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Backwards ramps. - Page 2

Forum Index > BW General
Post a Reply
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Famouzze
Profile Joined June 2004
971 Posts
March 14 2005 20:18 GMT
#21
well actually it is a point, since it's a pretty easy way to substitute for a north facing ramp. that was my only point, not whatever bullshit you're talking about with monumental changes.
Rekrul
Profile Blog Joined November 2002
Korea (South)17174 Posts
March 14 2005 20:36 GMT
#22
but it's not a just substitute for a north facing ramp, it's something that drastically alters the strategic value of a map ...
why so 진지해?
Payt1
Profile Joined May 2004
418 Posts
March 14 2005 20:48 GMT
#23
Get back Mother Fucker you dont know me like that.


http://www.deported.net/replays/PCKJreplaypack.zip
Rekrul
Profile Blog Joined November 2002
Korea (South)17174 Posts
March 14 2005 20:50 GMT
#24
what
why so 진지해?
max_well
Profile Joined March 2005
Germany17 Posts
March 14 2005 21:12 GMT
#25
I tried it with Starforge. (result below) But you cannont import your own graphics and you have to use the existing tileset - so it looks really crappy. If you could import your own graphics you could just rotate the ramp (or just peaces of the tileset) with photshop make some adjustments and than make a custom brush with it.

I made these cause I think it's interesting from a designing point of view. Would be interesting to see really good looking backward ramps in future maps. I don't know what it would do strategically though...

with starfroge:

[image loading]


this is an attempt with photoshop, really nothing I put much work on:

[image loading]

Reminder: less useful energy means more randomness and more entropy.
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
March 14 2005 21:39 GMT
#26
I would say in this case functionality would be a lot more important that how it looks.
Moderator
RaGe
Profile Blog Joined July 2004
Belgium9950 Posts
March 14 2005 21:44 GMT
#27
On March 15 2005 06:12 max_well wrote:
I tried it with Starforge. (result below) But you cannont import your own graphics and you have to use the existing tileset - so it looks really crappy. If you could import your own graphics you could just rotate the ramp (or just peaces of the tileset) with photshop make some adjustments and than make a custom brush with it.

I made these cause I think it's interesting from a designing point of view. Would be interesting to see really good looking backward ramps in future maps. I don't know what it would do strategically though...

with starfroge:

[image loading]


this is an attempt with photoshop, really nothing I put much work on:

[image loading]



that second one looks like an escher drawing
Moderatorsometimes I get intimidated by the size of my right testicle
max_well
Profile Joined March 2005
Germany17 Posts
March 14 2005 21:45 GMT
#28
On March 15 2005 06:39 Chill wrote:
I would say in this case functionality would be a lot more important that how it looks.


Ok you are right, but nobody would use backwardramps if they don't look neat.
Reminder: less useful energy means more randomness and more entropy.
RedMeat
Profile Joined September 2002
United Kingdom490 Posts
March 14 2005 21:59 GMT
#29
Actually mapmakers would use backward ramps whatever they looked like, even just messing around myself I've scrapped several maps because I can't make them fair with only south-facing ramps!!!
I am the mirror, I am the destiny, I am the herald that points the way...
ZorAptoR
Profile Blog Joined February 2004
Switzerland926 Posts
March 14 2005 21:59 GMT
#30
On March 15 2005 06:45 max_well wrote:
Show nested quote +
On March 15 2005 06:39 Chill wrote:
I would say in this case functionality would be a lot more important that how it looks.


Ok you are right, but nobody would use backwardramps if they don't look neat.


yeah, since we all keep playing because we want a game with superb graphics...
in SOMA we TRUST
EAGER-beaver
Profile Joined March 2004
Canada2799 Posts
March 14 2005 22:22 GMT
#31
I think most of us don't give a rats ass about how they work. The important question is, do these ramps function just as well as a normal ramp?
Simon and Garfunkel rock my face off
Famouzze
Profile Joined June 2004
971 Posts
Last Edited: 2005-03-14 22:45:40
March 14 2005 22:44 GMT
#32
On March 15 2005 05:36 Rekrul wrote:
but it's not a just substitute for a north facing ramp, it's something that drastically alters the strategic value of a map ...


