Would this be too crappy for anyone to play on? This was made in stareforge.
![[image loading]](http://i2.photobucket.com/albums/y41/ihatett/crappier.png)
EDIT: I am tired...
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ihatett
United States2289 Posts
Would this be too crappy for anyone to play on? This was made in stareforge. ![]() EDIT: I am tired... | ||
Moggle
Canada327 Posts
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ihatett
United States2289 Posts
On March 14 2005 22:23 Enorasis wrote: I bet that would be alright. Isn't is possible to smooth it out with sprites anyways? (Or whatever its called, I read it somewhere) I don't want to make the map less playable (taking up the sprite limit) in order to make it prettier, but I am sure you are right. I don't know anything about what I am doing. ![]() ![]() | ||
gravity
Australia1821 Posts
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choujji
Japan203 Posts
i ve been staring for 5 mins now | ||
ihatett
United States2289 Posts
On March 14 2005 22:53 choujji wrote: wtf am i looking at? i ve been staring for 5 mins now A ramp that goes the other way. All ramps have to go south, but this goes north. | ||
LetMeBeWithYou
Canada4254 Posts
On March 14 2005 22:58 ihatett wrote: Show nested quote + On March 14 2005 22:53 choujji wrote: wtf am i looking at? i ve been staring for 5 mins now A ramp that goes the other way. All ramps have to go south, but this goes north. It looks really bad but im sure you wont be starring at a ramp for 30 seconds =] Besides its all about how it effect the game play! | ||
bio.dante
Czech Republic290 Posts
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ihatett
United States2289 Posts
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bio.dante
Czech Republic290 Posts
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SnZ
Australia122 Posts
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mrmin123
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Korea (South)2971 Posts
anyway, backward ramps would really fix some (break some?) base layouts, pretty much on all maps. i like. | ||
RushTHElarvA
449 Posts
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SoMuchBetter
Australia10606 Posts
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Chris307
3095 Posts
On March 15 2005 02:34 SoMuchBetter wrote: ramp direction is just sometrhing you have to take into account. Only in very particular situations the ramp direction limitations are a pain in the ass. Yeah, only very particular situations, like ANY AND ALL MAPS THAT HAVE A RAMP? You have no idea how frustrating this ridiculous omittance by Blizzard can be as a map-maker, it is always a pain in the ass. Entire map concepts are just thrown away because Blizzard didn't give us northeast- and northwest-facing ramps. | ||
SoMuchBetter
Australia10606 Posts
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max_well
Germany17 Posts
Would this be compatible and playable on bnet? | ||
Famouzze
971 Posts
edit: you could also just not use ramps, and have it all the same level ground, and just put an opening there instead of a ramp. | ||
SoMuchBetter
Australia10606 Posts
On March 15 2005 04:32 max_well wrote: This looks interesting. Would this be compatible and playable on bnet? yes, it's no different from any of the bound maps or the naked pictures series | ||
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Rekrul
Korea (South)17174 Posts
On March 15 2005 04:38 Famouzze wrote: you can always do what the map maker did on Requiem if you need a north facing ramp - switch the low ground and high ground. edit: you could also just not use ramps, and have it all the same level ground, and just put an opening there instead of a ramp. yeah, you could do all of that.... but then you'd realize the changes imposed by switching lowground/highground is monumentally greater than any minor balance issue you'd solve by having a north facing ramp, making your point not a point at all, but just a retarded statement? | ||
Famouzze
971 Posts
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Rekrul
Korea (South)17174 Posts
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Payt1
418 Posts
Get back Mother Fucker you dont know me like that. ![]() | ||
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Rekrul
Korea (South)17174 Posts
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max_well
Germany17 Posts
I made these cause I think it's interesting from a designing point of view. Would be interesting to see really good looking backward ramps in future maps. I don't know what it would do strategically though... with starfroge: ![]() this is an attempt with photoshop, really nothing I put much work on: ![]() | ||
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Chill
Calgary25977 Posts
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RaGe
Belgium9946 Posts
