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On July 14 2016 07:27 KDot2 wrote: If I live on the east coast will I have better ping to this than I will iccup ? I have 134 ping in iccup and it feels awful if I can get a better ping to this I will be in heaven.
BW is P2P so each game's latency depends on where your opponent is.
In other words, neither the ICCUP ping nor the SB ping will have any bearing on your in-match latency.
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games usually have no lag really.
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a spectate game feature similar to sourcetv would be really nice
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I'm interested in hearing a summary progress. Something like + Show Spoiler +"we started closed beta with this status and now we are at this phase. We solved problem x, y and z. We are still working on problem w but we are having issues with A,B... etc"
Something like this would be really cool. Hopefully if you guys have time and don't mind you can do it in the near future.
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Estonia780 Posts
i think dev team has some kind of changelogs. I agree, would be interesting to see the progress.
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On July 14 2016 07:49 Intari wrote:Show nested quote +On July 14 2016 07:27 KDot2 wrote: If I live on the east coast will I have better ping to this than I will iccup ? I have 134 ping in iccup and it feels awful if I can get a better ping to this I will be in heaven. BW is P2P so each game's latency depends on where your opponent is. In other words, neither the ICCUP ping nor the SB ping will have any bearing on your in-match latency.
Maybe there could be matchmaking based on skill AND on distance to each other to reduce ping.
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United States12235 Posts
On July 15 2016 01:38 duke91 wrote:Show nested quote +On July 14 2016 07:49 Intari wrote:On July 14 2016 07:27 KDot2 wrote: If I live on the east coast will I have better ping to this than I will iccup ? I have 134 ping in iccup and it feels awful if I can get a better ping to this I will be in heaven. BW is P2P so each game's latency depends on where your opponent is. In other words, neither the ICCUP ping nor the SB ping will have any bearing on your in-match latency. Maybe there could be matchmaking based on skill AND on distance to each other to reduce ping.
:>
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On July 14 2016 20:50 Wrath wrote:I'm interested in hearing a summary progress. Something like + Show Spoiler +"we started closed beta with this status and now we are at this phase. We solved problem x, y and z. We are still working on problem w but we are having issues with A,B... etc"
Something like this would be really cool. Hopefully if you guys have time and don't mind you can do it in the near future.
well, keep your patience; this is a big project and will take it's time. i don't know if it's good to lay the status 100 % open, since this community can be a bit impatient and harsh in criticism 
Maybe there could be matchmaking based on skill AND on distance to each other to reduce ping.
well, i imagine that's very low priority atm but having the option to at least limit the match making search function to your own continent would be a nice option (;
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well, keep your patience; this is a big project and will take it's time. i don't know if it's good to lay the status 100 % open, since this community can be a bit impatient and harsh in criticism
I was not rushing the project. Just curious on what was accomplished. What bugs they encountered and how they solved them. From pure software perspective.
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On July 15 2016 01:38 duke91 wrote:Show nested quote +On July 14 2016 07:49 Intari wrote:On July 14 2016 07:27 KDot2 wrote: If I live on the east coast will I have better ping to this than I will iccup ? I have 134 ping in iccup and it feels awful if I can get a better ping to this I will be in heaven. BW is P2P so each game's latency depends on where your opponent is. In other words, neither the ICCUP ping nor the SB ping will have any bearing on your in-match latency. Maybe there could be matchmaking based on skill AND on distance to each other to reduce ping. Then youd have such a small population pool, especially if you lived in a further away country, it would undermine the entire system...
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It would indeed be nice to see some minor updates like that or to have the changelogs / commit history made public, just to sate our hunger a little bit. I guess they do eventually want to put the whole thing on GitHub anyway, if they did it now, the tech-savvy ones could look at the commits to see what is currently being worked on.
Speaking of which, as a junior developer, I'd be happy to contribute to the project in whichever way needed. I understand that the core features being worked cannot really be distributed onto other people, but I think that in order to make this project a success, there are a ton of things that are needed to be done.
Think forums and ladder complaints, think profile pages for players and game history, think tournament / tournament grid creation, think clans, replay hosting, etc. All the things iccup already has, for example, we'll need to build and more: in order for this to be a true success we need to attract all sorts of crowds: the beginners, the hardcore fans, the bgh-ers, the ums-ers, the 2v2-ers, the ai developers and universities, and ideally, the chinese and the koreans and all the rest...
And in order to do that, we need all sort of things catering for these groups: an organized tutors program where players like me help newcomers, nicely formatted and user friendly help pages with links to resources, vods, streams, liquipedia, teamliquid.
For the hardcore, we need maps of the week, a mapmaking and ums contest section on the website, regular tournaments, the ability to practice on micro maps, play / practice against bots / bots playing specific builds, dedicated translators who help bridge the huge gap between the korean scene and us, enabling our maps to be played in their tournaments, having regular interviews for the foreign scene once in a while, battle net attacks, pimpest plays, short-story writing competitions with Elegant composing music for the best, etc. All of these could have their own, separate dedicated module on sb. Not everything would need to be done from scratch, we could start integrating already existing tools and websites, compiling map packs and ums maps, tools, replays of pros, etc. Tutorials, Scan's vods, stylish vods, etc.
