• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:49
CET 20:49
KST 04:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT24Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0241LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker16
StarCraft 2
General
Liquipedia WCS Portal Launched ByuL: The Forgotten Master of ZvT Kaelaris on the futue of SC2 and much more... How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) StarCraft Evolution League (SC Evo Biweekly) How do the "codes" work in GSL? Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup: 2025 Grand Finals (Feb 10-16)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
[LIVE] [S:21] ASL Season Open Day 1 BGH Auto Balance -> http://bghmmr.eu/ ACS replaced by "ASL Season Open" - Starts 21/02 Gypsy to Korea A cwal.gg Extension - Easily keep track of anyone
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Zealot bombing is no longer popular? Fighting Spirit mining rates Current Meta
Other Games
General Games
Nintendo Switch Thread ZeroSpace Megathread Diablo 2 thread Path of Exile Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1975 users

(Q)Mapmaking - Instantly change of tileset

Forum Index > BW General
Post a Reply
outscar
Profile Joined September 2014
2832 Posts
Last Edited: 2014-09-25 03:53:42
September 25 2014 03:51 GMT
#1
Delicate question for mapmaker experts.

So i understand that it's a lame post, but I'm curious about this and really excited. I attempted to change tileset of FS. Here what happens when you attempt it:

Ash Fighting Spirit
[image loading]


Badlands Fighting Spirit
[image loading]


Desert Fighting Spirit
[image loading]


Ice Fighting Spirit
[image loading]


Space Fighting Spirit
[image loading]


Twilight Fighting Spirit
[image loading]


Is there a way to convert map tileset somehow without damaging? If not, is there a way to restore damaged pixels rather than making everything again. It will be fun playing FS on ice or twilight (admit that jungle tileset bothered all of you), and seeing such good maps with other landscapes will be hilarious.
sunbeams are never made like me...
TelecoM
Profile Blog Joined January 2010
United States10691 Posts
September 25 2014 03:53 GMT
#2
Cool, at work so I can't see the pics, but I would love to see FS in different Tilesets, especially Snow and space! (Never really liked Desert tile set dunno why...hurts my eyes maybe...) ...Can't wait to see these!
AKA: TelecoM[WHITE] Protoss fighting
xboi209
Profile Blog Joined June 2011
United States1173 Posts
September 25 2014 03:57 GMT
#3
Not all tiles have a similar tile in every tileset
http://www.reddit.com/r/broodwar/
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
Last Edited: 2014-09-25 04:04:49
September 25 2014 04:00 GMT
#4
The broken tilesets are because not all of modern maps are made using only the isometric tools provided in StarEdit. If you use more advanced tools such as SCMDraft or StarForge, you can place individual tiles, instead of being forced to place isometric pieces (composed of multiple tiles). The parts of the map which are isometric are "perfectly" replaceable in another tileset, but the parts which are made of individually placed tiles would have to be manually replaced.

The reason the mapmakers use the individual tiles are so that they can make the terrain "blend" better, and do more interesting things that the original isometric terrain cannot do. For example, there are only two isometric ramps, but by using individual tiles you can make backwards-facing ramps, wider ramps, narrower ramps (like on Sin 815), and so on.

If you want to learn more about it, check out the SCBW Terrain section at http://www.staredit.net/forums/

Here's a couple of examples:
[image loading]

[image loading]

[image loading]
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
pebble444
Profile Blog Joined March 2011
Italy2502 Posts
September 25 2014 04:46 GMT
#5
i d like to see a twilight fs
"Awaken my Child, and embrace the Glory that is your Birthright"
itsjustatank
Profile Blog Joined November 2010
Hong Kong9169 Posts
September 25 2014 05:11 GMT
#6
spaaaaaaaaaaaaace fighting spirit

man that looks broken
Photographer"nosotros estamos backamos" - setsuko
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
September 25 2014 05:11 GMT
#7
No you can't properly fix them due to the reasons Birdie provided. Either have to remake the map from scratch on a different tileset or patch them up after converting them :/
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Stratos
Profile Blog Joined July 2010
Czech Republic6104 Posts
September 25 2014 08:54 GMT
#8
Here's desert and twilight: http://m.ygosu.com/board/st/115968$page=314
En Taro Violet
Freakling
Profile Joined October 2012
Germany1530 Posts
Last Edited: 2014-10-10 17:12:17
September 25 2014 09:50 GMT
#9
I guess what you did is open the map in SCMDraft and change the tileset under the resize/change tileset option (whatever it is really called...)
What this does is simply replace the tiles from the original tileset with the tiles from the new tileset which have the same tile ID (All tilles are referenced as part of a 2-dimensional array; if you want to find out the tile index of any specific tile, you can do so by opening a terrain palette, go to the tileset indexed dialogue in thew dropdown menu and crtl-leftclick the tile in the map).

