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Active: 29214 users

New map: (4)Thin Ice

Forum Index > BW General
Post a Reply
1 2 Next All
Freakling
Profile Joined October 2012
Germany1526 Posts
Last Edited: 2013-04-05 18:41:02
April 05 2013 18:14 GMT
#1
Every one is posting their newest maps, so I do too...
Mine has some serious drawbacks though:

- it does not look like a giant penis.
- it is not a SC2 conversion
- it does not look like a giant dick!
- .... ???? .... well... ?? ... er ..... something!!!!
- have I mentioned that it does not look like a giant cock, yet?!

Anyway - here's a picture:
[image loading]

DOWNLOAD LINK

I always feel stupid mentioning the blatantly obvious to people, such as "mains are at 2, 3, 7 & 8", so I will stick to mentioning only those features that are not evident from the picture... which are... so to speak... rather: is... well... 1 (one):
There are vision blockers below the mineral only formations. so ground units in the centre cannot see the workers mining.

So far I only finished this as far as was required to make it fully playable. Any more detailed decoration is still pending.
Don't worry, there won't be any more snow than there is right now (which is the barest minimum required to make the blends work).

It was also pointed out to me, that there's obviously some old blizzard map by the same name.
But that map is obviously so bad (as is clearly implied by "blizzard map", so why do I even mention this again?!) that I suspect no one actually knows it... I mean, the name does not even make sense for that map...
So I'll be a dickhead about the map name, that is, unless some one comes up with a counter-suggestion, one that really makes me want to change the name...
monitor
Profile Blog Joined June 2010
United States2404 Posts
April 05 2013 18:23 GMT
#2
Sick symmetry dude. I'm a mapmaker for SC2 but I wanted to drop by and say great work! Loving the layout. Could I borrow some ideas?
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
therockmanxx
Profile Joined July 2010
Peru1174 Posts
April 05 2013 18:35 GMT
#3
Needs more destructable rocks mmm
Is it me or I count 7 mineral patches in the natural exp
Tekken ProGamer
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
April 05 2013 18:44 GMT
#4
On April 06 2013 03:35 therockmanxx wrote:
Needs more destructable rocks mmm
Is it me or I count 7 mineral patches in the natural exp

7 mins in the nat is pretty standard nowadays.

Anyway, great map as usual and nice use of the shifted symmetry, although it really could use a bit more SC2 or large phallus-landforms.
vibeo gane,
Crunchums
Profile Blog Joined December 2008
United States11143 Posts
April 05 2013 19:16 GMT
#5
four panda-bear-guys
!
brood war for life, brood war forever
EchOne
Profile Blog Joined January 2008
United States2906 Posts
April 05 2013 19:59 GMT
#6
Don't rag on Thin Ice man. I remember having the most goddamn fun FFAs back in middle school with my friends. I went DT/Carrier and thought I was hot shit with 40 apm.
面白くない世の中, 面白くすればいいさ
HawaiianPig
Profile Blog Joined July 2008
Canada5155 Posts
April 05 2013 20:13 GMT
#7
Island right by the main? uh Terrans?
AdministratorNot actually Hawaiian.
V6
Profile Joined February 2008
147 Posts
April 05 2013 20:37 GMT
#8
NICE MAP MAN, love it : D
On April 06 2013 05:13 HawaiianPig wrote:
Island right by the main? uh Terrans?

Minerals blocking?
Superouman
Profile Blog Joined August 2007
France2195 Posts
April 05 2013 20:42 GMT
#9
Sick tile editing skills from you as usual :D
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
April 05 2013 20:49 GMT
#10
It sure looks good!

Are the 3 and 9 natural chokes wider than the 2 and 7 ones?
"When the geyser died, a probe came out" - SirJolt
Sayle
Profile Joined October 2010
United Kingdom3685 Posts
April 05 2013 21:21 GMT
#11
I think there is a positional imbalance in PvT where the 3 and 9 spawns are much worse for the protoss if they spawn horizontally from the terran compared to the other spawns. Basically, the amount of space between the narrow bridge and the protoss natural opening is much smaller for those spawns, so it's much harder to make a good arc when defending a push. Rough sketch of what I mean:

