• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:54
CET 23:54
KST 07:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
SC2 All-Star Invitational: Jan 17-1812Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises1Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4
StarCraft 2
General
SC2 All-Star Invitational: Jan 17-18 Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Starcraft 2 Zerg Coach ComeBackTV's documentary on Byun's Career !
Tourneys
OSC Season 13 World Championship $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play
Brood War
General
BW General Discussion What monitor do you use for playing Remastered? BGH Auto Balance -> http://bghmmr.eu/ (UMS) SWITCHEROO *New* /Destination Edit/ What are former legends up to these days?
Tourneys
[Megathread] Daily Proleagues [BSL21] LB SemiFinals - Saturday 21:00 CET [BSL21] WB & LB Finals - Sunday 21:00 CET Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Mechabellum Beyond All Reason Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread 12 Days of Starcraft Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Saturation point
Uldridge
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2145 users

Tough times on the road to Starcraft - Page 2

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 Next All
Ryhzuo
Profile Joined November 2011
New Zealand198 Posts
September 08 2012 11:22 GMT
#21
Patrick Watt sounds like such a boss, VP of Blizzard, Founder of ArenaNet.

Great read, looking forward to parts 2 and 3.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
September 08 2012 11:29 GMT
#22
Now i'm curious to read the Goon AI source code :D
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
September 08 2012 11:43 GMT
#23
Notice how there was a code review of StarCraft a few months ago? New patch on the horizon maybe? :D
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
Spidinko
Profile Joined May 2010
Slovakia1174 Posts
September 08 2012 12:02 GMT
#24
I read it through hacker news. Interesting read.

It should give some people perspective when they whine that blizzard doesn't release as fast as it could. Or when people ask them to basically recode a lot of game's engine so they could get some feature that was in BW.
Dullahan
Profile Blog Joined April 2009
United States248 Posts
September 08 2012 13:55 GMT
#25
Very cool read, can't wait for the next 2 parts

Found it quite interesting that they were already thinking about implementing in-game voice chat way back on their very first game to have internet-based multiplayer
Stratos
Profile Blog Joined July 2010
Czech Republic6104 Posts
September 08 2012 14:03 GMT
#26
The entire team worked long hours, with Bob working stretches of 40 hours, 42 hours, even 48 hours programming. As I recall no one else attempted these sorts of masochistic endeavors, though everyone was putting in massive, ridiculous hours.
Working these long hours made people groggy, and that’s bad when trying to accomplish knowledge-based tasks requiring an excess of creativity, so there should have been no surprises about the number of mistakes, misfeatures and outright bugs.
Incidentally, these sorts of crazy hours weren’t mandated — it was just the kind of stuff we did because we wanted to make great games. In retrospect it was foolish — we could have done better work with more reasonable efforts.


....

While I implemented some important features in StarCraft, including fog-of-war, line-of-sight, flying unit pathing-repulsion, voice-chat, AI reinforcement points, and others, my primary job gravitated to fixing bugs.

Wait: voice-chat! In 1998?!? Yeah: I had it all working in December 1997.


....

When I say “argued vehemently”, I should mention that was more or less the only way we knew how to argue at Blizzard — with our youthful brashness and arrogant hubris, there was no argument that wasn’t vehement unless it was what was for lunch that day, which no one much wanted to decide.

....

So you’ve heard me whine a bit about how difficult it was to make StarCraft, largely through poor choices made at every level of the company about the game’s direction, technology and design.

We were fortunate to be a foolhardy but valiant crew, and our perspicacity carried the day. In the end we buckled down and stopped adding features long enough to ship the game, and players never saw the horror show underneath.



Such a magical read. Everyone go read it! You don't have to know shit about programming to enjoy this. Thanks for sharing!
En Taro Violet
thirtyapm
Profile Joined January 2012
521 Posts
September 08 2012 14:06 GMT
#27
such a great great read, thank you very much!
kawoq
Profile Joined November 2005
Guatemala357 Posts
September 08 2012 14:08 GMT
#28
Great read, I cant wait for the rest...

Thanks for sharing.
"It is not a shameful thing to be unable to reach the goal. It's becoming afraid and running away, even before considering the fact that the road is long and rough, that is truly cowardly." by - Lim Yo Hwan aka SlayerS_Boxer from "Crazy as me"
Al Bundy
Profile Joined April 2010
7257 Posts
September 08 2012 14:45 GMT
#29
Incidentally, these sorts of crazy hours weren’t mandated — it was just the kind of stuff we did because we wanted to make great games. In retrospect it was foolish — we could have done better work with more reasonable efforts.


That's the Blizzard I know and love.
o choro é livre
Shady Sands
Profile Blog Joined June 2012
United States4021 Posts
September 08 2012 14:50 GMT
#30
On September 08 2012 23:45 Al Bundy wrote:
Show nested quote +
Incidentally, these sorts of crazy hours weren’t mandated — it was just the kind of stuff we did because we wanted to make great games. In retrospect it was foolish — we could have done better work with more reasonable efforts.


