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Active: 11490 users

Backwards ramps.

Forum Index > BW General
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ihatett
Profile Joined January 2005
United States2289 Posts
Last Edited: 2005-03-14 14:18:58
March 14 2005 13:20 GMT
#1
EDIT: **Bad news, I realized that for it to function like a normal ramp that it would need to be changed. It looks worse now!**

Would this be too crappy for anyone to play on? This was made in stareforge.
[image loading]



EDIT: I am tired...
I love Protoss because it is tough and straight. Protoss is the race for men.
Moggle
Profile Blog Joined November 2004
Canada327 Posts
March 14 2005 13:23 GMT
#2
I bet that would be alright. Isn't is possible to smooth it out with sprites anyways? (Or whatever its called, I read it somewhere)
Moggle @ USWest. I hate Spore Colonies!
ihatett
Profile Joined January 2005
United States2289 Posts
March 14 2005 13:30 GMT
#3
On March 14 2005 22:23 Enorasis wrote:
I bet that would be alright. Isn't is possible to smooth it out with sprites anyways? (Or whatever its called, I read it somewhere)


I don't want to make the map less playable (taking up the sprite limit) in order to make it prettier, but I am sure you are right. I don't know anything about what I am doing.
I love Protoss because it is tough and straight. Protoss is the race for men.
gravity
Profile Joined March 2004
Australia1821 Posts
March 14 2005 13:53 GMT
#4
I wish blizzard would just add these in, it would make it so much easier to make fair maps.
choujji
Profile Joined January 2005
Japan203 Posts
March 14 2005 13:53 GMT
#5
wtf am i looking at?
i ve been staring for 5 mins now
ihatett
Profile Joined January 2005
United States2289 Posts
Last Edited: 2005-03-14 14:00:13
March 14 2005 13:58 GMT
#6
On March 14 2005 22:53 choujji wrote:
wtf am i looking at?
i ve been staring for 5 mins now


A ramp that goes the other way. All ramps have to go south, but this goes north.
I love Protoss because it is tough and straight. Protoss is the race for men.
LetMeBeWithYou
Profile Joined August 2004
Canada4254 Posts
Last Edited: 2005-03-14 14:07:02
March 14 2005 14:06 GMT
#7
On March 14 2005 22:58 ihatett wrote:
Show nested quote +
On March 14 2005 22:53 choujji wrote:
wtf am i looking at?
i ve been staring for 5 mins now


A ramp that goes the other way. All ramps have to go south, but this goes north.


It looks really bad but im sure you wont be starring at a ramp for 30 seconds =] Besides its all about how it effect the game play!
All Those beneath an angry star
bio.dante
Profile Joined July 2004
Czech Republic290 Posts
March 14 2005 14:53 GMT
#8
hmm I take your idea and in 2 minutes try by myslelf. If I would concentrate on it and make it in like 1 hour it could be nice but ....
[image loading]
#1 bio.dante fan
ihatett
Profile Joined January 2005
United States2289 Posts
March 14 2005 14:59 GMT
#9
Are those considered sprites? You don't want to use up sprites in the map, do you? I just started today. >.<
I love Protoss because it is tough and straight. Protoss is the race for men.
bio.dante
Profile Joined July 2004
Czech Republic290 Posts
March 14 2005 15:00 GMT
#10
no i only use them now in this examle to hide that ugly squares
#1 bio.dante fan
SnZ
Profile Joined September 2004
Australia122 Posts
March 14 2005 16:45 GMT
#11
wow, that's really impressive (I've never ever done anything map related).
Member of the International Sarcasm Society.
mrmin123 *
Profile Blog Joined January 2004
Korea (South)2971 Posts
March 14 2005 16:51 GMT
#12
for some reason the thread title made me think of 'backward boobs'...

anyway, backward ramps would really fix some (break some?) base layouts, pretty much on all maps. i like.
Translator태양은 묘지위에 붉게 떠오르고 / 한낮에 찌는 더위는 나의 시련 일찌라!
RushTHElarvA
Profile Joined January 2003
449 Posts
Last Edited: 2005-03-14 17:28:09
March 14 2005 17:27 GMT
#13
ahahaha...................that looks fucking ridiculous. GL though.
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
March 14 2005 17:34 GMT
#14
ramp direction is just sometrhing you have to take into account. Only in very particular situations the ramp direction limitations are a pain in the ass.
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
Chris307
Profile Joined June 2004
3095 Posts
March 14 2005 17:59 GMT
#15
On March 15 2005 02:34 SoMuchBetter wrote:
ramp direction is just sometrhing you have to take into account. Only in very particular situations the ramp direction limitations are a pain in the ass.


