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Active: 1978 users

New map: (4)Thin Ice

Forum Index > BW General
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Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2013-04-05 18:41:02
April 05 2013 18:14 GMT
#1
Every one is posting their newest maps, so I do too...
Mine has some serious drawbacks though:

- it does not look like a giant penis.
- it is not a SC2 conversion
- it does not look like a giant dick!
- .... ???? .... well... ?? ... er ..... something!!!!
- have I mentioned that it does not look like a giant cock, yet?!

Anyway - here's a picture:
[image loading]

DOWNLOAD LINK

I always feel stupid mentioning the blatantly obvious to people, such as "mains are at 2, 3, 7 & 8", so I will stick to mentioning only those features that are not evident from the picture... which are... so to speak... rather: is... well... 1 (one):
There are vision blockers below the mineral only formations. so ground units in the centre cannot see the workers mining.

So far I only finished this as far as was required to make it fully playable. Any more detailed decoration is still pending.
Don't worry, there won't be any more snow than there is right now (which is the barest minimum required to make the blends work).

It was also pointed out to me, that there's obviously some old blizzard map by the same name.
But that map is obviously so bad (as is clearly implied by "blizzard map", so why do I even mention this again?!) that I suspect no one actually knows it... I mean, the name does not even make sense for that map...
So I'll be a dickhead about the map name, that is, unless some one comes up with a counter-suggestion, one that really makes me want to change the name...
monitor
Profile Blog Joined June 2010
United States2408 Posts
April 05 2013 18:23 GMT
#2
Sick symmetry dude. I'm a mapmaker for SC2 but I wanted to drop by and say great work! Loving the layout. Could I borrow some ideas?
https://liquipedia.net/starcraft2/Monitor
therockmanxx
Profile Joined July 2010
Peru1174 Posts
April 05 2013 18:35 GMT
#3
Needs more destructable rocks mmm
Is it me or I count 7 mineral patches in the natural exp
Tekken ProGamer
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
April 05 2013 18:44 GMT
#4
On April 06 2013 03:35 therockmanxx wrote:
Needs more destructable rocks mmm
Is it me or I count 7 mineral patches in the natural exp

7 mins in the nat is pretty standard nowadays.

Anyway, great map as usual and nice use of the shifted symmetry, although it really could use a bit more SC2 or large phallus-landforms.
vibeo gane,
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
April 05 2013 19:16 GMT
#5
four panda-bear-guys
!
brood war for life, brood war forever
EchOne
Profile Blog Joined January 2008
United States2906 Posts
April 05 2013 19:59 GMT
#6
Don't rag on Thin Ice man. I remember having the most goddamn fun FFAs back in middle school with my friends. I went DT/Carrier and thought I was hot shit with 40 apm.
面白くない世の中, 面白くすればいいさ
HawaiianPig
Profile Blog Joined July 2008
Canada5155 Posts
April 05 2013 20:13 GMT
#7
Island right by the main? uh Terrans?
AdministratorNot actually Hawaiian.
V6
Profile Joined February 2008
147 Posts
April 05 2013 20:37 GMT
#8
NICE MAP MAN, love it : D
On April 06 2013 05:13 HawaiianPig wrote:
Island right by the main? uh Terrans?

Minerals blocking?
Superouman
Profile Blog Joined August 2007
France2195 Posts
April 05 2013 20:42 GMT
#9
Sick tile editing skills from you as usual :D
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
April 05 2013 20:49 GMT
#10
It sure looks good!

Are the 3 and 9 natural chokes wider than the 2 and 7 ones?
"When the geyser died, a probe came out" - SirJolt
Sayle
Profile Joined October 2010
United Kingdom3685 Posts
April 05 2013 21:21 GMT
#11
I think there is a positional imbalance in PvT where the 3 and 9 spawns are much worse for the protoss if they spawn horizontally from the terran compared to the other spawns. Basically, the amount of space between the narrow bridge and the protoss natural opening is much smaller for those spawns, so it's much harder to make a good arc when defending a push. Rough sketch of what I mean:

