• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:24
CEST 14:24
KST 21:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202516Tournament Spotlight: FEL Cracow 20259Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder2EWC 2025 - Replay Pack2Google Play ASL (Season 20) Announced28BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0
StarCraft 2
General
#1: Maru - Greatest Players of All Time Serral wins EWC 2025 Greatest Players of All Time: 2025 Update Power Rank - Esports World Cup 2025 EWC 2025 - Replay Pack
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament FEL Cracov 2025 (July 27) - $10,000 live event TaeJa vs Creator Bo7 SC Evo Showmatch Esports World Cup 2025 $25,000 Streamerzone StarCraft Pro Series announced
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
Google Play ASL (Season 20) Announced Shield Battery Server New Patch BW General Discussion [BSL 2025] H2 - Team Wars, Weeklies & SB Ladder BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance
Strategy
Does 1 second matter in StarCraft? Simple Questions, Simple Answers Muta micro map competition [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 792 users

BWMN map pack release

Forum Index > BW General
Post a Reply
Normal
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2012-10-10 12:16:17
October 10 2012 00:41 GMT
#1
[image loading]
BWMN map pack release


The mappers from broodwarmaps.net are releasing a new map pack, featuring tournament versions of six maps from the foreign mapping community.

The complete map pack can be downloaded here.


The intent of this release is to provide interested players and tournament hosts with maps that are guaranteed to be debugged and ready to play. There are plans to keep up a semi-regular series of such releases in the future.

Each map comes with a melee and an observer version, of course.

In addition, to maintain the best balance between instant accessability and player comfort, the complete set of maps is provided in two versions, a "normal" and a more "conservative" one.
The main difference is that the observer map of the "normal" version has the fog of war removed for the whole map but the mains, to help first-time players to navigate around the map, whereas the "conservative" version comes with just the normal "blacked out" observer versions. Additionally some of the more flashy visuals are toned down a bit for the "conservative" version (see map profiles below for further details on this).

The maps included are:


(2)Cross Game

author: CrystalDrag

+ Show Spoiler +
[image loading]

This map is loosely based on the SC2-map Daybreak.
Notable map features:
  • map size: 128x112
  • low ground main into high ground nat setup
  • the aggregation of doodads behind the nat works as a safe cliff to hide ovelords from sight
  • safe 3rd gas
  • vision blockers between the mineral-onlies and the map centre (similar to LoS-blockers in SC2)+ Show Spoiler +
    [image loading]

  • droppable low ground cliffs behind the corner expansions+ Show Spoiler +
    [image loading]

Pathing & scouting:
+ Show Spoiler +
[image loading]
all scouting times measured at fastest game speed with an AI-controled SCV from starting location to starting location
right click/view image to see the full image.


Building & wallins:
+ Show Spoiler +
[image loading]
wallins are just suggestions, of course, players may want to wall in differently.
right click/view image to see the full image.



(2)Resonance II
author: Jungleterrain

+ Show Spoiler +
[image loading]

2-player map featuring and open middle and rather short rush distance.
It also offers lots of expansion choices, but strategically places all expanions along different paths to prevent turtlish gameplay.
Notable map features:
  • map size: 128x96
  • main choke can be sealed off with a single barrack
  • multiple choices for 3rd gas
  • mostly buildable middle gives good proxy opportunities
  • neutral commandcenter in the centre for Zerg to infest

Pathing & scouting:
+ Show Spoiler +
[image loading]
all scouting times measured at fastest game speed with an AI-controled SCV from starting location to starting location
right click/view image to see the full image.


Building & wallins:
+ Show Spoiler +
[image loading]
wallins are just suggestions, of course, players may want to wall in differently.
right click/view image to see the full image.



(3)Hazard Black
author: Freakling

+ Show Spoiler +
[image loading]

Semi-open 3-player map, revolving around multiple pathways and open plateaus.
Notable map features:
  • map size: 128x128
  • low ground main into high ground nat setup
  • the aggregation of doodads behind the nat works as a safe cliff to hide ovelords from sight
  • safe, but relatively far away 3d gas expansions.
  • the gas expansions just outside the natural have 6x1000m, 2000g each
  • normal-ramped backdoor to the natural, initially blocked by 2x2 neutral eggs, blocking all but scarabs+ Show Spoiler +
    [image loading]

  • taking the mineral only also protects the backdoor
  • the biohazard icon in the middle appears on the minimap [not for conservative version]

Pathing & scouting:
+ Show Spoiler +
[image loading]
all scouting times measured at fastest game speed with an AI-controled SCV from starting location to starting location
right click/view image to see the full image.


Building & wallins:
+ Show Spoiler +
[image loading]
wallins are just suggestions, of course, players may want to wall in differently.
right click/view image to see the full image.



