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Darktemplar attack spidermine with no hurt - Page 4

Forum Index > BW General
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evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
November 08 2006 14:10 GMT
#61
On November 08 2006 22:57 skyglow1 wrote:
Show nested quote +
On November 08 2006 12:28 CharlieMurphy wrote:
On November 08 2006 12:06 skyglow1 wrote:
On November 08 2006 06:54 MarcX wrote:
It's possible without vision, however, you can't set it up without knowing where the mine is.

Fun trick, useless in a real game.


How would you do it without vision?


Actually if you know the enemy laid mines outside but you don't know exactly where you can still see a tiny little discoloration when a unit is burrowed. lings, lurkers, anything. Just have to look really hard.


I've tried looking really really really hard but I couldn't see it like with a lurker. Can someone screen shot a piece of ground before and after putting like a lurker there then use the differennce command to see if theres any difference between the 2 pics??


you probably won't see it in a messy tile (dirt, grass w/e) You will see it in a clean tile like instalation. ever played the ums laser tag w/ lings? you'll know what I mean. or paintball for that matter.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
November 08 2006 15:24 GMT
#62
On November 08 2006 23:10 evanthebouncy~ wrote:
Show nested quote +
On November 08 2006 22:57 skyglow1 wrote:
On November 08 2006 12:28 CharlieMurphy wrote:
On November 08 2006 12:06 skyglow1 wrote:
On November 08 2006 06:54 MarcX wrote:
It's possible without vision, however, you can't set it up without knowing where the mine is.

Fun trick, useless in a real game.


How would you do it without vision?


Actually if you know the enemy laid mines outside but you don't know exactly where you can still see a tiny little discoloration when a unit is burrowed. lings, lurkers, anything. Just have to look really hard.


I've tried looking really really really hard but I couldn't see it like with a lurker. Can someone screen shot a piece of ground before and after putting like a lurker there then use the differennce command to see if theres any difference between the 2 pics??


you probably won't see it in a messy tile (dirt, grass w/e) You will see it in a clean tile like instalation. ever played the ums laser tag w/ lings? you'll know what I mean. or paintball for that matter.


Oh thats too bad. I was hoping to counter hold lurkers by staring very hard at dirt terrain lol. It would look too hackish anyway and you'd get alot of accusations of hack T_T
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
November 08 2006 17:11 GMT
#63
only read first page but you know observer works just aswell as vision smart guys
LastWish
Profile Blog Joined September 2004
2015 Posts
Last Edited: 2006-11-08 19:10:49
November 08 2006 19:10 GMT
#64
I invented it on my own two year ago when my PvT build was always :
10 : gas
12: gate
15? core
...
the both robo and citadel about the same time
and up to 2 gateways afterwards -> up to a 4 dt drop with observer
With 10 gas you have enough to build all and even a dragoon or two would fit in
Too bad vs 2 fact vult, but then I can to builing blocking the ramp with only pylon if there was great danger.
Only trick attacking the mines from horisontal or vertical position, nothing else.


- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
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