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GrandInquisitor
New York City13113 Posts
So last night I'm playing this 2v2 on WGT12-Sin Gaema Gowon. I'm GrandInquisitor, partnered with NormalGeek. We go PR v PT.
The things to notice -
1. I almost (VERY NEARLY) steal purple's (T's) gas early on. His SCV literally gets there one second before my probe.
2. Yellow steals some minerals from NormalGeek, but purple doesn't do the same to me.
3. I made bad building placement and end up first trapping my goon between the core and the gate, and then later (after their attack) due to my other gates. My suitemate walks by at this point and asks if I'm going to make a shuttle, I think about it and say "Why the hell not".
4. When my nat nexus is destroyed I'm considering gg'ing until NormalGeek points out they probably have no cash. I go carrier tech, spending almost all my money (saving a little bit for interceptors) and we think we have the game won.
5. Turns out that yellow has been afk for a while and he suddenly wakes up, sees my carriers and charges at us, then says gg.
6. I attack purple, then notice he has BC's. At this point everyone is pretty much out of money, so NormalGeek spends the rest of his cash on goliaths.
7. I attack purple's nat but get ambushed by BC's and lose all but one carrier to yamato.
8. After some indecisive clashes between gols and BC's, purple apparently is frustrated and launches an all out attack. He loses his BC's but does eliminate my carrier. Purple now taunts us, floating the buildings to places gols cannot attack. NormalGeek has no starport to make a wraith.
9. At this point the game looks like a draw. HOWEVER, I suddenly notice I have 106 minerals and that those little patches of 8 minerals scattered around the map are MINABLE. I use my shuttle and one of my remaining probes and pick up all the minerals, hoping to make a corsair.
10. Turns out there's only 3 patches, meaning I have only 130 minerals, 20 short for the corsair. At this point we're both depressed and thinking it'll probably end in a draw.
11. At this point I suddenly notice that I still have my gates up and running. 130 minerals is JUST ENOUGH to make a goon. Combined with my shuttle, I land it under his floating buildings on those little islands on the sea. In most places I have JUST enough room to land and attack his buildings into the red. Soon after purple realizes it's gg and leaves.
What I simply can't believe -
1. I had 130 minerals at the end - just barely freakin' enough for the goon. Had I stole T's gas, or if T had stole my minerals, or if I had made one more probe/interceptor it would have been a draw.
2. The ONLY reason I made the shuttle was because of newbie building placement. I really probably wouldn't have made it otherwise.
And of course...
3. Who the fuck would ever think those 8 mineral patches would actually lead to the win?!
All in all it's not a gosu game but I still think it's hilarious, not to mention how everything just barely managed to work out with the minerals.
Replay (use PenguinPlug for more funniness)
EDIT: It's also fascinating how at 3, 6, and 9 there was always just barely enough room on the islands for a goon to be squeezed in to attack the buildings.
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Sounds like you had a cool game. I doubted those minerals would ever be used but still =]
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108 minerals should be enough to make 2 temps->archon
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GrandInquisitor
New York City13113 Posts
I doubt the archon has the range to attack the buildings. Besides, I had no temp tech.
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51465 Posts
thats how stupid people are to leave mineral patches free :O
when i always see people leave 2/3 small min patches at their expo's, i go 'damn..... that stupid move can change the game'
EDIT: yay 2500 post
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if you had temt tech you could pwn BC's ez with carriers
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On September 27 2005 06:09 GTR-2-Go wrote: thats how stupid people are to leave mineral patches free :O
when i always see people leave 2/3 small min patches at their expo's, i go 'damn..... that stupid move can change the game'
EDIT: yay 2500 post
so do progamers leave like ~100 minerals in their main when they transfer the last workers out deliberately? It happens very often, i always thought as a spare or something in case of a long game.
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51465 Posts
On September 27 2005 06:41 Resonate wrote:Show nested quote +On September 27 2005 06:09 GTR-2-Go wrote: thats how stupid people are to leave mineral patches free :O
when i always see people leave 2/3 small min patches at their expo's, i go 'damn..... that stupid move can change the game'
EDIT: yay 2500 post so do progamers leave like ~100 minerals in their main when they transfer the last workers out deliberately? It happens very often, i always thought as a spare or something in case of a long game.
good point lol
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Yellow was a jerk. He had like, 3k minerals and left.
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He didn't mean those patches that are on expoes, he meant patches that are there as decoration, just watch the rep and you will see that.
Replay was ruined for me though.q
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Purple could have floated to bottom-left, no?
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Yeah if purp was smart enough to float to bottom left it would have been a draw
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GrandInquisitor
New York City13113 Posts
Hmm, I think the gols on the cliff could have reached it. In any case would have seen it and shot it down. Will test it later...
