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The Scout in Broodwar

Forum Index > BW General
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DukeTheNuke
Profile Joined November 2009
Germany26 Posts
Last Edited: 2011-10-29 11:54:43
October 29 2011 11:53 GMT
#1
Hello!

I just have a general question about balance issues.
I always wondered why Blizzard didnt buff/optimize the Scout in Broodwar.
The Scout became a unit that u only made to make fun of your opponent. Blizzard must have known. So, why not doing sth about it? (plz dont give me examples now when a scout could have been useful. its just fact that nobody used it)

I truly think, Blizz kinda hates Protoss but I dont wanna start a discussion about that at all!
I'm just curious if Blizzard ever gave a statement about the Scout.
The Devourer for example, sometimes it has its usage. But the Scout...

The Carrier now in SC2: Instead of balancing it, they wanna take it out and replace it with the Tempest.
Is this saying "Ok we dont know how to make it fair"? Maybe they sometimes just dont know. So they also could have replaced the Scout instead of letting it become the most ridicilous unit evaaaaarrr.


Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
October 29 2011 11:57 GMT
#2
The most BM unit in the game

especially when proxied.
WriterXiao8~~
Ellibereth
Profile Joined August 2010
United States66 Posts
October 29 2011 11:58 GMT
#3
Limitless entertainment value.
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
October 29 2011 11:59 GMT
#4
PERFECT for humiliating noobs
mansa
Profile Joined May 2011
Philippines336 Posts
October 29 2011 11:59 GMT
#5
Because its the most awesome unit eva? Its so OP that people can't even afford to buy it in a game!
Mikilatov
Profile Blog Joined May 2008
United States3897 Posts
Last Edited: 2011-10-29 12:00:52
October 29 2011 12:00 GMT
#6
They didn't wanna make The Stove more powerful than it already is, of course.
♥ I used to lasso the shit out of your tournaments =( ♥ | Much is my hero. | zizi yO~ | Be Nice, TL.
blubbdavid
Profile Blog Joined February 2010
Switzerland2412 Posts
October 29 2011 12:00 GMT
#7
The epitome of badass.
What do you desire? Money? Glory? Power? Revenge? Or something that surpasses all other? Whatever you desire - that is here. Tower of God ¦¦Nutella, drink of the Gods
firehand101
Profile Blog Joined March 2011
Australia3152 Posts
October 29 2011 12:02 GMT
#8
Its like the manner mule in SC2, but you have to prepare to build it so it was even worse in BW
The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
October 29 2011 12:02 GMT
#9
Use it for late game PvZ when you have enough Corsairs but with extra scouts, you can do patrol move with them and they will take care of the scourges (very situational). And also Royal Stove.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
marttorn
Profile Blog Joined May 2011
Norway5211 Posts
October 29 2011 12:04 GMT
#10
Man, scouts... back when I played the BW campaign I would just cheat to get infinite money and i'd go mass scouts, get over 4 control groups of them. Oh, and god mode of course. Even 4 control groups of scouts are terrible compared to... anything.
memes are a dish best served dank
Sd13
Profile Blog Joined November 2010
Vietnam185 Posts
October 29 2011 12:08 GMT
#11
Sayle's pvz scout into 3 gates goon build is pretty good and seems legit enough to be considered a build.
정명훈 \m/
konadora *
Profile Blog Joined February 2009
Singapore66153 Posts
October 29 2011 12:09 GMT
#12
it's the prince of the skies

you don't just use it anytime anywhere

the ultimate badass ceremony unit

(think mothership, but cooler)
POGGERS
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
October 29 2011 12:11 GMT
#13
In the beginning of "pro" BW most protoss used Scouts in almost all games.
Blizzard just stoped balancing the whole game at one point and because the scout was used very often in the past they didnt change it i guess.

After that the game evolved and strategies got more defined and the scout wasnt used anymore.
Blizzard couldnt look in the future.

Dont say it wasnt used if you dont it for sure. There are alot of old battle reports from people like Grrr and Zileas which massed scouts in PvP for example and killed nexuses with it etc.
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
Biff The Understudy
Profile Blog Joined February 2008
France7858 Posts
October 29 2011 12:19 GMT
#14
They are actually very efficient against Battlecruiser.

So I guess they kind of have a shadow value in that sense that they are part of the reason terrans never go BC against protoss (that and storm. And dragoons... Oh well...)

Seriously, I guess Blizzard didn't buff it because by the time it proved being really useless the game was already very well balanced. With another highly efficient air unit, protoss would probably be way too powerful.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
corumjhaelen
Profile Blog Joined October 2009
France6884 Posts
Last Edited: 2011-10-29 12:24:51
October 29 2011 12:21 GMT
#15
Two instances of the scout being used successfully for something else than bad manner. But that's really what they're best at.
Edit : and the build stork used against kolll at WCG is in fact decent.
‎numquam se plus agere quam nihil cum ageret, numquam minus solum esse quam cum solus esset
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2011-10-29 12:26:14
October 29 2011 12:26 GMT
#16
On October 29 2011 21:11 MasterReY wrote:

Dont say it wasnt used if you dont it for sure. There are alot of old battle reports from people like Grrr and Zileas which massed scouts in PvP for example and killed nexuses with it etc.


They nerfed the Scout's anti ground pretty hard. Nerfed the wraith's anti ground, too.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
HighTemper
Profile Joined April 2011
Canada3867 Posts
Last Edited: 2011-10-30 16:54:00
October 29 2011 12:33 GMT
#17
It is the ground weapon that makes the Scout weak and useless.

Marine: Tatata
Scout: Tatatata?

Srsly, looks weak and sounds even weaker... see what the commentator means @30:54


Edit: Scout and Wraith should switch weapons IMO.
"Issue the orders Sir [JangBi], and I will storm Hell." - Anthony Wayne
Greth
Profile Blog Joined November 2007
Belgium318 Posts
October 29 2011 12:40 GMT
#18
In FFAs they are a unit to be feared. I've won several with scout/arbiter fleets. Only when players start building anti-air you could find yourself in a bit of a pickle - but really, nobody ever does. ... Right?
http://youtube.com/grethsc
SkelA
Profile Blog Joined January 2007
Macedonia13032 Posts
October 29 2011 12:44 GMT
#19
The Scout only real use is the counter for Carriers and Battlecruisers but you never see those units in pvp and pvt so its used mostly to humiliate your oponents.
Stork and KHAN fan till 2012 ...
Nazza
Profile Blog Joined August 2010
Australia1654 Posts
October 29 2011 12:45 GMT
#20
Scout/Zealot was actually used quite a bit in vanilla SC if I'm not mistaken.
No one ever remembers second place, eh? eh? GIVE ME COMMAND
Manimal_pro
Profile Joined June 2010
Romania991 Posts
October 29 2011 12:47 GMT
#21
fantasy humiliated by scouts lol
If you like brood war, please go play brood war and stop whining about SC2
stenole
Profile Blog Joined April 2004
Norway868 Posts
October 29 2011 12:52 GMT
#22
You'd be surprised how good they are if you group them with a probe and do muta style micro with them. I think buffing them by any significant amount would be risky in regards to overall balance and playability of the protoss matchups.
mansa
Profile Joined May 2011
Philippines336 Posts
October 29 2011 12:54 GMT
#23
I actually used scouts with my sairs once... very effective if your opponent have sucky scourge splitting skill.. They'll overkill the scout so badly lol
yB.TeH
Profile Blog Joined November 2008
Germany413 Posts
October 29 2011 12:56 GMT
#24
you can patrol micro with scouts against scourge (with speed upgrade) just like you do with vultures
Ikonn
Profile Joined October 2009
Netherlands1958 Posts
October 29 2011 12:59 GMT
#25
scout tank is actually really good in BGH
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
October 29 2011 13:00 GMT
#26
bisu vs hwasin on python shows scouts being used to hold off a 5 fac push
Writer
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
October 29 2011 13:14 GMT
#27
On October 29 2011 22:00 Kiante wrote:
bisu vs hwasin on python shows scouts being used to hold off a 5 fac push

could you give us a link? i realy wanna see that cuzz the scout is freaking AWSOME tatatatata
The harder it becomes, the more you should focus on the basics.
konadora *
Profile Blog Joined February 2009
Singapore66153 Posts
October 29 2011 13:35 GMT
#28
On October 29 2011 22:14 sabas123 wrote:
Show nested quote +
On October 29 2011 22:00 Kiante wrote:
bisu vs hwasin on python shows scouts being used to hold off a 5 fac push

could you give us a link? i realy wanna see that cuzz the scout is freaking AWSOME tatatatata

POGGERS
El_Deuz
Profile Joined April 2011
Mexico71 Posts
October 29 2011 13:51 GMT
#29
tatata tatata tatata
bisu scouts are op
MVP I Polt I Bomber
Taekwon
Profile Joined May 2010
United States8155 Posts
October 29 2011 14:07 GMT
#30
Um is this a troll?
I mean Wdf I use scouts all the time!
It is such a clutch unit man, love scouts.
▲ ▲ ▲
DukeTheNuke
Profile Joined November 2009
Germany26 Posts
October 29 2011 14:07 GMT
#31
On October 29 2011 22:35 konadora wrote:
Show nested quote +
On October 29 2011 22:14 sabas123 wrote:
On October 29 2011 22:00 Kiante wrote:
bisu vs hwasin on python shows scouts being used to hold off a 5 fac push

could you give us a link? i realy wanna see that cuzz the scout is freaking AWSOME tatatatata

http://www.youtube.com/watch?v=MNwoomb7UI0



ehhm the scouts didnt do much I think. storms did.
tatatatatata and nothing happened till the storm came.
other units are just like: "hihihihahahahaha stop shooting! it's tickling!"
Biff The Understudy
Profile Blog Joined February 2008
France7858 Posts
October 29 2011 14:26 GMT
#32
On October 29 2011 23:07 DukeTheNuke wrote:
Show nested quote +
On October 29 2011 22:35 konadora wrote:
On October 29 2011 22:14 sabas123 wrote:
On October 29 2011 22:00 Kiante wrote:
bisu vs hwasin on python shows scouts being used to hold off a 5 fac push

could you give us a link? i realy wanna see that cuzz the scout is freaking AWSOME tatatatata

http://www.youtube.com/watch?v=MNwoomb7UI0



ehhm the scouts didnt do much I think. storms did.
tatatatatata and nothing happened till the storm came.
other units are just like: "hihihihahahahaha stop shooting! it's tickling!"

