Would this be too crappy for anyone to play on? This was made in stareforge.
![[image loading]](http://i2.photobucket.com/albums/y41/ihatett/crappier.png)
EDIT: I am tired...
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ihatett
United States2289 Posts
Would this be too crappy for anyone to play on? This was made in stareforge. ![]() EDIT: I am tired... | ||
Moggle
Canada327 Posts
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ihatett
United States2289 Posts
On March 14 2005 22:23 Enorasis wrote: I bet that would be alright. Isn't is possible to smooth it out with sprites anyways? (Or whatever its called, I read it somewhere) I don't want to make the map less playable (taking up the sprite limit) in order to make it prettier, but I am sure you are right. I don't know anything about what I am doing. ![]() ![]() | ||
gravity
Australia1821 Posts
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choujji
Japan203 Posts
i ve been staring for 5 mins now | ||
ihatett
United States2289 Posts
On March 14 2005 22:53 choujji wrote: wtf am i looking at? i ve been staring for 5 mins now A ramp that goes the other way. All ramps have to go south, but this goes north. | ||
LetMeBeWithYou
Canada4254 Posts
On March 14 2005 22:58 ihatett wrote: Show nested quote + On March 14 2005 22:53 choujji wrote: wtf am i looking at? i ve been staring for 5 mins now A ramp that goes the other way. All ramps have to go south, but this goes north. It looks really bad but im sure you wont be starring at a ramp for 30 seconds =] Besides its all about how it effect the game play! | ||
bio.dante
Czech Republic290 Posts
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ihatett
United States2289 Posts
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bio.dante
Czech Republic290 Posts
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SnZ
Australia122 Posts
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mrmin123
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Korea (South)2971 Posts
anyway, backward ramps would really fix some (break some?) base layouts, pretty much on all maps. i like. | ||
RushTHElarvA
449 Posts
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SoMuchBetter
Australia10606 Posts
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Chris307
3095 Posts
On March 15 2005 02:34 SoMuchBetter wrote: ramp direction is just sometrhing you have to take into account. Only in very particular situations the ramp direction limitations are a pain in the ass. Yeah, only very particular situations, like ANY AND ALL MAPS THAT HAVE A RAMP? You have no idea how frustrating this ridiculous omittance by Blizzard can be as a map-maker, it is always a pain in the ass. Entire map concepts are just thrown away because Blizzard didn't give us northeast- and northwest-facing ramps. | ||
SoMuchBetter
Australia10606 Posts
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max_well
Germany17 Posts
Would this be compatible and playable on bnet? | ||
Famouzze
971 Posts
edit: you could also just not use ramps, and have it all the same level ground, and just put an opening there instead of a ramp. | ||
SoMuchBetter
Australia10606 Posts
On March 15 2005 04:32 max_well wrote: This looks interesting. Would this be compatible and playable on bnet? yes, it's no different from any of the bound maps or the naked pictures series | ||
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Rekrul
Korea (South)17174 Posts
On March 15 2005 04:38 Famouzze wrote: you can always do what the map maker did on Requiem if you need a north facing ramp - switch the low ground and high ground. edit: you could also just not use ramps, and have it all the same level ground, and just put an opening there instead of a ramp. yeah, you could do all of that.... but then you'd realize the changes imposed by switching lowground/highground is monumentally greater than any minor balance issue you'd solve by having a north facing ramp, making your point not a point at all, but just a retarded statement? | ||
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