Now the problem is this: All the original StarCraft tilesets are completely independant of each other, meaning that their terrain types do not directly correspond to other specific terrain types on another tileset and the same tile indices on different tileset palettes thus usually map to wildly different kinds of tiles (i.e. not only different terrain types, but what is a high ground cliff edge tile in one tileset may actually be, just as an example, a transitional tile between two low ground terrain types on another, or often just a "blank" null tile)

However, all the Broodwar tilesets (i.e. ice, desert, twilight) are based on the Jungle tileset from the original StarCraft and thus transition between any of these four is generally unproblematic, although certain terrain attributes, like buildability and walkability, may differ between corresponding terrains of different of these tilesets.

Here's a complete list of corresponding terrain types with their specific properties in each particular tileset:

(Note to TL-staff: Why isn't the table-tag implemented for BBCode on this site )

(1.) Jungle: Water (low ground, unwalkable, unbuildable) ; Twilight: Water (low ground, unwalkable, unbuildable) ; Desert: Tar (low ground, unwalkable, unbuildable) ; Ice: Ice (low ground, walkable, unbuildable)
Notes:
- cliff-transitions into: (2.)
- ice terrain is accessible via ramps and can thus be used in a wholy different fassion than the corresponding water in any of the other tilesets

(2.) Jungle: Dirt (low ground, walkable, buildable) ; Twilight: Dirt (low ground, walkable, buildable) ; Desert: Dirt (low ground, walkable, buildable) ; Ice: Snow (low ground, walkable, buildable)
Notes:
- transitions into: (3.), (4.), (5.)
- cliff-transitions into: (1.), (9.)

(3.) Jungle: Mud (low ground, walkable, buildable) ; Twilight: Mud (low ground, walkable, buildable) ; Desert: Dried Mud (low ground, walkable, buildable) ; Ice: Moguls (low ground, walkable, buildable)
Notes:
- transitions into: (2.)

(4.) Jungle: Jungle (low ground, walkable, buildable) ; Twilight: Crushed Rock (low ground, walkable, buildable) ; Desert: Sand Dunes (low ground, walkable, buildable) ; Ice: Dirt (low ground, walkable, buildable)
Notes:
- transitions into: (2.), (6.)
- cliff-transitions into: (7.), (8.)

(5.) Jungle: Rocky Ground (low ground, walkable, unbuildable) ; Twilight: Crevices (low ground, walkable, unbuildable) ; Desert: Rocky Ground (low ground, walkable, unbuildable) ; Ice: Rocky Snow (low ground, walkable, unbuildable)
Notes:
- transitions into: (2.)

(6.) Jungle: Ruins (low ground, walkable, unbuildable) ; Twilight: Flagstones (low ground, walkable, buildable) ; Desert: Crags (low ground, walkable, unbuildable with buildable transitional tiles) ; Ice: Grass (low ground, walkable, buildable)
Notes:
- transitions into: (4.)
- when changing tilesets, note that buildability of these common (mostly decorative) terrain types tends to warry somewhat complexly, most of which can be corrected manually in various ways, though

(7.) Jungle: Raised Jungle (low ground, walkable, buildable) ; Twilight: Sunken Ground (low ground, walkable, buildable) ; Desert: Sandy Sunken Pit (low ground, walkable, buildable) ; Ice: Water (low ground, unwalkable, unbuildable)
Notes:
- cliff-transitions into: (4.)
- no good reverse ramps for desert, obviously wildly different for ice...

(8.) Jungle: Temple (medium ground, walkable, unbuildable) ; Twilight: Basilica (medium ground, walkable, unbuildable) ; Desert: Compound (medium ground, walkable, unbuildable) ; Ice: Outpost (medium ground, walkable, unbuildable)
Notes:
- cliff-transitions into: (4.)
- good reverse ramps only available for twilight

(9.) Jungle: High Dirt (medium ground, walkable, buildable) ; Twilight: High Dirt (medium ground, walkable, buildable) ; Desert: High Dirt (medium ground, walkable, buildable) ; Ice: High Snow (medium ground, walkable, buildable)
Notes:
- transitions into: (10.)
- cliff-transitions into: (2.)

(10.) Jungle: High Jungle (medium ground, walkable, buildable) ; Twilight: High Crushed Rock (medium ground, walkable, buildable) ; Desert: High Sand Dunes (medium ground, walkable, buildable) ; Ice: High Dirt (medium ground, walkable, buildable)
Notes:
- transitions into: (9.), (11.)
- cliff-transitions into: (12.), (13.)

(11.) Jungle: High Ruins (medium ground, walkable, unbuildable) ; Twilight: High Flagstones (medium ground, walkable, buildable) ; Desert: High Crags (medium ground, walkable, unbuildable with buildable transitional tiles) ; Ice: High Grass (medium ground, walkable, buildable)
Notes:
- transitions into: (10.)
- when changing tilesets, note that buildability of these common (mostly decorative) terrain types tends to warry somewhat complexly, most of which can be corrected manually in various ways, though

(12.) Jungle: High Raised Jungle (medium ground, walkable, buildable) ; Twilight: High Sunken Ground (medium ground, walkable, buildable) ; Desert: High Sandy Sunken Pit (medium ground, walkable, buildable) ; Ice: High Water (medium ground, unwalkable, unbuildable)
Notes:
- cliff-transitions into: (10.)
- do not use ramps for twilight or desert because they are badly bugged (low ground), obviously wildly different for ice...