Not really

6 scout against no goliaths = gg push. The storm helped but without the scouts Bisu was done.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
Ciryandor
Profile Blog Joined May 2010
United States3735 Posts
October 29 2011 14:27 GMT
#33
On October 29 2011 23:07 DukeTheNuke wrote:
Show nested quote +
On October 29 2011 22:35 konadora wrote:
On October 29 2011 22:14 sabas123 wrote:
On October 29 2011 22:00 Kiante wrote:
bisu vs hwasin on python shows scouts being used to hold off a 5 fac push

could you give us a link? i realy wanna see that cuzz the scout is freaking AWSOME tatatatata

http://www.youtube.com/watch?v=MNwoomb7UI0



ehhm the scouts didnt do much I think. storms did.
tatatatatata and nothing happened till the storm came.
other units are just like: "hihihihahahahaha stop shooting! it's tickling!"

They forced a couple of rounds of Goliaths instead of Vults/Tanks, so they were worth it.
에일리 and 아이유 <3 - O Captain 박재혁 ・゚✧*:・*゚+..。✧・゚:*・..。 ✧・゚ :・゚* ゜・*:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING ・゜・:・゚✧*:・゚✧。*゚+..。 ✧・゚: ✧・゚:*・゜・:・゚✧*::
Biff The Understudy
Profile Blog Joined February 2008
France7858 Posts
October 29 2011 14:29 GMT
#34
On October 29 2011 23:27 Ciryandor wrote:
Show nested quote +
On October 29 2011 23:07 DukeTheNuke wrote:
On October 29 2011 22:35 konadora wrote:
On October 29 2011 22:14 sabas123 wrote:
On October 29 2011 22:00 Kiante wrote:
bisu vs hwasin on python shows scouts being used to hold off a 5 fac push

could you give us a link? i realy wanna see that cuzz the scout is freaking AWSOME tatatatata

http://www.youtube.com/watch?v=MNwoomb7UI0



ehhm the scouts didnt do much I think. storms did.
tatatatatata and nothing happened till the storm came.
other units are just like: "hihihihahahahaha stop shooting! it's tickling!"

They forced a couple of rounds of Goliaths instead of Vults/Tanks, so they were worth it.

That's not it.

Being under fire of 6 scouts for like a minute, that's a loooooot of damages.

Just look at Hwasin face when he sees the scouts: he knows he has lost.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
wussleeQ
Profile Blog Joined June 2009
United States3130 Posts
Last Edited: 2011-10-29 14:42:18
October 29 2011 14:40 GMT
#35
On October 29 2011 21:33 HighTemper wrote:
It is the ground weapon that makes the Scout weak and useless.

Marine: Tatata
Scout: Tatatata?

Srsly, looks weak and sounds even weaker... see what the commentator means @30:54
http://www.youtube.com/watch?v=Fpx5yQkpaLk

Edit: Scout and Wraith should switch weapons IMO.

rofl. fanta would be the one to get scouts used on
On October 29 2011 21:44 SkelA wrote:
The Scout only real use is the counter for Carriers and Battlecruisers but you never see those units in pvp and pvt so its used mostly to humiliate your oponents.

And then they got outclassed by dark archons because, instead of killing them you can just take them and kill them with what they were trying to kill you with.
BW -> League -> CSGO
wussleeQ
Profile Blog Joined June 2009
United States3130 Posts
Last Edited: 2011-10-29 14:42:10
October 29 2011 14:41 GMT
#36
DAMNIT DOUBLE POST meant to hit edit sorry
BW -> League -> CSGO
Bd.Snake
Profile Joined October 2011
Australia163 Posts
October 29 2011 15:00 GMT
#37
Every race should of got a bm unit like the scout be more balanced ^^
Well see the thing of it is you know theres alot of ugly people out there walking around but they dont know there ugly because nobody actually tells them
Greg_J
Profile Blog Joined July 2010
China4409 Posts
Last Edited: 2011-10-29 15:31:32
October 29 2011 15:14 GMT
#38
There's a certain game that I’m amazed hasn't been posted in this thread yet. I bet someone beats me to finding it. Ready, Go!

edit:




To the guy 2 post below, yeah you got it
KingFool
Profile Joined January 2008
Canada428 Posts
October 29 2011 15:24 GMT
#39
G5 mass scout vs GoRush on bluestorm.. soo good
Stimin myself on a daily basis
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
October 29 2011 15:26 GMT
#40
On October 30 2011 00:14 Greg_J wrote:
There's a certain game that I’m amazed hasn't been posted in this thread yet. I bet someone beats me to finding it. Ready, Go!


kal vs forgg @ colloseum
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
Last Edited: 2011-10-29 15:29:27
October 29 2011 15:28 GMT
#41
On October 30 2011 00:14 Greg_J wrote:
There's a certain game that I’m amazed hasn't been posted in this thread yet. I bet someone beats me to finding it. Ready, Go!


kal vs fogg on Colosseum, twice?

Blizzard didn't patch the scout because they weren't as needlessly overbearing concerning balance as they are now. The thing that never made sense for me in the vision upgrade. The vision upgrades for the ghost, observer and overload all make sense, but the one for the scout is the most useless upgrade in the game.

edit: lol got beaten to it twice
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
marttorn
Profile Blog Joined May 2011
Norway5211 Posts
October 29 2011 15:31 GMT
#42
On October 29 2011 22:35 konadora wrote:
Show nested quote +
On October 29 2011 22:14 sabas123 wrote:
On October 29 2011 22:00 Kiante wrote:
bisu vs hwasin on python shows scouts being used to hold off a 5 fac push

could you give us a link? i realy wanna see that cuzz the scout is freaking AWSOME tatatatata

http://www.youtube.com/watch?v=MNwoomb7UI0


Rofl I love Hwasin's face there in the middle when the scouts are just ratatating away at him.

"Uh, what..? well, fuck.. i guess...?"
memes are a dish best served dank
aimaimaim
Profile Blog Joined March 2010
Philippines2167 Posts
October 29 2011 15:33 GMT
#43
Play BGH and you'll understand why Scout is a good unit.
Religion is a dying idea .. || 'E-sport' outside Korea are nerds who wants to feel like rockstars. || I'm not gonna fuck with trolls on General Forum ever again .. FUCK!
Louuster
Profile Joined November 2010
Canada2869 Posts
October 29 2011 15:53 GMT
#44
ratatata ratatata ratatata ratatata ratatata ok marine is dead next one

Also Hwasing looks really shocked to see scouts appear and start shooting his tanks rofl.
Kim Taek Yong fighting~
Zergneedsfood
Profile Blog Joined September 2008
United States10671 Posts
Last Edited: 2011-10-29 16:05:52
October 29 2011 16:03 GMT
#45
http://www.youtube.com/watch?v=Fpx5yQkpaLk#t=30m41s

Because of this.

Edit: Oh already posted.
/人◕ ‿‿ ◕人\ Make a contract with me and join TLADT | Onodera isn't actually a girl, she's just a doormat you walk over to get to the girl. - Numy 2015
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
Last Edited: 2011-10-29 16:35:11
October 29 2011 16:33 GMT
#46
Because it makes "ratatatata" when it attacks, and any buff on the air to ground weapon would require to remove that awesome sound effects.

edit : oh and I go use scout quite often in PvZ, using a similar build order as Stork used against Kolll during WCG 2009 semi finals. You would really be surprised to see how fast it kills an overlord.
ॐ
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES49984 Posts
October 29 2011 16:36 GMT
#47
On October 30 2011 01:03 Zergneedsfood wrote:
http://www.youtube.com/watch?v=Fpx5yQkpaLk#t=30m41s

Because of this.

Edit: Oh already posted.


I have a better version of that.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
corumjhaelen
Profile Blog Joined October 2009
France6884 Posts
October 29 2011 17:01 GMT
#48
On October 30 2011 00:28 hacklebeast wrote:
Show nested quote +
On October 30 2011 00:14 Greg_J wrote:
There's a certain game that I’m amazed hasn't been posted in this thread yet. I bet someone beats me to finding it. Ready, Go!


kal vs fogg on Colosseum, twice?

Blizzard didn't patch the scout because they weren't as needlessly overbearing concerning balance as they are now. The thing that never made sense for me in the vision upgrade. The vision upgrades for the ghost, observer and overload all make sense, but the one for the scout is the most useless upgrade in the game.

edit: lol got beaten to it twice

I posted it on the first page, but not with the embedded VOD :-(
‎numquam se plus agere quam nihil cum ageret, numquam minus solum esse quam cum solus esset
Crisium
Profile Blog Joined February 2010
United States1618 Posts
October 29 2011 17:05 GMT
#49
The game is already balanced around a weak Scout. Besides Flash, PvT slightly overall favours Protoss. Buffed Scouts would only hurt the balance more. It might help PvZ which is mismatched in favour of Zerg, but Terrans really would complain about it.
Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
Greg_J
Profile Blog Joined July 2010
China4409 Posts
October 29 2011 17:20 GMT
#50
On October 30 2011 02:01 corumjhaelen wrote:
Show nested quote +
On October 30 2011 00:28 hacklebeast wrote:
On October 30 2011 00:14 Greg_J wrote:
There's a certain game that I’m amazed hasn't been posted in this thread yet. I bet someone beats me to finding it. Ready, Go!


kal vs fogg on Colosseum, twice?

Blizzard didn't patch the scout because they weren't as needlessly overbearing concerning balance as they are now. The thing that never made sense for me in the vision upgrade. The vision upgrades for the ghost, observer and overload all make sense, but the one for the scout is the most useless upgrade in the game.

edit: lol got beaten to it twice

I posted it on the first page, but not with the embedded VOD :-(

Wow, so you did. I didn't notice that, sorry. Not sure if you're a super ninja or I just need to pay more attention.
lbmaian
Profile Joined December 2010
United States689 Posts
October 29 2011 18:03 GMT
#51
The fact that the game features a unit that's so rarely used and that also prevents other units from appearing in certain match-ups just sounds like bad unit design to me. The fact that you all are also satisfied with its role (nearly equivalent in role to SC2's mothership) kinda bothers me. It's like BW is THE epitome of the RTS genre, and that it would be bad, nay sacrilege, to try to improve it and get rid of this design flaw.

