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[H][Q] How to correctly hotkey in broodwar?

Forum Index > BW General
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1 2 Next All
Sc2ttyl
Profile Joined October 2010
United States245 Posts
Last Edited: 2011-09-02 20:02:14
September 02 2011 20:01 GMT
#1
I just picked up starcraft broodwar and i am finding i cant figure out any good way to hotkey things. I am asking this from a terran viewpoint.

-------------------------------------------------------------------------------------------------
Things I think I know
Only units should be hotkeyed except for scans on far hotkeys like 9.

------------------------------------------------------------------------------------------------
Things I want to know
What do you use your f keys for? Like what screen save do you do for each hotkey? (i.e f2 is for rax, f3 facts, f4 rally point??)

How many f keys are usuable?? I think my keyboard is messed up cause some dont work.

Do you only really use 1 rally point all game? It seems re rallying structures would be very hard.

Which units should go on which keys? Marines 1-3 ive been doing as well as tanks 4-6. Rest are just w/e.

Whatever other hotkey tricks there are.


-----------------------------------------------------------------------------------------------------------------------
THIS IS FOR A TERRAN MOSTLY!!! But i would be interested in any zerg info as well!

Thankyou!! Iam so lost!!
yo
Falling
Profile Blog Joined June 2009
Canada11379 Posts
Last Edited: 2011-09-02 20:13:11
September 02 2011 20:08 GMT
#2
I'm Protoss, so what I use them for might not be terribly applicable. However, they are terribly useful for changing the rally points on all your buildings. Rebind one f key over top of production, the other over top of new rally point. But usually I use them for my nexuses to quickly pull workers when getting dropped.

Only f2, f3, f4 are useable.

edit

When I offrace, late game I like to have 0 9 and 8 as scans- but maybe a real Terran could tell you better
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
mainerd
Profile Blog Joined June 2007
United States347 Posts
September 02 2011 20:09 GMT
#3
http://www.teamliquid.net/forum/viewmessage.php?topic_id=193799

there are some other good threads in bw strategy forum, just search hotkeys
"Let me tell you, in eSTRO we had some circle jerks, straight up. It wasn't pretty." -NonY
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
September 02 2011 20:09 GMT
#4
- generally hotkeys depend a lot on preference
I'd hotkey more than just units though, first two CCs are important (main, nat) and first 1-3 barracks, later on you can just keep one on a hotkey and double tap

- only f2 f3 f4 are usable

- if you really need to re-rallye a lot of buildings it can be done fairly quickly using f-keys
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
Last Edited: 2011-09-02 20:22:42
September 02 2011 20:12 GMT
#5
Terran (early game) - 1a2a3a(Units) 45678(Barracks/Factory (Match up dependent)) 90(Command C's)

Terran (late game) - 1a2a3a4a5a(Units) 6677(Barracks/Factory (Dependent)) 890(Comsat Scanners)

F2F3F4 - The very best players use these for extra Command Centers, while the lower levels use them for saving the location of Barracks or Factories or Rally points. (F2F3F4 are the only usable F keys)

Never switch your rally, you always want the rally to be your natural choke, this stops any attacks from happening when you are elsewhere, the most important base is your main base, and for its natural choke to be naked is very tempting for any unit that is good enough to make it past.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2011-09-02 20:14:45
September 02 2011 20:13 GMT
#6
You should know that it's ok to hotkey buildings, especially early in the game when you need to macro your command centers while scouting. Any thing you want to be able to center your screen on, you should hotkey that thing.

There's lots of pretty standard setups. tvz is 1, 3 marine, 2 medics, 4 tanks or marines, 5 science vessels, 6 barrack, 7 another production facility, maybe starport 890 scan.

f keys can be used for more than just rallying and production. They are good for that, but they are also good for pulling workers to another base when there is a storm drop or the like.
LEGEND!! LEGEND!!
primebeef
Profile Joined October 2010
United States140 Posts
Last Edited: 2011-09-02 20:20:11
September 02 2011 20:15 GMT
#7
when i played bw f2 was usually my main cc, f3 was my natural ( usually switch to every new & fully saturated expo) and f4 for rally point
(this allows you to pull workers fast if they are getting harassed)

1-7 for units (depending on what you are comfortable with you should key certain units like you mentioned marines 1-3 tanks 4-6 etc)

8 for main production area (keyed to an area that f2(main cc) doesnt see) i also change this to production places if you have them at a different area on the map (like your cross map expo)

