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New SBENU Map - Page 6

Forum Index > BW General
Post a Reply
Prev 1 4 5 6 7 Next All
Freakling
Profile Joined October 2012
Germany1529 Posts
October 14 2014 12:28 GMT
#101
On October 14 2014 18:39 vhvvx777 wrote:
(4)신 악령의 숲 0.6 - Link
(4)풍요 속 빈곤 0.5 - Link
(4)Typhoon 0.2 - Link
(4)눈치2 0.2 - Link
(4)사활 0.4 - Link

<3<3<3 Finally I can get a closer look at those ramps on Typhoon :D


On October 14 2014 17:24 MildCocoA wrote:
Map creator blog: http://blog.naver.com/powerydg

On October 14 2014 18:57 vhvvx777 wrote:
more maps - Link


Well... Looking at all the other maps this guy has posted (I guess Yeonun is his name) I'd say: He definitely likes to show off his terrain editing skills and weird gimmicks. Unfortunately his understanding of map symmetry is only marginal (just look how basically all his (4) maps are basically the same "select all symmetry checkboxes and map away" axially symmetric layout) and he does not seem to pay much regard to whether these maps work conceptually, gameplay- and balance-wise.
So assuming they will "resurrect BW" seems a bit naive. I'd rather guess that maybe one or two of the very standard layouts make it throught to be actually used by Sonic and whether at least those will be actually balanced and last more than one season is questionable, as well.
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2014-10-14 23:47:00
October 14 2014 13:21 GMT
#102
Just toying around on Typhoon for a bit I can definitely say as much:

- The ramps do not look nearly as good ingame as on the picture , but at least this is not an actual problem for players...
- The mineral onlies have "infinite" (i.e. 50,000 per patch) minerals. Questionable idea... But not the actual problem, either...
- Some of the resources on the map mine just horrible (bottom mains! and nats! in particular)
- Two patches do not mine at all
- This guy seems to not even know where to place main geysers properly...

From the other stuff he also has on his page, I'd guess that he is probably actually a UMS mapper whom some one asked whether he'd do some melee maps as well... But he has some major basic homework to catch up on...
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
October 14 2014 19:21 GMT
#103
Map makers gone wild :D
These are all gemleague worthy.
Gotta try 'em all.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
broodwar2.0
Profile Joined October 2013
Niue229 Posts
Last Edited: 2014-10-14 22:23:50
October 14 2014 22:22 GMT
#104
the more bizar/unbalanced the map the less interesting gameplay appears quite often

still its good they put in alot of effort designing new maps
do you feel unfulfilled , unhappy and unsuccessful in real-life? here is your chance become a TL-Forum admin. so you can be a online keyboard-warrior, pretending to be a hotshot
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
October 14 2014 22:25 GMT
#105
Like I said, so many experimental maps, I'd actually wait until most of them are actually "finalized" and deemed fit for release outside of that community. I can see very little maps 'sticking' in the end, and even less making it to the official tournaments such as SSL.
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
Greg_J
Profile Blog Joined July 2010
China4409 Posts
Last Edited: 2014-10-14 22:55:45
October 14 2014 22:53 GMT
#106
Thank you for finding the maps Freakling. I'll have a good play around on them in eager anticipation for a great upcoming league.

edit: Oh wait it was 'vhvvx777' who found them. Well thank you vhvvx777 and thank you Freakling for other maps you've made.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50437 Posts
October 15 2014 02:59 GMT
#107
By bizarre I mean more like proof of concept than anything.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
vhvvx777
Profile Joined January 2011
Russian Federation541 Posts
October 15 2014 04:05 GMT
#108
On October 14 2014 17:24 MildCocoA wrote:
Show nested quote +
On October 14 2014 15:46 muho-94 wrote:
koreans are totally fuckedup when it comes to supporting star (at least a huge chunk of the community)
ie : bitching and trolling streamers that are struggling on the ladder.
witch result in ex-pro streamers quitting streaming/playing disgraceful so cant stand that behavior


You can always show this to them if it is really necessary:
[image loading]

So, any news about these incredible and tasty maps?
They've already tested them?
When they are going to lauch these maps?
And BTW, how post creater got pics of maps?



Map creator blog: http://blog.naver.com/powerydg

just wait SonicStarleague 10

Big Thanks MildCocoA for links to the blog
konadora *
Profile Blog Joined February 2009
Singapore66286 Posts
October 20 2014 17:29 GMT
#109
i actually dont care if the maps are "crazy" or "imbalanced"

if we're always aiming for "balanced" maps we'll never have island maps or any other non-standard maps, just fighting spirit 24/7
POGGERS
batsnacks
Profile Blog Joined April 2014
United States4466 Posts
October 20 2014 17:39 GMT
#110
(4)눈치2 0.1 = Sense2

1 base muta all day
HyralGambit
Profile Joined February 2014
2439 Posts
October 20 2014 17:44 GMT
#111
On October 21 2014 02:29 konadora wrote:
i actually dont care if the maps are "crazy" or "imbalanced"

if we're always aiming for "balanced" maps we'll never have island maps or any other non-standard maps, just fighting spirit 24/7

And Circuit Breaker, but CB is a lot more interesting than FS
Passion overcomes corporate stupidity: https://www.youtube.com/watch?v=jX9hbbA-WP4#t=4h2m
ForTehDarkseid
Profile Joined April 2013
8139 Posts
Last Edited: 2014-10-20 18:57:15
October 20 2014 18:24 GMT
#112
On October 14 2014 19:20 outscar wrote:
Apart from these maps there are so many other awesome and batshit crazy maps around there. These maps are gonna give so much fuel into the game and ressurect BW! Oh Gosh, my desire gets unbelievable wilder and incredibly hotter. Now I will do anything to play on them:

Well, here're my first thoughts on this matter.