IMO, BW would be improved if the scout was not such a hard counter to capital ships and had some other role; the same could also be said about the devourer. Granted I haven't watched as much BW as the rest of you all, but I have yet to see a game that features a PvZ air battle that features both scouts and devourers.
corumjhaelen
Profile Blog Joined October 2009
France6884 Posts
October 29 2011 18:17 GMT
#52
It's ok with us because it's just one unit in the game, and because we're generally satisfied with not every unit composition being equal and possible in every match-up.
BW has a few design flaws, I'll admit it, but having a BM unit is ok with me.
‎numquam se plus agere quam nihil cum ageret, numquam minus solum esse quam cum solus esset
koreasilver
Profile Blog Joined June 2008
9109 Posts
Last Edited: 2011-10-29 18:22:55
October 29 2011 18:18 GMT
#53
zzzz

PvZ air battles do involve devourers if the air battle becomes the central theme of the game (Much vs Luxury on Andromeda). Why you must see scouts involved in this escapes me since scouts just really don't have a good place in the matchup. It is simply a better use of money and time to produce corsairs and carriers than scouts in PvZ. Not to mention, scouts are far weaker against scourge than corsairs.

Not everything needs to be viable in every context for a game to be balanced. The fact that 99% of ZvZs only involve muta/ling/scourge does not mean that the game has a design flaw. Dark archons prevent carriers from appearing in PvP; does this mean that PvP has a design flaw?

edit: and really, if the non-usage of a single unit is your argument that BW has a serious flaw when the rest of the game is completely fine, then you are grasping at straws. I've seen so many complaints that certain units suck throughout the years (the most recent example being the queen). Holy fuck did people complain that the queen sucked huge dick and was useless for years and years but then Zero started figuring out how to use them and then everyone started using them against lategame mech. "Queens require too much apm to use properly". Oh wait, whelp.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
October 29 2011 18:20 GMT
#54
On October 29 2011 21:40 Greth wrote:
In FFAs they are a unit to be feared. I've won several with scout/arbiter fleets. Only when players start building anti-air you could find yourself in a bit of a pickle - but really, nobody ever does. ... Right?

They're like cardboard planes.
Biff The Understudy
Profile Blog Joined February 2008
France7858 Posts
October 29 2011 18:22 GMT
#55
On October 30 2011 03:18 koreasilver wrote:
zzzz

PvZ air battles do involve devourers if the air battle becomes the central theme of the game (Much vs Luxury on Andromeda). Why you must see scouts involved in this escapes me since scouts just really don't have a good place in the matchup. It is simply a better use of money and time to produce corsairs and carriers than scouts in PvZ. Not to mention, scouts are far weaker against scourge than corsairs.

Not everything needs to be viable in every context for a game to be balanced. The fact that 99% of ZvZs only involve muta/ling/scourge does not mean that the game has a design flaw. Dark archons prevent carriers from appearing in PvP; does this mean that PvP has a design flaw?

You are right, but the thing is that the scout isn't a good unit in any matchup. You don't use carriers in PvP but carriers are awesome in PvT and PvZ.

Scout sucks versus almost everything and everybody.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
lbmaian
Profile Joined December 2010
United States689 Posts
Last Edited: 2011-10-29 18:27:04
October 29 2011 18:24 GMT
#56
It's the fact that "scouts just really don't have a good place in the matchup" that bothers me. This is nothing to do with the balance - it's a game design problem. So yes, the fact that dark archons prevent carriers in PvP is a design flaw IMO. I also dislike BW ZvZ, except for the off-chance that it gets to hive tech.

In SC2-land, everyone was up in arms about how hard counters are (were), and in BW there are counters that are so hard that they prevent units from even appearing in the game 99% of the time.

EDIT: Just to be clear, I'm not trying to compare SC2 to BW at all here, or even saying that one is better than the other. I just think that BW has some flaws and that it could be improved upon (and I'm not saying that improvement is SC2).
corumjhaelen
Profile Blog Joined October 2009
France6884 Posts
Last Edited: 2011-10-29 18:34:03
October 29 2011 18:32 GMT
#57
BW ZvZ is a micro-intensive, strategic and exciting match-up, I'm sorry you don't like it. Personnally it's what I expect from a match-up, and I'm that every 6 match-up of bw is as diverse as they are.
There are a few things I would improve on BW, but encouraging bio TvP, carrier PvP is not really what I have in mind.
Edit : to be more precise, I like that strategy don't really rely too much on making the right type of unit.
‎numquam se plus agere quam nihil cum ageret, numquam minus solum esse quam cum solus esset
Kiett
Profile Blog Joined March 2011
United States7639 Posts
October 29 2011 18:50 GMT
#58
On October 30 2011 03:24 lbmaian wrote:
It's the fact that "scouts just really don't have a good place in the matchup" that bothers me. This is nothing to do with the balance - it's a game design problem. So yes, the fact that dark archons prevent carriers in PvP is a design flaw IMO. I also dislike BW ZvZ, except for the off-chance that it gets to hive tech.

In SC2-land, everyone was up in arms about how hard counters are (were), and in BW there are counters that are so hard that they prevent units from even appearing in the game 99% of the time.

EDIT: Just to be clear, I'm not trying to compare SC2 to BW at all here, or even saying that one is better than the other. I just think that BW has some flaws and that it could be improved upon (and I'm not saying that improvement is SC2).


How do you propose that we fix design flaws? The only party that has control over that is Blizzard, and they haven't patched this game in a decade. It's not like a different map will suddenly encourage the use of underused units. They're underused for a reason: inefficiency. Costs and build times aren't things that any of us can change.

And lol, I really don't think dark archons prevent carriers in PvP. PvP is a pretty aggressive matchup that involves a lot of pressure and different kinds of harass. It's hard to mass up carriers while maintaining a force strong enough to stave off DTs, reaver harrass, and/or storm drops. And if you're not inflicting some kind of economic damage/pressure yourself, the opponent will just expand like insane, as shown in the previously linked Bisu vs. Much game. Sure, Much got out his carriers, but he was sitting on 1 base while Bisu had 5. That was why he lost, not because Bisu built scouts (which barely did anything, hard counter my ass).
Writer:o
quirinus
Profile Blog Joined May 2007
Croatia2489 Posts
Last Edited: 2011-10-29 18:58:18
October 29 2011 18:57 GMT
#59
Don't really think it's viable as a standard strategy in pro games, except maybe in some rare cases (cheese/surprise). There are several uses, but in most cases other units can do comparably or better.

In PvP on maps with close air positions and far natural positions (Gaia 6vs7 I'm looking at you), if you suspect your opponent is going reaver drop, you can go 1 scout to snipe the shuttle and the reaver and scout (pun sooo intended!) his base/harass.

But mostly, going scouts requires having a good advantage over your opponent (reaver drop killed probes earlier). I've beaten C-/C level players with it, it's not totally easy though, but once you get a good number it's hell for the other player. It's just for fun and bm. ;P

That being said, they're like wraiths/mutas, but waaaaay more sturdy and faster. I like to get enough to snipe workers in 1 shot (plus speed) while I expand/mass while getting upgrades for them (attack armor shield (you can get shields to +3 without templar achives)), then resume scout production. This is easiest on maps where expansions are easy to defend, like Destination (plus their expo is exposed), or maps like Gaia where you can attack/harras and get back in time for defense.
All candles lit within him, and there was purity. | First auto-promoted BW LP editor.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
October 29 2011 19:15 GMT
#60
I hate the scout. I never understood why a Protoss unit had a ratta tatta machine gun.

It's also basically a slower, more expensive corsair. The ground attack is too useless to be worth the high cost. It's kind of good against BCs, and that's about it.

As to why it's not buffed? Well, even if Blizz cared at this point, the community would be furious if they messed with the balance of the game at this point.
lbmaian
Profile Joined December 2010
United States689 Posts
October 29 2011 19:20 GMT
#61
On October 30 2011 03:50 seraphe wrote:
Show nested quote +
On October 30 2011 03:24 lbmaian wrote:
It's the fact that "scouts just really don't have a good place in the matchup" that bothers me. This is nothing to do with the balance - it's a game design problem. So yes, the fact that dark archons prevent carriers in PvP is a design flaw IMO. I also dislike BW ZvZ, except for the off-chance that it gets to hive tech.

In SC2-land, everyone was up in arms about how hard counters are (were), and in BW there are counters that are so hard that they prevent units from even appearing in the game 99% of the time.

EDIT: Just to be clear, I'm not trying to compare SC2 to BW at all here, or even saying that one is better than the other. I just think that BW has some flaws and that it could be improved upon (and I'm not saying that improvement is SC2).


How do you propose that we fix design flaws? The only party that has control over that is Blizzard, and they haven't patched this game in a decade.


So it's pretty much resignation then? We know there can be a better game, but it's just not out yet? I suppose I'm in the same boat - neither BW nor SC2 are anywhere near perfect (and I'm disappointed with HotS so far).
Al Bundy
Profile Joined April 2010
7257 Posts
October 29 2011 19:24 GMT
#62
I'v always been fond of underused or underrated units, and I love the SCOUT ! Thanks for making a thread about it. I love these videos featuring "competitive" scout usage, so much fun, despite the unit's tactical flaws.
o choro é livre
koreasilver
Profile Blog Joined June 2008
9109 Posts
October 29 2011 19:29 GMT
#63
On October 30 2011 03:50 seraphe wrote:
Show nested quote +
On October 30 2011 03:24 lbmaian wrote:
It's the fact that "scouts just really don't have a good place in the matchup" that bothers me. This is nothing to do with the balance - it's a game design problem. So yes, the fact that dark archons prevent carriers in PvP is a design flaw IMO. I also dislike BW ZvZ, except for the off-chance that it gets to hive tech.

In SC2-land, everyone was up in arms about how hard counters are (were), and in BW there are counters that are so hard that they prevent units from even appearing in the game 99% of the time.

EDIT: Just to be clear, I'm not trying to compare SC2 to BW at all here, or even saying that one is better than the other. I just think that BW has some flaws and that it could be improved upon (and I'm not saying that improvement is SC2).


How do you propose that we fix design flaws? The only party that has control over that is Blizzard, and they haven't patched this game in a decade. It's not like a different map will suddenly encourage the use of underused units. They're underused for a reason: inefficiency. Costs and build times aren't things that any of us can change.

And lol, I really don't think dark archons prevent carriers in PvP. PvP is a pretty aggressive matchup that involves a lot of pressure and different kinds of harass. It's hard to mass up carriers while maintaining a force strong enough to stave off DTs, reaver harrass, and/or storm drops. And if you're not inflicting some kind of economic damage/pressure yourself, the opponent will just expand like insane, as shown in the previously linked Bisu vs. Much game. Sure, Much got out his carriers, but he was sitting on 1 base while Bisu had 5. That was why he lost, not because Bisu built scouts (which barely did anything, hard counter my ass).