We will eventually need administrators to solve ladder complaints, moderators, translators, commentators, sponsors... In order to create something *really* good, we will need people to work on a whole bunch of modules and aspects of this server and to accomplish all of that is going to take a whole lot of effort and quite a few years, and I haven't even mentioned integrating things like the mcalauncher tools, the several other cool ones (like the latency improving one Scan posted about), replay analyzers, viewing hotkeys while in replay, viewing replays in fpview, going back in replay without having to start from the start, etc.
What I'm saying is that there is a ton of things we can do for BW, and ideally this could be a central place for us to do these things and to make them easily accessible, ideally pretty tightly coupled with TL.
I personally think we need to start projectmanaging this better, because the way I see it, we are not in beta right now, but in alpha, and people are already getting very excited. Which is a good thing, because I'm sure that there are a lot of people in this community who would be willing to dedicate some of their time to helping: and we should make use of that.
We should work out a list of features we want, and we should prioritize the things we want first. Then, we should open a thread where people sign-up for developing / writing / drawing these things: people would list their competencies and the amount of hours they would be willing to work on this every week.
We need to outline the modules that are needed and we need to start getting more people in, because as awesome, talented and dedicated the initial developers may be, this task is beyond huge and needs some serious managing. I'd be very happy to start project-managing / developing / helping, and I'm sure many people feel the same way. I think there are a lot of awesome people in this community and we need to start making use of that! Shall I start a thread? Who do I start e-mailing / skyping with?
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On July 15 2016 04:15 Dazed_Spy wrote:Show nested quote +On July 15 2016 01:38 duke91 wrote:On July 14 2016 07:49 Intari wrote:On July 14 2016 07:27 KDot2 wrote: If I live on the east coast will I have better ping to this than I will iccup ? I have 134 ping in iccup and it feels awful if I can get a better ping to this I will be in heaven. BW is P2P so each game's latency depends on where your opponent is. In other words, neither the ICCUP ping nor the SB ping will have any bearing on your in-match latency. Maybe there could be matchmaking based on skill AND on distance to each other to reduce ping. Then youd have such a small population pool, especially if you lived in a further away country, it would undermine the entire system...
And how else would you want to deal with lag? finding a game should be easier/fairer with matchmaking already. However if half of those matches lag, we are basically back to a shitty server.
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I just uninstalled BW out of frustration trying to get multiplayer working. It's nice to return to TL to see this thread.
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Hyrule19006 Posts
once it enters open beta it's also going open source (probably on github) so you'll be able to see everything
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can you give a faq on when exactly it's going open beta?
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I actually had a dream that I got a SB invite. Nope
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On July 15 2016 09:36 duke91 wrote:Show nested quote +On July 15 2016 04:15 Dazed_Spy wrote:On July 15 2016 01:38 duke91 wrote:On July 14 2016 07:49 Intari wrote:On July 14 2016 07:27 KDot2 wrote: If I live on the east coast will I have better ping to this than I will iccup ? I have 134 ping in iccup and it feels awful if I can get a better ping to this I will be in heaven. BW is P2P so each game's latency depends on where your opponent is. In other words, neither the ICCUP ping nor the SB ping will have any bearing on your in-match latency. Maybe there could be matchmaking based on skill AND on distance to each other to reduce ping. Then youd have such a small population pool, especially if you lived in a further away country, it would undermine the entire system... And how else would you want to deal with lag? finding a game should be easier/fairer with matchmaking already. However if half of those matches lag, we are basically back to a shitty server.
from my experience so far, the lag is non existent. I'm from EU and playing with people from the US and have yet to ever see a drop screen, and it's pretty much lan latency.
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On July 15 2016 09:36 duke91 wrote:Show nested quote +On July 15 2016 04:15 Dazed_Spy wrote:On July 15 2016 01:38 duke91 wrote:On July 14 2016 07:49 Intari wrote:On July 14 2016 07:27 KDot2 wrote: If I live on the east coast will I have better ping to this than I will iccup ? I have 134 ping in iccup and it feels awful if I can get a better ping to this I will be in heaven. BW is P2P so each game's latency depends on where your opponent is. In other words, neither the ICCUP ping nor the SB ping will have any bearing on your in-match latency. Maybe there could be matchmaking based on skill AND on distance to each other to reduce ping. Then youd have such a small population pool, especially if you lived in a further away country, it would undermine the entire system... And how else would you want to deal with lag? finding a game should be easier/fairer with matchmaking already. However if half of those matches lag, we are basically back to a shitty server. I'm thinking more in the extreme cases of certain nationalities, given we have small populations across alot of nationality groups; were not going to have any growth in chinese players if, when they log into the server during peak hours for them, its already off hours for everyone else and everyone else has a preset to either not play with someone of their lag, or to put them at the back of the log. Then the chinese players que constantly or only against eachother. I'm sure theres dozens of places that fall roughly into this category. It's not as if accepting the occasional lag against the occasional opponent is the same thing as 'playing on a shitty server'.
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Estonia780 Posts
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