On March 15 2005 06:12 max_well wrote: I tried it with Starforge. (result below) But you cannont import your own graphics and you have to use the existing tileset - so it looks really crappy. If you could import your own graphics you could just rotate the ramp (or just peaces of the tileset) with photshop make some adjustments and than make a custom brush with it. I made these cause I think it's interesting from a designing point of view. Would be interesting to see really good looking backward ramps in future maps. I don't know what it would do strategically though... with starfroge: ![]() this is an attempt with photoshop, really nothing I put much work on: ![]() that second one looks like an escher drawing | ||
max_well
Germany17 Posts
On March 15 2005 06:39 Chill wrote: I would say in this case functionality would be a lot more important that how it looks. Ok you are right, but nobody would use backwardramps if they don't look neat. | ||
RedMeat
United Kingdom490 Posts
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ZorAptoR
Switzerland926 Posts
On March 15 2005 06:45 max_well wrote: Show nested quote + On March 15 2005 06:39 Chill wrote: I would say in this case functionality would be a lot more important that how it looks. Ok you are right, but nobody would use backwardramps if they don't look neat. yeah, since we all keep playing because we want a game with superb graphics... | ||
EAGER-beaver
Canada2799 Posts
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Famouzze
971 Posts
On March 15 2005 05:36 Rekrul wrote: but it's not a just substitute for a north facing ramp, it's something that drastically alters the strategic value of a map ... so it does. i never said it didn't. i still think a north-facing high ground to low ground ramp would be a useful thing that blizz should've included in the game. i was just offering some alternatives. btw i know this is possible because i've seen lots of UMS where this worked. it would be great to see people starting to use it in melee. | ||
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Rekrul
Korea (South)17174 Posts
On March 15 2005 07:44 Famouzze wrote: Show nested quote + On March 15 2005 05:36 Rekrul wrote: but it's not a just substitute for a north facing ramp, it's something that drastically alters the strategic value of a map ... so it does. i never said it didn't. i still think a north-facing high ground to low ground ramp would be a useful thing that blizz should've included in the game. i was just offering some alternatives. btw i know this is possible because i've seen lots of UMS where this worked. it would be great to see people starting to use it in melee. but you're not offering alternatives, which is the point i'm making and you are not getting it's like you not wanting your dick to be small, so you buy a gigantic 17 inch strap-on, but in the end it's still a 17 inch strapon which is not making your dick any bigger understand? god my metaphors rule | ||
bio.dante
Czech Republic290 Posts
On March 15 2005 07:22 EAGER-beaver wrote: I think most of us don't give a rats ass about how they work. The important question is, do these ramps function just as well as a normal ramp? yes they work without problems | ||
max_well
Germany17 Posts
On March 15 2005 06:59 ZorAptoR wrote: Show nested quote + On March 15 2005 06:45 max_well wrote: On March 15 2005 06:39 Chill wrote: I would say in this case functionality would be a lot more important that how it looks. Ok you are right, but nobody would use backwardramps if they don't look neat. yeah, since we all keep playing because we want a game with superb graphics... You are one hell of a smart guy. ![]() | ||
E]c[LipSe
United States33 Posts
On March 14 2005 22:53 choujji wrote: wtf am i looking at? i ve been staring for 5 mins now lmao.. | ||
ihatett
United States2289 Posts
Is that ramp a real ramp? Remember, the top of the ramp needs to have "top of the ramp" tiles, the middle needs to have "middle of the ramp" tiles, and same for the bottom. If that doesn't make any sense: you need to take a normal ramp and switch it around, it has the same low-ground/high-ground functionality. You may have done this, but it looks different. | ||
Chanoipy
Canada320 Posts
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Insane
United States4991 Posts
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max_well
Germany17 Posts
On March 15 2005 08:59 ihatett wrote: max_well: Is that ramp a real ramp? Remember, the top of the ramp needs to have "top of the ramp" tiles, the middle needs to have "middle of the ramp" tiles, and same for the bottom. If that doesn't make any sense: you need to take a normal ramp and switch it around, it has the same low-ground/high-ground functionality. You may have done this, but it looks different. Yeah, I wanted to do something like this but starforge doesn't give me the abilty to rotate the tiles. An I can't use real custom graphics so I could fix the tiles manually. The first pic is a real ramp I did with SF but there aren't enough tiles to make it look proper. | ||
bio.dante
Czech Republic290 Posts