(2)백병전 0.5
Best map ever, we need it ASAP.

(4)협곡 0.1
Lame shit.

(4)역설 0.1
I thought I can give this map a chance, but then I saw second random gayser in main.

(4)Around 0.1
Interesting map, shit name.

(2)용산역 0.2
Kill it with fire.

(4)고지전 0.2
Literally unplayable for Zerg.

(4)Phoenix_SBENU 0.7
What's the point?

(4)Nuclear 0.1
Lame kindergarden shit.

(4)Sonic TV 0.3
Non-symmetrical as fuck.

(4)Circle Cross 0.1
The worst in bunch by a mile. shit name, shit design, shit idea.

(4)투지 0.2
This could work, but not for long. Toss would've to come up with new strats for it or die helplessly.

(2)시가지 0.2
no need to come up with this wacky shit, go play Blue Storm instead.

(4)SoSPA 0.42
Are you fucking kidding me???

(4)The Past Day 0.6
Ugly and unplayable as fuck.

3.5 out of 14.
I think their strategy is to dumpster bad Western teams (c) uriel
Cpt.beefy
Profile Blog Joined September 2006
Ireland799 Posts
October 20 2014 19:09 GMT
#113
WoW thank for posting, Look interesting. Can we get an ICCUP version?
Our Beloved Geoff "inControl" Robinson.
Freakling
Profile Joined October 2012
Germany1529 Posts
October 21 2014 17:57 GMT
#114
On October 21 2014 02:29 konadora wrote:
i actually dont care if the maps are "crazy" or "imbalanced"

if we're always aiming for "balanced" maps we'll never have island maps or any other non-standard maps, just fighting spirit 24/7

There is still a difference - actually there are a lot of differences - between these and maps like, say, Pathfinder, Outlier or even Plasma...
Garrl
Profile Blog Joined February 2010
Scotland1974 Posts
October 21 2014 22:00 GMT
#115
If even one of these crazy maps is balanced enough to be played i'll be hype for this.
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
October 22 2014 00:54 GMT
#116
On October 22 2014 02:57 Freakling wrote:
Show nested quote +
On October 21 2014 02:29 konadora wrote:
i actually dont care if the maps are "crazy" or "imbalanced"

if we're always aiming for "balanced" maps we'll never have island maps or any other non-standard maps, just fighting spirit 24/7

There is still a difference - actually there are a lot of differences - between these and maps like, say, Pathfinder, Outlier or even Plasma...

No. We need island maps. ^^
WriterMovie, 진영화 : "StarCraft will never die".
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
October 22 2014 01:16 GMT
#117
So that's what my maps would have looked like if I had made BW maps...
Moderatorshe/her
TL+ Member
prech
Profile Joined March 2014
United States2948 Posts
October 29 2014 21:47 GMT
#118
On October 14 2014 18:39 vhvvx777 wrote:
(4)신 악령의 숲 0.6 - Link
(4)풍요 속 빈곤 0.5 - Link
(4)Typhoon 0.2 - Link
(4)눈치2 0.2 - Link
(4)사활 0.4 - Link


Thanks for all these

Would anyone have a copy of (4) 乾坤一擲_SBENU 1.6 or 1.7? (Not just the map, but the SCX) I can't seem to find a download link on the map-maker's blog

I'd like to put it on (Wiki)Liquipedia and the TLPD
Liquipedia
Epoxide
Profile Blog Joined March 2011
Magic Woods9326 Posts
Last Edited: 2014-10-29 22:07:04
October 29 2014 22:05 GMT
#119
On October 30 2014 06:47 prech wrote:
Show nested quote +
On October 14 2014 18:39 vhvvx777 wrote:
(4)신 악령의 숲 0.6 - Link
(4)풍요 속 빈곤 0.5 - Link
(4)Typhoon 0.2 - Link
(4)눈치2 0.2 - Link
(4)사활 0.4 - Link


Thanks for all these

Would anyone have a copy of (4) 乾坤一擲_SBENU 1.6 or 1.7? (Not just the map, but the SCX) I can't seem to find a download link on the map-maker's blog

I'd like to put it on (Wiki)Liquipedia and the TLPD

It will be up on TLPD when a game is played on it.
Edit: After I add Super Fight #5 :D
LiquipediaSouma: EU MM is just Russian Roulette. Literally.
outscar
Profile Joined September 2014
2832 Posts
November 04 2014 10:58 GMT
#120
Two new maps recently added from powerydg.

(4)Farm 0.1
[image loading]

(4)P.I.M.F.Y 0.1
[image loading]

http://blog.naver.com/powerydg
This time no dnload links folks, he's greedy :/ . Or maybe we should wait for 10th Sonic league.
sunbeams are never made like me...
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