That's the Blizzard I know and love.

That's the Blizzard I knew and loved.
Что?
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
September 08 2012 14:55 GMT
#31
...And then Activision came along. T_T
Great read though, very insightful!
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Nimix
Profile Joined October 2011
France1809 Posts
September 08 2012 15:01 GMT
#32
StarCraft became the game that defined Blizzard’s strategy of not releasing games until they were ready.

D3 anyone? :D
Great read otherwise, regression from low budget > great games to the contrary is sad, and really makes me want to see developers as motivated and creative as they were for those games, quitting commercial BS as anyway their games would probably sell better if they were just good...
Sinedd
Profile Joined July 2008
Poland7052 Posts
September 08 2012 15:15 GMT
#33
pretty cool writeup ! :D

interesting to read all this stuff

thanks
T H C makes ppl happy
Al Bundy
Profile Joined April 2010
7257 Posts
September 08 2012 15:17 GMT
#34
On September 08 2012 23:50 Shady Sands wrote:
Show nested quote +
On September 08 2012 23:45 Al Bundy wrote:
Incidentally, these sorts of crazy hours weren’t mandated — it was just the kind of stuff we did because we wanted to make great games. In retrospect it was foolish — we could have done better work with more reasonable efforts.


That's the Blizzard I know and love.

That's the Blizzard I knew and loved.

haha yeah past tense is more appropriate indeed.
o choro é livre
d00p
Profile Blog Joined May 2011
711 Posts
Last Edited: 2012-09-08 15:26:09
September 08 2012 15:23 GMT
#35
On September 09 2012 00:01 Nimix wrote:
Show nested quote +
StarCraft became the game that defined Blizzard’s strategy of not releasing games until they were ready.

D3 anyone? :D
Great read otherwise, regression from low budget > great games to the contrary is sad, and really makes me want to see developers as motivated and creative as they were for those games, quitting commercial BS as anyway their games would probably sell better if they were just good...


Well they had to release D3. It was getting ridiculous with all the delays.

But it's cool to think that we basically have Diablo (1) and Condor Studios to thank for the fact that StarCraft was such an awesome game and not "orcs in space". Just think about everything we would have missed (with SC2 also, since everything would have been different).
iFU.pauline
Profile Joined September 2009
France1660 Posts
September 08 2012 15:28 GMT
#36
This article would have been interesting to read in 1999.
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
Cambium
Profile Blog Joined June 2004
United States16368 Posts
September 08 2012 15:31 GMT
#37
Really good read, highly recommended
When you want something, all the universe conspires in helping you to achieve it.
sour_eraser
Profile Joined March 2011
Canada932 Posts
September 08 2012 16:27 GMT
#38
Wow. You know what they say, Hard work always pay off in the end.
Great read
"What's the f*cking point of censoring a letter if everyone and their mother knows what it stands for.... F*cking morons"
Sawamura
Profile Blog Joined August 2010
Malaysia7602 Posts
Last Edited: 2012-09-08 16:36:10
September 08 2012 16:35 GMT
#39
On September 09 2012 00:28 lain2501 wrote:
This article would have been interesting to read in 1999.


He can't do that probably got to do with some NDA during his employment with blizzard.
BW/KT Forever R.I.P KT.Violet dearly missed ..
JerKy
Profile Blog Joined January 2011
Korea (South)3013 Posts
September 08 2012 16:47 GMT
#40
Oooh something to read to help cure my hangover
Thanks~
You can type "StarCraft" with just your left hand.
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:15
Best Games of SC
SHIN vs sOs
Reynor vs Zoun
herO vs Classic
Solar vs Reynor
PiGStarcraft547
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft547
Nathanias 108
ProTech97
StarCraft: Brood War
Britney 10908
ggaemo 96
Shuttle 76
firebathero 69
NaDa 9
Dota 2
syndereN387
PGG 75
League of Legends
C9.Mang0200
Reynor52
Super Smash Bros
hungrybox182
PPMD1
Other Games
tarik_tv5609
Grubby5218
fl0m845
B2W.Neo218
ArmadaUGS107
NarutO 31
Liquid`Ken6
Organizations
StarCraft 2
angryscii 51
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• davetesta68
• Adnapsc2 14
• RyuSc2 8
• Reevou 2
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV885
• masondota2863
Other Games
• imaqtpie3911
• Scarra1175
• Shiphtur255
• tFFMrPink 16
Upcoming Events
OSC
2 days
Korean StarCraft League
3 days
OSC
3 days
IPSL
3 days
Dewalt vs Bonyth
OSC
3 days
OSC
4 days
uThermal 2v2 Circuit
4 days
Replay Cast
5 days
Patches Events
5 days
Liquipedia Results

Completed

Proleague 2025-12-29
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL 2025 WINTER (S19)
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

Escore Tournament S1: W2
Escore Tournament S1: W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Thunderfire SC2 All-star 2025
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
Underdog Cup #3
NA Kuram Kup
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.