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New SBENU Map - Page 4

Forum Index > BW General
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muho-94
Profile Joined September 2014
23 Posts
Last Edited: 2014-09-25 21:59:06
September 25 2014 21:55 GMT
#61
I want these maps and I wanna play them. Someone got these maps?
Where is download link?
Why there are games with it but no link?
Where they played it?
Fish?
So I can find this map in fish and join it and the map will appear in my download folder?
Or something else?
I want these maps so bad.
Can anybody help?
I really want them badly.
Please help to addiction!
Someone can scout up and find where the links.
I beg you!!!
BUMP this post for Chris's sake!
We need these maps to be played!
I know some douchebags got maps but hiding them.
So please please please,
Let me, let me, let me,
Let me get what I want
This time!
LoCcxitO.o
Profile Joined July 2012
Peru104 Posts
September 26 2014 00:59 GMT
#62
gosu maps :D
SouL Gaming
hp.Shell
Profile Blog Joined April 2010
United States2527 Posts
September 26 2014 05:44 GMT
#63
Maybe the FS remakes will get people to start playing on other maps again.

Really like the logo map!
Please PM me with any songs you like that you think I haven't heard before!
Stratos
Profile Blog Joined July 2010
Czech Republic6104 Posts
Last Edited: 2014-09-26 05:55:38
September 26 2014 05:55 GMT
#64
On September 23 2014 06:04 vhvvx777 wrote:
http://cafe.daum.net/_c21_/bbs_list?grpid=1U2Lw&mgrpid=&fldid=Wqi3 maybe find how download

info

It appears to be there but sadly that's daum cafe and they require you to do an identity check before allowing you to join the cafe and see the post.

I'll try to ask elsewhere.
En Taro Violet
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2014-09-26 11:25:41
September 26 2014 09:27 GMT
#65
Isn't there any one who is registered there and could reuplaod the maps to a more public source?
muho-94
Profile Joined September 2014
23 Posts
October 03 2014 00:12 GMT
#66
Hey, it's me.
Someone got the maps?
Any idea how to got them?
I'm waiting 2 weeks since this post posted.
How to get these maps and where and who can?
I want to play them.
They are so damn cool and new.
Someone needs to scout these maps, and fin dn link.
muho-94
Profile Joined September 2014
23 Posts
October 04 2014 22:48 GMT
#67
Everyday BUMP!
Where dl link for the maps?
I hope that some bypassing korean will see this, and post links.
I really hope for that.
muho-94
Profile Joined September 2014
23 Posts
October 05 2014 21:52 GMT
#68
Guys, DO NOT forget this post, I'm begging you.
No one still scouted these maps?
No one wants to play new remake maps except boring Fighting Spirit?
Lets support this.
Lets find these maps.
ImbaTosS
Profile Blog Joined January 2009
United Kingdom1689 Posts
October 06 2014 07:28 GMT
#69
Haha damn, this guy really needs maps. Not that I would mind getting my hands on these too!
EleGant[AoV]
konadora *
Profile Blog Joined February 2009
Singapore66286 Posts
October 06 2014 17:22 GMT
#70
i tried to download but i left korea at too young a age to have my credentials verified in the national database -.- nor do i have a mobile phone in korea..

GG hopefully someone else can help out with this

but seriously, i'm REALLY REALLY excited for these new maps, all look insane and batshit crazy. in an awesome good way! especially excited for sense 2 and poverty amid plenty (?) looks really exciting concepts! the latter especially, because it shows how greedy a player can be, but how it can also backfire because it makes the 3 bases run out of resources quickly.

hope all these maps make it into the pool <3 <3
POGGERS
Rovant1c
Profile Joined October 2014
China72 Posts
Last Edited: 2014-10-06 18:52:49
October 06 2014 18:31 GMT
#71
"乾坤一擲" = "use the whole world to wager"

