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Darktemplar attack spidermine with no hurt - Page 2

Forum Index > BW General
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Manifesto7
Profile Blog Joined November 2002
Osaka27149 Posts
November 07 2006 14:47 GMT
#21
On November 07 2006 22:33 FireBatLover wrote:
gj in sharing allied vision now try it without


Use an observer? -_-
ModeratorGodfather
ManaBlue
Profile Blog Joined July 2004
Canada10458 Posts
November 07 2006 14:51 GMT
#22
It looks like he walks the dt until it's just out of reach of the mine, then walks it in and pushes hold position at the perfect time to stop the dt exactly (with the delay in mind) beside the mine giving it just enough time to slash it.

Looks cool. I'm going to try this out myself.
ModeratorTL VOD legends: Live2Win, hasuprotoss, Cadical, rinizim, Mani, thedeadhaji, Kennigit, SonuvBob, yakii, fw, pheer, CDRdude, pholon, Uraeus, zatic, baezzi. The contributors make this site what it is. *Props to FakeSteve for respecting the guitar gods*
KrAzYfoOL
Profile Blog Joined September 2005
Australia3037 Posts
November 07 2006 15:23 GMT
#23
ok it works in explorer.
It's better to burn out than to fade away
KrAzYfoOL
Profile Blog Joined September 2005
Australia3037 Posts
November 07 2006 15:24 GMT
#24
ah cool watched it, AND NO HURT NOT 1 HURT.
It's better to burn out than to fade away
Blind
Profile Blog Joined December 2002
United States2528 Posts
November 07 2006 15:51 GMT
#25
Seems he just placed the dt close enough so that it was in aggressive range. Not to be confused with attack range, we all know dts are melee units with no range. I don't know what it's actually called, but I'm calling it aggressive range here. It's when an enemy unit gets too close so your unit follows it and tries to kill it (unless your unit is in hold position). What My_Digital_Toss did was get the dt close enough with the mine so the dt would attack the mine on its own. Notice how after the dt gets close to the mine, no extra actions are ordered. The reason he kept pressing stop prior to the dt moving in to kill the mine was because he didn't want the dt to get too close, causing the mine to set off. I'm guessing the range of a mine setting off and the aggressive range of dts are pretty similar, so some precision is needed.
Asta
Profile Joined October 2002
Germany3491 Posts
November 07 2006 15:53 GMT
#26
On November 07 2006 23:51 ManaBlue wrote:
It looks like he walks the dt until it's just out of reach of the mine, then walks it in and pushes hold position at the perfect time to stop the dt exactly (with the delay in mind) beside the mine giving it just enough time to slash it.

Looks cool. I'm going to try this out myself.


How do you get the idea of 'hold position' being involved?
He just moves towards the mine step by step until it attacks.
Should be useful sometimes, but normally you either don't have observers yet (dt rush) or you actually _want_ the mine to go off (later in the game).
azndsh
Profile Blog Joined August 2006
United States4447 Posts
November 07 2006 15:53 GMT
#27
Look closely, he never clicks on the mine. Notice how the "stop" button is pressed. He walks just in range of the dt's auto attack and hits "stop" so then the dt automatically goes after the mine without triggering it first. This obviously wouldn't work with multiple mines that are close enough to each other though, which is often the case.

Am I right?
Sadir
Profile Blog Joined December 2005
Vatican City State1176 Posts
November 07 2006 16:29 GMT
#28
funny vid...but pretty useless in real games....
the zeal bomb is damn impressive
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
November 07 2006 16:43 GMT
#29
Ah yeah that should have been obvious how he was doing it.
WhatisProtoss
Profile Blog Joined February 2004
Korea (South)2325 Posts
November 07 2006 18:05 GMT
#30
Guys. Please look at the video closely. See that patrol is being hit. -_-;;
pyrogenetix
Profile Blog Joined March 2006
China5094 Posts
November 07 2006 18:18 GMT
#31
cant see vid... anyone help?
Yea that looks just like Kang Min... amazing game sense... and uses mind games well, but has the micro of a washed up progamer.
Vin{MBL}
Profile Blog Joined September 2006
5185 Posts
November 07 2006 18:22 GMT
#32
zealot bombs like that make me wanna cry

and i think MDT deserves a special icon
GiveUp
Profile Joined October 2006
Netherlands91 Posts
November 07 2006 18:33 GMT
#33
nice one
the DT attacks the mine before it explodes...
hard...
Much[GM] and SaviOr rox ur sox!~
DaZe
Profile Joined November 2003
Sweden2111 Posts
November 07 2006 18:55 GMT
#34
its the basic hold move scenario ;o
SoDrunk
Profile Joined September 2004
United Kingdom291 Posts
November 07 2006 19:44 GMT
#35
Patrol is not being hit
PhilGood2DaY
Profile Joined September 2005
Germany7424 Posts
November 07 2006 19:45 GMT
#36
The angle matters, too, doesnt it ?
hatred outlives the hateful
PePe QuiCoSE
Profile Blog Joined March 2006
Argentina1204 Posts
November 07 2006 19:46 GMT
#37
On November 08 2006 03:05 WhatisProtoss wrote:
Guys. Please look at the video closely. See that patrol is being hit. -_-;;
Nope, patrol it is never hit. What the video shows is what was said above, he puts the templar close enough that it automatically switch from the 'stop' position to 'attack' without direct command from the player.
Legionnaire
Profile Joined January 2003
Australia4514 Posts
Last Edited: 2006-11-07 20:02:26
November 07 2006 19:56 GMT
#38
T_T afaik i invented the dt vs mines 3 years ago when i was in POS. I actually had a UMS to practice it on, bejjang kept telling me i was wasting my time, but i thought it was fun

Always wanted to win a game by using dts/obs vs mines in a tv match but i never had the opportunity.

You will notice that attacking from a diagonal position, mines pop up a lot earlier, but not from directly on the side, or if the dts a fraction above it. There is also a way to do it with attacking the mines.

Pretty useless if there are multiple mines around :S
My hope is one day stupid people will feel the same pain when they talk, as the pain the rest of us feel when we hear them. Twitter: @Legionnaire_au
Dendra
Profile Joined July 2006
Croatia801 Posts
November 07 2006 20:00 GMT
#39
hmm my favourite is dt surviving 3mines hit,i did it 100+ times,but this dt killings mines...i did it once on bladestorm,i just sent my dt to his exp and on his way there he had to pass mine field,strangely when a mine ran onto him he simply killed it. we didn't share vision,i didn't have obs to c the minefield,or w.e so guess my dt used hax! perhaps i did it more times but didn't notice. i'm not sure how does dt manage to kill the mine before it hits him,could be the angle or w.e
Believing isnt seeing.Seeing is believing,but may not be reality.
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
November 07 2006 20:05 GMT
#40
O Leg.. I wonder what other grand secrets there are in that brain of yours.
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
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