The reason why Carriers fell out of use in PvP years and years ago began because of a Kingdom vs Reach game, I think it was. Carriers fell out long before PvP began to even resemble how it is now.
IamBach
Profile Blog Joined August 2010
United States1059 Posts
October 29 2011 19:30 GMT
#64
Its actually an extremely powerful unit, just no knows how to use it!!
Just listen http://www.youtube.com/watch?v=__lCZeePG48
Kiett
Profile Blog Joined March 2011
United States7639 Posts
October 29 2011 19:33 GMT
#65
On October 30 2011 04:29 koreasilver wrote:
Show nested quote +
On October 30 2011 03:50 seraphe wrote:
On October 30 2011 03:24 lbmaian wrote:
It's the fact that "scouts just really don't have a good place in the matchup" that bothers me. This is nothing to do with the balance - it's a game design problem. So yes, the fact that dark archons prevent carriers in PvP is a design flaw IMO. I also dislike BW ZvZ, except for the off-chance that it gets to hive tech.

In SC2-land, everyone was up in arms about how hard counters are (were), and in BW there are counters that are so hard that they prevent units from even appearing in the game 99% of the time.

EDIT: Just to be clear, I'm not trying to compare SC2 to BW at all here, or even saying that one is better than the other. I just think that BW has some flaws and that it could be improved upon (and I'm not saying that improvement is SC2).


How do you propose that we fix design flaws? The only party that has control over that is Blizzard, and they haven't patched this game in a decade. It's not like a different map will suddenly encourage the use of underused units. They're underused for a reason: inefficiency. Costs and build times aren't things that any of us can change.

And lol, I really don't think dark archons prevent carriers in PvP. PvP is a pretty aggressive matchup that involves a lot of pressure and different kinds of harass. It's hard to mass up carriers while maintaining a force strong enough to stave off DTs, reaver harrass, and/or storm drops. And if you're not inflicting some kind of economic damage/pressure yourself, the opponent will just expand like insane, as shown in the previously linked Bisu vs. Much game. Sure, Much got out his carriers, but he was sitting on 1 base while Bisu had 5. That was why he lost, not because Bisu built scouts (which barely did anything, hard counter my ass).

The reason why Carriers fell out of use in PvP years and years ago began because of a Kingdom vs Reach game, I think it was. Carriers fell out long before PvP began to even resemble how it is now.


Really? I actually just assumed carriers had never been in use in PvP, due to the inherent nature of the matchup. If you know which game it is, can you link it? I don't know a lot about pre-2007 play, so I'd be interested in learning more about how PvP evolved over the years.
Writer:o
koreasilver
Profile Blog Joined June 2008
9109 Posts
October 29 2011 19:34 GMT
#66
On October 30 2011 03:24 lbmaian wrote:
It's the fact that "scouts just really don't have a good place in the matchup" that bothers me. This is nothing to do with the balance - it's a game design problem. So yes, the fact that dark archons prevent carriers in PvP is a design flaw IMO. I also dislike BW ZvZ, except for the off-chance that it gets to hive tech.

In SC2-land, everyone was up in arms about how hard counters are (were), and in BW there are counters that are so hard that they prevent units from even appearing in the game 99% of the time.

EDIT: Just to be clear, I'm not trying to compare SC2 to BW at all here, or even saying that one is better than the other. I just think that BW has some flaws and that it could be improved upon (and I'm not saying that improvement is SC2).

I'm sorry, but you're pretty much saying that there is a design flaw if all units are not viable in all matchups, and this is just really, really stupid. Each matchup is essentially a different game and needs to be played in different ways. I just really can't take this seriously at all.
corumjhaelen
Profile Blog Joined October 2009
France6884 Posts
Last Edited: 2011-10-29 19:39:12
October 29 2011 19:36 GMT
#67
I don't know about the game, but if you want, I know of a game were carriers won a PvP.

Edit :it's Nal_rA vs Zeus Stout MSL winners final game 2.
‎numquam se plus agere quam nihil cum ageret, numquam minus solum esse quam cum solus esset
lbmaian
Profile Joined December 2010
United States689 Posts
October 29 2011 19:49 GMT
#68
On October 30 2011 04:34 koreasilver wrote:
Show nested quote +
On October 30 2011 03:24 lbmaian wrote:
It's the fact that "scouts just really don't have a good place in the matchup" that bothers me. This is nothing to do with the balance - it's a game design problem. So yes, the fact that dark archons prevent carriers in PvP is a design flaw IMO. I also dislike BW ZvZ, except for the off-chance that it gets to hive tech.

In SC2-land, everyone was up in arms about how hard counters are (were), and in BW there are counters that are so hard that they prevent units from even appearing in the game 99% of the time.

EDIT: Just to be clear, I'm not trying to compare SC2 to BW at all here, or even saying that one is better than the other. I just think that BW has some flaws and that it could be improved upon (and I'm not saying that improvement is SC2).

I'm sorry, but you're pretty much saying that there is a design flaw if all units are not viable in all matchups, and this is just really, really stupid. Each matchup is essentially a different game and needs to be played in different ways. I just really can't take this seriously at all.


Of course each match-up is different, but the strategic capacity is more limited with less units effectively available. With more units and abilities, the strategic potential expands at the cost of it being exponentially harder to balance. Supposing that balance isn't an issue, what's your opposition to having more units be viable?
sheaRZerg
Profile Blog Joined June 2009
United States613 Posts
October 29 2011 19:54 GMT
#69
On October 30 2011 04:20 lbmaian wrote:
Show nested quote +
On October 30 2011 03:50 seraphe wrote:
On October 30 2011 03:24 lbmaian wrote:
It's the fact that "scouts just really don't have a good place in the matchup" that bothers me. This is nothing to do with the balance - it's a game design problem. So yes, the fact that dark archons prevent carriers in PvP is a design flaw IMO. I also dislike BW ZvZ, except for the off-chance that it gets to hive tech.

In SC2-land, everyone was up in arms about how hard counters are (were), and in BW there are counters that are so hard that they prevent units from even appearing in the game 99% of the time.

EDIT: Just to be clear, I'm not trying to compare SC2 to BW at all here, or even saying that one is better than the other. I just think that BW has some flaws and that it could be improved upon (and I'm not saying that improvement is SC2).


How do you propose that we fix design flaws? The only party that has control over that is Blizzard, and they haven't patched this game in a decade.


So it's pretty much resignation then? We know there can be a better game, but it's just not out yet? I suppose I'm in the same boat - neither BW nor SC2 are anywhere near perfect (and I'm disappointed with HotS so far).


You are missing the point. The scout is a feature of BW....Blizzard had the great forethought not only to give us several genuinely useful units. Just in case those ever became boring, they included units for all three races (ghost, queen, scout) that were so bad in comparison, that there mere appearance in a game makes it memorable, and makes the player that manages to use feel like a genius. (Infesting a terran command center that could have just sniped with any number of other units is great fun)
"Dude, just don't listen to what I say; listen to what I mean." -Sean Plott
koreasilver
Profile Blog Joined June 2008
9109 Posts
Last Edited: 2011-10-29 20:09:20
October 29 2011 19:56 GMT
#70
On October 30 2011 04:33 seraphe wrote:
Show nested quote +
On October 30 2011 04:29 koreasilver wrote:
On October 30 2011 03:50 seraphe wrote:
On October 30 2011 03:24 lbmaian wrote:
It's the fact that "scouts just really don't have a good place in the matchup" that bothers me. This is nothing to do with the balance - it's a game design problem. So yes, the fact that dark archons prevent carriers in PvP is a design flaw IMO. I also dislike BW ZvZ, except for the off-chance that it gets to hive tech.

In SC2-land, everyone was up in arms about how hard counters are (were), and in BW there are counters that are so hard that they prevent units from even appearing in the game 99% of the time.

EDIT: Just to be clear, I'm not trying to compare SC2 to BW at all here, or even saying that one is better than the other. I just think that BW has some flaws and that it could be improved upon (and I'm not saying that improvement is SC2).


How do you propose that we fix design flaws? The only party that has control over that is Blizzard, and they haven't patched this game in a decade. It's not like a different map will suddenly encourage the use of underused units. They're underused for a reason: inefficiency. Costs and build times aren't things that any of us can change.

And lol, I really don't think dark archons prevent carriers in PvP. PvP is a pretty aggressive matchup that involves a lot of pressure and different kinds of harass. It's hard to mass up carriers while maintaining a force strong enough to stave off DTs, reaver harrass, and/or storm drops. And if you're not inflicting some kind of economic damage/pressure yourself, the opponent will just expand like insane, as shown in the previously linked Bisu vs. Much game. Sure, Much got out his carriers, but he was sitting on 1 base while Bisu had 5. That was why he lost, not because Bisu built scouts (which barely did anything, hard counter my ass).

The reason why Carriers fell out of use in PvP years and years ago began because of a Kingdom vs Reach game, I think it was. Carriers fell out long before PvP began to even resemble how it is now.


Really? I actually just assumed carriers had never been in use in PvP, due to the inherent nature of the matchup. If you know which game it is, can you link it? I don't know a lot about pre-2007 play, so I'd be interested in learning more about how PvP evolved over the years.



But now that I think about it more, I think it's a bit hasty to say that it is the DA alone that made carriers nonviable in PvP. It definitely contributes heavily, but it's hard to ignore how much PvP has changed outside of it (the death of stargate tech in general).

Also, more does not equal better. Post-Savior BW has largely retained the same general shape in all the matchups for years now, but yet still the game has continued to advance incredibly rapidly with a great deal of variation and shocking innovation. I just feel like people that complain about how some units are not viable in some matchups makes the game more limited have never really played the game or ever understood it enough to appreciate the real complexities of the game. Even if there were more units, some units simply are going to be more efficient and useful than other units for each matchup because each matchup demands different sets of skills and functions. Then, as the game progresses and people optimizes their shit, some units are simply going to be almost completely phased out because they just aren't as useful as some other units in certain matchups. So in the end we would end up in the same goddamned position because that's how the game works.

Just look at the hydra. Hydras are incredibly strong in ZvP because they have a lot of utility and play favorably against many of the Protoss units. I have always preferred using hydra based plays in ZvP for various reasons. On the other hand, they are not useful in ZvT bio most of the time because they are fucking useless against marine medic without defiler support, and because defilers are so important in ZvT a long with lurkers, it is less efficient to use hydras in the midgame because the gas can be used elsewhere. Getting lurkers and hive tech up in a timely manner is more useful and thus hydras are less used. They still have a big role to play against Terran mech though. Then you look at ZvZ where hydras are completely useless except in the super lategame because mutalingscourge simply is the most efficient because of their costs and design. To use hydras you need a strong drone count but ZvZ is the most larva conscious Zerg matchup and thus you need to use the most resource and larva efficient units which happen to be lings, mutas, and scourge, and these units play very favourably against hydras. Hydras are also quite mobile but mutalingscourge is even more mobile. Thus hydras take a back seat.

