changed and even Terran strategies are also changed, but we can see how the meta shapes out.

http://wiki.teamliquid.net/starcraft/Vampire for those who want to take a look at the map. We can start with just adding a geyser to the main mineral line, or we could go with the idea of an extra gas geyser somewhere else in the base which is better for Zergs since Terran and Protoss are most likely not going to just spend 400 minerals to get a 3rd gas while Zergs can use their macro hatch as the gas collector. Would be very interesting.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
jonich0n
Profile Joined February 2009
United States1982 Posts
Last Edited: 2017-02-07 03:10:23
February 07 2017 03:09 GMT
#139
Flash disgusting stat-boosting vs Larva and still can't get #1

Pretty impressed with Rain. Just needs to figure out Last and Flash a bit and could be a PvT monster yet.
(>'.')>
Terrorbladder
Profile Joined May 2014
2719 Posts
Last Edited: 2017-02-07 03:36:10
February 07 2017 03:33 GMT
#140
Terran is the hardest race because they consist of 100% ranged units which require the most micro to be effective.
Second is Zerg.
What we're seeing as the domination of Terran followed by Zerg on the top, is the reflection of the fact that Terran scales the most with mechanical micro+macromanagement
My dream is to fertilize two females at a time.
Jae Zedong
Profile Joined September 2016
407 Posts
February 07 2017 10:12 GMT
#141
On February 07 2017 12:33 Terrorbladder wrote:
Terran is the hardest race because they consist of 100% ranged units which require the most micro to be effective.


The hell? Zerglings are some of the most micro intensive units in the game. Especially since they have to overcome the intricate pathing algorithms of BW which ranged units can partially sidestep by not having to move all the way up to the unit they want to attack.

Try a-moving 12 marines and a-moving 16 zerglings against eachother. The lings will stumble upon eachother and the marines will murder them. Now try microing the lings so they get good angles and contact area. Suddenly the lings win.

I'm not even debating your main point that Terran is a hard race, because it is. But it's not because they have "ranged units", lol.
Tyrant.
classicyellow83
Profile Joined June 2016
United States2393 Posts
February 07 2017 10:55 GMT
#142
I think Bisu is on hard training mode. He's been on Fish everyday, but not streaming. Hopefully he gets his form back soon.
Reach!!! Come back to BW!!
Jae Zedong
Profile Joined September 2016
407 Posts
February 07 2017 11:07 GMT
#143
On February 07 2017 19:55 classicyellow83 wrote:
I think Bisu is on hard training mode. He's been on Fish everyday, but not streaming. Hopefully he gets his form back soon.

That's awesome that he's willing to forgo streaming money for a while in order to focus 100% on training. I really respect that.
Tyrant.
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
Last Edited: 2017-02-07 12:04:51
February 07 2017 11:39 GMT
#144
On February 07 2017 19:55 classicyellow83 wrote:
I think Bisu is on hard training mode. He's been on Fish everyday, but not streaming. Hopefully he gets his form back soon.

I guess getting humiliated by Sea like that was a wakeup call.

But then again, getting spanked hard by Hero in the SSL11 Final was also a wakeup call... and that was awhile ago.

Bisu seems to have devolved into that kind of player who looks good right up until he plays someone good in a high-pressure series... and then he gets demolished.


User was warned for being hilarious
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
Last Edited: 2017-02-07 12:05:11
February 07 2017 12:01 GMT
#145
On February 05 2017 05:50 JungleTerrain wrote:
Show nested quote +
On February 05 2017 04:27 [[Starlight]] wrote:

It would of course also be nice if Bliz did something on the unit stats side of things, but I'm not hopeful there. Probably the only balance change we'll ever see out of 'em is if they fix the valk sprite bug... which isn't a 'true' balance change, but would act like one in some situations, since valks firing is obviously a huge upgrade in effectiveness over not firing. But technically, it'd just be a bug fix.