Chinese poet HanYu(韓愈 768-824)'s poem :《過鴻溝》:“誰助君王回馬首,真成一擲賭乾坤”
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
October 06 2014 18:37 GMT
#72
I want more maps like Pathfinder, but some of those are very refreshing and close to what I want. I'm really sick of the countless FS remakes lol. Hopefully those maps can produce some crazy strategies and memorable games!!!
muho-94
Profile Joined September 2014
23 Posts
October 06 2014 22:11 GMT
#73
These maps are so sexy!
They await my collection.
Ary there any news? No one playing them?
Koreans need to upload them to somewhere public.
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
October 07 2014 00:34 GMT
#74
I wanna try these!
I hope someone uploads them.
Slowverlords imba.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
October 07 2014 01:54 GMT
#75
I suspect most of these maps are never going to see the light of foreign day, since it's pretty rare for the candidate maps to become acceptably balanced and suitable for mainstream.
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
Crimson)S(hadow
Profile Blog Joined July 2007
Philippines578 Posts
Last Edited: 2014-10-07 02:24:42
October 07 2014 02:22 GMT
#76
+ Show Spoiler +
On September 24 2014 01:35 Freakling wrote:
Thanks very much, tl, for timing me out while making a really long post, so now I have to do it all over again

I'll just go with the translations as they were suggested so far...

First of, at least from a mapping point of view, these make a much better impression than any of the maps from the previous batches of SOSPA maps (or even most former KESPA maps). The apparent love for details here gives the impression that the mapper(s?) actually put a decent amount of work into these and my first reflex is not to open these up just to find and fix the most blatantly obvious bugs, for a change... Any idea who actually made these?

No three player maps, though, and all of them use just "boring" axial symmetry, or look as if they could as well do so. The limited range of tilesets doesn't conern me quite as much in this case, because for most of these the choice of tileset seems to actually be forced by the requirements of the concept.

(4)乾坤一擲_SBENU (Translation?!) 1.6
+ Show Spoiler +
[image loading]

Not nearly as much FS as one might think on first glance (3rd is probably somewhat less easy to defend, to start with).

I wonder what those rather random looking temples in the mains are for? Hiding some additional geyser maybe? They seem too randomly placed for that, though; I hope they aren't just there for the pure annoying hell of it...

The SBENU logos are a nice touch (not the rather ogly looking, blocky text, that is, but the Phoenices, or whatever those birds are supposed to be).

(4)신 악령의 숲 (New Demons Forest) 0.6
+ Show Spoiler +
[image loading]

Most people probably don't realize what this is all about, just from the picture, so let me explain:
The central low ground areas (the areas with the tree sprites all over them) are made up of the same vision-blocking tiles as the centre bridge on (2)Mist. It's nice to see this feature actually used conceptually in a map and not just rather unmotivatedly thrown in as a somewhat random feature as on Mist.
Unlike the original Demons Forest, though, units in those areas will not experience any cover effect, which is probably better for balance, anyway, but there won't be any unit stuck&stack bugs as on the original, either (because these trees are only sprites; probably still a bad idea to include them at all, because they will only further obscure units which are already hard to make out because of the vision impariment).
Always having some kind of air units for scouting and vision with your army will obviously be crucial here.

(4)풍요 속 빈곤 (Poverty within wealth) 0.5
+ Show Spoiler +
[image loading]

The map, per se, seems solid, if really boring... But what the hell? I mean really? The idea with the double geysers for all expos is just terrible. And giving players two nats on top of that (so that's basically 6 gas almost for free) is really frickin ghastly.

Now, the title of the map strongly implies that most of them are probably severely reduced, but even if they are just like 1000 gas or so (which would be in itself a bad idea), I see no way how this could possibly even close to balanced.

(4)눈치2 (Sense 2) 0.1
+ Show Spoiler +
[image loading]

This is bold. I daresay chances for this being even remotely balanced are probably slim at best. And Mutas in close spawn ZvT aren't even my main concern here.
In close ground positions, Terran mech will have a really easy time just pushing to and through, because everything is so frickin tight. On far ground spawns, however, Terran is probably totally screwed, especially against Protoss, because Carriers and/or Arbiters will just squish them here. And thinking abnout PvZ, I'd say Protoss will have a pretty hard time reacting to Zerg attacks late game, because the layout limits mobility of their main army so much.

(4)Typhoon 0.2
+ Show Spoiler +
[image loading]

I like it. And I really want a closer look at those inverted low platform ramps.

Main concern here will probably be how abusable those tight high ground paths are for terran in close position matchups.