On March 15 2005 08:59 ihatett wrote: max_well: Is that ramp a real ramp? Remember, the top of the ramp needs to have "top of the ramp" tiles, the middle needs to have "middle of the ramp" tiles, and same for the bottom. If that doesn't make any sense: you need to take a normal ramp and switch it around, it has the same low-ground/high-ground functionality. You may have done this, but it looks different. Sorry to say but your post is total WRONG | ||
ihatett
United States2289 Posts
On March 15 2005 09:12 bio.dante wrote: Show nested quote + On March 15 2005 08:59 ihatett wrote: max_well: Is that ramp a real ramp? Remember, the top of the ramp needs to have "top of the ramp" tiles, the middle needs to have "middle of the ramp" tiles, and same for the bottom. If that doesn't make any sense: you need to take a normal ramp and switch it around, it has the same low-ground/high-ground functionality. You may have done this, but it looks different. Sorry to say but your post is total WRONG It probably is. ![]() Could you correct it? | ||
bio.dante
Czech Republic290 Posts
On March 15 2005 09:23 ihatett wrote: Show nested quote + On March 15 2005 09:12 bio.dante wrote: On March 15 2005 08:59 ihatett wrote: max_well: Is that ramp a real ramp? Remember, the top of the ramp needs to have "top of the ramp" tiles, the middle needs to have "middle of the ramp" tiles, and same for the bottom. If that doesn't make any sense: you need to take a normal ramp and switch it around, it has the same low-ground/high-ground functionality. You may have done this, but it looks different. Sorry to say but your post is total WRONG It probably is. ![]() Could you correct it? imo, it dont depends on low ground/hight ground functionality. By making this you are making a normal "road". Imagine it as pure 2d when u are only breaking the line that keeps you out of other side | ||
ihatett
United States2289 Posts
On March 15 2005 09:27 bio.dante wrote: Show nested quote + On March 15 2005 09:23 ihatett wrote: On March 15 2005 09:12 bio.dante wrote: On March 15 2005 08:59 ihatett wrote: max_well: Is that ramp a real ramp? Remember, the top of the ramp needs to have "top of the ramp" tiles, the middle needs to have "middle of the ramp" tiles, and same for the bottom. If that doesn't make any sense: you need to take a normal ramp and switch it around, it has the same low-ground/high-ground functionality. You may have done this, but it looks different. Sorry to say but your post is total WRONG It probably is. ![]() Could you correct it? imo, it dont depends on low ground/hight ground functionality. By making this you are making a normal "road". Imagine it as pure 2d when u are only breaking the line that keeps you out of other side Right, but I don't know where that line is, so it's safest I think to reverse the ramp. | ||
max_well
Germany17 Posts
On March 15 2005 09:04 HnR)Insane wrote: This was discussed somewhat at staredit.net They didn't come up with any good methods of doing it (read: things that look realistic) Thanks. | ||
bio.dante
Czech Republic290 Posts
On March 15 2005 09:42 ihatett wrote: Show nested quote + On March 15 2005 09:27 bio.dante wrote: On March 15 2005 09:23 ihatett wrote: On March 15 2005 09:12 bio.dante wrote: On March 15 2005 08:59 ihatett wrote: max_well: Is that ramp a real ramp? Remember, the top of the ramp needs to have "top of the ramp" tiles, the middle needs to have "middle of the ramp" tiles, and same for the bottom. If that doesn't make any sense: you need to take a normal ramp and switch it around, it has the same low-ground/high-ground functionality. You may have done this, but it looks different. Sorry to say but your post is total WRONG It probably is. ![]() Could you correct it? imo, it dont depends on low ground/hight ground functionality. By making this you are making a normal "road". Imagine it as pure 2d when u are only breaking the line that keeps you out of other side Right, but I don't know where that line is, so it's safest I think to reverse the ramp. by that line in 2d i meant cliff ![]() | ||
Kacas
Brazil3143 Posts
nice idea~ but we need bether graphics for that XD | ||
Famouzze
971 Posts
it doenst change the game at all if its ugly, so whats the difference? | ||
ihatett
United States2289 Posts
On March 15 2005 10:01 bio.dante wrote: Show nested quote + On March 15 2005 09:42 ihatett wrote: On March 15 2005 09:27 bio.dante wrote: On March 15 2005 09:23 ihatett wrote: On March 15 2005 09:12 bio.dante wrote: On March 15 2005 08:59 ihatett wrote: max_well: Is that ramp a real ramp? Remember, the top of the ramp needs to have "top of the ramp" tiles, the middle needs to have "middle of the ramp" tiles, and same for the bottom. If that doesn't make any sense: you need to take a normal ramp and switch it around, it has the same low-ground/high-ground functionality. You may have done this, but it looks different. Sorry to say but your post is total WRONG It probably is. ![]() Could you correct it? imo, it dont depends on low ground/hight ground functionality. By making this you are making a normal "road". Imagine it as pure 2d when u are only breaking the line that keeps you out of other side Right, but I don't know where that line is, so it's safest I think to reverse the ramp. by that line in 2d i meant cliff ![]() Woah... I thought that being in the middle of the ramp was high ground! I am almost positive that my goons miss rines that are on the ramp. | ||
