Only two groups have been played thus far, yet, some big names have already been upset by the daring plays of their competitors. While not every single game was exciting, we are making a bit of history as we progress further in this starleague.
Effort finally makes an appearance in Group D after his operating system fiasco in SSL11 while other well-established but fallen heroes such as sSak, Movie and Hiya look to leave their mark in the Ro32 in the upcoming days. While no one can predict the results of such confrontations, the games should be exciting for all!
The Round of 32 Group C is set to start in , casted in both Korean and English! Tune in!
Effort finally makes an appearance in Group D after his operating system fiasco in SSL11 while other well-established but fallen heroes such as sSak, Movie and Hiya look to leave their mark in the Ro32 in the upcoming days. While no one can predict the results of such confrontations, the games should be exciting for all!
The Round of 32 Group C is set to start in , casted in both Korean and English! Tune in!
Table of Contents
Group A Bisu and Bale Advanced
Bisu vs Bale
The new season opened up pitting the Revolutionist Bisu against an inexperienced Zerg user, Bale from Sonic’s BBARAS team on Circuit Breaker. Early on, Bisu made things interesting by placing a cannon at Bale’s natural expansion which delayed mining for quite a bit before getting taken down by lings. Bale’s plan was to take down Bisu with a 4 hatch hydra all-in. Unfortunately, despite all of his effort to deny scouting, a pesky probe was able to spot the non-existent third expo allowing Bisu to block the coming wave of hydras. With his all-in blocked, Bale was not able to resist the timing attack targeting his lair transition.
Leta vs Kwanro
The second match featured two players known for very distinguishable play styles. Kwanro opened with an aggressive pool first which prompted Leta to make some marines, delaying his 1 barracks expo. Aside from that, all was standard heading into the midgame (no 2 port wraith from Leta). When the mutas came into play, Kwanro broke the game open by delaying his third base to initiate a series of intense attacks on Leta’s natural. Leta was forced to defend his base minutes after getting vessels and when he was finally able to pressure Kwanro’s third base across the map, it was largely ineffective. Leta tapped after two relatively small mech armies were erased from the map.
Kwanro: Welcome back to the big leagues Leta!
Winner’s Match: Bisu vs Kwanro
In the winners’ match, Bisu continued with his cannon rush shenanigans forcing Kwanro into cancelling his natural and turned it into a questionable 4 base opening for a hydra bust (sounds familiar, eh?). With Kwanro forced into teching late, Bisu was free to control the skies which he used to drop some DTs into the Zerg main. With the help of zealots keeping Kwanro’s attention at the FFE wall, the DTs swept the drones like the wind and took out the hydra den and spawning pool. Kwanro’s lack of everything rendered him unable to handle the DTs in his main and ultimately the zealot/HT coup de grace.
Losers’ Match: Leta vs Bale
Leta was finally unable to resist using his signature opening and he kept it no secret from Bale who responded with 3 base hydra. However, he was unable to do any significant damage due to Bale sniping the control tower by capitalizing on Leta’s poor defense. Leta spent the midgame mostly trying to catch up economically and mass mech units. Bale brought an end to this quiet phase by dropping Leta’s main and then concentrated on preventing him from expanding towards the bottom left base with some poor to mediocre executed attacks. With less and less resources to fend off the waves of ultras, Leta realized his situation was unwinnable and GG’d shortly after.
Final Match: Bale vs Kwanro
Everyone’s dreaded ZvZ became the finale for this group. It is not strange for this matchup to end quickly, but, how this one ended was just epic. Early in the game, Bale sent out a drone that was so impeccably timed, it narrowly evaded the second overlord by half an inch (depending on screen size) and arrived un-scouted for its devious purpose – a proxy hatch at the back of Kwanro’s main. Bale protected himself with a sunken and what few lings he can spare before he let his proxy lings burst out from the fog and denied the spire 2 times. In the chaos, Bale was able to kill all, but, 3 drones which were cleaned up by his mutas. With more spore colonies than units, Kwanro had no other choice, but to type GG.
That’s a nasty troll laugh if I’ve ever seen one.
Bisu: What’s left to say? Bisu completely abused both Zerg players with his cannon rushes. Just move along people.
Bale: Bale showed both inexperience and sheer boldness during his games. There are a lot of things he did relatively poorly, but, it can be attributed to nerves of playing on this stage for the first time. If the last game had anything to convey, it is that he can be a strong contender if he improves much further.
Kwanro: Kwanro was brilliant in his game vs Leta, but, he was not even close to finding a solution to Bisu’s play. Then there’s the epic last game... and he was the victim.