If you really wanted to try out just unit stat changes, you can literally just make a UMS map that plays as a Melee or 1v1 map, and change the stats of whatever units you want. I know before people also had some discussion on starting queen energy or w/e, this can also possibly be mimicked in a UMS map, possibly using locations centered on queens with certain conditions, some hyper triggers to make it run smoothly, or maybe just changing the max energy on units so that they start at the same percentage of total energy, but at a higher numerical value of energy. Of course that would allow units to hold way more spells for broodling, ensnare, etc. so might not be indicative of balance.

Anyways, this is a way you can see what increasing mutalisk damage to 10 instead of 9 would mean, or maybe giving lings an extra 3 hp, or even adjusting build times. My point is, you can mimic what a blizzard balance patch would look like.

On top of that, you can make the map an observer/player map so people can watch.
I have an unprotected version of Fighting Spirit, and I could do something with that.
Idk could be fun!

It could be kinda fun, but the problem (beyond that, IIRC, the UMS editor can't make all the kinds of changes you might want or need to make, such as say spell effects, splash radius, cooldown, attack range, etc), is that everyone has a different idea of what a patch should have in it. Except for the ppl who think *any* patch is heresy, of course.

So, whose patch gets tested? Yours? Mine? NeoBowman's? Any of 1000 other people's? And would there be the resources needed to playtest it thoroughly enough? Does anyone know any Korean pros who'd be willing to test? And why should they listen to anyone on TL? IOW, it doesn't really get us too far... Bliz would have to do it, they have the resources, they have the legitimacy (sort of... the SC2 balancing process kinda put a question mark on that).

Though I guess it could still be a fun thing on the side for a few interested players to do. Who knows, with enough time and effort, maybe they could come up with something that significantly betters 1.08 balance... at least for the level of player who would be playtesting such a patch.

User was warned for being hilarious
Terrorbladder
Profile Joined May 2014
2719 Posts
February 07 2017 12:28 GMT
#146
Terran produces the least HP per supply on average, according to unit stats. Zerg actually produces the most. Even the Zerg's most basic attacking unit, the Zergling, is actually 70 HP for 1 supply.
My dream is to fertilize two females at a time.
Djabanete
Profile Blog Joined May 2008
United States2786 Posts
Last Edited: 2017-02-07 15:53:45
February 07 2017 15:47 GMT
#147
On February 07 2017 21:28 Terrorbladder wrote:
Terran produces the least HP per supply on average, according to unit stats. Zerg actually produces the most.


Any reason why we should be looking at that stat in particular? What about DPS per cost? Seems random.


Even the Zerg's most basic attacking unit, the Zergling, is actually 70 HP for 1 supply.


Which puts Zerg in ... second place after Protoss?

I don't think the races are comparable in this way. How could you account for, say, Medics, Lurkers, or Reavers?

EDIT: Agreed with FlashFTW on experimenting with resource allocation. Isn't Outsider a pretty balanced map? Correct me if I'm wrong, but I remember its balance stats to be at least as good as those of the infinitely played maps (Python, FS, CB), and its resource layout is pretty original. It's also a super entertaining map. To test and refine such ideas is good for BW's long-term health IMO.
May the BeSt man win.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
February 22 2017 06:43 GMT
#148
Is there a way for someone who isn't able to speak/read korean to find these statistics on that site? I mean as long as i have the post in korean i can figure out players, etc myself. Getting there is the hard part though i think :D
I appreciate your monthly posts a lot but sometimes i wanna be more up to date i guess. Thanks for any help!
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
B-royal
Profile Joined May 2015
Belgium1330 Posts
Last Edited: 2017-02-22 15:50:19
February 22 2017 15:43 GMT
#149
This response was mostly prompted by terrorbladder's post:

I'm currently playing both zerg and terran and feel terran is easier to learn (ZvT vs TvZ), and easier to win games with. Here's a detailed list of why I think this is the case (for me):

====DISCLAIMER: Not at all talking about BALANCE herel. I'm detailing my personal experience!====

* Terran's economy is very streamlined. You keep pressing 5s, 6s until you have 45 or so SCVs and then you add some more if you want to get a 3rd, which is not even a necessity.

* Terran's defense on a map like Fighting Spirit is considerably easier in the early stages of the game. Placing a supply depot at your natural, can already prevent any zergling all-in as long as you stay on your toes (i.e. don't lose your entire marine force outside your natural to 36 lings).