Yeah, only very particular situations, like ANY AND ALL MAPS THAT HAVE A RAMP?

You have no idea how frustrating this ridiculous omittance by Blizzard can be as a map-maker, it is always a pain in the ass. Entire map concepts are just thrown away because Blizzard didn't give us northeast- and northwest-facing ramps.
PUSH DICE CUP BACK AND I SHOOT CRAP
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
March 14 2005 18:41 GMT
#16
All you need to do is keep the ramp issue in mind when youre designing a map and you can usually work around it. I've only once had to throw away an idea because the ramps didn't allow for it, out of all of the maps i have made
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
max_well
Profile Joined March 2005
Germany17 Posts
March 14 2005 19:32 GMT
#17
This looks interesting.

Would this be compatible and playable on bnet?
Reminder: less useful energy means more randomness and more entropy.
Famouzze
Profile Joined June 2004
971 Posts
Last Edited: 2005-03-14 19:38:55
March 14 2005 19:38 GMT
#18
you can always do what the map maker did on Requiem if you need a north facing ramp - switch the low ground and high ground.

edit: you could also just not use ramps, and have it all the same level ground, and just put an opening there instead of a ramp.
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
March 14 2005 19:43 GMT
#19
On March 15 2005 04:32 max_well wrote:
This looks interesting.

Would this be compatible and playable on bnet?

yes, it's no different from any of the bound maps or the naked pictures series
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
Rekrul
Profile Blog Joined November 2002
Korea (South)17174 Posts
March 14 2005 19:58 GMT
#20
On March 15 2005 04:38 Famouzze wrote:
you can always do what the map maker did on Requiem if you need a north facing ramp - switch the low ground and high ground.

edit: you could also just not use ramps, and have it all the same level ground, and just put an opening there instead of a ramp.


yeah, you could do all of that....

but then you'd realize the changes imposed by switching lowground/highground is monumentally greater than any minor balance issue you'd solve by having a north facing ramp, making your point not a point at all, but just a retarded statement?
why so 진지해?
Famouzze
Profile Joined June 2004
971 Posts
March 14 2005 20:18 GMT
#21
well actually it is a point, since it's a pretty easy way to substitute for a north facing ramp. that was my only point, not whatever bullshit you're talking about with monumental changes.
Rekrul
Profile Blog Joined November 2002
Korea (South)17174 Posts
March 14 2005 20:36 GMT
#22
but it's not a just substitute for a north facing ramp, it's something that drastically alters the strategic value of a map ...
why so 진지해?
Payt1
Profile Joined May 2004
418 Posts
March 14 2005 20:48 GMT
#23
Get back Mother Fucker you dont know me like that.


http://www.deported.net/replays/PCKJreplaypack.zip
Rekrul
Profile Blog Joined November 2002
Korea (South)17174 Posts
March 14 2005 20:50 GMT
#24
what
why so 진지해?
max_well
Profile Joined March 2005
Germany17 Posts
March 14 2005 21:12 GMT
#25
I tried it with Starforge. (result below) But you cannont import your own graphics and you have to use the existing tileset - so it looks really crappy. If you could import your own graphics you could just rotate the ramp (or just peaces of the tileset) with photshop make some adjustments and than make a custom brush with it.