Leta: Leta left a lot to be desired, but, it’s his first broadcasted game in a very long time and he just returned recently. I hope he can continue to work on getting back to near his prime level. That said his play warrants an F, but, he opened 2 port and that’s enough for a D- from me.
Group B ZerO and Rush Advanced
ZerO vs Britney
The second day of the VANT National Starleague started with ZerO and Britney. ZerO opened with 3 hatchery spire while Britney opened with FFE. Britney opted to do a +1 speed zealot/sair all in with 4 gates. Fortunately for ZerO, he was able to spot Britney not mining gas at his natural expo and massed sunkens. Britney needed to inflict some damage so he smashed his zealots into the sunken line but ZerO’s defense held. In order to expand, Britney reinforced his zealot strike force with archons where they ended up meeting even more sunkens and mutas. Eventually, hordes of hydra overran Britney’s attempt to secure a third, ending the game.
This looks like a pretty good summary of the game.
PianO vs Rush
Wraith usage has drastically changed TvT overall into a more ZvZ-like matchup with the previous game and this one being examples of this observation. Rush opened the game with 1 barracks expo. PianO opened with 1 factory and a hidden starport. The whole game revolved around Rush trying to hang on and doing his best to take out PianO’s wraiths. It did not end well for him and the victory went to Lennon Terran PianO.
Winners' Match: ZerO vs PianO
The two former teammates met in the winners' match to determine who advances first. The early game was standard 12 hatchery vs 1 barracks expo that transitioned into a standard M&M vs Mutaling midgame. There was nothing of note until PianO assaulted ZerO's natural not once but twice at the expense of a later third expansion. It wasn't a good deal for PianO as awful positioning and swarms thwarted his attacks while his late third was sacked temporarily by ZerO. Nevertheless, PianO's drop heavy M&M style kept ZerO on his toes with action taking place at almost every corner of ZerO's side of the map. But Zero was visibly well prepared and weathered the storm with poise. The end came when ZerO checked PianO's third again to which PianO wrote "wait for me GG" - translated by ilikestarcraft.
Losers' Match: Britney vs Rush
I watched this game to the tune of Terror's enthusiastic commentary as he both berated and praised Britney (just guesswork on my part). Rush opened bunker expo versus Britney's 3 dragoon expo. Both players quickly secured three bases with Rush pushing out before the first arbiter took flight. Britney barely halted the push and then planted a nexus in an awkward place to defend. Rush, quick to see the weakness denied it with pure vultures. Possibly to give him time to plant another expansion, Britney charged Rush's tank line and recalled zealots on top of the tanks, but, Rush held nicely. The economic advantage that Rush had eventually led to the dismantling of Britney's third and his new fourth expansion. With Rush up two bases with his new fourth expansion, Britney conceded with Terror berating his GG timing.
Final Match: PianO vs Rush
The two terran players met again in a vengeance match on Match Point. They opened the game with identical 1 factory expo into starport builds -except PianO's was proxied. A single control mistake let Rush take air superiority early on which he retained for much of the game. When PianO took brief air superiority, he engaged in ground skirmishes around Rush's expansions until Rush's valkyries wiped out PianO's wraith squadron which resulted in the destruction of PianO's tank line. This allowed Rush's mech to take the center area quicker and shred PianO's tank line in exchange for little of his own. But PianO wasn't going down easily. He made use of drops in an attempt to abuse Rush's lack of mobility. He encountered decent success until Rush unleashed drops of his own and landed the critical blow on PianO's unguarded main base.
Wraiths? Drops? Anything you can do, I can do better.
ZerO: What a performance from ZerO! He ran circles around Britney and read zerg killing monster PianO like a book. He deserved the first spot.
Rush: Rush's performance should make the hype train proud. Minus his first game which was a BO loss, he had a nice showing with only a few hiccups. Anyone following Rush should be excited to see how he fares against better opposition.
PianO: PianO did not seem to be himself during the matches he played. I like that he kept true to his style but it was not going to work when he was uncharacteristically sloppy with his M&M control versus ZerO and made some silly decisions in his second match against Rush. I'm disappointed!
Britney: Britney, oh Britney. Britney tried to be cute going up against ZerO, but, his intentions were easily read. Against Rush, he made some questionable decisions which led to his unsurprising and quick exit. Back to Afreeca for you.