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saving minerals in main is like admitting to yourself that if you get the minerals right away you'll probably not use it very wisely, you will most likely need the minerals anyway :S
though having 25 probes at one exp with many minerals and like 12 at an exp with not so many minerals is quite understandable
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and besides, there were probably 100 other things that you did (or didnt) do in this game that couldve costed you those last 5 minerals... :/
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Off topic. Gummi are you the same gummi that posted the Reach getting your probe owned thing ? Great stuff !!
On topic. Nice game and rep. Fun to watch, considering when you're in game you sometimes pull in some crazy moves.
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Normalgeek makes my pants sad
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GrandInquisitor
New York City13113 Posts
Well if purple had floated to extreme bottom left corner, he would have been untouchable.
However, he could NOT have done that without passing through territory that we could have hit his buildings on. I had obs scouting the map - I doubt he could have sneaked a building all the way down there without us noticing and damaging.
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Sweden33719 Posts
On September 27 2005 08:31 lightman wrote: Off topic. Gummi are you the same gummi that posted the Reach getting your probe owned thing ? Great stuff !!
On topic. Nice game and rep. Fun to watch, considering when you're in game you sometimes pull in some crazy moves. Reach getting your probe owned?
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16991 Posts
I'm too lazy to actually download the replay. Have any of the players gotten any better, GI?
I doubt you have :[

I'll come back. I promise.
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GrandInquisitor
New York City13113 Posts
Empyrean you asshole lol.
It wasn't a particularly good game...all of us made bad mistakes throughout.
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Belgium6771 Posts
Nice game man ^^ Creative of you to think of mining the decoration
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one thing that irritated the hell out of me is when you continued to build probes for the last mineral line left on the map, even though you had more than enough probes mining it.
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that was cute how you built a nexus next to the geyser for 500 gas that you didn't need. You could have used those 400 mins a better way.
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nice game :D Really Biatch map that Gaema govun cant hide buildings
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I too thought spending 600 mineral (nex, assim, pylon) to get 500 gas was odd given that your last minerals were about to be mined out and you were already mining from TWO geysers. At worst why not make the assim and use your 30 or so useless probes to mine the gas across the map ^^;
Was nice game though. I've had a few 2v2 games that were so close like that and they are AWESOME to play and watch. Pimp Plays often showcases various kinds of mineout games because it's a totally different ballgame when you have no way to keep the money flowing.
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Live2Win
United States6657 Posts
Knowing the result, it's ez to say that.
But in that situation he had like 500 gas and 1k or so minerals. At that point of the game time was more important to them. Should they know the outcome of the game they would have probably saved their minerals.
And yea, progamers leave their minerals mostly on purpose. Because they KNOW that if you save minerals, they won't accidentally use them, thus letting them make something that they might need. Like this game.
The game itself was quite intertaining, especially with Penguin Plug. Hillarious comments. I love how at 3, the CC was trapped between a good on the little patch of land, and the goliath at the min-only clif. The CC moves an inch lower and the Gol hits it. It moves half a millimeter above and goes out of gol range, but JUST BARELY goes into the goon's range.
would be good for Pimpest Plays! xD
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GrandInquisitor
New York City13113 Posts
I totally remember that last part you were describing...oh god.
Even better was at 9, when I didn't know if I could drop on that ledge below the minonly...I finally do, and I tell the goon to start shooting at the building, and after an eternity it finally does. XD
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Things to notice? More like a summary, amirite?!
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United States10774 Posts
heh sweet
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dude that was hilarious. i highly recommend watching this rep with pp running lol
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good to see people still have fun playing BW
EDIT: your building placement makes my eyes bleed T__T
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Please, progamers do not leave patches in their main "just in case", they take them away because its inefficient to have 8-10 workers mining on those last remaining 4-5 patches. They expand aggressively, and if they can't they have already lost the game. It is only once in a blue moon will there actually be a game where it actually comes down to the final minerals, and often that type of situation can be avoided with better play.
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HAppened to me in 2v2 also but in lost temple. Me and my partner didn't have cash to make wraiths/cors. Stupid that in lt u can fly away and beyond goon/goliath range!!!! sux ass
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GrandInquisitor
New York City13113 Posts
On October 06 2005 21:14 exalted wrote: Please, progamers do not leave patches in their main "just in case", they take them away because its inefficient to have 8-10 workers mining on those last remaining 4-5 patches. They expand aggressively, and if they can't they have already lost the game. It is only once in a blue moon will there actually be a game where it actually comes down to the final minerals, and often that type of situation can be avoided with better play.
I guess I just leave one lonely worker to finish off the remainder of the patches when there are already some that have disappeared. I do this because it's too likely that they'll remain idle for too long afterwards, and that's worse than the small amount of extra mining I get from having more workers there.
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