Because hydras take a back seat in 2/3 matchups, does that mean hydras have a design flaw? Fuck no.
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
Last Edited: 2011-10-29 20:14:49
October 29 2011 20:03 GMT
#71
There is probably things which can be improved, like small changes that could help the viability of hive tech ZvZ. Scouts are not something that needs improving at all though. They were infact too strong and had their ground attack lowered. You can still use them, if you want. I've used them in games sometimes in specific situations. I think most players are at a level where you can implement them in your play if you really wanted to.

I seriously think it's a little underrated. Nony vs KoreanSupreme in the replay section is a nice usage of 3 stargate scouts in PvT. This is when he didn't even really have the advantage in the game either.

Also someone mentioned bio TvP. Again i feel like people prehaps overlook it too much outside of deep six. My mechanics are bad, prehaps around D+ level. Yet the other day i attempted a strategy in which i went for CC first into 2rax, then tech to dropships and drop his mineral lines repeatedly. If i had included just 1 firebat in each drop or managed to macro while doing the drops i probably would have won, and this was against a C player.

Honestly if you actually play the game and not just watch progames you'll find you can do interesting stuff if you want.
Meta
Profile Blog Joined June 2003
United States6225 Posts
Last Edited: 2011-10-29 20:12:48
October 29 2011 20:12 GMT
#72
Someone find the vod for this game:
http://www.teamliquid.net/tlpd/international/games/37245_Kolll_vs_Stork

Scout/dragoon vs zerg is the pro-est possible strat.

edit:

good vibes only
AMaidensWrath
Profile Blog Joined September 2009
Belgium206 Posts
October 29 2011 20:38 GMT
#73
On October 30 2011 03:03 lbmaian wrote:
The fact that the game features a unit that's so rarely used and that also prevents other units from appearing in certain match-ups just sounds like bad unit design to me. The fact that you all are also satisfied with its role (nearly equivalent in role to SC2's mothership) kinda bothers me. It's like BW is THE epitome of the RTS genre, and that it would be bad, nay sacrilege, to try to improve it and get rid of this design flaw.

IMO, BW would be improved if the scout was not such a hard counter to capital ships and had some other role; the same could also be said about the devourer. Granted I haven't watched as much BW as the rest of you all, but I have yet to see a game that features a PvZ air battle that features both scouts and devourers.


The problem is that after the introduction of the Corsair in BW, the scout also lost its role as the primary protoss air-to-air unit. And as time went by, the game balanced itself out, leaving the Scout as the appendix of the game. Any serious tries to get the Scout back into the game will disturb the balance of the game in a great way.
gulati
Profile Blog Joined April 2007
United States2241 Posts
October 29 2011 20:54 GMT
#74
I think we all might be forgetting just how OP Mojojojo was. The scout was badass.

But on a serious note, many units are just not meant to be used, and are indeed implemented for casual players, and for campaigning methods. I won't make a stupid BW/SC2 comparison, because I'm not retarded, but I hope you get my point. Blizzard doesn't need to make a game fully balanced just for pros; many casuals used, and still use the scout, for whatever reasons they want. Do I agree? No. But it's no big deal to have a useless unit in a game.
C r u m b l i n g
cristo1122
Profile Blog Joined November 2010
Australia505 Posts
October 29 2011 21:05 GMT
#75
scouts didnt cost gas originaally i cant remember and they were imba as a result
ZvP imbalanced blizzards solution nerf terran
ArvickHero
Profile Blog Joined October 2007
10387 Posts
October 29 2011 21:17 GMT
#76
On October 29 2011 21:44 SkelA wrote:
The Scout only real use is the counter for Carriers and Battlecruisers but you never see those units in pvp and pvt so its used mostly to humiliate your oponents.

This was pretty spot on, its not like Blizz put in units for no real reason, every unit was put in for a good reason and had a good amount of thought put into it .. today's metagame and maps just does not allow for those units to appear in the matchups.

Which is why I'd be fairly interested in Island/semi-island maps being reintroduced to progames ... even though they have all been fairly imba, I think it is still worth it for map makers to test their creativity and make a true island map that is semi-balanced :D
Writerptrk
Deleted User 183001
Profile Joined May 2011
2939 Posts
October 29 2011 21:33 GMT
#77
Scouts are what you make when you want to troll your opponent. That is their sole purpose ;o.

On October 29 2011 21:11 MasterReY wrote:
In the beginning of "pro" BW most protoss used Scouts in almost all games.
Blizzard just stoped balancing the whole game at one point and because the scout was used very often in the past they didnt change it i guess.

After that the game evolved and strategies got more defined and the scout wasnt used anymore.
Blizzard couldnt look in the future.

Dont say it wasnt used if you dont it for sure. There are alot of old battle reports from people like Grrr and Zileas which massed scouts in PvP for example and killed nexuses with it etc.

The last balance patch was in 2001 :p.
n.DieJokes
Profile Blog Joined November 2008
United States3443 Posts
October 29 2011 21:39 GMT
#78
What? In fastest and bgh the scout is a necessary tool to stomp newbies, the game wouldn't be the same without it. lol mass carriers/bc's
MyLove + Your Love= Supa Love
lbmaian
Profile Joined December 2010
United States689 Posts
October 29 2011 22:39 GMT
#79
koreasilver, I am aware that BW has continued to evolve a lot even in match-ups that have the least number of viable units.

If your point is that there may yet be a future non-BM non-incredibly-niche role for the rarely used units, well I have my doubts, but I'm hardly a BW scene expert.

If your point is that we all should be satisfied with the current complexity and evolution of those match-ups given the rarely used units, well I'm clearly not satisfied. I don't know how we'd "fix" those units, but I do think that their lack of usage is just a cop out by Blizzard - they were hoping those units would still be used, and if they turned out not to be useful yet the match-up was balanced enough, then so be it (especially after they moved on to WC3).

sheaRZerg, I think you give Blizzard too much credit :p
koreasilver
Profile Blog Joined June 2008
9109 Posts
October 29 2011 22:46 GMT
#80
You're just not getting it. Not only that, you seem to have a complete misunderstanding of the history of balancing for BW so your accusation is baseless and meaningless.
corumjhaelen
Profile Blog Joined October 2009
France6884 Posts
Last Edited: 2011-10-29 22:47:11
October 29 2011 22:46 GMT
#81
On October 30 2011 07:39 lbmaian wrote:
koreasilver, I am aware that BW has continued to evolve a lot even in match-ups that have the least number of viable units.

If your point is that there may yet be a future non-BM non-incredibly-niche role for the rarely used units, well I have my doubts, but I'm hardly a BW scene expert.

If your point is that we all should be satisfied with the current complexity and evolution of those match-ups given the rarely used units, well I'm clearly not satisfied. I don't know how we'd "fix" those units, but I do think that their lack of usage is just a cop out by Blizzard - they were hoping those units would still be used, and if they turned out not to be useful yet the match-up was balanced enough, then so be it (especially after they moved on to WC3).

sheaRZerg, I think you give Blizzard too much credit :p

If we talk of units other than the scout, it's clearly possible. DA are probably underused for instance. Proof is, queens were almost never used for years, but they've had a pretty big role in countering mech as zerg this year. Or Valks. They have been used a bit more in TvT this year, and they've been used in TvZ for only 2 years and a half or something.
As for the current complexity of the game, I'd say BW is doing pretty fucking well oO
‎numquam se plus agere quam nihil cum ageret, numquam minus solum esse quam cum solus esset
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
October 29 2011 23:07 GMT
#82
Scout is the only unit not used and it wouldn't fit into the game because of overlap with corsair, is it that hard to understand. To 'fix' it would be to take it out. But since it's no affect leaving it in, who cares.
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2011-10-30 03:34:52
October 29 2011 23:41 GMT
#83
lbmaian... if you say anything that's different from "Brood War is a god given gift to man", "Brood War should be exactly like it is" and "Brood War is absolutely perfect and flawless", that means you're saying something really, really stupid and that are just not getting it and that you're making baseless and meaningless accusations.

I hope I cleared that for you, so you may never speak blasphemy again.

Edit:
Oh, yeah, I forgot to say that it's also retarded.

Seriously, if there isn't at the least a thinly veiled insult to your intelligence in every single of our responses to your blasphemy, then we're not doing our job good enough!
I'll call Nada.
koreasilver
Profile Blog Joined June 2008
9109 Posts
Last Edited: 2011-10-29 23:54:48
October 29 2011 23:48 GMT
#84
It's retarded to bring up Blizzard balances and accuse them of just leaving the game as is just because the game seemed good enough despite there being design issues when Blizzard stopped patching the game a goddamned decade ago and units that are considered to be suboptimal in modern BW were still used in suboptimal ways long after the last balance patch. It is a baseless and meaningless accusation because that's not how the things happened.

For heaven's sake, when I watched BW on television at the very beginnings of the scene in South Korea, I saw a TvT where an mnm vs mnm battle happened. No one really knew what the fuck was going on. It is not as if back then people already figured out what is efficient or not to the degree people have mapped out in post-Savior times when the last balance patch was done. People were still doing crazy shit all over the place. How in the world could have anyone known that BW would turn out the way it is now 10 years ago? Furthermore, if Blizzard kept patching the game over the past 10 years to promote underused units the game would not have turned out as balanced as it is now. Imagine if Blizzard patched the queen so that it was stronger than it is now because no one used it. It would be flat out imbalanced in the context of today.
LilClinkin
Profile Blog Joined May 2007
Australia667 Posts
October 30 2011 00:13 GMT
#85
^Exactly. The scout does not need a buff in this day and age 10 years post patch bw. Doing so would completely fuck up the metagame of every matchup and have far-reaching consequences that no one could predict at the moment.

What you don't seem to realise is buffing the scout is not only buffing the scout, it is buffing everything else in the protoss arsenal accordingly, because protoss now has one more tool of destruction which you have to anticipate and if you get it wrong, you die.

Also try to avoid BW to SC2 comparisons, they are fundamentally completely different games. No matter what blizzard tries to do to make SC2 more 'balanced' and promote the usage of all available units, BW will remain the more dynamic game because of non-unit factors, such as how units move when put into a control group, how they spread out, the non-existence of 1a etc.
lbmaian
Profile Joined December 2010
United States689 Posts
October 30 2011 00:29 GMT
#86
On October 30 2011 07:46 koreasilver wrote:
You're just not getting it. Not only that, you seem to have a complete misunderstanding of the history of balancing for BW so your accusation is baseless and meaningless.


