• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:49
CEST 07:49
KST 14:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting3[ASL20] Ro4 Preview: Descent7Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Weekly Cups (Oct 6-12): Four star herO65.0.15 Patch Balance Hotfix (2025-10-8)71Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition325.0.15 Balance Patch Notes (Live version)119
StarCraft 2
General
Ladder Impersonation (only maybe) 5.0.15 Patch Balance Hotfix (2025-10-8) The New Patch Killed Mech! TL.net Map Contest #21: Voting Weekly Cups (Oct 6-12): Four star herO
Tourneys
Master Swan Open (Global Bronze-Master 2) Tenacious Turtle Tussle WardiTV Mondays SC2's Safe House 2 - October 18 & 19 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
External Content
Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More
Brood War
General
BW caster Sayle ASL20 General Discussion BW General Discussion [ASL20] Ro4 Preview: Descent BSL Season 21
Tourneys
[ASL20] Semifinal B [ASL20] Semifinal A [Megathread] Daily Proleagues [ASL20] Ro8 Day 4
Strategy
Current Meta BW - ajfirecracker Strategy & Training Siegecraft - a new perspective TvZ Theorycraft - Improving on State of the Art
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Inbreeding: Why Do We Do It…
Peanutsc
From Tilt to Ragequit:The Ps…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 889 users

Map: (6)Ascend

Forum Index > BW General
Post a Reply
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2012-05-09 23:02:31
May 03 2012 05:46 GMT
#1
[image loading]

Surprisingly, this isn't a CardinalAllin map lol. I've actually made several team maps in the past for LAN games with friends, but this is the first one that's decent enough to publish in my opinion.

The main idea/theme for this map was keeping control of the central ascending high ground areas, similar to maps such as Blue Storm and Match Point. The map is very macro-heavy for a team map - there are 12 gas expansions and 8 min only expansions (not including mains). To compensate, resources are slightly reduced - each main has 8 mineral patches and each gas expansion, including naturals, has 6.

UMS mode must be selected to enable shared bases.

Download (Version 1.1 - broodwarmaps.net)

Previous Versions:
Version 1.0
+ Show Spoiler +
[image loading]


Changes:
Version 1.1:
-Increased size of mains (shifted some other terrain around to accommodate this)
-Removed min only bases in naturals (should also make more room for production facilities there)
vibeo gane,
sheaRZerg
Profile Blog Joined June 2009
United States613 Posts
May 03 2012 05:55 GMT
#2
Beautiful map. Its honestly been years since ive played a game with teams bigger than 2 players, so i cant say anything about how it would balance, but I really like the detail you've put into it.
"Dude, just don't listen to what I say; listen to what I mean." -Sean Plott
Taranok
Profile Joined September 2009
United States33 Posts
May 03 2012 08:06 GMT
#3
looks great!

the main bases seem a little close together, though.
Have no fear, the land is near
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
May 03 2012 08:18 GMT
#4
It needs more place in the main. How can a non-zerg build in the middle of two zerg allies spreading their disgusting creep ?
ॐ
Djabanete
Profile Blog Joined May 2008
United States2786 Posts
May 03 2012 11:05 GMT
#5
On May 03 2012 17:18 endy wrote:
It needs more place in the main. How can a non-zerg build in the middle of two zerg allies spreading their disgusting creep ?

Double five-pool w/ sunken rush & proxy everything.
May the BeSt man win.
Darksoldierr
Profile Joined May 2010
Hungary2012 Posts
May 03 2012 11:11 GMT
#6
I prefer Hunters like random spawn points, i dont get what is good taking over Sc2's "team spawn together" style
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
elmerpogs
Profile Joined August 2011
Philippines441 Posts
May 03 2012 11:20 GMT
#7
Great map!
SKT [img]http://i.imgur.com/1NuGXvx.png[/img] is still the best [img]http://i.imgur.com/MsxcOXX.png[/img]
elmerpogs
Profile Joined August 2011
Philippines441 Posts
May 03 2012 11:23 GMT
#8
I am checking broodwarmaps.net everyday to see if there's a new cool uploaded map and this one is a good catch hehe. Congrats to the mapmaker!
SKT [img]http://i.imgur.com/1NuGXvx.png[/img] is still the best [img]http://i.imgur.com/MsxcOXX.png[/img]
Jukado
Profile Blog Joined May 2011
805 Posts
May 03 2012 21:06 GMT
#9
Cool! Im going to give this a test run now on ICCup, looking forward to it. My username is the same on ICCup btw.

@Darksoldierr,
+ Show Spoiler +
The reason I personally like fixed spawns is for balance. You dont have to necessarily share a main and you dont have to even be on the same side of the map, but what is important is that it is fair for both teams, and obviously random spawns goes against that.
Its exactly the same in 1v1 though. 2 player maps are the best, 4 player mirrored maps come 2nd best, 4 player rotational maps are significantly worse and 3 player rotational maps are a bit worse again. They have inbuilt imbalance depending on spawns.

