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Tough times on the road to Starcraft - Page 2

Forum Index > BW General
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Ryhzuo
Profile Joined November 2011
New Zealand198 Posts
September 08 2012 11:22 GMT
#21
Patrick Watt sounds like such a boss, VP of Blizzard, Founder of ArenaNet.

Great read, looking forward to parts 2 and 3.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
September 08 2012 11:29 GMT
#22
Now i'm curious to read the Goon AI source code :D
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
September 08 2012 11:43 GMT
#23
Notice how there was a code review of StarCraft a few months ago? New patch on the horizon maybe? :D
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
Spidinko
Profile Joined May 2010
Slovakia1174 Posts
September 08 2012 12:02 GMT
#24
I read it through hacker news. Interesting read.

It should give some people perspective when they whine that blizzard doesn't release as fast as it could. Or when people ask them to basically recode a lot of game's engine so they could get some feature that was in BW.
Dullahan
Profile Blog Joined April 2009
United States248 Posts
September 08 2012 13:55 GMT
#25
Very cool read, can't wait for the next 2 parts

Found it quite interesting that they were already thinking about implementing in-game voice chat way back on their very first game to have internet-based multiplayer
Stratos
Profile Blog Joined July 2010
Czech Republic6104 Posts
September 08 2012 14:03 GMT
#26
The entire team worked long hours, with Bob working stretches of 40 hours, 42 hours, even 48 hours programming. As I recall no one else attempted these sorts of masochistic endeavors, though everyone was putting in massive, ridiculous hours.
Working these long hours made people groggy, and that’s bad when trying to accomplish knowledge-based tasks requiring an excess of creativity, so there should have been no surprises about the number of mistakes, misfeatures and outright bugs.
Incidentally, these sorts of crazy hours weren’t mandated — it was just the kind of stuff we did because we wanted to make great games. In retrospect it was foolish — we could have done better work with more reasonable efforts.


....

While I implemented some important features in StarCraft, including fog-of-war, line-of-sight, flying unit pathing-repulsion, voice-chat, AI reinforcement points, and others, my primary job gravitated to fixing bugs.

Wait: voice-chat! In 1998?!? Yeah: I had it all working in December 1997.


....

When I say “argued vehemently”, I should mention that was more or less the only way we knew how to argue at Blizzard — with our youthful brashness and arrogant hubris, there was no argument that wasn’t vehement unless it was what was for lunch that day, which no one much wanted to decide.

....

So you’ve heard me whine a bit about how difficult it was to make StarCraft, largely through poor choices made at every level of the company about the game’s direction, technology and design.

We were fortunate to be a foolhardy but valiant crew, and our perspicacity carried the day. In the end we buckled down and stopped adding features long enough to ship the game, and players never saw the horror show underneath.



Such a magical read. Everyone go read it! You don't have to know shit about programming to enjoy this. Thanks for sharing!
En Taro Violet
thirtyapm
Profile Joined January 2012
521 Posts
September 08 2012 14:06 GMT
#27
such a great great read, thank you very much!
kawoq
Profile Joined November 2005
Guatemala357 Posts
September 08 2012 14:08 GMT
#28
Great read, I cant wait for the rest...

Thanks for sharing.
"It is not a shameful thing to be unable to reach the goal. It's becoming afraid and running away, even before considering the fact that the road is long and rough, that is truly cowardly." by - Lim Yo Hwan aka SlayerS_Boxer from "Crazy as me"
Al Bundy
Profile Joined April 2010
7257 Posts
September 08 2012 14:45 GMT
#29
Incidentally, these sorts of crazy hours weren’t mandated — it was just the kind of stuff we did because we wanted to make great games. In retrospect it was foolish — we could have done better work with more reasonable efforts.


That's the Blizzard I know and love.
o choro é livre
Shady Sands
Profile Blog Joined June 2012
United States4021 Posts
September 08 2012 14:50 GMT
#30
On September 08 2012 23:45 Al Bundy wrote:
Show nested quote +
Incidentally, these sorts of crazy hours weren’t mandated — it was just the kind of stuff we did because we wanted to make great games. In retrospect it was foolish — we could have done better work with more reasonable efforts.


That's the Blizzard I know and love.

That's the Blizzard I knew and loved.
Что?
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
September 08 2012 14:55 GMT
#31
...And then Activision came along. T_T
Great read though, very insightful!
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Nimix
Profile Joined October 2011
France1809 Posts
September 08 2012 15:01 GMT
#32
StarCraft became the game that defined Blizzard’s strategy of not releasing games until they were ready.

D3 anyone? :D
Great read otherwise, regression from low budget > great games to the contrary is sad, and really makes me want to see developers as motivated and creative as they were for those games, quitting commercial BS as anyway their games would probably sell better if they were just good...
Sinedd
Profile Joined July 2008
Poland7052 Posts
September 08 2012 15:15 GMT
#33
pretty cool writeup ! :D

interesting to read all this stuff

thanks
T H C makes ppl happy
Al Bundy
Profile Joined April 2010
7257 Posts
September 08 2012 15:17 GMT
#34
On September 08 2012 23:50 Shady Sands wrote:
Show nested quote +
On September 08 2012 23:45 Al Bundy wrote:
Incidentally, these sorts of crazy hours weren’t mandated — it was just the kind of stuff we did because we wanted to make great games. In retrospect it was foolish — we could have done better work with more reasonable efforts.


That's the Blizzard I know and love.

That's the Blizzard I knew and loved.

haha yeah past tense is more appropriate indeed.
o choro é livre
d00p
Profile Blog Joined May 2011
711 Posts
Last Edited: 2012-09-08 15:26:09
September 08 2012 15:23 GMT
#35
On September 09 2012 00:01 Nimix wrote:
Show nested quote +
StarCraft became the game that defined Blizzard’s strategy of not releasing games until they were ready.

D3 anyone? :D
Great read otherwise, regression from low budget > great games to the contrary is sad, and really makes me want to see developers as motivated and creative as they were for those games, quitting commercial BS as anyway their games would probably sell better if they were just good...


Well they had to release D3. It was getting ridiculous with all the delays.

But it's cool to think that we basically have Diablo (1) and Condor Studios to thank for the fact that StarCraft was such an awesome game and not "orcs in space". Just think about everything we would have missed (with SC2 also, since everything would have been different).
iFU.pauline
Profile Joined September 2009
France1695 Posts
September 08 2012 15:28 GMT
#36
This article would have been interesting to read in 1999.
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
Cambium
Profile Blog Joined June 2004
United States16368 Posts
September 08 2012 15:31 GMT
#37
Really good read, highly recommended
When you want something, all the universe conspires in helping you to achieve it.
sour_eraser
Profile Joined March 2011
Canada932 Posts
September 08 2012 16:27 GMT
#38
Wow. You know what they say, Hard work always pay off in the end.
Great read
"What's the f*cking point of censoring a letter if everyone and their mother knows what it stands for.... F*cking morons"
Sawamura
Profile Blog Joined August 2010
Malaysia7602 Posts
Last Edited: 2012-09-08 16:36:10
September 08 2012 16:35 GMT
#39
On September 09 2012 00:28 lain2501 wrote:
This article would have been interesting to read in 1999.


He can't do that probably got to do with some NDA during his employment with blizzard.
BW/KT Forever R.I.P KT.Violet dearly missed ..
JerKy
Profile Blog Joined January 2011
Korea (South)3013 Posts
September 08 2012 16:47 GMT
#40
Oooh something to read to help cure my hangover
Thanks~
You can type "StarCraft" with just your left hand.
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