* Terran's macro is more streamlined. Going back to one location (saved on a location hotkey) that fits all of your barracks, factory and starport and produce units from comes more naturally than macroing from 3 locations (main - natural - third).

* Terran often has the momentum in the game. It's just the way the match-up goes. Terran moves out towards zerg's natural, zerg has to respond and build sunkens. Terran moves out to zerg's third, zerg has to have his lurkers in place. Terran comes with vessels and tanks, zerg needs to have his defiler. Terran's dropships are at the edges of zerg's bases, zerg has to have scourge ready and respond immediately.

There's more risk for zerg involved here as it's happening on the zerg's doorstep. If zerg responds appropriately and terran slips up, terran has lost some momentum that's for sure, but he doesn't take as much damage as when zerg would slip up.

* There's a lot of effective terran build orders and no way to identify which one the terran's doing. Terran can, with proper micro, have an SCV in zerg's base for quite some time. Terran has scans to check whether zerg's going mutalisks or lurkers. You can also see with scans how many drones the zerg has mining and deduce whether he will have a lot of zerglings or not.

How will zerg tell whether terran has one barracks before gas or two? How will zerg tell whether terran's going for early +1 or not? How will zerg tell what terran's doing if he's one basing? Is it a tank push, is it a drop, is it a sunken break build, is it wraiths,... Of course I know not all of these require different responses per se, and not all of these are as effective. But we're talking about learning the race here and not about professionals.

* Microing marines is an easy to learn, hard to master ability. It's why even D+/C- level players can have decent micro with a control group when they put their attention to it. The problem is that they do not have the multitasking required to keep producing marines, to add their starport, to not get supply blocked, to keep an eye on those dropships,...

Zerg on the other hand... Mutalisk micro is not an easy to learn, hard to master ability. It's hard to learn, hard to master. It's why even C and B level zergs still have horrible mutalisk micro. Of course terran's +1 range upgrade plays a large role in this.

* Terran's early cheeses feel stronger than zerg's early cheeses. 8 rax with SCVs or BBS make my heart pound in my chest every time, that's how hard it is to consistently stop them. Executing them doesn't make me feel the same, especially because you're again on Zerg's doorstep. At the 7 o'clock position on FS you can even get a full wall-off after doing an 8 rax. At the other spots you often just have to build a bunker and you'll be safe to expand yourself as long as you keep scouting to know whether he's all-inning or not.

* The simple fact that most of terran's units have a longer range than zerg's, and its important spellcaster is flying instead of a ground unit. Small mistakes more often result in Zerg losing units than Terran. I've lost plenty of games because dumb defilers won't just fly over to cast their dark swarm :D
In a regular game there's often not even a way for terran to lose a science vessel aside from against scourge! Every single terran unit on the other hand (aside from medics) can take out a defiler.

I think that's covered a lot of aspects on why Zerg has so far been much more of a struggle to learn than Terran for me (at least for ZvT and TvZ). I am not making any claims at all about PvT, PvZ, TvT and ZvZ although I have a feeling that TvT might be easier to improve at than ZvZ.

Admittedly learning terran might have been made easier because I already had some experience with playing zerg!

new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
FlaShFTW
Profile Blog Joined February 2010
United States10239 Posts
February 22 2017 18:41 GMT
#150
On February 23 2017 00:43 B-royal wrote:
This response was mostly prompted by terrorbladder's post:

I'm currently playing both zerg and terran and feel terran is easier to learn (ZvT vs TvZ), and easier to win games with. Here's a detailed list of why I think this is the case (for me):

====DISCLAIMER: Not at all talking about BALANCE herel. I'm detailing my personal experience!====

* Terran's economy is very streamlined. You keep pressing 5s, 6s until you have 45 or so SCVs and then you add some more if you want to get a 3rd, which is not even a necessity.

* Terran's defense on a map like Fighting Spirit is considerably easier in the early stages of the game. Placing a supply depot at your natural, can already prevent any zergling all-in as long as you stay on your toes (i.e. don't lose your entire marine force outside your natural to 36 lings).