You're being way too defensive, and we're talking about a nebulous topic called "game design", so I think we'll have to agree to disagree.

I just find having under-utilized units in some match-ups or stages to be "inelegant" game design. Examples of such units: BW scout, WC3 footman (at least early versions), SC2 reaper. It has nothing to do with balance. To contrive an extreme example, consider a strategy game with 3 races. Race A has two types of units: units that are only good against race B, and units that are only good against race C. To me, this is completely bad game design.

With regards to BW balance, I do know that BW has primarily been balanced with maps, player skill, and the "metagame". I'm only stating the obvious: that Blizzard won't bother tweaking a game that it stopped actively supporting years ago.

But if for some reason, Blizzard found some business need to create an expansion or something similarly drastic for BW, Blizzard would try to redesign and tweak units to fix such flaws. For example, in one of the later WC3 patches, Blizzard buffed the footman's defend so that it would remain more viable in later stages of the game (which is not to say they were successful). Of course, this will never happen, so the point is moot.

LilClinkin, of course buffing the scout, in the absence of any other change, could imbalance the game - I never proposed that. And I'm not comparing BW to SC2 balance or gameplay at all - I'm only mentioning SC2 here as another RTS example.
Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2011-10-30 02:33:53
October 30 2011 00:51 GMT
#87
Scouts are good... in SC2:

+ Show Spoiler +

[image loading]


See how the Scouts scared away the Carriers + Void Ray army? Yep they're that good. No it wasn't the Corruptors, it's all thanks to the Scouts.


As for balancing the Scout - Technically they (KeSPA + those in charges of tournaments) can balance the Scout by editing all the maps with Staredit.

Possible things they can do:

1. Increase Scout damage and/or HP.

2. Decrease cost and build time.

3. Make it so speed upgrade and vision upgraded are enabled by default.

Of course they'd need to edit all the maps to include all the same changes.
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
dhe95
Profile Blog Joined December 2008
United States1213 Posts
October 30 2011 02:28 GMT
#88
On October 30 2011 09:29 lbmaian wrote:
Show nested quote +
On October 30 2011 07:46 koreasilver wrote:
You're just not getting it. Not only that, you seem to have a complete misunderstanding of the history of balancing for BW so your accusation is baseless and meaningless.


You're being way too defensive, and we're talking about a nebulous topic called "game design", so I think we'll have to agree to disagree.

I just find having under-utilized units in some match-ups or stages to be "inelegant" game design. Examples of such units: BW scout, WC3 footman (at least early versions), SC2 reaper. It has nothing to do with balance. To contrive an extreme example, consider a strategy game with 3 races. Race A has two types of units: units that are only good against race B, and units that are only good against race C. To me, this is completely bad game design.

With regards to BW balance, I do know that BW has primarily been balanced with maps, player skill, and the "metagame". I'm only stating the obvious: that Blizzard won't bother tweaking a game that it stopped actively supporting years ago.

But if for some reason, Blizzard found some business need to create an expansion or something similarly drastic for BW, Blizzard would try to redesign and tweak units to fix such flaws. For example, in one of the later WC3 patches, Blizzard buffed the footman's defend so that it would remain more viable in later stages of the game (which is not to say they were successful). Of course, this will never happen, so the point is moot.

LilClinkin, of course buffing the scout, in the absence of any other change, could imbalance the game - I never proposed that. And I'm not comparing BW to SC2 balance or gameplay at all - I'm only mentioning SC2 here as another RTS example.

Units are under-utilized because there are better alternatives. And if you want every unit to be the same in terms of usability, then we will either see armies consisting of one of every unit, or armies consisting of only one unit, which is also inelegant game design. Also, any RTS is not completely figured out, and never will be. There's no way to tell if a certain unit although underused today, will be the staple of a matchup tomorrow. There's no definite proof of whether a unit genuinely sucks or if people haven't figured out how to use it. Just look at queens in BW, they were rarely used until recently. Ghosts in SC2 were rarely used until recently. Since all the races are different, people need time to adapt to any changes in the game. It can take a long time for people to adapt to small changes, and forcing a patch is just going to start the process all over again from the beginning.
djbhINDI
Profile Joined June 2011
United States372 Posts
October 30 2011 02:40 GMT
#89
On October 29 2011 23:26 Biff The Understudy wrote:
Show nested quote +
On October 29 2011 23:07 DukeTheNuke wrote:
On October 29 2011 22:35 konadora wrote:
On October 29 2011 22:14 sabas123 wrote:
On October 29 2011 22:00 Kiante wrote:
bisu vs hwasin on python shows scouts being used to hold off a 5 fac push

could you give us a link? i realy wanna see that cuzz the scout is freaking AWSOME tatatatata

http://www.youtube.com/watch?v=MNwoomb7UI0



ehhm the scouts didnt do much I think. storms did.
tatatatatata and nothing happened till the storm came.
other units are just like: "hihihihahahahaha stop shooting! it's tickling!"

Not really

6 scout against no goliaths = gg push. The storm helped but without the scouts Bisu was done.

Well, if he didn't have the scouts, he would obv have more ground forces.

Many more...
You can't emphasize enough how much you need to be a paradigm shifter. - Savior
djbhINDI
Profile Joined June 2011
United States372 Posts
October 30 2011 02:43 GMT
#90
On October 30 2011 11:28 dhe95 wrote:
Show nested quote +
On October 30 2011 09:29 lbmaian wrote:
On October 30 2011 07:46 koreasilver wrote:
You're just not getting it. Not only that, you seem to have a complete misunderstanding of the history of balancing for BW so your accusation is baseless and meaningless.


You're being way too defensive, and we're talking about a nebulous topic called "game design", so I think we'll have to agree to disagree.

I just find having under-utilized units in some match-ups or stages to be "inelegant" game design. Examples of such units: BW scout, WC3 footman (at least early versions), SC2 reaper. It has nothing to do with balance. To contrive an extreme example, consider a strategy game with 3 races. Race A has two types of units: units that are only good against race B, and units that are only good against race C. To me, this is completely bad game design.

With regards to BW balance, I do know that BW has primarily been balanced with maps, player skill, and the "metagame". I'm only stating the obvious: that Blizzard won't bother tweaking a game that it stopped actively supporting years ago.

But if for some reason, Blizzard found some business need to create an expansion or something similarly drastic for BW, Blizzard would try to redesign and tweak units to fix such flaws. For example, in one of the later WC3 patches, Blizzard buffed the footman's defend so that it would remain more viable in later stages of the game (which is not to say they were successful). Of course, this will never happen, so the point is moot.

LilClinkin, of course buffing the scout, in the absence of any other change, could imbalance the game - I never proposed that. And I'm not comparing BW to SC2 balance or gameplay at all - I'm only mentioning SC2 here as another RTS example.

Units are under-utilized because there are better alternatives. And if you want every unit to be the same in terms of usability, then we will either see armies consisting of one of every unit, or armies consisting of only one unit, which is also inelegant game design. Also, any RTS is not completely figured out, and never will be. There's no way to tell if a certain unit although underused today, will be the staple of a matchup tomorrow. There's no definite proof of whether a unit genuinely sucks or if people haven't figured out how to use it. Just look at queens in BW, they were rarely used until recently. Ghosts in SC2 were rarely used until recently. Since all the races are different, people need time to adapt to any changes in the game. It can take a long time for people to adapt to small changes, and forcing a patch is just going to start the process all over again from the beginning.

Are you seriously suggesting that a game which requires unique strategies to deal with two radically different enemies is BAD? SERIOUSLY?
It makes perfect sense that you would have to adopt a completely different strategy to cope with the all-overwhelming macro of the zerg and the high tech and damage units of the protoss. Your opinion that not having one cookie-cutter strategy to deal with both enemies seems anti-starcraft.
You can't emphasize enough how much you need to be a paradigm shifter. - Savior
dhe95
Profile Blog Joined December 2008
United States1213 Posts
October 30 2011 02:49 GMT
#91
On October 30 2011 11:43 djbhINDI wrote:
Show nested quote +
On October 30 2011 11:28 dhe95 wrote:
On October 30 2011 09:29 lbmaian wrote:
On October 30 2011 07:46 koreasilver wrote:
You're just not getting it. Not only that, you seem to have a complete misunderstanding of the history of balancing for BW so your accusation is baseless and meaningless.


You're being way too defensive, and we're talking about a nebulous topic called "game design", so I think we'll have to agree to disagree.

I just find having under-utilized units in some match-ups or stages to be "inelegant" game design. Examples of such units: BW scout, WC3 footman (at least early versions), SC2 reaper. It has nothing to do with balance. To contrive an extreme example, consider a strategy game with 3 races. Race A has two types of units: units that are only good against race B, and units that are only good against race C. To me, this is completely bad game design.

With regards to BW balance, I do know that BW has primarily been balanced with maps, player skill, and the "metagame". I'm only stating the obvious: that Blizzard won't bother tweaking a game that it stopped actively supporting years ago.

But if for some reason, Blizzard found some business need to create an expansion or something similarly drastic for BW, Blizzard would try to redesign and tweak units to fix such flaws. For example, in one of the later WC3 patches, Blizzard buffed the footman's defend so that it would remain more viable in later stages of the game (which is not to say they were successful). Of course, this will never happen, so the point is moot.

LilClinkin, of course buffing the scout, in the absence of any other change, could imbalance the game - I never proposed that. And I'm not comparing BW to SC2 balance or gameplay at all - I'm only mentioning SC2 here as another RTS example.

Units are under-utilized because there are better alternatives. And if you want every unit to be the same in terms of usability, then we will either see armies consisting of one of every unit, or armies consisting of only one unit, which is also inelegant game design. Also, any RTS is not completely figured out, and never will be. There's no way to tell if a certain unit although underused today, will be the staple of a matchup tomorrow. There's no definite proof of whether a unit genuinely sucks or if people haven't figured out how to use it. Just look at queens in BW, they were rarely used until recently. Ghosts in SC2 were rarely used until recently. Since all the races are different, people need time to adapt to any changes in the game. It can take a long time for people to adapt to small changes, and forcing a patch is just going to start the process all over again from the beginning.

Are you seriously suggesting that a game which requires unique strategies to deal with two radically different enemies is BAD? SERIOUSLY?
It makes perfect sense that you would have to adopt a completely different strategy to cope with the all-overwhelming macro of the zerg and the high tech and damage units of the protoss. Your opinion that not having one cookie-cutter strategy to deal with both enemies seems anti-starcraft.

