I doubt you have :[

I'll come back. I promise.
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Empyrean
17047 Posts
I doubt you have :[ ![]() I'll come back. I promise. | ||
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GrandInquisitor
New York City13113 Posts
It wasn't a particularly good game...all of us made bad mistakes throughout. | ||
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Xeofreestyler
Belgium6774 Posts
Creative of you to think of mining the decoration | ||
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SoMuchBetter
Australia10606 Posts
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HowitZer
United States1610 Posts
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FalliNinLove
Slovakia865 Posts
Really Biatch map that Gaema govun cant hide buildings | ||
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NovaTheFeared
United States7230 Posts
Was nice game though. I've had a few 2v2 games that were so close like that and they are AWESOME to play and watch. Pimp Plays often showcases various kinds of mineout games because it's a totally different ballgame when you have no way to keep the money flowing. | ||
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Live2Win
United States6657 Posts
But in that situation he had like 500 gas and 1k or so minerals. At that point of the game time was more important to them. Should they know the outcome of the game they would have probably saved their minerals. And yea, progamers leave their minerals mostly on purpose. Because they KNOW that if you save minerals, they won't accidentally use them, thus letting them make something that they might need. Like this game. The game itself was quite intertaining, especially with Penguin Plug. Hillarious comments. I love how at 3, the CC was trapped between a good on the little patch of land, and the goliath at the min-only clif. The CC moves an inch lower and the Gol hits it. It moves half a millimeter above and goes out of gol range, but JUST BARELY goes into the goon's range. would be good for Pimpest Plays! xD | ||
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GrandInquisitor
New York City13113 Posts
Even better was at 9, when I didn't know if I could drop on that ledge below the minonly...I finally do, and I tell the goon to start shooting at the building, and after an eternity it finally does. XD | ||
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useLess
United States4781 Posts
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3threal[EoC]
Canada388 Posts
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OneOther
United States10774 Posts
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L!MP
Australia2067 Posts
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Elvin_vn
Vietnam2038 Posts
EDIT: your building placement makes my eyes bleed T__T | ||
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exalted
United States3612 Posts
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Nessu
Finland60 Posts
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GrandInquisitor
New York City13113 Posts
On October 06 2005 21:14 exalted wrote: Please, progamers do not leave patches in their main "just in case", they take them away because its inefficient to have 8-10 workers mining on those last remaining 4-5 patches. They expand aggressively, and if they can't they have already lost the game. It is only once in a blue moon will there actually be a game where it actually comes down to the final minerals, and often that type of situation can be avoided with better play. I guess I just leave one lonely worker to finish off the remainder of the patches when there are already some that have disappeared. I do this because it's too likely that they'll remain idle for too long afterwards, and that's worse than the small amount of extra mining I get from having more workers there. | ||
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