(4)DeserTec
author: Freakling

+ Show Spoiler +
[image loading]

Experimental map, featuring a "force field" mechanic: + Show Spoiler +
The areas marked with the pylon fields provide 50% cover (evasion vs. ranged attacks) for ground units on them (same as hill advantage). Before discussions come up: Yes it's really 50%, as has been repeatedly tested by korean and foreign mappers, not 30%, as is often suggested.
Players have to take this into consideration, when planning their army composition and positioning.
+ Show Spoiler +
[image loading]
Proper positioning is key, especially when fighting with ranged units.

+ Show Spoiler +
[image loading]
Melee units and splash damage will bring the neccessary punch to a fight.

+ Show Spoiler +
[image loading]
Similar to with dark swarms, Lurker&Ling will be the obvious tech choice for Zerg in most situations

+ Show Spoiler +
[image loading]
On the other hand the force field can negate a lot of muta harrassment against M&Ms.

+ Show Spoiler +
[image loading]
They also make great areas for hard-to-clear minefields.


If you are deeper interested in the exact mechanics and howtos of this feature, there's a guide for you, also explaining the vision blocker mechanic seen on (2)Cross Game and (4)Melting Pot.

Notable map features:
  • map size: 128x128
  • low ground main into high ground nat setup
  • the geysers at the 1,11,5&7 expansions only contain 2500g
  • east and west divided by a long central valley
  • the "conservative" version does not have pylon fields to indicate the cover-providing areas, only ground textures

Pathing & scouting:
+ Show Spoiler +
[image loading]
all scouting times measured at fastest game speed with an AI-controled SCV from starting location to starting location
right click/view image to see the full image.


Building & wallins:
+ Show Spoiler +
[image loading]
wallins are just suggestions, of course, players may want to wall in differently.
right click/view image to see the full image.



(4)Melting Pot
authors: CrystalDrag, Freakling, Gnom, K_A, KinosJourney, Phobic

+ Show Spoiler +
[image loading]

This map is mostly focussed around narrow bridge chokes.
Notable map features:
  • map size: 128x128
  • The chokes of the naturals are made up of twin bridges, just like Destination's ones. Player must stay agressive enough to not be contained behind those bridges.
  • vision blockers and dwebs between the outskirts and the middle.
  • The BWMN logo in the middle is made up of hallucinated minerals and will disappear automatically soon after game start (before any reasonable scout timings) [the "conservative" version does not contain the emblem]

Pathing & scouting:
+ Show Spoiler +
[image loading]
all scouting times measured at fastest game speed with an AI-controled SCV from starting location to starting location
right click/view image to see the full image.


Building & wallins:
+ Show Spoiler +
[image loading]
wallins are just suggestions, of course, players may want to wall in differently.
right click/view image to see the full image.



(4)Gemlong1.0
author: Jungleterrain

+ Show Spoiler +
[image loading]

Pretty straight forward open-center 4-player map, but with great execution and a unique appearance.
Notable map features:
  • map size: 128x128
  • the outermost mineral patches of each mineral-only expansion are reduced to 749g each.
  • ring-shaped ridges around the centre
  • many buildable potential proxy spots all around the middle

Pathing & scouting:
+ Show Spoiler +
[image loading]
all scouting times measured at fastest game speed with an AI-controled SCV from starting location to starting location
right click/view image to see the full image.


Building & wallins:
+ Show Spoiler +
[image loading]
wallins are just suggestions, of course, players may want to wall in differently.
right click/view image to see the full image.



We are going to run a showcase tourney on these maps soon. But it's turned out kind of hard to get enough people together to mod a tournament, so there's no definite date, yet. I would greatly appreciate, if any one with some experience in organizing and running tournaments could help me to get something going. I am also looking for casters who would be willing to do a commentary.

Finally I'd really like to thank CrystalDrag and ArcTimes for helping me with the in-game footage.
1a2a3a[MB]
Profile Blog Joined January 2011
United States297 Posts
October 10 2012 00:47 GMT
#2
Awesome stuff I will be playing US-West with these!
Gemlong1.0 looks great!
RIP Teams Hwaseung OZ, WeMadeFox, MBC Game Hero, Air Force ACE, ZeNEX, SlayerS, Quantic-Vile, TSL, mTw
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
October 10 2012 04:15 GMT
#3
Looks awesome.

I might be available for casting the tournament, PM me on what time you'll want it cast and so on and I'll see if it's possible.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
ne4aJIb
Profile Blog Joined July 2011
Russian Federation3209 Posts
October 10 2012 04:46 GMT
#4
pics don't download t_t
Bisu,Best,Stork,Jangbi and Flash, Fantasy, Leta, Light and Jaedong, Hydra, Zero, Soulkey assemble in ACE now!
thezanursic
Profile Blog Joined July 2011
5479 Posts
October 10 2012 05:27 GMT
#5
I really thought the map makers would run out of ideas at this point, but somehow they just don't.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
EchOne
Profile Blog Joined January 2008
United States2906 Posts
October 10 2012 06:07 GMT
#6
The first centered pic in each of the per-map spoilers don't load for me.
面白くない世の中, 面白くすればいいさ
Sinedd
Profile Joined July 2008
Poland7052 Posts
Last Edited: 2012-10-10 06:14:34
October 10 2012 06:07 GMT
#7
fuck

YEAH !!!!!!! :D

new maps should bring an awesome feeling of fresh air to the community !