I made these cause I think it's interesting from a designing point of view. Would be interesting to see really good looking backward ramps in future maps. I don't know what it would do strategically though...

with starfroge:

[image loading]


this is an attempt with photoshop, really nothing I put much work on:

[image loading]

Reminder: less useful energy means more randomness and more entropy.
Chill
Profile Blog Joined January 2005
Calgary25977 Posts
March 14 2005 21:39 GMT
#26
I would say in this case functionality would be a lot more important that how it looks.
Moderator
RaGe
Profile Blog Joined July 2004
Belgium9946 Posts
March 14 2005 21:44 GMT
#27
On March 15 2005 06:12 max_well wrote:
I tried it with Starforge. (result below) But you cannont import your own graphics and you have to use the existing tileset - so it looks really crappy. If you could import your own graphics you could just rotate the ramp (or just peaces of the tileset) with photshop make some adjustments and than make a custom brush with it.

I made these cause I think it's interesting from a designing point of view. Would be interesting to see really good looking backward ramps in future maps. I don't know what it would do strategically though...

with starfroge:

[image loading]


this is an attempt with photoshop, really nothing I put much work on:

[image loading]



that second one looks like an escher drawing
Moderatorsometimes I get intimidated by the size of my right testicle
max_well
Profile Joined March 2005
Germany17 Posts
March 14 2005 21:45 GMT
#28
On March 15 2005 06:39 Chill wrote:
I would say in this case functionality would be a lot more important that how it looks.


Ok you are right, but nobody would use backwardramps if they don't look neat.
Reminder: less useful energy means more randomness and more entropy.
RedMeat
Profile Joined September 2002
United Kingdom490 Posts
March 14 2005 21:59 GMT
#29
Actually mapmakers would use backward ramps whatever they looked like, even just messing around myself I've scrapped several maps because I can't make them fair with only south-facing ramps!!!
I am the mirror, I am the destiny, I am the herald that points the way...
ZorAptoR
Profile Blog Joined February 2004
Switzerland926 Posts
March 14 2005 21:59 GMT
#30
On March 15 2005 06:45 max_well wrote:
Show nested quote +
On March 15 2005 06:39 Chill wrote:
I would say in this case functionality would be a lot more important that how it looks.


Ok you are right, but nobody would use backwardramps if they don't look neat.


yeah, since we all keep playing because we want a game with superb graphics...
in SOMA we TRUST
EAGER-beaver
Profile Joined March 2004
Canada2799 Posts
March 14 2005 22:22 GMT
#31
I think most of us don't give a rats ass about how they work. The important question is, do these ramps function just as well as a normal ramp?
Simon and Garfunkel rock my face off
Famouzze
Profile Joined June 2004
971 Posts
Last Edited: 2005-03-14 22:45:40
March 14 2005 22:44 GMT
#32
On March 15 2005 05:36 Rekrul wrote:
but it's not a just substitute for a north facing ramp, it's something that drastically alters the strategic value of a map ...


so it does. i never said it didn't. i still think a north-facing high ground to low ground ramp would be a useful thing that blizz should've included in the game. i was just offering some alternatives.

btw i know this is possible because i've seen lots of UMS where this worked. it would be great to see people starting to use it in melee.
Rekrul
Profile Blog Joined November 2002
Korea (South)17174 Posts
March 14 2005 23:06 GMT
#33
On March 15 2005 07:44 Famouzze wrote:
Show nested quote +
On March 15 2005 05:36 Rekrul wrote:
but it's not a just substitute for a north facing ramp, it's something that drastically alters the strategic value of a map ...


so it does. i never said it didn't. i still think a north-facing high ground to low ground ramp would be a useful thing that blizz should've included in the game. i was just offering some alternatives.

btw i know this is possible because i've seen lots of UMS where this worked. it would be great to see people starting to use it in melee.


but you're not offering alternatives, which is the point i'm making and you are not getting

it's like you not wanting your dick to be small, so you buy a gigantic 17 inch strap-on, but in the end it's still a 17 inch strapon which is not making your dick any bigger

understand?

god my metaphors rule
why so 진지해?
bio.dante
Profile Joined July 2004
Czech Republic290 Posts
March 14 2005 23:41 GMT
#34
On March 15 2005 07:22 EAGER-beaver wrote:
I think most of us don't give a rats ass about how they work. The important question is, do these ramps function just as well as a normal ramp?


yes they work without problems
#1 bio.dante fan
max_well
Profile Joined March 2005
Germany17 Posts
March 14 2005 23:53 GMT
#35
On March 15 2005 06:59 ZorAptoR wrote:
Show nested quote +
On March 15 2005 06:45 max_well wrote:
On March 15 2005 06:39 Chill wrote:
I would say in this case functionality would be a lot more important that how it looks.