Proving Ground
Group C has the most veteran lineup and will be down to the wire to see who makes it out. As it stands, Larva, sSak, and Movie all hold 13th, 14th, and 15th on the Elo ranking respectively, so they will be out to knock each other down a few pegs. Shuttle is a bit further down, and will look to make a strong showing to prove that he is worthy to move on to the Round of 16.
Sak:
After his fantastic showing at SSL10 where he went on to win the tournament, sSak has poorly performed, getting knocked out by Shuttle in the KDS SL2 in the Round of 32, losing to Movie in tiebreakers at SSL11 Round of 16, and then getting crushed at the Draemong Starleague by Shuttle again in the Round of 16. However, he did make it to the Round of 8 in both the Terror TEMPTS SL and Spotimes SL but got soundly swept in both his matchups against ZerO and PianO respectively.
sSak’s play has dropped off considerably, and ever since his SSL10 win, his record has been a dismal 7-16. While his matchups are all above 50% with TvT being in the 60% range, he has not shown this level of skill in a while. sSak will need to be sharp and on his toes if he is to make it out of this group.
Larva:
The former ZvP specialist, Larva, has played extremely mediocrely as of late. While his ZvT has randomly seen a spike of 7-3 in the last 10 games, his vZ and vP have been abysmal, only having taken 1 game off each race in the past 10 games. It should also be noted that the majority of his ZvT wins have been against lackluster Terrans like IcaruS and Major.
Larva’s recent tournament performances have not seen him make it past a single Round of 16, only managing to make it past Round of 32s by being seeded with amateur players. This does not bode well for Larva as he is stuck in a group with 3 hungry veterans, who Larva has traditionally not done well against.
Movie:
Movie recently made a surge in SSL11, making it all the way to the Round of 8 vs Free and even taking the series to 5 games before ultimately conceding defeat. However, it is hard to judge Movie’s play since he does not attend many tournaments. In fact, ever since SSL10, he has only participated in SSL11 and Spotimes SL, where he lost in the Round of 16.
Movie’s winrate has been relatively consistent throughout all 3 of his matchups, breaking 50% in all of them. However, without much data and evidence to reflect on his past play, we will have to utilize his SSL11 results to formulate our argument. Therefore, Movie’s play has been lackluster, but I believe it is more than enough for him to make it out of this group. In addition, it is possible that his brilliant SSL11 play has motivated him more to join more tournaments, as seen from his recent tournament showing at Spotimes. After SSL10, Movie did not show up to tournaments.
Shuttle:
Shuttle is so enigmatic to me. He can randomly do well, and randomly suck. But mostly suck. He will show flashes of brilliance, like knocking out sSak twice in the Draemong Starleague and KDS SL2. However, much like Larva, Shuttle consistently gets knocked out early in tournaments, never really making it to the Round of 8 unless directly seeded there. (See HoSic BJ Starleague Season 2).
His play has been fairly standard, playing mediocrely throughout. With barely 50% win rates in vT and vP while sub-50% in vZ, Shuttle does not really strike me as a player to make it through to the Round of 16. Unless his sSak magic works again, look to see another early exit by Shuttle.
Movie and sSak to Advance
Sak:
After his fantastic showing at SSL10 where he went on to win the tournament, sSak has poorly performed, getting knocked out by Shuttle in the KDS SL2 in the Round of 32, losing to Movie in tiebreakers at SSL11 Round of 16, and then getting crushed at the Draemong Starleague by Shuttle again in the Round of 16. However, he did make it to the Round of 8 in both the Terror TEMPTS SL and Spotimes SL but got soundly swept in both his matchups against ZerO and PianO respectively.
sSak’s play has dropped off considerably, and ever since his SSL10 win, his record has been a dismal 7-16. While his matchups are all above 50% with TvT being in the 60% range, he has not shown this level of skill in a while. sSak will need to be sharp and on his toes if he is to make it out of this group.
Larva:
The former ZvP specialist, Larva, has played extremely mediocrely as of late. While his ZvT has randomly seen a spike of 7-3 in the last 10 games, his vZ and vP have been abysmal, only having taken 1 game off each race in the past 10 games. It should also be noted that the majority of his ZvT wins have been against lackluster Terrans like IcaruS and Major.
Larva’s recent tournament performances have not seen him make it past a single Round of 16, only managing to make it past Round of 32s by being seeded with amateur players. This does not bode well for Larva as he is stuck in a group with 3 hungry veterans, who Larva has traditionally not done well against.
Movie:
Movie recently made a surge in SSL11, making it all the way to the Round of 8 vs Free and even taking the series to 5 games before ultimately conceding defeat. However, it is hard to judge Movie’s play since he does not attend many tournaments. In fact, ever since SSL10, he has only participated in SSL11 and Spotimes SL, where he lost in the Round of 16.