so it does. i never said it didn't. i still think a north-facing high ground to low ground ramp would be a useful thing that blizz should've included in the game. i was just offering some alternatives.

btw i know this is possible because i've seen lots of UMS where this worked. it would be great to see people starting to use it in melee.
Rekrul
Profile Blog Joined November 2002
Korea (South)17174 Posts
March 14 2005 23:06 GMT
#33
On March 15 2005 07:44 Famouzze wrote:
Show nested quote +
On March 15 2005 05:36 Rekrul wrote:
but it's not a just substitute for a north facing ramp, it's something that drastically alters the strategic value of a map ...


so it does. i never said it didn't. i still think a north-facing high ground to low ground ramp would be a useful thing that blizz should've included in the game. i was just offering some alternatives.

btw i know this is possible because i've seen lots of UMS where this worked. it would be great to see people starting to use it in melee.


but you're not offering alternatives, which is the point i'm making and you are not getting

it's like you not wanting your dick to be small, so you buy a gigantic 17 inch strap-on, but in the end it's still a 17 inch strapon which is not making your dick any bigger

understand?

god my metaphors rule
why so 진지해?
bio.dante
Profile Joined July 2004
Czech Republic290 Posts
March 14 2005 23:41 GMT
#34
On March 15 2005 07:22 EAGER-beaver wrote:
I think most of us don't give a rats ass about how they work. The important question is, do these ramps function just as well as a normal ramp?


yes they work without problems
#1 bio.dante fan
max_well
Profile Joined March 2005
Germany17 Posts
March 14 2005 23:53 GMT
#35
On March 15 2005 06:59 ZorAptoR wrote:
Show nested quote +
On March 15 2005 06:45 max_well wrote:
On March 15 2005 06:39 Chill wrote:
I would say in this case functionality would be a lot more important that how it looks.


Ok you are right, but nobody would use backwardramps if they don't look neat.


yeah, since we all keep playing because we want a game with superb graphics...


You are one hell of a smart guy. I mean the ramps should fit in the existing BW graphics without looking to strange and distracting.
Reminder: less useful energy means more randomness and more entropy.
E]c[LipSe
Profile Joined February 2005
United States33 Posts
March 14 2005 23:55 GMT
#36
On March 14 2005 22:53 choujji wrote:
wtf am i looking at?
i ve been staring for 5 mins now


lmao..
c[=
ihatett
Profile Joined January 2005
United States2289 Posts
March 14 2005 23:59 GMT
#37
max_well:

Is that ramp a real ramp? Remember, the top of the ramp needs to have "top of the ramp" tiles, the middle needs to have "middle of the ramp" tiles, and same for the bottom.

If that doesn't make any sense: you need to take a normal ramp and switch it around, it has the same low-ground/high-ground functionality. You may have done this, but it looks different.
I love Protoss because it is tough and straight. Protoss is the race for men.
Chanoipy
Profile Joined May 2004
Canada320 Posts
March 15 2005 00:00 GMT
#38
It would definately be nice if north-facing ramps were possible... But not if they look like that.
...
Insane
Profile Blog Joined November 2003
United States4991 Posts
March 15 2005 00:04 GMT
#39
This was discussed somewhat at staredit.net They didn't come up with any good methods of doing it (read: things that look realistic)
max_well
Profile Joined March 2005
Germany17 Posts
March 15 2005 00:05 GMT
#40
On March 15 2005 08:59 ihatett wrote:
max_well:

Is that ramp a real ramp? Remember, the top of the ramp needs to have "top of the ramp" tiles, the middle needs to have "middle of the ramp" tiles, and same for the bottom.

If that doesn't make any sense: you need to take a normal ramp and switch it around, it has the same low-ground/high-ground functionality. You may have done this, but it looks different.


Yeah, I wanted to do something like this but starforge doesn't give me the abilty to rotate the tiles. An I can't use real custom graphics so I could fix the tiles manually. The first pic is a real ramp I did with SF but there aren't enough tiles to make it look proper.
Reminder: less useful energy means more randomness and more entropy.
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