Ok you are right, but nobody would use backwardramps if they don't look neat.


yeah, since we all keep playing because we want a game with superb graphics...


You are one hell of a smart guy. I mean the ramps should fit in the existing BW graphics without looking to strange and distracting.
Reminder: less useful energy means more randomness and more entropy.
E]c[LipSe
Profile Joined February 2005
United States33 Posts
March 14 2005 23:55 GMT
#36
On March 14 2005 22:53 choujji wrote:
wtf am i looking at?
i ve been staring for 5 mins now


lmao..
c[=
ihatett
Profile Joined January 2005
United States2289 Posts
March 14 2005 23:59 GMT
#37
max_well:

Is that ramp a real ramp? Remember, the top of the ramp needs to have "top of the ramp" tiles, the middle needs to have "middle of the ramp" tiles, and same for the bottom.

If that doesn't make any sense: you need to take a normal ramp and switch it around, it has the same low-ground/high-ground functionality. You may have done this, but it looks different.
I love Protoss because it is tough and straight. Protoss is the race for men.
Chanoipy
Profile Joined May 2004
Canada320 Posts
March 15 2005 00:00 GMT
#38
It would definately be nice if north-facing ramps were possible... But not if they look like that.
...
Insane
Profile Blog Joined November 2003
United States4991 Posts
March 15 2005 00:04 GMT
#39
This was discussed somewhat at staredit.net They didn't come up with any good methods of doing it (read: things that look realistic)
max_well
Profile Joined March 2005
Germany17 Posts
March 15 2005 00:05 GMT
#40
On March 15 2005 08:59 ihatett wrote:
max_well:

Is that ramp a real ramp? Remember, the top of the ramp needs to have "top of the ramp" tiles, the middle needs to have "middle of the ramp" tiles, and same for the bottom.

If that doesn't make any sense: you need to take a normal ramp and switch it around, it has the same low-ground/high-ground functionality. You may have done this, but it looks different.


Yeah, I wanted to do something like this but starforge doesn't give me the abilty to rotate the tiles. An I can't use real custom graphics so I could fix the tiles manually. The first pic is a real ramp I did with SF but there aren't enough tiles to make it look proper.
Reminder: less useful energy means more randomness and more entropy.
bio.dante
Profile Joined July 2004
Czech Republic290 Posts
Last Edited: 2005-03-15 00:13:00
March 15 2005 00:12 GMT
#41
On March 15 2005 08:59 ihatett wrote:
max_well:

Is that ramp a real ramp? Remember, the top of the ramp needs to have "top of the ramp" tiles, the middle needs to have "middle of the ramp" tiles, and same for the bottom.

If that doesn't make any sense: you need to take a normal ramp and switch it around, it has the same low-ground/high-ground functionality. You may have done this, but it looks different.


Sorry to say but your post is total WRONG
#1 bio.dante fan
ihatett
Profile Joined January 2005
United States2289 Posts
March 15 2005 00:23 GMT
#42
On March 15 2005 09:12 bio.dante wrote:
Show nested quote +
On March 15 2005 08:59 ihatett wrote:
max_well:

Is that ramp a real ramp? Remember, the top of the ramp needs to have "top of the ramp" tiles, the middle needs to have "middle of the ramp" tiles, and same for the bottom.

If that doesn't make any sense: you need to take a normal ramp and switch it around, it has the same low-ground/high-ground functionality. You may have done this, but it looks different.


Sorry to say but your post is total WRONG


It probably is.

