iCCup - Reranked! - Page 6
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Deleted User 268575
146 Posts
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Birdie
New Zealand4438 Posts
On March 29 2013 14:24 blueblimp wrote: Alright, I have my version up at http://malcolmsharpe.github.com/iccup-ratings/html/leaderboard.html. I started scraping 2-3 days ago, so some recent games aren't factored into the calculation. Excellent job, I think you've implemented yours better than mine (other than the formatting xD could look a little nicer). Which means I just lost 100 points of motivation to continue with mine T_T | ||
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blueblimp
Canada297 Posts
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traceurling
United States1240 Posts
On March 29 2013 16:37 Jemah wrote: Woah dang, good job on this man! don't know why ICCup won't do their rankings like this. I don't know all of the reasons, but one reason is that with these type of rankings, a Map of the Week system would be impossible | ||
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blueblimp
Canada297 Posts
On March 30 2013 22:43 traceurling wrote: I don't know all of the reasons, but one reason is that with these type of rankings, a Map of the Week system would be impossible Yeah, as I see it, the iCCup rankings are better thought of as a ladder than a ranking system. The points are rewards given to the player for things like playing MOTW and playing a lot of games in the current season. That's not a bad thing, but it has trade-offs, namely that it's weak for match-making. I prefer systems that are focused on producing good match-making. After all, the main point is to play the game, and that's more fun when the matches are even. Viewed from this perspective, it makes no sense to offer more winning points based on map, or to reset rankings each season. You also want good players to get high rankings quickly so that they play other good players, which is the opposite of iCCup, which deliberately makes it take a long time to get a high ranking even for a high-skill player. Edit: That all said, some creativity could create a map-of-the-week system within any ranking system. For example, have an additional leaderboard that only counts games that were played on MOTWs. | ||
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traceurling
United States1240 Posts
![]() Edit: damn you edited while I was posting lol...so then it's kinda like why you guys are doing then, have iCCup ladder to motivate people to try new maps, and then have ELO/Glicko/true skill ratings available also...only thing lacking is when you enter a game you don't see their alternate rankings... | ||
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blueblimp
Canada297 Posts
On March 31 2013 05:06 traceurling wrote: only thing lacking is when you enter a game you don't see their alternate rankings... Yeah, I see a couple possible ways around this. One way would be to write a Chaoslauncher plug-in that would display ranking info. (Much easier said than done.) Something easier would be to have a chatbot that can be queried for ranking info, although that's not much more convenient than just alt-tabbing to the leaderboard. | ||
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Deleted User 268575
146 Posts
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traceurling
United States1240 Posts
![]() On a side note, Do you remember me jemah? We ZvZd a couple times but then I had to stop laddering for like a year D: went by asiantraceur back then :D | ||
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Deleted User 268575
146 Posts
On April 01 2013 05:16 traceurling wrote: I think the iCCup store only applies to DOTA (hopefully) I really don't want iCCup to become one of those games where people who are willing to spend money get an advantage...to be fair, they probably do need the money as it can't be easy running a big server etc just off volunteer work, hopefully this'll get the devs to make iCCup prettier and nicer ![]() On a side note, Do you remember me jemah? We ZvZd a couple times but then I had to stop laddering for like a year D: went by asiantraceur back then :D Ohhh didn't know. well hopefully it's only a DOTA thing then lol but yeah agree they probably do need a little more support financially. ooo asiantraceur yeah i remember you. i still got you on my friends list. you still play? | ||
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[sc1f]eonzerg
Belgium6737 Posts
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traceurling
United States1240 Posts
There's small stuff like with money you can get icons, clear stats, transfer stats, etc. Bigger stuff is less latency, quicker matchfinding, if you lose a game you only lose 50% of the points you should have, if you win a game you gain 30% more points... But pretty sure it's only for DOTA, note Starcraft. | ||
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blueblimp
Canada297 Posts
On April 01 2013 06:23 [sc1f]eonzerg wrote: So i need pay someone to put me in the high ranks of this thing or how this work ? lol iCCup itself has introduced to ability to pay money for iCCup DOTA ladder points, as I understand it. For the ranking in the OP (http://templesiege.com/rankings.php) and my ranking (http://malcolmsharpe.github.com/iccup-ratings/html/leaderboard.html), they are purely based on what players you are winning/losing to and how good they are. The OP site's data is a little old now so it may have missed games you've played recently, but my site (http://malcolmsharpe.github.com/iccup-ratings/html/leaderboard.html) is fairly up-to-date (right now only about 1-2 days behind for highly active players, and up to about 5 days behind for less-active players, because I'm prioritizing crawling active players). Unfortunately neither of our rankings can use data from past seasons, because that's not available. I think iCCup might actually delete that data (since the game IDs get re-used) and just keep the win/loss record, which isn't enough to generate a ranking. Edit: Also, for the OP, I encourage you to use the games database I've published at http://malcolmsharpe.github.com/iccup-ratings/games.json if you want. | ||
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traceurling
United States1240 Posts
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2Pacalypse-
Croatia9517 Posts
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traceurling
United States1240 Posts
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2Pacalypse-
Croatia9517 Posts
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traceurling
United States1240 Posts
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xboi209
United States1173 Posts
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blueblimp
Canada297 Posts
On April 01 2013 07:28 traceurling wrote: Blueblimp, are you able to include Win|Loss stats? This is possible. In general, I'm not a big fan of Win-Loss records. They encourage damaging behaviour like clearing stats and noob-stomping. But since it's only a handful of people that will look at this leaderboard anyway, might as well. ![]() | ||
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