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Tough times on the road to Starcraft - Page 5

Forum Index > BW General
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Pimpmuckl
Profile Joined March 2011
Germany528 Posts
September 11 2012 22:45 GMT
#81
This blog gave me so much awesome insight in game development, this guy is my Hero!

brb, reading this and editing in my thoughts!
twitter.com/pimpmuckl
thirtyapm
Profile Joined January 2012
521 Posts
September 14 2012 01:22 GMT
#82
part 2 is out - whilst it has some good insights, it's much less useful than the first part.
i still eagerly await part 3 though.
Falling
Profile Blog Joined June 2009
Canada11497 Posts
September 14 2012 01:35 GMT
#83
Yeah, the second part is super technical so I don't understand it at all. I'm sure some programmers out there would really appreciate it.
Moderator"In Trump We Trust," says the Golden Goat of Mar a Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
HowardRoark
Profile Blog Joined February 2010
1146 Posts
September 17 2012 10:50 GMT
#84
I have been looking for a quote I read several years ago regarding the development of Starcraft 1. It concerns how the crew worked 24/7 to finish the game and focus on making it an esport. Since then I have not been able to find the quote but I wish I had it available when someone claims Star1 was a fluke of game design.
"It is really good to get the double observatory if you want to get the speed and sight range for the observer simultaneously. It's a little bit of an advanced tactic, and by advanced, I mean really fucking bad."
fishjie
Profile Blog Joined September 2010
United States1519 Posts
September 20 2012 21:17 GMT
#85
i laughed so hard when he talked about how they abused inheritance, and the whole section about how they hacked in their own linked list code instead of reusing the one in storm.dll

this guy should totally write a book about this. a lot of the lessons they learned "favor composition over inheritance" are commonly accepted wisdom now, but its not really taught in schools.
Cereb
Profile Joined November 2011
Denmark3388 Posts
October 01 2012 15:28 GMT
#86
Great read! Was really fun and interesting! Can't believe Starcraft is the result of trying to live up to a fake demo!


Also:

Some projects were pushed onto unwilling dev team members, including projects like Games People Play (a crossword puzzle game that died because the team lead was so unmotivated),



Lol! The effing business-side of things! =p
"Until the very very top in almost anything, all that matters is how much work you put in. The only problem is most people can't work hard even at things they do enjoy, much less things they don't have a real passion for. -Greg "IdrA" Fields
Falling
Profile Blog Joined June 2009
Canada11497 Posts
Last Edited: 2012-11-19 00:59:12
November 19 2012 00:48 GMT
#87
By the way, Patrick Wyatt made a new post last week.

It's back to Warcraft again, but it should be interesting just the same.
http://www.codeofhonor.com/blog/

edit.

Oh yes, it's about the first ever Warcraft 1 multiplayer game
Moderator"In Trump We Trust," says the Golden Goat of Mar a Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
pheer
Profile Blog Joined July 2004
5398 Posts
Last Edited: 2015-11-04 18:17:07
November 04 2015 18:05 GMT
#88
bump. fantastic article worth a re-read

(I thought about it after seeing Blizzard's open position for classic games engineer: http://us.blizzard.com/en-us/company/careers/posting.html?id=15000XZ )
Moderator
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
Last Edited: 2015-11-04 18:37:33
November 04 2015 18:37 GMT
#89
On October 02 2012 00:28 Cereb wrote:
Show nested quote +
Some projects were pushed onto unwilling dev team members, including projects like Games People Play (a crossword puzzle game that died because the team lead was so unmotivated),



Lol! The effing business-side of things! =p


HAHAHAHAHA

nice bump!
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
JimmyJRaynor
Profile Blog Joined April 2010
Canada17476 Posts
November 04 2015 19:34 GMT
#90
Bob Fitch still works at Blizzard
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
skatbone
Profile Joined August 2010
United States1005 Posts
November 04 2015 20:29 GMT
#91
I missed this the first time around. Great stuff. Funny to think how gamer expectations have changed with Blizzard's growth and success. As someone of the first page mentioned, SC1 was made in an "on the fly" style. It makes good history yet it appears like poor planning with regard to the game release deadline. I only mention this because I think a lot of the hardcore Blizz playerbase has standards for Blizzard work that assumes the capacity of a developer to "perfectly" execute a game and its release when, in fact, a good game can come out of even the most flawed and awkward of processes.

Hasn't LotV been extensively critiqued for being too "on the fly"?
Mercurial#1193
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2015-11-05 03:56:44
November 05 2015 03:56 GMT
#92
On November 05 2015 05:29 skatbone wrote:
I missed this the first time around. Great stuff. Funny to think how gamer expectations have changed with Blizzard's growth and success. As someone of the first page mentioned, SC1 was made in an "on the fly" style. It makes good history yet it appears like poor planning with regard to the game release deadline. I only mention this because I think a lot of the hardcore Blizz playerbase has standards for Blizzard work that assumes the capacity of a developer to "perfectly" execute a game and its release when, in fact, a good game can come out of even the most flawed and awkward of processes.

Hasn't LotV been extensively critiqued for being too "on the fly"?

sort of. it's also been criticized for not being ambitious enough with its changes.

i also think a lot of people realize that a good percentage of BW's success and outstanding design was essentially an accident, or good luck.
vibeo gane,
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
November 05 2015 09:04 GMT
#93
I'm sure there are many programmers who know this. I'm still in school but I know this first-hand haha.
WriterMovie, 진영화 : "StarCraft will never die".
iloveav
Profile Joined November 2008
Poland1482 Posts
November 05 2015 09:45 GMT
#94
Its sad that the most interesting things about games nowdays is how they made the old ones instead of the new games.
aka LRM)Cats_Paw.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19338 Posts
November 05 2015 12:40 GMT
#95
On September 14 2012 10:35 Falling wrote:
Yeah, the second part is super technical so I don't understand it at all. I'm sure some programmers out there would really appreciate it.

For me, it was just a review of the coding knowledge I learned in school lol. Still, it's always great to read a pro's perspective on why he favors certain data structures over another. However, these days computer hardware is so good you can use the STL pretty liberally instead of having to choose a data structure for the reasons he posted. Unless your like blizzard, and try to make games like WoW still run on Win98 lol.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
JimmyJRaynor
Profile Blog Joined April 2010
Canada17476 Posts
Last Edited: 2015-11-05 14:26:46
November 05 2015 14:16 GMT
#96
On November 05 2015 18:45 iloveav wrote:
Its sad that the most interesting things about games nowdays is how they made the old ones instead of the new games.


its part of industry maturation...

Ford inventing the assembly line and the dawn of the mass production era was more interesting than watching GM beg governments for cash and lie about whether their cars need to be recalled

the very first console war is 1,0000 times more interesting than this PS4 v. XBOX1 thing.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
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