Personally I prefer fixed spawns but I also like random spawns aswell occasionally. You might be interested in these maps:

Twin Headed Snake
http://www.panschk.de/mappage/comments.php?mapid=3767
Jaguar
http://www.panschk.de/mappage/comments.php?mapid=3569
Thermopylae
http://www.panschk.de/mappage/comments.php?mapid=3489
AntiHunters
http://www.panschk.de/mappage/comments.php?mapid=3385
Sanctuaries
http://www.panschk.de/mappage/comments.php?mapid=2463
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Chef
Profile Blog Joined August 2005
10810 Posts
May 03 2012 21:12 GMT
#10
Not bad at all, I like it.
LEGEND!! LEGEND!!
storkfan
Profile Joined March 2012
493 Posts
May 03 2012 22:48 GMT
#11
On May 03 2012 17:18 endy wrote:
It needs more place in the main. How can a non-zerg build in the middle of two zerg allies spreading their disgusting creep ?

Its kind of a push map.. the discusting slime wont be a problem anyway, instead the poor little dogs and hydras will need to worry about gas fumes and gunpowder clouds covering the air as the debris fails to settle from the endless tank slugging.
storkfan
Profile Joined March 2012
493 Posts
May 03 2012 22:49 GMT
#12
On May 03 2012 20:11 Darksoldierr wrote:
I prefer Hunters like random spawn points, i dont get what is good taking over Sc2's "team spawn together" style

far less punishing on noobs making crap builds. if you fuck up - your teammates are automatically there to hold your hand so it is far less anxious for noobs to play
FlaShFTW
Profile Blog Joined February 2010
United States10213 Posts
May 03 2012 23:04 GMT
#13
pretty good map, but i agree with the middle non-zerg with 2 zerg teammates. maybe build everything at the nat? xD
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
storkfan
Profile Joined March 2012
493 Posts
May 04 2012 08:45 GMT
#14
On May 04 2012 08:04 FlaShFTW wrote:
pretty good map, but i agree with the middle non-zerg with 2 zerg teammates. maybe build everything at the nat? xD

what if they 12 hatch
craz3d
Profile Joined August 2005
Bulgaria856 Posts
May 04 2012 15:02 GMT
#15
On May 04 2012 06:06 CardinalAllin wrote:
Cool! Im going to give this a test run now on ICCup, looking forward to it. My username is the same on ICCup btw.

@Darksoldierr,
+ Show Spoiler +
The reason I personally like fixed spawns is for balance. You dont have to necessarily share a main and you dont have to even be on the same side of the map, but what is important is that it is fair for both teams, and obviously random spawns goes against that.
Its exactly the same in 1v1 though. 2 player maps are the best, 4 player mirrored maps come 2nd best, 4 player rotational maps are significantly worse and 3 player rotational maps are a bit worse again. They have inbuilt imbalance depending on spawns.

Personally I prefer fixed spawns but I also like random spawns aswell occasionally. You might be interested in these maps:

Twin Headed Snake
http://www.panschk.de/mappage/comments.php?mapid=3767
Jaguar
http://www.panschk.de/mappage/comments.php?mapid=3569
Thermopylae
http://www.panschk.de/mappage/comments.php?mapid=3489
AntiHunters
http://www.panschk.de/mappage/comments.php?mapid=3385
Sanctuaries
http://www.panschk.de/mappage/comments.php?mapid=2463


Awesome looking maps. Has anyone thought about organizing some sort of 3v3/4v4 night where we can gives these maps a run?
Hello World!
konadora *
Profile Blog Joined February 2009
Singapore66355 Posts
May 04 2012 17:57 GMT
#16
this looks really interesting, i may even want to play on iccup with this map :o
POGGERS
3FFA
Profile Blog Joined February 2010
United States3931 Posts
May 07 2012 02:45 GMT
#17
On May 03 2012 20:11 Darksoldierr wrote:
I prefer Hunters like random spawn points, i dont get what is good taking over Sc2's "team spawn together" style


This was in way before SC2 ever came out. Take a look at one of your 2 [Allied] Folders of blizzard maps and you'll see in the descriptions is "UMS" for teams to spawn together....
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
May 09 2012 22:48 GMT
#18
Updated to version 1.1, download is available. I still have the old version, so if you don't like it I can revert the uploaded version back to the original.

Changes:
-Increased size of mains (shifted some other terrain around to accommodate this)
-Removed min only bases in naturals (should also make more room for production facilities there)
vibeo gane,
FlaShFTW
Profile Blog Joined February 2010
United States10213 Posts
May 10 2012 00:18 GMT
#19
On May 04 2012 17:45 storkfan wrote:
Show nested quote +
On May 04 2012 08:04 FlaShFTW wrote:
pretty good map, but i agree with the middle non-zerg with 2 zerg teammates. maybe build everything at the nat? xD

what if they 12 hatch

proxy everything
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Please log in or register to reply.
Live Events Refresh
Next event in 17h 11m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 38
StarCraft: Brood War
Leta 1038
Snow 275
Shinee 86
Noble 28
Bale 18
Icarus 5
Dota 2
monkeys_forever489
League of Legends
JimRising 832
Reynor40
Counter-Strike
Stewie2K440
Super Smash Bros
Westballz32
Other Games
summit1g7735
C9.Mang0316
WinterStarcraft283
ViBE130
Tasteless76
Organizations
Counter-Strike
PGL13419
Other Games
gamesdonequick1595
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH255
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos847
• Stunt730
• Lourlo615
Upcoming Events
OSC
17h 11m
The PondCast
1d 4h
OSC
1d 6h
Wardi Open
2 days
CranKy Ducklings
3 days
Safe House 2
3 days
Sparkling Tuna Cup
4 days
Safe House 2
4 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.