[image loading]
traceurling
Profile Joined December 2012
United States1240 Posts
April 05 2013 21:35 GMT
#12
Freakling I want to see yur D (shaped map)
"Appreciate the things you have before they become the things you had."
arb
Profile Blog Joined April 2008
Noobville17921 Posts
April 05 2013 21:45 GMT
#13
I actually like the way this map looks
good job! mains seem a bit small though tbh.
Artillery spawned from the forges of Hell
vanatir
Profile Joined May 2008
Germany355 Posts
April 05 2013 21:55 GMT
#14
- 3 and 9 are harder to defend vs herras
- small bridges are sucky

aka EnjoYmE - streaming on http://www.twitch.tv/myprobe
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
April 05 2013 21:56 GMT
#15
On April 06 2013 06:35 traceurling wrote:
Freakling I want to see yur D (shaped map)

Next BWMN mapmaking contest: make a phallic map which is actually balanced and playable.
vibeo gane,
razorsuKe
Profile Blog Joined July 2008
Canada2000 Posts
April 05 2013 22:18 GMT
#16
YES!!! I totally love the concept of fighting on ice.
I remember when BW first came out and playing on this tileset, I could totally feel like I was doing battle on some snow/ice planet.
However as more and more pro maps came out, nobody wanted to make a map where you fought on ice.
(Not talking about the snow tileset like tau cross, I meant actually fighting on large amounts of ice)

I always thought the argument that some pros complained that they couldn't see units clearly on it was kind of bullshit.
I mean, they kept making maps on lava and you literally can't see shit there. Like, I'll be controlling my own damn lurker and once it's burrowed, it's gone forever.
EntusGalleries.com - CJ Uniform Sale
Sayle
Profile Joined October 2010
United Kingdom3685 Posts
April 05 2013 22:20 GMT
#17
On April 06 2013 07:18 razorsuKe wrote:
I always thought the argument that some pros complained that they couldn't see units clearly on it was kind of bullshit.
I mean, they kept making maps on lava and you literally can't see shit there. Like, I'll be controlling my own damn lurker and once it's burrowed, it's gone forever.


They didn't complain that they couldn't see units. The complained that staring at bright white for 14 hours a day hurt their eyes, which is a completely valid complaint.
razorsuKe
Profile Blog Joined July 2008
Canada2000 Posts
April 05 2013 22:37 GMT
#18
On April 06 2013 07:20 Sayle wrote:
Show nested quote +
On April 06 2013 07:18 razorsuKe wrote:
I always thought the argument that some pros complained that they couldn't see units clearly on it was kind of bullshit.
I mean, they kept making maps on lava and you literally can't see shit there. Like, I'll be controlling my own damn lurker and once it's burrowed, it's gone forever.


They didn't complain that they couldn't see units. The complained that staring at bright white for 14 hours a day hurt their eyes, which is a completely valid complaint.


ooooh but still, isn't that a monitor settings issue? Programmers (people who code, in case you missed the extra 'm') stare at black and white all day too!
EntusGalleries.com - CJ Uniform Sale
Sayle
Profile Joined October 2010
United Kingdom3685 Posts
Last Edited: 2013-04-05 22:44:57
April 05 2013 22:44 GMT
#19
On April 06 2013 07:37 razorsuKe wrote:
Show nested quote +
On April 06 2013 07:20 Sayle wrote:
On April 06 2013 07:18 razorsuKe wrote:
I always thought the argument that some pros complained that they couldn't see units clearly on it was kind of bullshit.
I mean, they kept making maps on lava and you literally can't see shit there. Like, I'll be controlling my own damn lurker and once it's burrowed, it's gone forever.


They didn't complain that they couldn't see units. The complained that staring at bright white for 14 hours a day hurt their eyes, which is a completely valid complaint.


ooooh but still, isn't that a monitor settings issue? Programmers (people who code, in case you missed the extra 'm') stare at black and white all day too!


Actually, that's exactly the reason that many programmers switch their text/code editors to black background + white/coloured text. The standard of white background + black text is actually quite bad for your eyes.
FlaShFTW
Profile Blog Joined February 2010
United States10234 Posts
April 05 2013 23:43 GMT
#20
so you aren't making the map cross spawns only? (which, sadly, is impossible in BW i think?)

regardless, solid map and great symmetry.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
vndestiny
Profile Blog Joined September 2011
Singapore3441 Posts
April 05 2013 23:49 GMT
#21
I think this would be an excellent 2 players map, with spawn location either at 1 - 7 or 3 - 9
traceurling
Profile Joined December 2012
United States1240 Posts
April 06 2013 00:31 GMT
#22
There's no need to make this a two player map...that's comparable to saying make Python a 2 player map...I think good thing about this map is that ice isn't as blinding as snow is...
"Appreciate the things you have before they become the things you had."
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2013-04-06 01:30:22
April 06 2013 01:29 GMT
#23
On April 06 2013 08:43 FlaShFTW wrote:
so you aren't making the map cross spawns only? (which, sadly, is impossible in BW i think?)

regardless, solid map and great symmetry.