* Terran's macro is more streamlined. Going back to one location (saved on a location hotkey) that fits all of your barracks, factory and starport and produce units from comes more naturally than macroing from 3 locations (main - natural - third).

* Terran often has the momentum in the game. It's just the way the match-up goes. Terran moves out towards zerg's natural, zerg has to respond and build sunkens. Terran moves out to zerg's third, zerg has to have his lurkers in place. Terran comes with vessels and tanks, zerg needs to have his defiler. Terran's dropships are at the edges of zerg's bases, zerg has to have scourge ready and respond immediately.

There's more risk for zerg involved here as it's happening on the zerg's doorstep. If zerg responds appropriately and terran slips up, terran has lost some momentum that's for sure, but he doesn't take as much damage as when zerg would slip up.

* There's a lot of effective terran build orders and no way to identify which one the terran's doing. Terran can, with proper micro, have an SCV in zerg's base for quite some time. Terran has scans to check whether zerg's going mutalisks or lurkers. You can also see with scans how many drones the zerg has mining and deduce whether he will have a lot of zerglings or not.

How will zerg tell whether terran has one barracks before gas or two? How will zerg tell whether terran's going for early +1 or not? How will zerg tell what terran's doing if he's one basing? Is it a tank push, is it a drop, is it a sunken break build, is it wraiths,... Of course I know not all of these require different responses per se, and not all of these are as effective. But we're talking about learning the race here and not about professionals.

* Microing marines is an easy to learn, hard to master ability. It's why even D+/C- level players can have decent micro with a control group when they put their attention to it. The problem is that they do not have the multitasking required to keep producing marines, to add their starport, to not get supply blocked, to keep an eye on those dropships,...

Zerg on the other hand... Mutalisk micro is not an easy to learn, hard to master ability. It's hard to learn, hard to master. It's why even C and B level zergs still have horrible mutalisk micro. Of course terran's +1 range upgrade plays a large role in this.

* Terran's early cheeses feel stronger than zerg's early cheeses. 8 rax with SCVs or BBS make my heart pound in my chest every time, that's how hard it is to consistently stop them. Executing them doesn't make me feel the same, especially because you're again on Zerg's doorstep. At the 7 o'clock position on FS you can even get a full wall-off after doing an 8 rax. At the other spots you often just have to build a bunker and you'll be safe to expand yourself as long as you keep scouting to know whether he's all-inning or not.

* The simple fact that most of terran's units have a longer range than zerg's, and its important spellcaster is flying instead of a ground unit. Small mistakes more often result in Zerg losing units than Terran. I've lost plenty of games because dumb defilers won't just fly over to cast their dark swarm :D
In a regular game there's often not even a way for terran to lose a science vessel aside from against scourge! Every single terran unit on the other hand (aside from medics) can take out a defiler.

I think that's covered a lot of aspects on why Zerg has so far been much more of a struggle to learn than Terran for me (at least for ZvT and TvZ). I am not making any claims at all about PvT, PvZ, TvT and ZvZ although I have a feeling that TvT might be easier to improve at than ZvZ.

Admittedly learning terran might have been made easier because I already had some experience with playing zerg!


Zerg economy has always been the part that makes it the most challenging race because you either spend a larva to make a drone for economy, or army units, but never both. Terran and Protoss have it both ways.

Every matchup has a "metagame" and a pace. You're right, Terrans dictate the early-mid game much like Zerg dictates the early game in ZvP and to some extent, Protoss dictates the early game in PvT unless Terran goes for a fast push.

Zerg needs to play smart to scout what build Terran is going for. Does he have more marines earlier and faster? probably 2-3 rax academy. What about slower marine count but a burst with 3-4 medics? obviously +1 5rax. It's like needing to watch where the first 100 gas of Zerg goes, either lair or speed.

Micro exists everywhere, Terran still needs to make sure they can stim properly and micro well against lurkers like target firing and proper spacing. Vessels getting sniped by scourge is still very much a big deal. You make it seem like it's nothing. If it were nothing, then pros even like FlaSh wouldnt get his vessels sniped by scourge.

Small mistakes also happen with Terran side, like not paying attention to marines and losing an entire army to burrowed lurkers.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
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