No, I am suggesting that having all units completely even to a point where any unit can be used or a small amount of every unit used in conjunction is bad. For example, going only zerglings sucks, but add in some lurkers and defilers and you have a great army. Building 5 of every unit sucks, but having a good balance of lurkers and hydras for example is good, which is why blizzard not constantly applying balance patches in BW was a good thing. Keeping things the way it is gives time to let people create different strategies instead of changing everything so often as to hinder the development of new strategies.
PH
Profile Blog Joined June 2008
United States6173 Posts
October 30 2011 04:24 GMT
#92
On October 29 2011 21:44 SkelA wrote:
The Scout only real use is the counter for Carriers and Battlecruisers but you never see those units in pvp and pvt so its used mostly to humiliate your oponents.

This is a good point.

Scout AtG attack sucks balls. Their AtA is relatively strong against beefier targets.
Hello
konadora *
Profile Blog Joined February 2009
Singapore66153 Posts
October 30 2011 04:26 GMT
#93
On October 30 2011 11:49 dhe95 wrote:
Show nested quote +
On October 30 2011 11:43 djbhINDI wrote:
On October 30 2011 11:28 dhe95 wrote:
On October 30 2011 09:29 lbmaian wrote:
On October 30 2011 07:46 koreasilver wrote:
You're just not getting it. Not only that, you seem to have a complete misunderstanding of the history of balancing for BW so your accusation is baseless and meaningless.


You're being way too defensive, and we're talking about a nebulous topic called "game design", so I think we'll have to agree to disagree.

I just find having under-utilized units in some match-ups or stages to be "inelegant" game design. Examples of such units: BW scout, WC3 footman (at least early versions), SC2 reaper. It has nothing to do with balance. To contrive an extreme example, consider a strategy game with 3 races. Race A has two types of units: units that are only good against race B, and units that are only good against race C. To me, this is completely bad game design.

With regards to BW balance, I do know that BW has primarily been balanced with maps, player skill, and the "metagame". I'm only stating the obvious: that Blizzard won't bother tweaking a game that it stopped actively supporting years ago.

But if for some reason, Blizzard found some business need to create an expansion or something similarly drastic for BW, Blizzard would try to redesign and tweak units to fix such flaws. For example, in one of the later WC3 patches, Blizzard buffed the footman's defend so that it would remain more viable in later stages of the game (which is not to say they were successful). Of course, this will never happen, so the point is moot.

LilClinkin, of course buffing the scout, in the absence of any other change, could imbalance the game - I never proposed that. And I'm not comparing BW to SC2 balance or gameplay at all - I'm only mentioning SC2 here as another RTS example.

Units are under-utilized because there are better alternatives. And if you want every unit to be the same in terms of usability, then we will either see armies consisting of one of every unit, or armies consisting of only one unit, which is also inelegant game design. Also, any RTS is not completely figured out, and never will be. There's no way to tell if a certain unit although underused today, will be the staple of a matchup tomorrow. There's no definite proof of whether a unit genuinely sucks or if people haven't figured out how to use it. Just look at queens in BW, they were rarely used until recently. Ghosts in SC2 were rarely used until recently. Since all the races are different, people need time to adapt to any changes in the game. It can take a long time for people to adapt to small changes, and forcing a patch is just going to start the process all over again from the beginning.

Are you seriously suggesting that a game which requires unique strategies to deal with two radically different enemies is BAD? SERIOUSLY?
It makes perfect sense that you would have to adopt a completely different strategy to cope with the all-overwhelming macro of the zerg and the high tech and damage units of the protoss. Your opinion that not having one cookie-cutter strategy to deal with both enemies seems anti-starcraft.

No, I am suggesting that having all units completely even to a point where any unit can be used or a small amount of every unit used in conjunction is bad. For example, going only zerglings sucks, but add in some lurkers and defilers and you have a great army. Building 5 of every unit sucks, but having a good balance of lurkers and hydras for example is good, which is why blizzard not constantly applying balance patches in BW was a good thing. Keeping things the way it is gives time to let people create different strategies instead of changing everything so often as to hinder the development of new strategies.

finally someone who understands BW!

(why i found WC3 much less fun to watch: footman vs footman, huntress vs huntress, ghouls vs ghouls etc )
POGGERS
Kiett
Profile Blog Joined March 2011
United States7639 Posts
October 30 2011 05:22 GMT
#94
On October 30 2011 13:26 konadora wrote:
Show nested quote +
On October 30 2011 11:49 dhe95 wrote:
On October 30 2011 11:43 djbhINDI wrote:
On October 30 2011 11:28 dhe95 wrote:
On October 30 2011 09:29 lbmaian wrote:
On October 30 2011 07:46 koreasilver wrote:
You're just not getting it. Not only that, you seem to have a complete misunderstanding of the history of balancing for BW so your accusation is baseless and meaningless.


You're being way too defensive, and we're talking about a nebulous topic called "game design", so I think we'll have to agree to disagree.

I just find having under-utilized units in some match-ups or stages to be "inelegant" game design. Examples of such units: BW scout, WC3 footman (at least early versions), SC2 reaper. It has nothing to do with balance. To contrive an extreme example, consider a strategy game with 3 races. Race A has two types of units: units that are only good against race B, and units that are only good against race C. To me, this is completely bad game design.

With regards to BW balance, I do know that BW has primarily been balanced with maps, player skill, and the "metagame". I'm only stating the obvious: that Blizzard won't bother tweaking a game that it stopped actively supporting years ago.

But if for some reason, Blizzard found some business need to create an expansion or something similarly drastic for BW, Blizzard would try to redesign and tweak units to fix such flaws. For example, in one of the later WC3 patches, Blizzard buffed the footman's defend so that it would remain more viable in later stages of the game (which is not to say they were successful). Of course, this will never happen, so the point is moot.

LilClinkin, of course buffing the scout, in the absence of any other change, could imbalance the game - I never proposed that. And I'm not comparing BW to SC2 balance or gameplay at all - I'm only mentioning SC2 here as another RTS example.

Units are under-utilized because there are better alternatives. And if you want every unit to be the same in terms of usability, then we will either see armies consisting of one of every unit, or armies consisting of only one unit, which is also inelegant game design. Also, any RTS is not completely figured out, and never will be. There's no way to tell if a certain unit although underused today, will be the staple of a matchup tomorrow. There's no definite proof of whether a unit genuinely sucks or if people haven't figured out how to use it. Just look at queens in BW, they were rarely used until recently. Ghosts in SC2 were rarely used until recently. Since all the races are different, people need time to adapt to any changes in the game. It can take a long time for people to adapt to small changes, and forcing a patch is just going to start the process all over again from the beginning.

Are you seriously suggesting that a game which requires unique strategies to deal with two radically different enemies is BAD? SERIOUSLY?
It makes perfect sense that you would have to adopt a completely different strategy to cope with the all-overwhelming macro of the zerg and the high tech and damage units of the protoss. Your opinion that not having one cookie-cutter strategy to deal with both enemies seems anti-starcraft.

No, I am suggesting that having all units completely even to a point where any unit can be used or a small amount of every unit used in conjunction is bad. For example, going only zerglings sucks, but add in some lurkers and defilers and you have a great army. Building 5 of every unit sucks, but having a good balance of lurkers and hydras for example is good, which is why blizzard not constantly applying balance patches in BW was a good thing. Keeping things the way it is gives time to let people create different strategies instead of changing everything so often as to hinder the development of new strategies.

finally someone who understands BW!

(why i found WC3 much less fun to watch: footman vs footman, huntress vs huntress, ghouls vs ghouls etc )


Well yeah, that's kind of how mirror matches up in any game work, at least in the earlier stages when you can only make basic units. It's not like HvH, NEvNE, UvU don't diversify once people start teching. Meanwhile in ZvZ, it's lings vs. lings and mutas vs. mutas all game, and PvP is inevitably going to have goons vs. goons or what have you. Besides, in WC3 battles, heroes play a major part, so even footmen fighting footmen will lead to different results based on whether you have an archmage or a paladin or whatever.
Writer:o
Nemesis
Profile Blog Joined May 2009
Canada2568 Posts
October 30 2011 06:04 GMT
#95
On October 30 2011 11:49 dhe95 wrote:
Show nested quote +
On October 30 2011 11:43 djbhINDI wrote:
On October 30 2011 11:28 dhe95 wrote:
On October 30 2011 09:29 lbmaian wrote:
On October 30 2011 07:46 koreasilver wrote:
You're just not getting it. Not only that, you seem to have a complete misunderstanding of the history of balancing for BW so your accusation is baseless and meaningless.


You're being way too defensive, and we're talking about a nebulous topic called "game design", so I think we'll have to agree to disagree.

I just find having under-utilized units in some match-ups or stages to be "inelegant" game design. Examples of such units: BW scout, WC3 footman (at least early versions), SC2 reaper. It has nothing to do with balance. To contrive an extreme example, consider a strategy game with 3 races. Race A has two types of units: units that are only good against race B, and units that are only good against race C. To me, this is completely bad game design.

With regards to BW balance, I do know that BW has primarily been balanced with maps, player skill, and the "metagame". I'm only stating the obvious: that Blizzard won't bother tweaking a game that it stopped actively supporting years ago.

But if for some reason, Blizzard found some business need to create an expansion or something similarly drastic for BW, Blizzard would try to redesign and tweak units to fix such flaws. For example, in one of the later WC3 patches, Blizzard buffed the footman's defend so that it would remain more viable in later stages of the game (which is not to say they were successful). Of course, this will never happen, so the point is moot.

LilClinkin, of course buffing the scout, in the absence of any other change, could imbalance the game - I never proposed that. And I'm not comparing BW to SC2 balance or gameplay at all - I'm only mentioning SC2 here as another RTS example.

Units are under-utilized because there are better alternatives. And if you want every unit to be the same in terms of usability, then we will either see armies consisting of one of every unit, or armies consisting of only one unit, which is also inelegant game design. Also, any RTS is not completely figured out, and never will be. There's no way to tell if a certain unit although underused today, will be the staple of a matchup tomorrow. There's no definite proof of whether a unit genuinely sucks or if people haven't figured out how to use it. Just look at queens in BW, they were rarely used until recently. Ghosts in SC2 were rarely used until recently. Since all the races are different, people need time to adapt to any changes in the game. It can take a long time for people to adapt to small changes, and forcing a patch is just going to start the process all over again from the beginning.