Could you correct it?
I love Protoss because it is tough and straight. Protoss is the race for men.
bio.dante
Profile Joined July 2004
Czech Republic290 Posts
March 15 2005 00:27 GMT
#43
On March 15 2005 09:23 ihatett wrote:
Show nested quote +
On March 15 2005 09:12 bio.dante wrote:
On March 15 2005 08:59 ihatett wrote:
max_well:

Is that ramp a real ramp? Remember, the top of the ramp needs to have "top of the ramp" tiles, the middle needs to have "middle of the ramp" tiles, and same for the bottom.

If that doesn't make any sense: you need to take a normal ramp and switch it around, it has the same low-ground/high-ground functionality. You may have done this, but it looks different.


Sorry to say but your post is total WRONG


It probably is.

Could you correct it?


imo, it dont depends on low ground/hight ground functionality. By making this you are making a normal "road". Imagine it as pure 2d when u are only breaking the line that keeps you out of other side
#1 bio.dante fan
ihatett
Profile Joined January 2005
United States2289 Posts
Last Edited: 2005-03-15 00:55:23
March 15 2005 00:42 GMT
#44
On March 15 2005 09:27 bio.dante wrote:
Show nested quote +
On March 15 2005 09:23 ihatett wrote:
On March 15 2005 09:12 bio.dante wrote:
On March 15 2005 08:59 ihatett wrote:
max_well:

Is that ramp a real ramp? Remember, the top of the ramp needs to have "top of the ramp" tiles, the middle needs to have "middle of the ramp" tiles, and same for the bottom.

If that doesn't make any sense: you need to take a normal ramp and switch it around, it has the same low-ground/high-ground functionality. You may have done this, but it looks different.


Sorry to say but your post is total WRONG


It probably is.

Could you correct it?


imo, it dont depends on low ground/hight ground functionality. By making this you are making a normal "road". Imagine it as pure 2d when u are only breaking the line that keeps you out of other side


Right, but I don't know where that line is, so it's safest I think to reverse the ramp.
I love Protoss because it is tough and straight. Protoss is the race for men.
max_well
Profile Joined March 2005
Germany17 Posts
March 15 2005 00:56 GMT
#45
On March 15 2005 09:04 HnR)Insane wrote:
This was discussed somewhat at staredit.net They didn't come up with any good methods of doing it (read: things that look realistic)


Thanks.
Reminder: less useful energy means more randomness and more entropy.
bio.dante
Profile Joined July 2004
Czech Republic290 Posts
March 15 2005 01:01 GMT
#46
On March 15 2005 09:42 ihatett wrote:
Show nested quote +
On March 15 2005 09:27 bio.dante wrote:
On March 15 2005 09:23 ihatett wrote:
On March 15 2005 09:12 bio.dante wrote:
On March 15 2005 08:59 ihatett wrote:
max_well:

Is that ramp a real ramp? Remember, the top of the ramp needs to have "top of the ramp" tiles, the middle needs to have "middle of the ramp" tiles, and same for the bottom.

If that doesn't make any sense: you need to take a normal ramp and switch it around, it has the same low-ground/high-ground functionality. You may have done this, but it looks different.


Sorry to say but your post is total WRONG


It probably is.

Could you correct it?


imo, it dont depends on low ground/hight ground functionality. By making this you are making a normal "road". Imagine it as pure 2d when u are only breaking the line that keeps you out of other side


Right, but I don't know where that line is, so it's safest I think to reverse the ramp.


by that line in 2d i meant cliff
#1 bio.dante fan
Kacas
Profile Joined July 2003
Brazil3143 Posts
March 15 2005 01:04 GMT
#47
woah
nice idea~ but we need bether graphics for that XD
I Love Hyori Lee =* icq: 41760400 / msn: kayen_chn at hotm
Famouzze
Profile Joined June 2004
971 Posts
March 15 2005 01:06 GMT
#48
wow, i guess i'm the only one who cares about how it works and doesn't care at all what it looks like o_o

it doenst change the game at all if its ugly, so whats the difference?
ihatett
Profile Joined January 2005
United States2289 Posts
March 15 2005 02:11 GMT
#49
On March 15 2005 10:01 bio.dante wrote:
Show nested quote +
On March 15 2005 09:42 ihatett wrote:
On March 15 2005 09:27 bio.dante wrote:
On March 15 2005 09:23 ihatett wrote:
On March 15 2005 09:12 bio.dante wrote:
On March 15 2005 08:59 ihatett wrote:
max_well:

Is that ramp a real ramp? Remember, the top of the ramp needs to have "top of the ramp" tiles, the middle needs to have "middle of the ramp" tiles, and same for the bottom.