9 and 0 for scans

you should change your rally point as the game goes on since sometimes you don't want to rally into the enemy just to suicide, but if you are pushing sometimes you want to rally closer to not waste time running all your units to your enemy.
Although some people use one rally point all game which is perfectly fine, but it depends on your play style

also there are two different play styles which has its ups and downs, some people use 1->n for buildings instead of units, so it allows you to spam units faster while watching the battle, while people who use 1->n for units has to take a few seconds to produce units by looking at their base, but they can micro their units alot better
Sc2ttyl
Profile Joined October 2010
United States245 Posts
September 02 2011 20:20 GMT
#8
Wow great responses. I am still wondering about the building hotkeying and rallying. When i have like 5-6 rax i never know what to do because isnt it to rally you need to click each one and then click the spot to go? That takes quite some time for me!
yo
Sc2ttyl
Profile Joined October 2010
United States245 Posts
September 02 2011 20:25 GMT
#9
Another question... is marine really M to build!!! Thats so out of the way!!! what hand/finger should i be using? Right now iam using my left hand (keyboard hand) and my index finger. Its so time consuming as well lol.
yo
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
Last Edited: 2011-09-02 20:31:19
September 02 2011 20:26 GMT
#10
^
On September 03 2011 05:12 wishbones wrote:
Never switch your rally, you always want the rally to be your natural choke, this stops any attacks from happening when you are elsewhere, the most important base is your main base, and for its natural choke to be naked is very tempting for any unit that is good enough to make it past.

You will want to double tap one of your Barracks or Factory hotkeys and then mass select/train them all.

Another good reason to never change the rally from your Natural choke is because any attacks made internally on your main base, can be easily put to rest if your reinforcements are in your natural waiting to be commanded.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
DorF
Profile Blog Joined July 2009
Sweden961 Posts
September 02 2011 21:30 GMT
#11
On September 03 2011 05:12 wishbones wrote:
Terran (early game) - 1a2a3a(Units) 45678(Barracks/Factory (Match up dependent)) 90(Command C's)

Terran (late game) - 1a2a3a4a5a(Units) 6677(Barracks/Factory (Dependent)) 890(Comsat Scanners)

F2F3F4 - The very best players use these for extra Command Centers, while the lower levels use them for saving the location of Barracks or Factories or Rally points. (F2F3F4 are the only usable F keys)

Never switch your rally, you always want the rally to be your natural choke, this stops any attacks from happening when you are elsewhere, the most important base is your main base, and for its natural choke to be naked is very tempting for any unit that is good enough to make it past.



Pretty much sums it up, that's what I use and that's what I think everyone should use
BW for life !
Favorite
Profile Joined November 2010
United States27 Posts
Last Edited: 2011-09-02 22:32:20
September 02 2011 22:32 GMT
#12
On September 03 2011 05:25 Sc2ttyl wrote:
Another question... is marine really M to build!!! Thats so out of the way!!! what hand/finger should i be using? Right now iam using my left hand (keyboard hand) and my index finger. Its so time consuming as well lol.

I believe you should be using your thumb to press "M"
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
Last Edited: 2011-09-02 22:38:29
September 02 2011 22:35 GMT
#13
My preference is also having only one factory hotkeyed late-game.

You see I'm not good at this game, however I'd rather press 5 and then just click separately for each individual fact.

1) Press 5
2) Press 5 again to zoom in.
3) Use this to pan the camera to my cluster of factories.

Sorry I edited to make this post make some sense.
kiss kiss fall in love
Phyrigian
Profile Blog Joined June 2010
New Zealand1332 Posts
September 02 2011 23:11 GMT
#14
--- Nuked ---
soujiro_
Profile Joined June 2010
Uruguay5195 Posts
Last Edited: 2011-09-03 05:01:45
September 02 2011 23:24 GMT
#15
theres a day9 bw podcast on mechanics wich cover this issue.
search it, listen it and enjoy it

+ Show Spoiler +

http://www.teamliquid.net/staff/intrigue/Day90007MECH0Introduction.mp3
http://www.teamliquid.net/staff/Plexa/daypodcasts/Day90008-MECH1Basics.mp3
ace hwaiting!!
Kyuukyuu
Profile Blog Joined January 2009
Canada6263 Posts
Last Edited: 2011-09-02 23:41:56
September 02 2011 23:41 GMT
#16
On September 03 2011 05:01 Sc2ttyl wrote:
Do you only really use 1 rally point all game? It seems re rallying structures would be very hard.



bITt.mAN
Profile Blog Joined March 2009
Switzerland3693 Posts
September 02 2011 23:47 GMT
#17
Always, always, always, do what you feel most comfortable with and what works best.

I can spare you mine for Z (ok briefly, 5 and up hatches, all else units) or P (4-6 gates 7 robo 890 nex, all else units) here's some input from a Terran.

Never put your 2 first production facilities (so first 2 rax TvZ or first 2 facts elsewhere) on 3 and 4, that sucks! That way you're sure to have to re-bind before you need to, put them on 4 and 5 instead. It's just as easy to 4t5t or 4m5m as 3t4t or 3m4m, but it lets you use 1,2 and 3 instead of just 1 and 2.


Scans on 0, 9 8 etc are awesome, because if you can learn to use them (I hear dem dere kids nowadays don't like making such a long hike across the keyboard, but it's NP) they're really convenient:
Bind 'em with Right Ctlr and your thumb, piece of cake.