And these maps look.. AWESOME :D

Im just really sad that there is no Ice map.... ;(( why dont anyone make these ? (same goes for Space Platform maps with super high ground.. ;() I think we should have at least 1..

but apart from that - amazing !

ps - 3 lava maps but no ice or space platform... ;( im sad..
T H C makes ppl happy
Sinedd
Profile Joined July 2008
Poland7052 Posts
October 10 2012 06:08 GMT
#8
On October 10 2012 15:07 EchOne wrote:
The first centered pic in each of the per-map spoilers don't load for me.

yeah same for me actually ;(
T H C makes ppl happy
Sinedd
Profile Joined July 2008
Poland7052 Posts
October 10 2012 06:13 GMT
#9
PS - maybe you should make neo versions of those maps (later on) with ledges behind naturals or smthn where you can storm/tank drop

would be cool too
T H C makes ppl happy
ne4aJIb
Profile Blog Joined July 2011
Russian Federation3209 Posts
Last Edited: 2012-10-10 11:58:18
October 10 2012 06:30 GMT
#10
Gallery
http://imgur.com/a/d4arw#0
Bisu,Best,Stork,Jangbi and Flash, Fantasy, Leta, Light and Jaedong, Hydra, Zero, Soulkey assemble in ACE now!
LML
Profile Blog Joined March 2007
Germany1764 Posts
October 10 2012 06:33 GMT
#11
On October 10 2012 15:13 Sinedd wrote:
PS - maybe you should make neo versions of those maps (later on) with ledges behind naturals or smthn where you can storm/tank drop

would be cool too


better not.
Too op for some mu's ;P
LML
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
October 10 2012 06:34 GMT
#12
I like cross path the most, with hazard black and gemlong being potentially really interesting.

Do the force fields work on melee attacks? do they work on units if both the attacker and defender are in the same force field? And do they stack (I think it would be a good idea if they did)?
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
TheEmulator
Profile Blog Joined July 2010
28089 Posts
October 10 2012 06:35 GMT
#13
Nice maps
Administrator
Sinedd
Profile Joined July 2008
Poland7052 Posts
October 10 2012 07:19 GMT
#14
On October 10 2012 15:33 LML wrote:
Show nested quote +
On October 10 2012 15:13 Sinedd wrote:
PS - maybe you should make neo versions of those maps (later on) with ledges behind naturals or smthn where you can storm/tank drop

would be cool too


better not.
Too op for some mu's ;P

naaaaah.. It would be good
T H C makes ppl happy
LML
Profile Blog Joined March 2007
Germany1764 Posts
October 10 2012 07:29 GMT
#15
On October 10 2012 15:34 hacklebeast wrote:
I like cross path the most, with hazard black and gemlong being potentially really interesting.

Do the force fields work on melee attacks? do they work on units if both the attacker and defender are in the same force field? And do they stack (I think it would be a good idea if they did)?


I supposse you mean the disrupter webs on Melting Pot.
And yes, no units are able to attack while underneath them.
LML
Sinedd
Profile Joined July 2008
Poland7052 Posts
October 10 2012 07:33 GMT
#16
On October 10 2012 16:29 LML wrote:
Show nested quote +
On October 10 2012 15:34 hacklebeast wrote:
I like cross path the most, with hazard black and gemlong being potentially really interesting.

Do the force fields work on melee attacks? do they work on units if both the attacker and defender are in the same force field? And do they stack (I think it would be a good idea if they did)?


I supposse you mean the disrupter webs on Melting Pot.
And yes, no units are able to attack while underneath them.

I think he is asking about those pylon thingies on DeserTec
T H C makes ppl happy
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2012-10-10 07:41:20
October 10 2012 07:40 GMT
#17
On October 10 2012 15:34 hacklebeast wrote:
I like cross path the most, with hazard black and gemlong being potentially really interesting.

Do the force fields work on melee attacks? do they work on units if both the attacker and defender are in the same force field? And do they stack (I think it would be a good idea if they did)?


Defensive terrain does not work on melee attacks. It does work for both units if both units are in it.
I think the map might be Protoss favoured in PvT, because of Zealots just running up to vultures and tanks. On the other hand, mines will be a pain in the ass for Protoss, and the center IS buildable... Maybe it's Terran favoured. Or maybe it's balanced. :O
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
LML
Profile Blog Joined March 2007
Germany1764 Posts
October 10 2012 09:31 GMT
#18
the pylon power doesn't appear in melee, so yea..
LML
Freakling
Profile Joined October 2012
Germany1529 Posts
October 10 2012 09:38 GMT
#19
I am sorry if there are problems with the pictures not displaying for some of you. Unfortuntately everything works fine fore me, so I cannot figure out the problem on my own right now.