(13.) Jungle: High Tample (high ground, walkable, unbuildable) ; Twilight: High Basilica (high ground, walkable, unbuildable) ; Desert: High Compound (high ground, walkable, unbuildable) ; Ice: High Outpost (high ground, walkable, unbuildable)
Notes:
- cliff-transitions into: (10.)
- good reverse ramps only available for twilight, do not use the standard ramps for twilight, desert or ice, because they are all badly bugged (low ground)

However, this is only for the standard section of the terrain palette, the doodad section is not at all convertible between any two tilesets, and all the tilesets have some gaps in the pallette where other tilesets haven't, so you will have to do the following manual editing steps in any case (not necessarily in this order):

1. fill all the black null tiles with appropriate terrain tiles (most of this can be done with the Rectangular dialogue on the terrain palette)
2. remove all doodads and add fitting new ones from the tileset you transitioned to
3. go over all the parts of the map that use manual blending (which usually encompasses at least all the ramps) and redo them from scratch (or pick and copy ones from a template map or any other existing map with ramps you may have access to)

One last thing you should take into account is that Fighting Spirit is a map that has got quite a lot of trees on it, which provide cover for units "behing" them (technically for units whose collision box centre point is on one of the corresponding doodad tiles) and most of the tilesets do not have to offer anything similar (in Desert you could use any of the "little hut" doodads or their tiles [like on (4)DeserTec], for ice there are only some very bulky snow doodads and for twilight there's nothing that provides cover).

In either case, if remaking FS (or any other existing map) in another tileset is what you want to do, you are probably better off just manually doing it from scratch, which isn't actually that much work if you have access to the original map and if you have somewhat of an idea what you are doing.
Shinrei
Profile Joined February 2007
United States241 Posts
September 25 2014 13:51 GMT
#10
On September 25 2014 17:54 Stratos wrote:
Here's desert and twilight: http://m.ygosu.com/board/st/115968$page=314


Where is the download link for the maps?
=^.^=
outscar
Profile Joined September 2014
2832 Posts
Last Edited: 2014-09-25 17:53:04
September 25 2014 17:52 GMT
#11
Thanx for your explanations Birdie and Freakling, I highly appreciated them. I will give a try for Ice and Space, maybe Badlands FS because smart koreans already done Twilight and Desert.


Where is the download link for the maps?


There are your maps:

http://www.filedropper.com/fightingspiritcollection
sunbeams are never made like me...
outscar
Profile Joined September 2014
2832 Posts
September 25 2014 18:00 GMT
#12
I think topic can be closed.
sunbeams are never made like me...
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
16:55
FSL s10 TeamLeague: ST vs POG
Freeedom40
Liquipedia
Epic.LAN
12:00
#47 - Day 2
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 93
BRAT_OK 81
Vindicta 54
goblin 48
EmSc Tv 23
CosmosSc2 17
SpeCial 16
PattyMac 4
StarCraft: Brood War
Sea 1486
Shuttle 117
Dewaltoss 115
Hm[arnc] 113
Rock 32
Shine 9
Dota 2
qojqva1612
LuMiX0
Counter-Strike
fl0m5808
byalli1106
Super Smash Bros
Mew2King121
Heroes of the Storm
Khaldor337
MindelVK13
Other Games
tarik_tv5478
Grubby3392
FrodaN1651
Beastyqt1024
B2W.Neo547
Liquid`Hasu166
ArmadaUGS158
ToD137
Trikslyr88
Livibee80
KnowMe42
mouzStarbuck27
Organizations
Counter-Strike
PGL67682
Other Games
gamesdonequick1449
StarCraft 2
EmSc Tv 23
EmSc2Tv 23
angryscii 1
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 27 non-featured ]
StarCraft 2
• Berry_CruncH204
• printf 60
• Shameless 31
• HeavenSC 25
• musti20045 21
• LUISG 19
• Adnapsc2 17
• StrangeGG 15
• Airneanach14
• Kozan
• Migwel
• LaughNgamezSOOP
• IndyKCrew
• sooper7s
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• Azhi_Dahaki16
• 80smullet 8
• Pr0nogo 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota252
League of Legends
• Jankos1982
• Shiphtur399
Other Games
• imaqtpie1013
• tFFMrPink 12
Upcoming Events
Replay Cast
4h 11m
PiG Sty Festival
13h 11m
Serral vs YoungYakov
ByuN vs ShoWTimE
Sparkling Tuna Cup
14h 11m
Replay Cast
1d 4h
Replay Cast
1d 13h
Wardi Open
1d 16h
Monday Night Weeklies
1d 21h
Replay Cast
2 days
WardiTV Winter Champion…
2 days
Replay Cast
3 days
[ Show More ]
WardiTV Winter Champion…
3 days
The PondCast
4 days
Replay Cast
5 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Escore Tournament S1: King of Kings
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
[S:21] ASL SEASON OPEN 1st Round Qualifier
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026: China & Korea Invitational
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4 - TS6
Acropolis #4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.