Backwards ramps. - Page 2
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Famouzze
971 Posts
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Rekrul
Korea (South)17174 Posts
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Payt1
418 Posts
Get back Mother Fucker you dont know me like that. ![]() | ||
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Rekrul
Korea (South)17174 Posts
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max_well
Germany17 Posts
I made these cause I think it's interesting from a designing point of view. Would be interesting to see really good looking backward ramps in future maps. I don't know what it would do strategically though... with starfroge: ![]() this is an attempt with photoshop, really nothing I put much work on: ![]() | ||
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Chill
Calgary25976 Posts
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RaGe
Belgium9945 Posts
On March 15 2005 06:12 max_well wrote: I tried it with Starforge. (result below) But you cannont import your own graphics and you have to use the existing tileset - so it looks really crappy. If you could import your own graphics you could just rotate the ramp (or just peaces of the tileset) with photshop make some adjustments and than make a custom brush with it. I made these cause I think it's interesting from a designing point of view. Would be interesting to see really good looking backward ramps in future maps. I don't know what it would do strategically though... with starfroge: ![]() this is an attempt with photoshop, really nothing I put much work on: ![]() that second one looks like an escher drawing | ||
max_well
Germany17 Posts
On March 15 2005 06:39 Chill wrote: I would say in this case functionality would be a lot more important that how it looks. Ok you are right, but nobody would use backwardramps if they don't look neat. | ||
RedMeat
United Kingdom490 Posts
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ZorAptoR
Switzerland926 Posts
On March 15 2005 06:45 max_well wrote: Ok you are right, but nobody would use backwardramps if they don't look neat. yeah, since we all keep playing because we want a game with superb graphics... | ||
EAGER-beaver
Canada2799 Posts
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Famouzze
971 Posts
On March 15 2005 05:36 Rekrul wrote: but it's not a just substitute for a north facing ramp, it's something that drastically alters the strategic value of a map ... so it does. i never said it didn't. i still think a north-facing high ground to low ground ramp would be a useful thing that blizz should've included in the game. i was just offering some alternatives. btw i know this is possible because i've seen lots of UMS where this worked. it would be great to see people starting to use it in melee. | ||
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Rekrul
Korea (South)17174 Posts
On March 15 2005 07:44 Famouzze wrote: so it does. i never said it didn't. i still think a north-facing high ground to low ground ramp would be a useful thing that blizz should've included in the game. i was just offering some alternatives. btw i know this is possible because i've seen lots of UMS where this worked. it would be great to see people starting to use it in melee. but you're not offering alternatives, which is the point i'm making and you are not getting it's like you not wanting your dick to be small, so you buy a gigantic 17 inch strap-on, but in the end it's still a 17 inch strapon which is not making your dick any bigger understand? god my metaphors rule | ||
bio.dante
Czech Republic290 Posts
On March 15 2005 07:22 EAGER-beaver wrote: I think most of us don't give a rats ass about how they work. The important question is, do these ramps function just as well as a normal ramp? yes they work without problems | ||
max_well
Germany17 Posts
On March 15 2005 06:59 ZorAptoR wrote: yeah, since we all keep playing because we want a game with superb graphics... You are one hell of a smart guy. ![]() | ||
E]c[LipSe
United States33 Posts
On March 14 2005 22:53 choujji wrote: wtf am i looking at? i ve been staring for 5 mins now lmao.. | ||
ihatett
United States2289 Posts
Is that ramp a real ramp? Remember, the top of the ramp needs to have "top of the ramp" tiles, the middle needs to have "middle of the ramp" tiles, and same for the bottom. If that doesn't make any sense: you need to take a normal ramp and switch it around, it has the same low-ground/high-ground functionality. You may have done this, but it looks different. | ||
Chanoipy
Canada320 Posts
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Insane
United States4991 Posts
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max_well
Germany17 Posts
On March 15 2005 08:59 ihatett wrote: max_well: Is that ramp a real ramp? Remember, the top of the ramp needs to have "top of the ramp" tiles, the middle needs to have "middle of the ramp" tiles, and same for the bottom. If that doesn't make any sense: you need to take a normal ramp and switch it around, it has the same low-ground/high-ground functionality. You may have done this, but it looks different. Yeah, I wanted to do something like this but starforge doesn't give me the abilty to rotate the tiles. An I can't use real custom graphics so I could fix the tiles manually. The first pic is a real ramp I did with SF but there aren't enough tiles to make it look proper. | ||
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