The pictures are not size-optimized for TL format, TL resizes them. If that is a problem I'd need to reupload all the pictures or probably do something with thumbnails... Anyway, it would be quite a lot of work, so I would greatly appreciate it if some one with more TL forum experience could verify, that that is likely the problem...

I use, and created the thread with, Firefox. If you use a different browser and have problems with the pictures it may be a browser-related problem.

If it is really only the centered map pics that so not show up, it could be <center> tags... They're not needed anyway, so I could remove them.

In the meantime you can use the album ne4aJIb liberally created (thanks for helping out ).

Have you tried using browser functions ("right click/view image" in Firefox)? If that does not work, there may be some freak problem with the image hoster. I could use another one to fix the issue.
LML
Profile Blog Joined March 2007
Germany1764 Posts
October 10 2012 09:52 GMT
#20
the problem is that you're not linking to the actual picture.
Go to the link, right click the picture and click on View image, then copy that URL
LML
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6579 Posts
October 10 2012 09:53 GMT
#21
Gemlong :p
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2012-10-10 10:15:13
October 10 2012 10:04 GMT
#22
On October 10 2012 18:52 LML wrote:
the problem is that you're not linking to the actual picture.
Go to the link, right click the picture and click on View image, then copy that URL



So what needs to be changed?

<img>http://s11.postimage.org/kqdr1otc1/4_BWMN_Melting_Pot.jpg</img>

Im just really sad that there is no Ice map.... ;(( why dont anyone make these ? (same goes for Space Platform maps with super high ground.. ;() I think we should have at least 1..
[...]
ps - 3 lava maps but no ice or space platform... ;( im sad..


As I said, further map pack releases are planned, Space maps will definitely be contained. Ice maps are another matter, because some players always complain about blinding snow terrain, and if you do not use it, you are stuck with very narrow design possibilities (basically you are stuck with something like Tau Cross).
Sinedd
Profile Joined July 2008
Poland7052 Posts
October 10 2012 10:29 GMT
#23
On October 10 2012 19:04 Freakling wrote:
Show nested quote +
On October 10 2012 18:52 LML wrote:
the problem is that you're not linking to the actual picture.
Go to the link, right click the picture and click on View image, then copy that URL



So what needs to be changed?

<img>http://s11.postimage.org/kqdr1otc1/4_BWMN_Melting_Pot.jpg</img>

Show nested quote +
Im just really sad that there is no Ice map.... ;(( why dont anyone make these ? (same goes for Space Platform maps with super high ground.. ;() I think we should have at least 1..
[...]
ps - 3 lava maps but no ice or space platform... ;( im sad..


As I said, further map pack releases are planned, Space maps will definitely be contained. Ice maps are another matter, because some players always complain about blinding snow terrain, and if you do not use it, you are stuck with very narrow design possibilities (basically you are stuck with something like Tau Cross).

oh nice ! more map realeses ! <3

as for the matter -

Blinding snow ???

what?.. T_T lol.. its not real life ffs, snow is not blinding at all.. besides I heard players complaining about lava maps too, they say they cant see their units on lava (red) or that burrowed units are hardly visible (actually pretty true lol )

Plus ! there is an ICE tileset that can be used when making ice maps (like in Silent Vortex)

I think an ice would be an amazing addition there is so many options.. and snow is not blinding at all.. wtf who would even say such a thing xD


so if you can take this into consideration please ?


thank you for your work


ShockeR_40
T H C makes ppl happy
LML
Profile Blog Joined March 2007
Germany1764 Posts
October 10 2012 10:50 GMT
#24
snow maps are indeed irritating and blinding.
Ashe maps tend to give a worse overview over lurkers and the minimap.
LML
LML
Profile Blog Joined March 2007
Germany1764 Posts
Last Edited: 2012-10-10 11:12:33
October 10 2012 11:08 GMT
#25
On October 10 2012 19:04 Freakling wrote:
Show nested quote +
On October 10 2012 18:52 LML wrote:
the problem is that you're not linking to the actual picture.
Go to the link, right click the picture and click on View image, then copy that URL



So what needs to be changed?

<img>http://s11.postimage.org/kqdr1otc1/4_BWMN_Melting_Pot.jpg</img>

Show nested quote +
Im just really sad that there is no Ice map.... ;(( why dont anyone make these ? (same goes for Space Platform maps with super high ground.. ;() I think we should have at least 1..
[...]
ps - 3 lava maps but no ice or space platform... ;( im sad..