Then there are matchup specific setups, and other ideas you can play with.


I like to keep my Starport on 7 8 (8 usually gets used by a scan soon enough), because that's a pretty important building mid-game onwards in all matchups (Vessels and Dropships); you want to make sure it's workin.


Try the idea of having an important tech building hotkeyed, such as Acad, Ebay, Armory or even Sci Facility, and though I'm not in the habit (or the APM) to make great use of it, it's great for checking progress of crucial research or production without having to go back to your base and finding it. This is especially useful for Ling Speed, Lurker Upgrade or Storm.....

You can try to only have your macro from hotkeys (e.g. 4 5 6 7 8 all facts), and while this is nice for an aggressive timing where you can't afford to look away from the action, once you get more than max 5 production facilities, you're gonna have to look at your base anyways, so it's best to get used to jumping back to your macro area (F2, or double-tapping).


A note on F-Keys. It's great to use them, and all power to you if you can pull off altering them regularly, but (speakin from experience) unless you're used to it, it's quite hard to move your F-locations around and not get messed up. Having them on your main/nat/3rd are nice for pulling SCV's quickly (and macro?), and there's the idea that you can switch them, use them, then set them back. That's hard, and if you've got them F2 macro area F3 rally F4 forward rally position (i.e. in a push) you can switch your rallys really fuckin fast, which is nice (:


Try to stick to a consistent hotkey setup (ya for anything) for your unit groups. Baf TvP can be a little messy, but esp in the other matchups, always know where your more important, your harass and your [i]main army[/] are binded to.



For example I keep my dropships in TvT on 1; nice, clear, and pretty hard to confuse and accidentally suicide on a turret line. While it's not always consistent I also try to keep my harass (vults) on 3, though that takes getting used to and I might change it.

TvP I keep my vessels(+ a few gols) on 1, and everything else on the others. Do try to keep Tanks on a hotkey of their own in case you need to siege up in an emergency, same goes for vults and mines.

TvZ takes the most getting used to (and APM {: ) because (hopefully) unlike the other matchups you're likely gonna have fun with Medics and Marines instead of mech, usually, unless you're a kind person to yourself and decide to mech anyways. A nice thing I've adopted in the early game is first raxes on 4 5 6, medics on 2 and marines/fb's on 1 3 (Chef ya beat me to it). That way, once you transition into having some tanks and vessels, you can keep your medics on 2 and group your vessels (and my preference is tanks with them) on 1, on high priority. You really want your marines/fb's on their own hotkey so you can stim easily.

Misc:

4m5m with your thumb on M
When going 2-port-wraith, I like to have my starports on 6w7w , W with pinky.
Hotkeys are awesome, use 'em!
Don't rally all your production building on one spot, spread 'em out, making specific categories of units (e.g. medics) more easily detachable from the main mass. This is where F keys are awesome: with 4 rax, instead of rallying them all to the same dot, go F2, select one, F3 (without moving mouse) and rally directly where that building corresponds to on the screen for your rallys, repeat. So: F2 select (don't move mouse) F3 right click, repeat.
finally, if you feel you don't have as much gas as you should (TvT yo!) take a sec to check that all your refineries are running properly (:
Bof I write too much
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
September 02 2011 23:54 GMT
#18
On September 03 2011 08:41 Kyuukyuu wrote:
Show nested quote +
On September 03 2011 05:01 Sc2ttyl wrote:
Do you only really use 1 rally point all game? It seems re rallying structures would be very hard.


http://www.youtube.com/watch?v=e18ancDxBUE#t=36s



I love that video. How does he do it so quickly anyway?
kiss kiss fall in love
Louuster
Profile Joined November 2010
Canada2869 Posts
September 03 2011 00:15 GMT
#19
On September 03 2011 08:54 IntoTheheart wrote:
Show nested quote +
On September 03 2011 08:41 Kyuukyuu wrote:
On September 03 2011 05:01 Sc2ttyl wrote:
Do you only really use 1 rally point all game? It seems re rallying structures would be very hard.


http://www.youtube.com/watch?v=e18ancDxBUE#t=36s



I love that video. How does he do it so quickly anyway?


F2 - click factory - F3 right click - F2 - click factory #2 - F3 - right click -F2 - click factory #3 etc..
Kim Taek Yong fighting~
L3gendary
Profile Joined October 2010
Canada1470 Posts
September 03 2011 00:39 GMT
#20
On September 03 2011 08:41 Kyuukyuu wrote:
Show nested quote +
On September 03 2011 05:01 Sc2ttyl wrote:
Do you only really use 1 rally point all game? It seems re rallying structures would be very hard.


http://www.youtube.com/watch?v=e18ancDxBUE#t=36s


haha after reading the OP i knew this video would make an appearance. Thanks for the link I could never find it myself!
Watching Jaedong play purifies my eyes. -Coach Ju Hoon
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