Just make it a 2 player map, with both spawn positions being the corners.

Edit: I like this map a lot.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50584 Posts
April 06 2013 02:16 GMT
#24
how wide are those bridges leading to the 12/6 expansion?
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
Last Edited: 2013-04-06 02:53:57
April 06 2013 02:53 GMT
#25
Map looks a little small and the amount of space to maneuver in big engagements has me kind of worried, but I really love the look of the map.
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
April 06 2013 03:19 GMT
#26
Looks fab.
Sayle
Profile Joined October 2010
United Kingdom3685 Posts
Last Edited: 2013-04-06 09:37:26
April 06 2013 09:35 GMT
#27
On April 06 2013 09:31 traceurling wrote:
There's no need to make this a two player map...that's comparable to saying make Python a 2 player map...I think good thing about this map is that ice isn't as blinding as snow is...


Close ground positions on Python is terrible so your point is invalid...
Sinedd
Profile Joined July 2008
Poland7052 Posts
April 06 2013 09:38 GMT
#28
awesome looking map !!!

but I think it should be a 2 player map, with crossmap spawns (one upper right and lower left corners)

T H C makes ppl happy
traceurling
Profile Joined December 2012
United States1240 Posts
April 06 2013 15:12 GMT
#29
On April 06 2013 18:35 Sayle wrote:
Show nested quote +
On April 06 2013 09:31 traceurling wrote:
There's no need to make this a two player map...that's comparable to saying make Python a 2 player map...I think good thing about this map is that ice isn't as blinding as snow is...


Close ground positions on Python is terrible so your point is invalid...

In the words of -NegativeZero-
http://i.imgur.com/HT7aLUT.jpg

But in all seriousness I haven't played much Python so not sure how that feels :\ can't be that bad can it?
"Appreciate the things you have before they become the things you had."
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
April 07 2013 00:20 GMT
#30
i really like the ice part of the terrain and how the ramps go in nicely! as a map maker i always appreciate details like that. althought.. ice terrain maps do remind me of an embarrassing past when i made my first map..

http://www.teamliquid.net/forum/viewmessage.php?topic_id=82705

:'(
火心 Jealous. I always loved that feeling when I was young. Embrace it.
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2013-04-07 00:57:10
April 07 2013 00:56 GMT
#31
On April 07 2013 09:20 JMave wrote:
i really like the ice part of the terrain and how the ramps go in nicely! as a map maker i always appreciate details like that. althought.. ice terrain maps do remind me of an embarrassing past when i made my first map..

http://www.teamliquid.net/forum/viewmessage.php?topic_id=82705

:'(


Create Neo Sephene!

+ Show Spoiler +
That crying smiley melts my heart. You're so cute, hahaha
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
Last Edited: 2013-04-07 01:07:03
April 07 2013 01:05 GMT
#32
On April 07 2013 09:20 JMave wrote:
i really like the ice part of the terrain and how the ramps go in nicely! as a map maker i always appreciate details like that. althought.. ice terrain maps do remind me of an embarrassing past when i made my first map..

http://www.teamliquid.net/forum/viewmessage.php?topic_id=82705

:'(

hahahaha I actually laughed looking at those maps
Edit: Oh my god I am dying
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
traceurling
Profile Joined December 2012
United States1240 Posts
April 07 2013 02:09 GMT
#33
Actually remake it MOAR MAPPERS
"Appreciate the things you have before they become the things you had."
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2013-04-07 13:49:14
April 07 2013 13:38 GMT
#34
Thanks for the many comments so far!
I made an update, hopefully fixing or at least improving the issues pointed out so far.
May give some more individual answers later.
3FFA
Profile Blog Joined February 2010
United States3931 Posts
April 07 2013 14:07 GMT
#35
Looks nice! Hope you can finish balancing this! Also, hi freakling
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
traceurling
Profile Joined December 2012
United States1240 Posts
April 07 2013 17:17 GMT
#36
Updates a lot better
Also 3FFA we gonna see a map from you sometime?
Forgot to mention this earlier but I like the little ice hole in the center of the map the deco on this map fits the map name perfectly
"Appreciate the things you have before they become the things you had."
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