As I said, further map pack releases are planned, Space maps will definitely be contained. Ice maps are another matter, because some players always complain about blinding snow terrain, and if you do not use it, you are stuck with very narrow design possibilities (basically you are stuck with something like Tau Cross).


the actual link is http://s16.postimage.org/pimf6pwc3/2_BWMN_Cross_Game.jpg
+ Show Spoiler +
[image loading]


go to your spoiler, right click on [image loading] and click on "View image", then click on "View image" on that image and you should be having the direct link (or "copy image location" on the picture)
LML
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2012-10-10 12:04:50
October 10 2012 11:32 GMT
#26
Then that is not the problem. I used the correct links, and as I said it all works perfectly well for me.

I could use thumbnails instead, like this:

+ Show Spoiler +
[image loading]


For now I removed the center tags and added links to all the big images, to make them more user friendly accessible.
Sinedd
Profile Joined July 2008
Poland7052 Posts
October 10 2012 11:38 GMT
#27
On October 10 2012 19:50 LML wrote:
snow maps are indeed irritating and blinding.
Ashe maps tend to give a worse overview over lurkers and the minimap.

you have to be kidding me that it blinds you..

if it is then it is a sign that something is seriously wrong with your eyesight...
T H C makes ppl happy
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2012-10-10 12:12:42
October 10 2012 11:41 GMT
#28
All I can say is that snow being blinding is the most stated official reasons why korean league maps used that terrain so little.
Personal opinions on that matter may vary.
konadora *
Profile Blog Joined February 2009
Singapore66161 Posts
October 10 2012 12:22 GMT
#29
wow sick
POGGERS
Sinedd
Profile Joined July 2008
Poland7052 Posts
October 10 2012 16:07 GMT
#30
On October 10 2012 20:41 Freakling wrote:
All I can say is that snow being blinding is the most stated official reasons why korean league maps used that terrain so little.
Personal opinions on that matter may vary.

im not talking about all snow map

just an ice tileset

with ICE (like in Silent Vortex) that map wasnt blinding at all right ? (or Hitchhiker)

it can be done no problem
T H C makes ppl happy
thezanursic
Profile Blog Joined July 2011
5479 Posts
Last Edited: 2012-10-10 18:18:17
October 10 2012 16:29 GMT
#31
Can any knowledgable player answer this question:

In theory on (4)DeserTec since ranged units have a 50% miss chance all most everywhere would phasing out dragoons in favor of archons and zealots over time be the way to play this map midgame/lategame if not (why?)
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
LML
Profile Blog Joined March 2007
Germany1764 Posts
October 10 2012 18:53 GMT
#32
On October 11 2012 01:29 thezanursic wrote:
Can any knowledgable player answer this question:

In theory on (4)DeserTec since ranged units have a 50% miss chance all most everywhere would phasing out dragoons in favor of archons and zealots over time be the way to play this map midgame/lategame if not (why?)


It depends on various factors, such as the match up for example
Besides that it depends heavily on the engagement.
PvP if you're on the higher ground, then alot of goons is likely to be better (as mostly in PvP), but you still require storm, and archon/zealot to keep his army from closing in (tanking dmg and also blocking the path).
PvT archons aren't useful anyway due to EMP.
PvZ it always depends on the zerg's army composition anyway, but you will require goons due to lurkers and air units anyway.
LML
thezanursic
Profile Blog Joined July 2011
5479 Posts
Last Edited: 2012-10-10 19:23:51
October 10 2012 19:23 GMT
#33
On October 11 2012 03:53 LML wrote:
Show nested quote +
On October 11 2012 01:29 thezanursic wrote:
Can any knowledgable player answer this question:

In theory on (4)DeserTec since ranged units have a 50% miss chance all most everywhere would phasing out dragoons in favor of archons and zealots over time be the way to play this map midgame/lategame if not (why?)


It depends on various factors, such as the match up for example
Besides that it depends heavily on the engagement.
PvP if you're on the higher ground, then alot of goons is likely to be better (as mostly in PvP), but you still require storm, and archon/zealot to keep his army from closing in (tanking dmg and also blocking the path).
PvT archons aren't useful anyway due to EMP.
PvZ it always depends on the zerg's army composition anyway, but you will require goons due to lurkers and air units anyway.

I meant PvP and the majority of the map is cowered by the 50% thing so when the engagement happens you have a 50 % miss chance unless you are bad and get caught out of position you need to engage in the middle where (BOTH of you have a 50% miss chance). Now wouldn't a zealot/archon with a bit more storm than usually just rape a dragoon force that is missing half the time?
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2012-10-10 20:18:15
October 10 2012 19:52 GMT
#34
Keep in mind that PvP is very mobile, and it's hard to force a player to fight under cover if he doesn't want to, unless you can corner or sandwich him, which means he's made a mistake in the first place.

And without goons to snipe units it would be hard to press an advantage, the enemy can always just safely retreat.

Shifting a bit more from goons to Zealots and using the saved gas for additional templar (mostly for those additional storms!, archons are only secondary) would probably be a good idea in any matchup, though.