ZorAptoR
Switzerland926 Posts
On March 15 2005 10:06 Famouzze wrote: wow, i guess i'm the only one who cares about how it works and doesn't care at all what it looks like o_o it doenst change the game at all if its ugly, so whats the difference? you guessed wrong :D and you are right... | ||
Louder
United States2276 Posts
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Kacas
Brazil3143 Posts
we dont need a perfect ramp~ but the first one~ i was just the other guy was staring at it~ and WTF? is like you put a ...Tibia character in the middle of the marines~ he could work okay, but the graphics are not accetable XD | ||
ihatett
United States2289 Posts
![]() It's hard when blizzard never though that people would want reversed ramps. O.O | ||
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Smurg
Australia3818 Posts
If Blizzard or someone can develop a backwards ramp that has the same 'smoothness' as a forwards one...then it would be better. I like how it works and what it entails...yet I can't help but feel it would detract from the gameplay. | ||
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Bill307
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Canada9103 Posts
On March 15 2005 09:04 HnR)Insane wrote: This was discussed somewhat at staredit.net They didn't come up with any good methods of doing it (read: things that look realistic) Hmm... do you know if anyone tried making ramps along the sides of cliffs (i.e. ramps that face east and west)? Those would be much more useful for symmetry than Blizzard's ramps and possibly easier to make than reverse ramps (i.e. they look nicer). | ||
Tfums
Canada476 Posts
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Casper...
Liberia4948 Posts
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paper
13196 Posts
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ihatett
United States2289 Posts
On March 15 2005 23:29 ryuGie wrote: I'm guessing that the reason why blizz didnt make north-face ramps was that this resulted in a elongated ramp.. think about it; to have the same effect as the south-face ramp, the north-face ramp would have to be extended in length to match the effectiveness of the south-face ramp, which isn't physically correct because it would look skewed. A physically correct north-face ramp would be cut short and it wouldn't be very effective, leaving blizz to just leave the doodads to south-face ramps. ;] You are certainly right, but it's gay that they would rather not have ANY FUCKING NORTH RAMPS than just making them longer looking. Wow. EDIT: Actually, the angle is so slim that it wouldn't even look that wierd. It would certainly look beter than the crap I made. | ||
LazySCV
United States2942 Posts
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Misca
Netherlands605 Posts
Look at the photoshopped image, it looks like a normal ramp, but there are cliffs on the sides which make it impossible to be a normal ramp. SC isn't able to create such ramps that look normal. | ||
max_well
Germany17 Posts
On March 15 2005 17:19 Bill307 wrote: Show nested quote + On March 15 2005 09:04 HnR)Insane wrote: This was discussed somewhat at staredit.net They didn't come up with any good methods of doing it (read: things that look realistic) Hmm... do you know if anyone tried making ramps along the sides of cliffs (i.e. ramps that face east and west)? Those would be much more useful for symmetry than Blizzard's ramps and possibly easier to make than reverse ramps (i.e. they look nicer). What is the difference between ramps along the sides of cliffs and reverse ramps? I thought the goal was to create a ramp that faces backwards (north-east or northwest) to the existing ramps. Well here is the discussion on staredit.net with some examples of how far they got creating a "good looking" ramp: http://www.staredit.net/index.php?showtopic=12180 (Can I link that site here? If not delete please.) | ||
max_well
Germany17 Posts
On March 16 2005 04:40 Misca wrote: The reason why we don't have backwards ramps is already posted in this topic. Look at the photoshopped image, it looks like a normal ramp, but there are cliffs on the sides which make it impossible to be a normal ramp. SC isn't able to create such ramps that look normal. Right. But it's still interesting to see how close you can get the backramps to look normal. ![]() | ||
Chuiu
3470 Posts
Take a look at these ramps (not photoshoped): http://www.staredit.net/index.php?showtopic=12180 Towards the bottom you see 2 really good ones, almost flawless. | ||
GogoKodo
Canada1785 Posts
(I know they can't, it's just how it looks) One of them was good looking as you could tell it was a ramp going up to higher ground, but it was too long. | ||
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