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Tough times on the road to Starcraft - Page 3

Forum Index > BW General
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Seiniyta
Profile Joined May 2010
Belgium1815 Posts
September 08 2012 16:50 GMT
#41
On September 09 2012 01:35 Sawamura wrote:
Show nested quote +
On September 09 2012 00:28 lain2501 wrote:
This article would have been interesting to read in 1999.


He can't do that probably got to do with some NDA during his employment with blizzard.


That's usual 5 years though, I honestly think it was just he was busy with well, you know making Guild Wars and other games
Pokemon Master
feardragon
Profile Blog Joined October 2010
United States973 Posts
September 08 2012 17:11 GMT
#42
Really awesome article! Definitely staying posted for part 2!
Ok Starcraft 2 Commentator
chaosTheory_14cc
Profile Blog Joined December 2010
Canada1270 Posts
September 08 2012 17:57 GMT
#43
Really great read, looking forward to more.
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
September 08 2012 18:38 GMT
#44
That was a really fun read, thanks for posting this!
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
Falling
Profile Blog Joined June 2009
Canada11524 Posts
September 08 2012 19:07 GMT
#45
Yes! I love it. I've been reading his blog since the first Warcraft 1. I love hearing the behind the scenes work of my favourite games.
ModeratorDavid Duke, Richard Spencer, Nick Fuentes, Daily Stormer... "Some very fine people on both sides"
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
September 08 2012 19:15 GMT
#46
On September 09 2012 00:01 Nimix wrote:
Show nested quote +
StarCraft became the game that defined Blizzard’s strategy of not releasing games until they were ready.

D3 anyone? :D
Great read otherwise, regression from low budget > great games to the contrary is sad, and really makes me want to see developers as motivated and creative as they were for those games, quitting commercial BS as anyway their games would probably sell better if they were just good...

To be honest the community pushed it way too much lol. D3 got delayed a lot and I bet if Blizzard wouldn't be under the evil rule of Kottick we'd see it a year later or something...

And it wouldn't fail at almost everything. Now they gotta fix it, while it hurt the Blizzard brand.
You must gather your party before venturing forth.
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
September 08 2012 20:00 GMT
#47
awesome gesture not c/p'ing the whole thing
solidbebe
Profile Blog Joined November 2010
Netherlands4921 Posts
September 08 2012 20:38 GMT
#48
This was a great read! Im anxiously awaiting part 2
That's the 2nd time in a week I've seen someone sig a quote from this GD and I have never witnessed a sig quote happen in my TL history ever before. -Najda
whatthefat
Profile Blog Joined August 2010
United States918 Posts
September 08 2012 20:55 GMT
#49
This is brilliant, thanks for the link.

I wonder, have programming standards in the gaming world generally improved since then? Or is still just a matter of hammering out any old slop to meet crazy release dates?
SlayerS_BoxeR: "I always feel sorry towards Greg (Grack?) T_T"
Atrbyg
Profile Blog Joined October 2011
United States513 Posts
September 08 2012 22:52 GMT
#50
This is a great read and it's really insightful.
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
September 08 2012 22:58 GMT
#51
I don't know why haven't anyone thought of NOT releasing the date of the game's planned day and only release any information after the game have been complete. think about it, the crowd won't get pissed off, gives you time to fix any kinks, and plus you don't have to worry about stress but work comfortably so that your product's quality is certain to be on the top echelon.

Its kind of like giving you a nice buffer zone to not worry about it. Plus you can play around with the hype and manipulate the customer until finally they'll go "Oh, lads and gents, here is the moment you have been waiting for..." accented by the cries of millions of fans.

+ Show Spoiler +
Yes, I'm looking at you D3
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
ZidaneTribal
Profile Joined September 2007
United States2800 Posts
September 09 2012 00:42 GMT
#52
this guy is a hero
fuck lag
MadJack
Profile Blog Joined March 2010
Peru357 Posts
September 09 2012 06:56 GMT
#53
So is he the one we have to "thank" for the dragoon terrible pathing ? xD
이제동 화이팅! / http://www.youtube.com/watch?v=26jjD3ro-Xk /
IshinShishi
Profile Joined April 2012
Japan6156 Posts
September 09 2012 08:59 GMT
#54
decent read, considering I know very little of programming, he is quite the writer, or he has quite the story.
So... what that make you? Good? You're not good. You just know how to hide, how to lie
inn5013orecl
Profile Blog Joined March 2010
United States227 Posts
September 09 2012 10:09 GMT
#55
Perfect timing for me to learn about this blog. Just finished my database class this past summer and starting on compilers this fall, giving me enough knowledge to understand what he's talking about Great read. Thanks for sharing!
i live with a korean who doesnt play sc...wtf
Marou
Profile Blog Joined April 2010
Germany1371 Posts
September 09 2012 11:37 GMT
#56
i read this article yesterday, i really look forward to part2 when he will talk about the pathing. It's a great read but i'm afraid it's a little bit hard to understand for non programmers
twitter@RickyMarou
h3r1n6
Profile Blog Joined September 2007
Iceland2039 Posts
September 09 2012 15:33 GMT
#57
While I implemented some important features in StarCraft, including fog-of-war, line-of-sight, flying unit pathing-repulsion, voice-chat, AI reinforcement points, and others, my primary job gravitated to fixing bugs.


Does he know about muta-stacking and other tricks players eventually learned to do with their pathing algorithms?
hitthat
Profile Joined January 2010
Poland2342 Posts
Last Edited: 2012-09-09 15:59:31
September 09 2012 15:58 GMT
#58
It was BroodWar that made Blizzard THE best company out there. Diablo was fucking great, and Warcraft 2 was quite good. And then came StarCraft and Diablo 2 that made this company legendary. Korean BW scene made BW one of the first profesional e-sport game. Later we had WarCraft III (quite innovative game) and WoW (this one I ignored, so i dont know).

...And than SC2 came - a great single player game with multi much worse than its previous instalment. Trully step backward. And than... Diablo III, that I intentionally ignored to not support ActiBlizz, and from reading complains from internet it seems to be good decision.
Shameless BroodWar separatistic, elitist, fanaticaly devoted puritan fanboy.
niuage
Profile Joined October 2011
United States175 Posts
September 09 2012 15:59 GMT
#59
At first, I thought it was going to be yet another post on the beginning of SC, "Orcs in space" etc, but no! This is amazing and gives some much insight into the development... Great read.
ibarcraft.com | poexplorer.com
Metak
Profile Joined August 2011
296 Posts
September 09 2012 17:04 GMT
#60
Really nice read, thanks for sharing this.
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