But aside from maybe PvZ I cannot see a total lack of goons work out so well for Protoss.
thezanursic
Profile Blog Joined July 2011
5479 Posts
October 10 2012 19:59 GMT
#35
On October 11 2012 04:52 Freakling wrote:
Keep in mind that PvP is very mobile, and it's hard to force a player to fight under cover if he doesn't want to, unless you can corner or sandwich him, which means he's made a mistake in the first place.

And without goons to snipe units it would be hard to press an advantage, the enemy can always just safely retreat.

Shifting a bit more from goons to Zealots and using the saved gas for additional templar (mostly for those additional storms!, archons are only secondary) would probably a good idea in any matchup, though.

Aside from probably PvZ I cannot see a total lack of goons work out so well for Protoss, though.

In PvT it equalizes itself out since there are so many ranged units.

Maybe Zerg will just play Lurker ling defiler into ultra on that map since 50% will hurt hydras?
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Sinedd
Profile Joined July 2008
Poland7052 Posts
October 10 2012 20:55 GMT
#36
ok !

I played on 2 of those maps with my friend today

the 1st was DeserTec - pretty interesting map I already used the pylonfields to reduce his dragoon damage and was able to win with micro. Nice map, and it would be VERY interesting to see some pro players play on it

the 2nd one was Gemlong, and I must say.. IT IS AN AMAZING MAP !!!!!!! :D seriously.. it can be the next FS

we had a long macro game on it, really back and forth. I really enjoyed the map - awesome !


We will play 4 remaining maps yesterday (i think) and I will post my feelings about it




cheers
T H C makes ppl happy
L3gendary
Profile Joined October 2010
Canada1470 Posts
Last Edited: 2012-10-11 01:22:38
October 11 2012 01:18 GMT
#37
How can I dl this without making an account on that site?
nvm It says premium download but it's free...lol
Watching Jaedong play purifies my eyes. -Coach Ju Hoon
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
October 11 2012 01:25 GMT
#38
You can just go on BWMN anyway and download them individually.
heliusx
Profile Blog Joined May 2012
United States2306 Posts
October 11 2012 02:37 GMT
#39
On October 10 2012 20:38 Sinedd wrote:
Show nested quote +
On October 10 2012 19:50 LML wrote:
snow maps are indeed irritating and blinding.
Ashe maps tend to give a worse overview over lurkers and the minimap.

you have to be kidding me that it blinds you..

if it is then it is a sign that something is seriously wrong with your eyesight...


it's been a common complaint since forever. its really distracting for me, winter conquest is the only map i can put up with because its that much fun.
dude bro.
FlaShFTW
Profile Blog Joined February 2010
United States10155 Posts
October 11 2012 03:09 GMT
#40
i honestly drooled at these. anyone else?
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
asiantraceur
Profile Joined April 2012
United States94 Posts
October 11 2012 03:36 GMT
#41
Good job freakling been looking forward to this for a long time
SC:BW
Sinedd
Profile Joined July 2008
Poland7052 Posts
October 11 2012 05:28 GMT
#42
On October 11 2012 11:37 heliusx wrote:
Show nested quote +
On October 10 2012 20:38 Sinedd wrote:
On October 10 2012 19:50 LML wrote:
snow maps are indeed irritating and blinding.
Ashe maps tend to give a worse overview over lurkers and the minimap.

you have to be kidding me that it blinds you..

if it is then it is a sign that something is seriously wrong with your eyesight...


it's been a common complaint since forever. its really distracting for me, winter conquest is the only map i can put up with because its that much fun.

when playing these maps

just wear some sunglasses

problem solved
T H C makes ppl happy
Freakling
Profile Joined October 2012
Germany1529 Posts
October 11 2012 10:39 GMT
#43
On October 11 2012 10:25 neobowman wrote:
You can just go on BWMN anyway and download them individually.

If you pick up the maps individually from the respective map threads, you'll end up with a bunch of more or less outdated versions... But the whole map pack as such is available on BWMN, too. But I'd recommend using the bayfiles download, it's free and doesn't require yo to rename the file before opening it.
Stratos
Profile Blog Joined July 2010
Czech Republic6104 Posts
October 12 2012 20:16 GMT
#44
Looks pretty sweet, will be trying these out the next time I get a chance to play, thanks!
En Taro Violet
Sinedd
Profile Joined July 2008
Poland7052 Posts
Last Edited: 2012-10-16 06:00:00
October 16 2012 05:59 GMT
#45
this stuff deserves more attention people !!!!

wtf ?!

we must have Gemlong and Melting Pot in the ICCup mappool !!!

somebody - pm some admins or something..
T H C makes ppl happy
Darksoldierr
Profile Joined May 2010
Hungary2012 Posts
October 16 2012 06:28 GMT
#46
I really like Hazard Black and Gemlong, well done
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
L3gendary
Profile Joined October 2010
Canada1470 Posts
October 16 2012 06:30 GMT
#47
Freakling check your pms.
Watching Jaedong play purifies my eyes. -Coach Ju Hoon
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
October 16 2012 08:41 GMT
#48
Sick thing you posted em here :D

Played all of them a couple of times a while ago. Can list some quick thoughts on each of them if you like:

Cross Game.
Feels way too big. Some things that look like a choke are too wide, highground ridges are too big to take proper advantage of and the thing just feels superwide. When playing vs Z as T I never got near his base, just bouncing back and forth between thirds while the Zerg army kept moving around mine.