Are you seriously suggesting that a game which requires unique strategies to deal with two radically different enemies is BAD? SERIOUSLY?
It makes perfect sense that you would have to adopt a completely different strategy to cope with the all-overwhelming macro of the zerg and the high tech and damage units of the protoss. Your opinion that not having one cookie-cutter strategy to deal with both enemies seems anti-starcraft.

No, I am suggesting that having all units completely even to a point where any unit can be used or a small amount of every unit used in conjunction is bad. For example, going only zerglings sucks, but add in some lurkers and defilers and you have a great army. Building 5 of every unit sucks, but having a good balance of lurkers and hydras for example is good, which is why blizzard not constantly applying balance patches in BW was a good thing. Keeping things the way it is gives time to let people create different strategies instead of changing everything so often as to hinder the development of new strategies.

This, and it is fine having units that are situational. For example, devourers are rarely used but they basically serve a similar purpose to scout that is to fight vs heavy air. Devourers are only used in either late-game zvz, against bc zvt, against carriers zvp, for light air threats scourge are quite efficient(if microed carefully) at taking them out. The concept of devourers are still really needed though, because without devourers, it would make it a lot harder to combat those specific situations.

Having every unit usable in every situation is what I would actually say bad design. It just makes the units generic. And no changing the scout right now is bad, it will mess too much with the current mu unpredictably. But yes, I would agree that the concept of scouts could've been better as they are pretty much the most useless unit in the game. Then again, we said that about queens a couple of years ago, and now they are being used against mech zvt.
Lee Young Ho fighting! KT P are just CHINTOSSTIC.
Sentenal
Profile Blog Joined December 2007
United States12398 Posts
October 30 2011 06:33 GMT
#96
I remember a long time ago, in the Ascension tournament thing that Artosis was holding, G5 was in a PvZ vs someone, I forget who, but basically did the normal forge FE stargate, but instead of getting a Corsair, he got a Scout, and it was pretty funny.
"Apparently, Sentenal is a paragon of friendship and tolerance. " - Ech0ne
Zooper31
Profile Joined May 2009
United States5710 Posts
October 30 2011 06:37 GMT
#97
On October 29 2011 21:00 Mikilatov wrote:
They didn't wanna make The Stove more powerful than it already is, of course.


Omg I totally remember reading that thread and laughing out loud.
Asato ma sad gamaya, tamaso ma jyotir gamaya, mrtyor mamrtam gamaya
Brett
Profile Blog Joined October 2002
Australia3820 Posts
October 30 2011 07:00 GMT
#98
Hahaha...

I used to love massing these vs scrubs in BGH/Fastest games where everyone masses carrier/BC... Microed scouts just ROOOOOOOOOOLLLLLLLLL ;p

But it's not a unit that needs to be touched...
Bswhunter
Profile Blog Joined May 2010
Australia954 Posts
October 30 2011 07:08 GMT
#99
On October 29 2011 21:44 SkelA wrote:
The Scout only real use is the counter for Carriers and Battlecruisers but you never see those units in pvp and pvt so its used mostly to humiliate your oponents.

Don't dark archons allready do that?
Stop browsing and do whatever it is you're supposed to do. TL will still be here when you get back
Release
Profile Blog Joined October 2010
United States4397 Posts
October 30 2011 07:48 GMT
#100
Jaedong vs Yayba? in the last wcg on destination. Scout----> fast overlord kill-----> death by hydras.
☺
roymarthyup
Profile Joined April 2010
1442 Posts
Last Edited: 2011-10-30 08:15:36
October 30 2011 08:14 GMT
#101
im suprised KESPA / BW scene never simply got together under one unified body and decided to "patch" the game themselves

it would be easy, simply create custom maps with the stats changed and release your own balance changes as time comes.

I see good reasons why this never happened, however I also think it would be so easy to do (simply design maps, have teams download and practice with them, and have those special maps played in tournaments) that im surprised it never happened. its not like blizzard is a god at a balance, maybe a unified esport governing agency in korea could have balanced it better, and honestly it would cost nothing in terms of paying money to blizzard, its all free in the game however the agency would need to pay their own balancing team to do it most likely so there would be some cost


i know im speaking of something crazy, im just saying im surprised nothing like that ever happened
Gummy
Profile Blog Joined October 2010
United States2180 Posts
Last Edited: 2011-10-30 09:03:20
October 30 2011 08:56 GMT
#102
The scout is one of those things that doesn't see much playtime, but that has a large effect on the game. As people have said, the scout essentially invalidates opposing capital ship play in PvP and PvT, dictating the pace and form of the matchup. It's one of those units that doesn't need a buff, and is perfectly effective not being used at all.

If it is nerfed significantly, on certain maps, we may see Carrier play or Cattlebruiser play, which is not fun to watch since the superior range of these units force drawn out stalemate situations.

If it is buffed significantly (so that it outdps's the wraith's ground attack per cost), Protoss will simply be too powerful. While it still wouldn't have much of an effect in PvP or PvT compared to the current metagame, PvZ could totally break.
¯\_(ツ)_/¯ There are three kinds of people in the world: those who can count and those who can't.
Release
Profile Blog Joined October 2010
United States4397 Posts
October 30 2011 08:57 GMT
#103
scout is awesome for counter sunken rushing.
☺
Sentenal
Profile Blog Joined December 2007
United States12398 Posts
October 30 2011 09:00 GMT
#104
On October 30 2011 17:14 roymarthyup wrote:
im suprised KESPA / BW scene never simply got together under one unified body and decided to "patch" the game themselves

it would be easy, simply create custom maps with the stats changed and release your own balance changes as time comes.

I see good reasons why this never happened, however I also think it would be so easy to do (simply design maps, have teams download and practice with them, and have those special maps played in tournaments) that im surprised it never happened. its not like blizzard is a god at a balance, maybe a unified esport governing agency in korea could have balanced it better, and honestly it would cost nothing in terms of paying money to blizzard, its all free in the game however the agency would need to pay their own balancing team to do it most likely so there would be some cost


i know im speaking of something crazy, im just saying im surprised nothing like that ever happened

Its because there isn't any need to do that, when you can just balance the game with maps.
"Apparently, Sentenal is a paragon of friendship and tolerance. " - Ech0ne
lbmaian
Profile Joined December 2010
United States689 Posts
Last Edited: 2011-10-30 12:29:29
October 30 2011 12:25 GMT
#105
On October 30 2011 15:04 Nemesis wrote:
Show nested quote +
On October 30 2011 11:49 dhe95 wrote:
On October 30 2011 11:43 djbhINDI wrote:
On October 30 2011 11:28 dhe95 wrote:
On October 30 2011 09:29 lbmaian wrote:
On October 30 2011 07:46 koreasilver wrote:
You're just not getting it. Not only that, you seem to have a complete misunderstanding of the history of balancing for BW so your accusation is baseless and meaningless.


You're being way too defensive, and we're talking about a nebulous topic called "game design", so I think we'll have to agree to disagree.

I just find having under-utilized units in some match-ups or stages to be "inelegant" game design. Examples of such units: BW scout, WC3 footman (at least early versions), SC2 reaper. It has nothing to do with balance. To contrive an extreme example, consider a strategy game with 3 races. Race A has two types of units: units that are only good against race B, and units that are only good against race C. To me, this is completely bad game design.

With regards to BW balance, I do know that BW has primarily been balanced with maps, player skill, and the "metagame". I'm only stating the obvious: that Blizzard won't bother tweaking a game that it stopped actively supporting years ago.

But if for some reason, Blizzard found some business need to create an expansion or something similarly drastic for BW, Blizzard would try to redesign and tweak units to fix such flaws. For example, in one of the later WC3 patches, Blizzard buffed the footman's defend so that it would remain more viable in later stages of the game (which is not to say they were successful). Of course, this will never happen, so the point is moot.

LilClinkin, of course buffing the scout, in the absence of any other change, could imbalance the game - I never proposed that. And I'm not comparing BW to SC2 balance or gameplay at all - I'm only mentioning SC2 here as another RTS example.

Units are under-utilized because there are better alternatives. And if you want every unit to be the same in terms of usability, then we will either see armies consisting of one of every unit, or armies consisting of only one unit, which is also inelegant game design. Also, any RTS is not completely figured out, and never will be. There's no way to tell if a certain unit although underused today, will be the staple of a matchup tomorrow. There's no definite proof of whether a unit genuinely sucks or if people haven't figured out how to use it. Just look at queens in BW, they were rarely used until recently. Ghosts in SC2 were rarely used until recently. Since all the races are different, people need time to adapt to any changes in the game. It can take a long time for people to adapt to small changes, and forcing a patch is just going to start the process all over again from the beginning.

Are you seriously suggesting that a game which requires unique strategies to deal with two radically different enemies is BAD? SERIOUSLY?
It makes perfect sense that you would have to adopt a completely different strategy to cope with the all-overwhelming macro of the zerg and the high tech and damage units of the protoss. Your opinion that not having one cookie-cutter strategy to deal with both enemies seems anti-starcraft.

No, I am suggesting that having all units completely even to a point where any unit can be used or a small amount of every unit used in conjunction is bad. For example, going only zerglings sucks, but add in some lurkers and defilers and you have a great army. Building 5 of every unit sucks, but having a good balance of lurkers and hydras for example is good, which is why blizzard not constantly applying balance patches in BW was a good thing. Keeping things the way it is gives time to let people create different strategies instead of changing everything so often as to hinder the development of new strategies.

This, and it is fine having units that are situational. For example, devourers are rarely used but they basically serve a similar purpose to scout that is to fight vs heavy air. Devourers are only used in either late-game zvz, against bc zvt, against carriers zvp, for light air threats scourge are quite efficient(if microed carefully) at taking them out. The concept of devourers are still really needed though, because without devourers, it would make it a lot harder to combat those specific situations.

Having every unit usable in every situation is what I would actually say bad design. It just makes the units generic. And no changing the scout right now is bad, it will mess too much with the current mu unpredictably. But yes, I would agree that the concept of scouts could've been better as they are pretty much the most useless unit in the game. Then again, we said that about queens a couple of years ago, and now they are being used against mech zvt.


I agree, having every unit be viable in any situation is bad.

But my ideal RTS game would have units that are unique, yet are viable in situations that collectively happen at least 5% of the time, and all matchups are balanced and interesting to watch and play. I understand that because the metagame evolves, that 5% will constantly be changing, so it then comes to whether the developer is convinced that it needs tweaking, or waiting and hoping for the unit to become viable over time (the latter obviously being the BW mindset).
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