Movie’s winrate has been relatively consistent throughout all 3 of his matchups, breaking 50% in all of them. However, without much data and evidence to reflect on his past play, we will have to utilize his SSL11 results to formulate our argument. Therefore, Movie’s play has been lackluster, but I believe it is more than enough for him to make it out of this group. In addition, it is possible that his brilliant SSL11 play has motivated him more to join more tournaments, as seen from his recent tournament showing at Spotimes. After SSL10, Movie did not show up to tournaments.
Shuttle:
Shuttle is so enigmatic to me. He can randomly do well, and randomly suck. But mostly suck. He will show flashes of brilliance, like knocking out sSak twice in the Draemong Starleague and KDS SL2. However, much like Larva, Shuttle consistently gets knocked out early in tournaments, never really making it to the Round of 8 unless directly seeded there. (See HoSic BJ Starleague Season 2).
His play has been fairly standard, playing mediocrely throughout. With barely 50% win rates in vT and vP while sub-50% in vZ, Shuttle does not really strike me as a player to make it through to the Round of 16. Unless his sSak magic works again, look to see another early exit by Shuttle.
Movie and sSak to Advance
WinXP Confirmed
Group D features the abruptly exited from the SSL11 'Incompatible' EffOrt , 'Hollywood Fishiking' HiyA, "why the [Expletive] are you fist pumping?" ZeLoT and "I can't believe I qualified" Pure.
After his unexpected exit from SSL11, EffOrt has managed to continue his tear on the fish ladder. His ZvT continues to terrify terrans and his ZvP is at a high level. Of course, he is yet to drop a ZvP in a tournament and it is very unlikely that he will drop one in this group either. His ZvZ, however, has not been up to par and with ZeLoT knocking him out in the Seoul qualifier and inconveniencing him with a day trip to Busan, EffOrt will be looking forward to taking revenge soon if given the chance.
HiyA has not been too hot as of late as far as tournaments go. After his quick exit from SSL11 Ro16, he has played in just the spotimes starleague where he managed to take a game off EffOrt on HBR with wraith play but then lost to him again in the final match of the group. He is very capable of doing that again and should he fall to EffOrt, he is more than capable of staving off the aggressive openings of ZeLot and Pure.
ZeLoT is known for his aggressive play favouring 2hatch variants of builds rather than the standard 3 hatch openings against Terran and finds it hard to keep up with the late game of the matchup. He will probably find someone like HiyA to be a troubling opponent, however, EffOrt on the other hand is someone ZeLoT has advantage over considering their recent history. He might just be able to upset the group in a big way.
"Upsets can create for such amazing pieces of art"
Pure has also fallen off after losing in the Ro24 of SSL11 continuing his reputation of being the worst A-teamer to move to the Afreeca scene. His play has been unimpressive at best and unless he has been secretly practicing, he is going to need a miracle to survive in this group.
EffOrt and HiyA to Advance
After his unexpected exit from SSL11, EffOrt has managed to continue his tear on the fish ladder. His ZvT continues to terrify terrans and his ZvP is at a high level. Of course, he is yet to drop a ZvP in a tournament and it is very unlikely that he will drop one in this group either. His ZvZ, however, has not been up to par and with ZeLoT knocking him out in the Seoul qualifier and inconveniencing him with a day trip to Busan, EffOrt will be looking forward to taking revenge soon if given the chance.
HiyA has not been too hot as of late as far as tournaments go. After his quick exit from SSL11 Ro16, he has played in just the spotimes starleague where he managed to take a game off EffOrt on HBR with wraith play but then lost to him again in the final match of the group. He is very capable of doing that again and should he fall to EffOrt, he is more than capable of staving off the aggressive openings of ZeLot and Pure.
ZeLoT is known for his aggressive play favouring 2hatch variants of builds rather than the standard 3 hatch openings against Terran and finds it hard to keep up with the late game of the matchup. He will probably find someone like HiyA to be a troubling opponent, however, EffOrt on the other hand is someone ZeLoT has advantage over considering their recent history. He might just be able to upset the group in a big way.
"Upsets can create for such amazing pieces of art"
Pure has also fallen off after losing in the Ro24 of SSL11 continuing his reputation of being the worst A-teamer to move to the Afreeca scene. His play has been unimpressive at best and unless he has been secretly practicing, he is going to need a miracle to survive in this group.
EffOrt and HiyA to Advance