Resonance.
Also feels big and wide, but can't say much else.

Hazard Black.
Looks really good, lot of potential. The Hazard logo shows up bright orange on the minimap though, which is super annoying if you play vs a Red opponent (i.e. all those who play on shift-tab).

Desertec.
Really unsure how I feel about this. The Pylonpowercoverthing mechanic is cute to experiment with, but they're all over the place. Had some really weird games on that with TvZs ending up Firebat vs Hydra. And if you forget about the fields for a moment what you end up with is a pretty mediocre map in terms of looks and design. Really on the fence with this one

Melting Pot
Not sure yet. Love the looks and had some pretty fun games on it. I'm a bi worried about encountering an opponent that abuses the bridges though

Gemlong
Love it.


And yeah if you want to make efforts towards running a tournament on these I'd love to help. Need a prizepool though since if the really top foreigners aren't practising/playing for it it isn't really worth it imo :/
Moderator@TLPholon // "I need a third hand to facepalm right now"
Freakling
Profile Joined October 2012
Germany1529 Posts
October 16 2012 11:59 GMT
#49
@Pholon:
I greatly appreciate your feedback, also the one you gave us on BWMN. The "conservative" version was added mostly due to that.

Cross Game
Can you be a bit more specific? Better yet could you send me a replay of the game(s) you describe (or upload it on BWMN). It's much easier to wrap one's head around those things when one is really seing them happening in-game.

Resonance
It's open, for a 2p map, but also very saturated with expos and mostly buildable...

Hazard
Use the "conservative" version then!

Desertec
What you describe was exactly my intention when designing that map: A very standard map with a huge focus on the experimental mechanic (and no other overly fancy features to distract from that).
Not sure, how serious FBvsHydra is... But I'd really like a replay, if possible, just because it sounds hilarious...

Melting
I know about that concern and I'll be having a keen eye on it, but only games can tell for sure.

Gemlong
So seems to do every one

As for a tournament and prize pool. We may actually manage to get that going. I really appreciate your offer for help and I'll contact you as soon as I know more details.
LML
Profile Blog Joined March 2007
Germany1764 Posts
October 20 2012 17:40 GMT
#50
If you want to try these maps some more, we're hosting a small tour with them tomorrow. As replays are mandantory to upload you would get some games if we get more players:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=376353

Sign up here:
http://play.gosugamers.net/starcraft/tournaments/419:avaton-14
LML
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2012-10-20 18:00:31
October 20 2012 17:52 GMT
#51
That's great, LML.
Thanks for the support.
Just for the record: Which map versions are you going to use?
LML
Profile Blog Joined March 2007
Germany1764 Posts
Last Edited: 2012-10-20 18:54:08
October 20 2012 18:53 GMT
#52
The ones that were provided in this thread, as I read on bwmn that most versions there aren't the latest ones.
LML
Freakling
Profile Joined October 2012
Germany1529 Posts
October 20 2012 22:24 GMT
#53
Sorry if I wasn't clear enough.

Of course I am assuming that you are using the latest official versions, i.e. the ones in the map pack.
What I meant was, are you planning to use the "conservative" or the "normal" versions (-> my opening post)

I am just asking, because I'd like some feedback on which one of those players and tournament mods actually prefer.
LML
Profile Blog Joined March 2007
Germany1764 Posts
October 20 2012 22:59 GMT
#54
Conservative, ofc.
LML
Jukado
Profile Blog Joined May 2011
805 Posts
October 21 2012 17:43 GMT
#55
Freakling: in the opening post, I cant see the main pictures. I can see all the other pictures though (using firefox). Can someone please help get that fixed?
Also, consider editing the op so that you can see all 6 maps without opening any spoilers at the top of the post.