If that doesn't make any sense: you need to take a normal ramp and switch it around, it has the same low-ground/high-ground functionality. You may have done this, but it looks different.


Sorry to say but your post is total WRONG


It probably is.

Could you correct it?


imo, it dont depends on low ground/hight ground functionality. By making this you are making a normal "road". Imagine it as pure 2d when u are only breaking the line that keeps you out of other side


Right, but I don't know where that line is, so it's safest I think to reverse the ramp.


by that line in 2d i meant cliff


Woah...

I thought that being in the middle of the ramp was high ground! I am almost positive that my goons miss rines that are on the ramp.
I love Protoss because it is tough and straight. Protoss is the race for men.
ZorAptoR
Profile Blog Joined February 2004
Switzerland926 Posts
Last Edited: 2005-03-15 02:57:13
March 15 2005 02:56 GMT
#50
On March 15 2005 10:06 Famouzze wrote:
wow, i guess i'm the only one who cares about how it works and doesn't care at all what it looks like o_o

it doenst change the game at all if its ugly, so whats the difference?


you guessed wrong :D
and you are right...
in SOMA we TRUST
Louder
Profile Blog Joined September 2002
United States2276 Posts
March 15 2005 03:15 GMT
#51
I don't think it's ugly enough to be a distraction. The functionality is what's important. It's clear what the feature is intended to be and what purpose it serves - who cares if it looks as polished as the "real" ramp does?
Kacas
Profile Joined July 2003
Brazil3143 Posts
March 15 2005 07:16 GMT
#52
well
we dont need a perfect ramp~ but the first one~
i was just the other guy
was staring at it~ and WTF?
is like you put a ...Tibia character in the middle of the marines~
he could work okay, but the graphics are not accetable XD
I Love Hyori Lee =* icq: 41760400 / msn: kayen_chn at hotm
ihatett
Profile Joined January 2005
United States2289 Posts
March 15 2005 07:20 GMT
#53
I know

It's hard when blizzard never though that people would want reversed ramps. O.O
I love Protoss because it is tough and straight. Protoss is the race for men.
Smurg
Profile Blog Joined November 2004
Australia3818 Posts
March 15 2005 07:52 GMT
#54
Reversed ramps are a cool idea, although I don't really care about the graphical quality...I'm sure it would detract from the gameplay slightly because it would stick out.

If Blizzard or someone can develop a backwards ramp that has the same 'smoothness' as a forwards one...then it would be better.

I like how it works and what it entails...yet I can't help but feel it would detract from the gameplay.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
March 15 2005 08:19 GMT
#55
On March 15 2005 09:04 HnR)Insane wrote:
This was discussed somewhat at staredit.net They didn't come up with any good methods of doing it (read: things that look realistic)