(4)사활 (Life and Death) 0.2
+ Show Spoiler +
[image loading]

Concept: "Let's use raised jungle for once, because? Because!". Otherwise this looks a lot like (4)Jade with a lot of unecessary clutter added all over the place, making everything tighter and more confusing...

Nat chokes look uncomfortably wide...

(2)S-BENU 0.1
+ Show Spoiler +
[image loading]

Looks stylish, again I like the bird... But not sure if it actually works as a map concept. Seems a lot like a new RoV, with a bit of Flight Dreamliner thrown in (which was another of those just for the look concepts). 128x128 seems oversized for a two spawn map, there's just a lot of mostly empty space around the middle, most of which doesn't serve much of a purpose besides succeeding pretty spectacularly in looking like one giant SBENU Phoenix.
There are no safe expansions to take, everything is just open and looks like thrown in where there was a gap available, which is also pretty much in line with aforementioned maps...

Even the nat choke seems to be given too little space, it's way too open, Zerg will love to Hydra-break Protosses.

TLDR: For the picture maps: Great executions of ideas and concept in the range from boring to just outright terrible (and sometimes both at once).


(4)乾坤一擲_SBENU (Translation?!) 1.6
+ Show Spoiler +
[image loading]

don't have really much to say other than that i also wonder what those temples are for in the main

(4)신 악령의 숲 (New Demons Forest) 0.6
+ Show Spoiler +
[image loading]

i don't like how 11vs1 and 7vs5 don't have to go through vision blocking tiles while the other spawn combinations do. i think vision blocking tiles should be used in thin strips in key locations, having it in large areas like this just imbalances things against terran IMO, but then again the unit composition metagame on vision blocked tilesets hasn't been developed

(4)풍요 속 빈곤 (Poverty within wealth) 0.5
+ Show Spoiler +
[image loading]

i don't think having all that gas is a bad idea, IMO it will be interesting to see what kind of gas-heavy builds people will come up with that we don't normally see. as for having two nats, i think having a static gas heavy 3-base would lead to some guardian action zvp

i really like those thin temple walls for cross map spawns and 11v1 // 7v5, but 1v5 and 11v7 is doesn't have that much temple walls to work with compared to the other spawn combinations

IMO the unbuildable ring of ruin tiles around the middle expo needs to be taken out, since those expos are only ever taken as high risk/high reward expansions in pvz and p needs room to make lots of cannons on the sides.

(4)눈치2 (Sense 2) 0.1
+ Show Spoiler +
[image loading]

yeah, spawns are so imbalanced here. terran on blue spawn vs protoss on purple spawn would be really bad, terran can just put tanks on their main

(4)Typhoon 0.2
+ Show Spoiler +
[image loading]

looks like the more standard map out of the bunch. i don't like how 1v5 and 11v7 has the most cliffs to work with muta vs mm, while cross spawns have almost nothing to work with in the middle.

(4)사활 (Life and Death) 0.2
+ Show Spoiler +
[image loading]

i like it, the type of boring standard map that i like to play

(2)S-BENU 0.1
+ Show Spoiler +
[image loading]

i agree with thirds being way too open for a (2) map. zergs need a better place for a 3rd bases

"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
MildCocoA
Profile Joined October 2010
Korea (South)129 Posts
October 07 2014 13:36 GMT
#77
On September 24 2014 01:35 Freakling wrote:
(4)乾坤一擲_SBENU (Translation?!) 1.6


乾坤一擲 (건곤일척)

乾 : Heaven, Sky
坤 : Earth, Land
一 : One
擲 : Throw

Liberal translation : Stake all on a single cast. / The die is cast - Julius Caesar
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
October 07 2014 14:07 GMT
#78
If you want those maps so badly, try to see if there's any melee games being hosted with those maps on fish, then try to not get kicked on the spot.

The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
October 07 2014 16:26 GMT
#79
On October 07 2014 23:07 amazingxkcd wrote:
If you want those maps so badly, try to see if there's any melee games being hosted with those maps on fish, then try to not get kicked on the spot.

Try to find hosted map... other than Fighting Spirit?
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
Last Edited: 2014-10-09 17:17:05
October 07 2014 16:44 GMT
#80
(2)S-BENU 0.1 malformed ROV?
Never say Die! ||| Fight you? No, I want to kill you.
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