[image loading]
traceurling
Profile Joined December 2012
United States1240 Posts
April 05 2013 21:35 GMT
#12
Freakling I want to see yur D (shaped map)
"Appreciate the things you have before they become the things you had."
arb
Profile Blog Joined April 2008
Noobville17921 Posts
April 05 2013 21:45 GMT
#13
I actually like the way this map looks
good job! mains seem a bit small though tbh.
Artillery spawned from the forges of Hell
vanatir
Profile Joined May 2008
Germany355 Posts
April 05 2013 21:55 GMT
#14
- 3 and 9 are harder to defend vs herras
- small bridges are sucky

aka EnjoYmE - streaming on http://www.twitch.tv/myprobe
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
April 05 2013 21:56 GMT
#15
On April 06 2013 06:35 traceurling wrote:
Freakling I want to see yur D (shaped map)

Next BWMN mapmaking contest: make a phallic map which is actually balanced and playable.
vibeo gane,
razorsuKe
Profile Blog Joined July 2008
Canada2000 Posts
April 05 2013 22:18 GMT
#16
YES!!! I totally love the concept of fighting on ice.
I remember when BW first came out and playing on this tileset, I could totally feel like I was doing battle on some snow/ice planet.
However as more and more pro maps came out, nobody wanted to make a map where you fought on ice.
(Not talking about the snow tileset like tau cross, I meant actually fighting on large amounts of ice)

I always thought the argument that some pros complained that they couldn't see units clearly on it was kind of bullshit.
I mean, they kept making maps on lava and you literally can't see shit there. Like, I'll be controlling my own damn lurker and once it's burrowed, it's gone forever.
EntusGalleries.com - CJ Uniform Sale
Sayle
Profile Joined October 2010
United Kingdom3685 Posts
April 05 2013 22:20 GMT
#17
On April 06 2013 07:18 razorsuKe wrote:
I always thought the argument that some pros complained that they couldn't see units clearly on it was kind of bullshit.
I mean, they kept making maps on lava and you literally can't see shit there. Like, I'll be controlling my own damn lurker and once it's burrowed, it's gone forever.


They didn't complain that they couldn't see units. The complained that staring at bright white for 14 hours a day hurt their eyes, which is a completely valid complaint.
razorsuKe
Profile Blog Joined July 2008
Canada2000 Posts
April 05 2013 22:37 GMT
#18
On April 06 2013 07:20 Sayle wrote:
Show nested quote +
On April 06 2013 07:18 razorsuKe wrote:
I always thought the argument that some pros complained that they couldn't see units clearly on it was kind of bullshit.
I mean, they kept making maps on lava and you literally can't see shit there. Like, I'll be controlling my own damn lurker and once it's burrowed, it's gone forever.


They didn't complain that they couldn't see units. The complained that staring at bright white for 14 hours a day hurt their eyes, which is a completely valid complaint.


ooooh but still, isn't that a monitor settings issue? Programmers (people who code, in case you missed the extra 'm') stare at black and white all day too!
EntusGalleries.com - CJ Uniform Sale
Sayle
Profile Joined October 2010
United Kingdom3685 Posts
Last Edited: 2013-04-05 22:44:57
April 05 2013 22:44 GMT
#19
On April 06 2013 07:37 razorsuKe wrote:
Show nested quote +
On April 06 2013 07:20 Sayle wrote:
On April 06 2013 07:18 razorsuKe wrote:
I always thought the argument that some pros complained that they couldn't see units clearly on it was kind of bullshit.
I mean, they kept making maps on lava and you literally can't see shit there. Like, I'll be controlling my own damn lurker and once it's burrowed, it's gone forever.


They didn't complain that they couldn't see units. The complained that staring at bright white for 14 hours a day hurt their eyes, which is a completely valid complaint.


ooooh but still, isn't that a monitor settings issue? Programmers (people who code, in case you missed the extra 'm') stare at black and white all day too!


Actually, that's exactly the reason that many programmers switch their text/code editors to black background + white/coloured text. The standard of white background + black text is actually quite bad for your eyes.
FlaShFTW
Profile Blog Joined February 2010
United States10114 Posts
April 05 2013 23:43 GMT
#20
so you aren't making the map cross spawns only? (which, sadly, is impossible in BW i think?)

regardless, solid map and great symmetry.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
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