Thankyou and congratulations to everyone who worked really hard to put this together. Ive been having fun hosting the observer versions.
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Sinedd
Profile Joined July 2008
Poland7052 Posts
October 28 2012 16:07 GMT
#56
bump
T H C makes ppl happy
Greenhit
Profile Blog Joined December 2010
United States200 Posts
October 28 2012 19:46 GMT
#57
Gemlong kind of looks like a Warcraft 2 map.
"And where do you live Simon?" "In the weak and the wounded, Doc."
Sinedd
Profile Joined July 2008
Poland7052 Posts
October 28 2012 20:00 GMT
#58
On October 29 2012 04:46 Greenhit wrote:
Gemlong kind of looks like a Warcraft 2 map.

lolwat ? xD

u ever saw Warcraft 2 map ?

it doesnt look like this at all

btw - Gemlong is seriously an amazing map

it should get so much attention !


we need a tournament hosted on these maps to know them better

would be amazing !
T H C makes ppl happy
LML
Profile Blog Joined March 2007
Germany1764 Posts
October 28 2012 23:55 GMT
#59
something I've tried. But without any money involved close to nobody will register, even half the players who checked in didn't show up.
If any1 wants to put some money in for this I would organize and administrate the tour for it if needed.
LML
Sinedd
Profile Joined July 2008
Poland7052 Posts
November 02 2012 09:01 GMT
#60
On October 29 2012 08:55 LML wrote:
something I've tried. But without any money involved close to nobody will register, even half the players who checked in didn't show up.
If any1 wants to put some money in for this I would organize and administrate the tour for it if needed.

THIS !!! <3

even 50$ would bring some nice players to it
T H C makes ppl happy
Freakling
Profile Joined October 2012
Germany1529 Posts
November 03 2012 21:19 GMT
#61
Actually, you can be helped. There's something in the making.
Just go here and volunteer for a start.
Crimson)S(hadow
Profile Blog Joined July 2007
Philippines552 Posts
November 04 2012 00:28 GMT
#62
gemlong for next iccup map
"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
Probe1
Profile Blog Joined August 2010
United States17920 Posts
November 04 2012 04:16 GMT
#63
Better late to say this then never but, hey. These maps are great. Pholon and I played on all of them and I absolutely love gemlong. Obviously the wacky maps gave wacky games but Resonance II and Gemlong both produced really fun games.

Like Crimson)S(hadow said, I hope to see Gemlong on iccup
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Sinedd
Profile Joined July 2008
Poland7052 Posts
November 04 2012 08:15 GMT
#64
On November 04 2012 06:19 Freakling wrote:
Actually, you can be helped. There's something in the making.
Just go here and volunteer for a start.

I did volunteer
T H C makes ppl happy
Sinedd
Profile Joined July 2008
Poland7052 Posts
November 04 2012 08:16 GMT
#65
On November 04 2012 13:16 Probe1 wrote:
Better late to say this then never but, hey. These maps are great. Pholon and I played on all of them and I absolutely love gemlong. Obviously the wacky maps gave wacky games but Resonance II and Gemlong both produced really fun games.

Like Crimson)S(hadow said, I hope to see Gemlong on iccup

I agree 100% !!!

I played on all of them with my friend too

and the best one was Gemlong by far

then Resonance II

I really hope to see these 2 on ICCup

or even Gemlong alone would be an amazing addition, and it has potential for replacing Fighting Spirit !!!

We should try and get these maps on ICCup ASAP !
T H C makes ppl happy
Normal
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
Weekly #99
ByuN vs KrystianerLIVE!
CranKy Ducklings204
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 468
StarCraft: Brood War
Horang2 4413
Bisu 2083
Shuttle 1785
Flash 1426
Jaedong 735
EffOrt 489
Mini 447
Stork 409
Zeus 403
Larva 397
[ Show more ]
ggaemo 368
Soma 276
Hyun 200
Snow 136
Killer 133
Soulkey 116
ZerO 111
ToSsGirL 110
Mind 103
Dewaltoss 84
Rush 66
Sharp 60
Movie 54
PianO 48
Backho 46
sSak 43
Aegong 42
Noble 34
JYJ29
sorry 28
soO 26
Free 25
scan(afreeca) 23
Icarus 19
JulyZerg 19
Shinee 18
Sacsri 15
IntoTheRainbow 8
Terrorterran 6
ivOry 5
Dota 2
Gorgc2437
qojqva845
XcaliburYe196
Counter-Strike
fl0m2015
olofmeister2010
x6flipin570
sgares177
oskar161
Super Smash Bros
amsayoshi52
Other Games
singsing1969
B2W.Neo854
XaKoH 387
DeMusliM376
crisheroes304
Fuzer 292
Hui .203
Lowko172
ZerO(Twitch)17
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• davetesta28
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2169
• WagamamaTV319
League of Legends
• Nemesis3512
• Jankos899
Upcoming Events
WardiTV European League
3h 36m
PiGosaur Monday
11h 36m
OSC
1d
uThermal 2v2 Circuit
1d 3h
The PondCast
1d 21h
Online Event
2 days
Korean StarCraft League
3 days
CranKy Ducklings
3 days
Online Event
4 days
Sparkling Tuna Cup
4 days
Liquipedia Results

Completed

BSL 20 Non-Korean Championship
FEL Cracow 2025
Underdog Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
CC Div. A S7
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

BSL 21 Qualifiers
ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
Yuqilin POB S2
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.