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How long is a game tick in seconds? - Page 2

Forum Index > BW General
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GroT
Profile Blog Joined January 2004
Belgium3003 Posts
July 16 2005 21:57 GMT
#21
moved your thread, making that mistake is really no big deal guys, don't argue about it please =[
DANCE ALL DAY
Taiche *
Profile Blog Joined December 2004
France1963 Posts
July 17 2005 02:12 GMT
#22
On July 16 2005 10:09 exalted wrote:
1 second can't possibly be 23.8 ticks, take for example Terran Infantry Weapons, 266 ticks, would be awesome if it took 11 seconds to complete...

The thing is one second is actually equal to around 23.8 ticks. The problem is "time units" in StarEdit aren't ticks
Manifesto7 Uses ReXplorer, and so should you! : http://repasm.net/rx/
enkera~
Profile Joined May 2005
Venezuela725 Posts
July 17 2005 03:35 GMT
#23
the ticks are like what ?

tick-tick-tick-tick or..
tikcitkicktikvitkivktikcikvitkicktivkcitkitkitkicvkt ??
If I go back to Seoul practice hard so no one can beat me, and for sure I will dedicate all those winnings and honors to my father, Im going back, dont worry, Im going back to the real nada, so remember I will take care of my family dad.. -NaDa
Never Post
Profile Joined July 2004
United Kingdom503 Posts
July 17 2005 04:45 GMT
#24
On July 17 2005 12:35 enkera~ wrote:
the ticks are like what ?

tick-tick-tick-tick or..
tikcitkicktikvitkivktikcikvitkicktivkcitkitkitkicvkt ??


Nah, ticks are those insect things that bite you.
Note to self: [You have short term memory loss - you did post this]
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
July 17 2005 13:43 GMT
#25
I ran some tests on this a while ago and thought I made a post about it, but I can't find it. There are 24 ticks per second. That is at Fastest speed. So if you had a spell like Irradiate which deals 3.33 damage every 8 frames (ticks), that equates to 10 damage per second on Fastest, but it would be less on slower speeds. Cooldowns are measured in ticks, and this fact must be considered when performing calculations relevant to the passage of normal time at various game speeds.

The 24 ticks per second information was gathered from BWChart, which rates actions against the Fastest game speed. Since nobody is capable of performing an action every frame, even with the fastest hotkey cycling in the world, the game speed must be reduced. By bringing the speed down to Slowest and performing massive hotkey cycling, then opening the replay in BWChart (which always assumes 24 ticks per second), the reported APM is greatly inflated, up to a theoretical maximum of 1440 APM. However, in this way, it is possible to view the actions performed on each frame through reading the action log. Unchecking the Seconds box converts all of the time information to ticks, and from there it can be counted that when one second begins, 24 frames appear before the next second.

Anyway, tick information is used for cooldowns. Other values, such as build times, are displayed in the editor in seconds. These values assume Normal game speed, which is of course slower than Fastest. That means some calculations must take place to convert a build time as reported in the editor to what actually occurs at Fastest speed. For example, an SCV has a build time of 20 on Normal speed. On Fastest speed, it is closer to 12.5 seconds, thus suggesting that Fastest is approximately 66% faster.

So, to summarize:

- When discussing cooldowns, divide all values by 24 to determine the actual time in seconds at Fastest speed.
- When discussing build times, divide all values by 1.66 to determine the actual time in seconds at Fastest speed.
Moderator
enkera~
Profile Joined May 2005
Venezuela725 Posts
July 17 2005 14:19 GMT
#26
I have to say..

Excalibur_Z You're GOD
If I go back to Seoul practice hard so no one can beat me, and for sure I will dedicate all those winnings and honors to my father, Im going back, dont worry, Im going back to the real nada, so remember I will take care of my family dad.. -NaDa
Hot77.iEy
Profile Blog Joined March 2003
Finland1486 Posts
July 18 2005 00:38 GMT
#27
Seems like people are talking about 2 different things. -_-
-.-
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