Hmm... do you know if anyone tried making ramps along the sides of cliffs (i.e. ramps that face east and west)? Those would be much more useful for symmetry than Blizzard's ramps and possibly easier to make than reverse ramps (i.e. they look nicer).
Tfums
Profile Joined February 2005
Canada476 Posts
March 15 2005 08:51 GMT
#56
Rekrul is right about requiem, it changes a lot and there are certain aspects that had to be added to compensate for the change. Bill...I fucking hate making a map then gettin shit on by the ramps P
Nobody became a hero by dieing for their country, they made the other bastards die for theirs!
Casper...
Profile Joined October 2002
Liberia4948 Posts
March 15 2005 08:57 GMT
#57
strap ons lol
JAM THE FUCKER!
paper
Profile Blog Joined September 2004
13196 Posts
Last Edited: 2005-03-15 14:29:36
March 15 2005 14:29 GMT
#58
I'm guessing that the reason why blizz didnt make north-face ramps was that this resulted in a elongated ramp.. think about it; to have the same effect as the south-face ramp, the north-face ramp would have to be extended in length to match the effectiveness of the south-face ramp, which isn't physically correct because it would look skewed. A physically correct north-face ramp would be cut short and it wouldn't be very effective, leaving blizz to just leave the doodads to south-face ramps. ;]
Hates Fun🤔
ihatett
Profile Joined January 2005
United States2289 Posts
Last Edited: 2005-03-15 14:46:00
March 15 2005 14:43 GMT
#59
On March 15 2005 23:29 ryuGie wrote:
I'm guessing that the reason why blizz didnt make north-face ramps was that this resulted in a elongated ramp.. think about it; to have the same effect as the south-face ramp, the north-face ramp would have to be extended in length to match the effectiveness of the south-face ramp, which isn't physically correct because it would look skewed. A physically correct north-face ramp would be cut short and it wouldn't be very effective, leaving blizz to just leave the doodads to south-face ramps. ;]


You are certainly right, but it's gay that they would rather not have ANY FUCKING NORTH RAMPS than just making them longer looking. Wow.

EDIT: Actually, the angle is so slim that it wouldn't even look that wierd. It would certainly look beter than the crap I made.
I love Protoss because it is tough and straight. Protoss is the race for men.
LazySCV
Profile Blog Joined September 2003
United States2942 Posts
March 15 2005 15:59 GMT
#60
--- Nuked ---
Misca
Profile Joined September 2002
Netherlands605 Posts
March 15 2005 19:40 GMT
#61
The reason why we don't have backwards ramps is already posted in this topic.
Look at the photoshopped image, it looks like a normal ramp, but there are cliffs on the sides which make it impossible to be a normal ramp.

SC isn't able to create such ramps that look normal.
max_well
Profile Joined March 2005
Germany17 Posts
March 16 2005 06:52 GMT
#62
On March 15 2005 17:19 Bill307 wrote:
Show nested quote +
On March 15 2005 09:04 HnR)Insane wrote:
This was discussed somewhat at staredit.net They didn't come up with any good methods of doing it (read: things that look realistic)


Hmm... do you know if anyone tried making ramps along the sides of cliffs (i.e. ramps that face east and west)? Those would be much more useful for symmetry than Blizzard's ramps and possibly easier to make than reverse ramps (i.e. they look nicer).


What is the difference between ramps along the sides of cliffs and reverse ramps? I thought the goal was to create a ramp that faces backwards (north-east or northwest) to the existing ramps. Well here is the discussion on staredit.net with some examples of how far they got creating a "good looking" ramp: http://www.staredit.net/index.php?showtopic=12180

(Can I link that site here? If not delete please.)
Reminder: less useful energy means more randomness and more entropy.
max_well
Profile Joined March 2005
Germany17 Posts
March 16 2005 06:56 GMT
#63
On March 16 2005 04:40 Misca wrote:
The reason why we don't have backwards ramps is already posted in this topic.
Look at the photoshopped image, it looks like a normal ramp, but there are cliffs on the sides which make it impossible to be a normal ramp.

SC isn't able to create such ramps that look normal.


Right. But it's still interesting to see how close you can get the backramps to look normal.
Reminder: less useful energy means more randomness and more entropy.
Chuiu
Profile Blog Joined June 2003
3470 Posts
March 16 2005 23:55 GMT
#64
You guys should pay a little more attention over at http://www.staredit.net

Take a look at these ramps (not photoshoped):
http://www.staredit.net/index.php?showtopic=12180

Towards the bottom you see 2 really good ones, almost flawless.
♞
GogoKodo
Profile Blog Joined April 2003
Canada1785 Posts
March 17 2005 00:39 GMT
#65
Those on the staredit post are really nice, the threads creator has a pretty good one though it looks a bit funny to me, looks like units could fall off the one side.
(I know they can't, it's just how it looks)
One of them was good looking as you could tell it was a ramp going up to higher ground, but it was too long.
twitter: @terrancem
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