Great read, looking forward to parts 2 and 3.
Tough times on the road to Starcraft - Page 2
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Ryhzuo
New Zealand198 Posts
Great read, looking forward to parts 2 and 3. | ||
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Teoita
Italy12246 Posts
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Birdie
New Zealand4438 Posts
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Spidinko
Slovakia1174 Posts
It should give some people perspective when they whine that blizzard doesn't release as fast as it could. Or when people ask them to basically recode a lot of game's engine so they could get some feature that was in BW. | ||
Dullahan
United States248 Posts
Found it quite interesting that they were already thinking about implementing in-game voice chat way back on their very first game to have internet-based multiplayer | ||
Stratos
Czech Republic6104 Posts
The entire team worked long hours, with Bob working stretches of 40 hours, 42 hours, even 48 hours programming. As I recall no one else attempted these sorts of masochistic endeavors, though everyone was putting in massive, ridiculous hours. Working these long hours made people groggy, and that’s bad when trying to accomplish knowledge-based tasks requiring an excess of creativity, so there should have been no surprises about the number of mistakes, misfeatures and outright bugs. Incidentally, these sorts of crazy hours weren’t mandated — it was just the kind of stuff we did because we wanted to make great games. In retrospect it was foolish — we could have done better work with more reasonable efforts. .... While I implemented some important features in StarCraft, including fog-of-war, line-of-sight, flying unit pathing-repulsion, voice-chat, AI reinforcement points, and others, my primary job gravitated to fixing bugs. Wait: voice-chat! In 1998?!? Yeah: I had it all working in December 1997. .... When I say “argued vehemently”, I should mention that was more or less the only way we knew how to argue at Blizzard — with our youthful brashness and arrogant hubris, there was no argument that wasn’t vehement unless it was what was for lunch that day, which no one much wanted to decide. .... So you’ve heard me whine a bit about how difficult it was to make StarCraft, largely through poor choices made at every level of the company about the game’s direction, technology and design. We were fortunate to be a foolhardy but valiant crew, and our perspicacity carried the day. In the end we buckled down and stopped adding features long enough to ship the game, and players never saw the horror show underneath. Such a magical read. Everyone go read it! You don't have to know shit about programming to enjoy this. Thanks for sharing! | ||
thirtyapm
521 Posts
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kawoq
Guatemala357 Posts
Thanks for sharing. | ||
Al Bundy
7257 Posts
Incidentally, these sorts of crazy hours weren’t mandated — it was just the kind of stuff we did because we wanted to make great games. In retrospect it was foolish — we could have done better work with more reasonable efforts. That's the Blizzard I know and love. | ||
Shady Sands
United States4021 Posts
That's the Blizzard I knew and loved. | ||
GhandiEAGLE
United States20754 Posts
Great read though, very insightful! | ||
Nimix
France1809 Posts
StarCraft became the game that defined Blizzard’s strategy of not releasing games until they were ready. D3 anyone? :D Great read otherwise, regression from low budget > great games to the contrary is sad, and really makes me want to see developers as motivated and creative as they were for those games, quitting commercial BS as anyway their games would probably sell better if they were just good... | ||
Sinedd
Poland7052 Posts
interesting to read all this stuff ![]() thanks | ||
Al Bundy
7257 Posts
On September 08 2012 23:50 Shady Sands wrote: That's the Blizzard I knew and loved. haha yeah past tense is more appropriate indeed. | ||
d00p
711 Posts
On September 09 2012 00:01 Nimix wrote: D3 anyone? :D Great read otherwise, regression from low budget > great games to the contrary is sad, and really makes me want to see developers as motivated and creative as they were for those games, quitting commercial BS as anyway their games would probably sell better if they were just good... Well they had to release D3. It was getting ridiculous with all the delays. But it's cool to think that we basically have Diablo (1) and Condor Studios to thank for the fact that StarCraft was such an awesome game and not "orcs in space". Just think about everything we would have missed (with SC2 also, since everything would have been different). | ||
iFU.pauline
France1556 Posts
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Cambium
United States16368 Posts
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sour_eraser
Canada932 Posts
Great read | ||
Sawamura
Malaysia7602 Posts
On September 09 2012 00:28 lain2501 wrote: This article would have been interesting to read in 1999. He can't do that probably got to do with some NDA during his employment with blizzard. | ||
JerKy
Korea (South)3013 Posts
Thanks~ | ||
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