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Backwards ramps.

Forum Index > BW General
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1 2 3 4 Next All
ihatett
Profile Joined January 2005
United States2289 Posts
Last Edited: 2005-03-14 14:18:58
March 14 2005 13:20 GMT
#1
EDIT: **Bad news, I realized that for it to function like a normal ramp that it would need to be changed. It looks worse now!**

Would this be too crappy for anyone to play on? This was made in stareforge.
[image loading]



EDIT: I am tired...
I love Protoss because it is tough and straight. Protoss is the race for men.
Moggle
Profile Blog Joined November 2004
Canada327 Posts
March 14 2005 13:23 GMT
#2
I bet that would be alright. Isn't is possible to smooth it out with sprites anyways? (Or whatever its called, I read it somewhere)
Moggle @ USWest. I hate Spore Colonies!
ihatett
Profile Joined January 2005
United States2289 Posts
March 14 2005 13:30 GMT
#3
On March 14 2005 22:23 Enorasis wrote:
I bet that would be alright. Isn't is possible to smooth it out with sprites anyways? (Or whatever its called, I read it somewhere)


I don't want to make the map less playable (taking up the sprite limit) in order to make it prettier, but I am sure you are right. I don't know anything about what I am doing.
I love Protoss because it is tough and straight. Protoss is the race for men.
gravity
Profile Joined March 2004
Australia2330 Posts
March 14 2005 13:53 GMT
#4
I wish blizzard would just add these in, it would make it so much easier to make fair maps.
Furthermore, tournaments should use matchup-specific maps
choujji
Profile Joined January 2005
Japan203 Posts
March 14 2005 13:53 GMT
#5
wtf am i looking at?
i ve been staring for 5 mins now
ihatett
Profile Joined January 2005
United States2289 Posts
Last Edited: 2005-03-14 14:00:13
March 14 2005 13:58 GMT
#6
On March 14 2005 22:53 choujji wrote:
wtf am i looking at?
i ve been staring for 5 mins now


A ramp that goes the other way. All ramps have to go south, but this goes north.
I love Protoss because it is tough and straight. Protoss is the race for men.
LetMeBeWithYou
Profile Joined August 2004
Canada4254 Posts
Last Edited: 2005-03-14 14:07:02
March 14 2005 14:06 GMT
#7
On March 14 2005 22:58 ihatett wrote:
Show nested quote +
On March 14 2005 22:53 choujji wrote:
wtf am i looking at?
i ve been staring for 5 mins now


A ramp that goes the other way. All ramps have to go south, but this goes north.


It looks really bad but im sure you wont be starring at a ramp for 30 seconds =] Besides its all about how it effect the game play!
All Those beneath an angry star
bio.dante
Profile Joined July 2004
Czech Republic290 Posts
March 14 2005 14:53 GMT
#8
hmm I take your idea and in 2 minutes try by myslelf. If I would concentrate on it and make it in like 1 hour it could be nice but ....
[image loading]
#1 bio.dante fan
ihatett
Profile Joined January 2005
United States2289 Posts
March 14 2005 14:59 GMT
#9
Are those considered sprites? You don't want to use up sprites in the map, do you? I just started today. >.<
I love Protoss because it is tough and straight. Protoss is the race for men.
bio.dante
Profile Joined July 2004
Czech Republic290 Posts
March 14 2005 15:00 GMT
#10
no i only use them now in this examle to hide that ugly squares
#1 bio.dante fan
SnZ
Profile Joined September 2004
Australia122 Posts
March 14 2005 16:45 GMT
#11
wow, that's really impressive (I've never ever done anything map related).
Member of the International Sarcasm Society.
mrmin123 *
Profile Blog Joined January 2004
Korea (South)2971 Posts
March 14 2005 16:51 GMT
#12
for some reason the thread title made me think of 'backward boobs'...

anyway, backward ramps would really fix some (break some?) base layouts, pretty much on all maps. i like.
Translator태양은 묘지위에 붉게 떠오르고 / 한낮에 찌는 더위는 나의 시련 일찌라!
RushTHElarvA
Profile Joined January 2003
449 Posts
Last Edited: 2005-03-14 17:28:09
March 14 2005 17:27 GMT
#13
ahahaha...................that looks fucking ridiculous. GL though.
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
March 14 2005 17:34 GMT
#14
ramp direction is just sometrhing you have to take into account. Only in very particular situations the ramp direction limitations are a pain in the ass.
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
Chris307
Profile Joined June 2004
3095 Posts
March 14 2005 17:59 GMT
#15
On March 15 2005 02:34 SoMuchBetter wrote:
ramp direction is just sometrhing you have to take into account. Only in very particular situations the ramp direction limitations are a pain in the ass.


Yeah, only very particular situations, like ANY AND ALL MAPS THAT HAVE A RAMP?

You have no idea how frustrating this ridiculous omittance by Blizzard can be as a map-maker, it is always a pain in the ass. Entire map concepts are just thrown away because Blizzard didn't give us northeast- and northwest-facing ramps.
PUSH DICE CUP BACK AND I SHOOT CRAP
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
March 14 2005 18:41 GMT
#16
All you need to do is keep the ramp issue in mind when youre designing a map and you can usually work around it. I've only once had to throw away an idea because the ramps didn't allow for it, out of all of the maps i have made
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
max_well
Profile Joined March 2005
Germany17 Posts
March 14 2005 19:32 GMT
#17
This looks interesting.

Would this be compatible and playable on bnet?
Reminder: less useful energy means more randomness and more entropy.
Famouzze
Profile Joined June 2004
971 Posts
Last Edited: 2005-03-14 19:38:55
March 14 2005 19:38 GMT
#18
you can always do what the map maker did on Requiem if you need a north facing ramp - switch the low ground and high ground.

edit: you could also just not use ramps, and have it all the same level ground, and just put an opening there instead of a ramp.
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
March 14 2005 19:43 GMT
#19
On March 15 2005 04:32 max_well wrote:
This looks interesting.

Would this be compatible and playable on bnet?

yes, it's no different from any of the bound maps or the naked pictures series
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
Rekrul
Profile Blog Joined November 2002
Korea (South)17174 Posts
March 14 2005 19:58 GMT
#20
On March 15 2005 04:38 Famouzze wrote:
you can always do what the map maker did on Requiem if you need a north facing ramp - switch the low ground and high ground.

edit: you could also just not use ramps, and have it all the same level ground, and just put an opening there instead of a ramp.


yeah, you could do all of that....

but then you'd realize the changes imposed by switching lowground/highground is monumentally greater than any minor balance issue you'd solve by having a north facing ramp, making your point not a point at all, but just a retarded statement?
why so 진지해?
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