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Backwards ramps. - Page 3

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 Next All
bio.dante
Profile Joined July 2004
Czech Republic290 Posts
Last Edited: 2005-03-15 00:13:00
March 15 2005 00:12 GMT
#41
On March 15 2005 08:59 ihatett wrote:
max_well:

Is that ramp a real ramp? Remember, the top of the ramp needs to have "top of the ramp" tiles, the middle needs to have "middle of the ramp" tiles, and same for the bottom.

If that doesn't make any sense: you need to take a normal ramp and switch it around, it has the same low-ground/high-ground functionality. You may have done this, but it looks different.


Sorry to say but your post is total WRONG
#1 bio.dante fan
ihatett
Profile Joined January 2005
United States2289 Posts
March 15 2005 00:23 GMT
#42
On March 15 2005 09:12 bio.dante wrote:
Show nested quote +
On March 15 2005 08:59 ihatett wrote:
max_well:

Is that ramp a real ramp? Remember, the top of the ramp needs to have "top of the ramp" tiles, the middle needs to have "middle of the ramp" tiles, and same for the bottom.

If that doesn't make any sense: you need to take a normal ramp and switch it around, it has the same low-ground/high-ground functionality. You may have done this, but it looks different.


Sorry to say but your post is total WRONG


It probably is.

Could you correct it?
I love Protoss because it is tough and straight. Protoss is the race for men.
bio.dante
Profile Joined July 2004
Czech Republic290 Posts
March 15 2005 00:27 GMT
#43
On March 15 2005 09:23 ihatett wrote:
Show nested quote +
On March 15 2005 09:12 bio.dante wrote:
On March 15 2005 08:59 ihatett wrote:
max_well:

Is that ramp a real ramp? Remember, the top of the ramp needs to have "top of the ramp" tiles, the middle needs to have "middle of the ramp" tiles, and same for the bottom.

If that doesn't make any sense: you need to take a normal ramp and switch it around, it has the same low-ground/high-ground functionality. You may have done this, but it looks different.


Sorry to say but your post is total WRONG


It probably is.

Could you correct it?


imo, it dont depends on low ground/hight ground functionality. By making this you are making a normal "road". Imagine it as pure 2d when u are only breaking the line that keeps you out of other side
#1 bio.dante fan
ihatett
Profile Joined January 2005
United States2289 Posts
Last Edited: 2005-03-15 00:55:23
March 15 2005 00:42 GMT
#44
On March 15 2005 09:27 bio.dante wrote:
Show nested quote +
On March 15 2005 09:23 ihatett wrote:
On March 15 2005 09:12 bio.dante wrote:
On March 15 2005 08:59 ihatett wrote:
max_well:

Is that ramp a real ramp? Remember, the top of the ramp needs to have "top of the ramp" tiles, the middle needs to have "middle of the ramp" tiles, and same for the bottom.

If that doesn't make any sense: you need to take a normal ramp and switch it around, it has the same low-ground/high-ground functionality. You may have done this, but it looks different.


Sorry to say but your post is total WRONG


It probably is.

Could you correct it?


imo, it dont depends on low ground/hight ground functionality. By making this you are making a normal "road". Imagine it as pure 2d when u are only breaking the line that keeps you out of other side


Right, but I don't know where that line is, so it's safest I think to reverse the ramp.
I love Protoss because it is tough and straight. Protoss is the race for men.
max_well
Profile Joined March 2005
Germany17 Posts
March 15 2005 00:56 GMT
#45
On March 15 2005 09:04 HnR)Insane wrote:
This was discussed somewhat at staredit.net They didn't come up with any good methods of doing it (read: things that look realistic)


Thanks.
Reminder: less useful energy means more randomness and more entropy.
bio.dante
Profile Joined July 2004
Czech Republic290 Posts
March 15 2005 01:01 GMT
#46
On March 15 2005 09:42 ihatett wrote:
Show nested quote +
On March 15 2005 09:27 bio.dante wrote:
On March 15 2005 09:23 ihatett wrote:
On March 15 2005 09:12 bio.dante wrote:
On March 15 2005 08:59 ihatett wrote:
max_well:

Is that ramp a real ramp? Remember, the top of the ramp needs to have "top of the ramp" tiles, the middle needs to have "middle of the ramp" tiles, and same for the bottom.

If that doesn't make any sense: you need to take a normal ramp and switch it around, it has the same low-ground/high-ground functionality. You may have done this, but it looks different.


Sorry to say but your post is total WRONG


It probably is.

Could you correct it?


imo, it dont depends on low ground/hight ground functionality. By making this you are making a normal "road". Imagine it as pure 2d when u are only breaking the line that keeps you out of other side


Right, but I don't know where that line is, so it's safest I think to reverse the ramp.


by that line in 2d i meant cliff
#1 bio.dante fan
Kacas
Profile Joined July 2003
Brazil3143 Posts
March 15 2005 01:04 GMT
#47
woah
nice idea~ but we need bether graphics for that XD
I Love Hyori Lee =* icq: 41760400 / msn: kayen_chn at hotm
Famouzze
Profile Joined June 2004
971 Posts
March 15 2005 01:06 GMT
#48
wow, i guess i'm the only one who cares about how it works and doesn't care at all what it looks like o_o

it doenst change the game at all if its ugly, so whats the difference?
ihatett
Profile Joined January 2005
United States2289 Posts
March 15 2005 02:11 GMT
#49
On March 15 2005 10:01 bio.dante wrote:
Show nested quote +
On March 15 2005 09:42 ihatett wrote:
On March 15 2005 09:27 bio.dante wrote:
On March 15 2005 09:23 ihatett wrote:
On March 15 2005 09:12 bio.dante wrote:
On March 15 2005 08:59 ihatett wrote:
max_well:

Is that ramp a real ramp? Remember, the top of the ramp needs to have "top of the ramp" tiles, the middle needs to have "middle of the ramp" tiles, and same for the bottom.

If that doesn't make any sense: you need to take a normal ramp and switch it around, it has the same low-ground/high-ground functionality. You may have done this, but it looks different.


Sorry to say but your post is total WRONG


It probably is.

Could you correct it?


imo, it dont depends on low ground/hight ground functionality. By making this you are making a normal "road". Imagine it as pure 2d when u are only breaking the line that keeps you out of other side


Right, but I don't know where that line is, so it's safest I think to reverse the ramp.


by that line in 2d i meant cliff


Woah...

I thought that being in the middle of the ramp was high ground! I am almost positive that my goons miss rines that are on the ramp.
I love Protoss because it is tough and straight. Protoss is the race for men.
ZorAptoR
Profile Blog Joined February 2004
Switzerland926 Posts
Last Edited: 2005-03-15 02:57:13
March 15 2005 02:56 GMT
#50
On March 15 2005 10:06 Famouzze wrote:
wow, i guess i'm the only one who cares about how it works and doesn't care at all what it looks like o_o

it doenst change the game at all if its ugly, so whats the difference?


you guessed wrong :D
and you are right...
in SOMA we TRUST
Louder
Profile Blog Joined September 2002
United States2276 Posts
March 15 2005 03:15 GMT
#51
I don't think it's ugly enough to be a distraction. The functionality is what's important. It's clear what the feature is intended to be and what purpose it serves - who cares if it looks as polished as the "real" ramp does?
Kacas
Profile Joined July 2003
Brazil3143 Posts
March 15 2005 07:16 GMT
#52
well
we dont need a perfect ramp~ but the first one~
i was just the other guy
was staring at it~ and WTF?
is like you put a ...Tibia character in the middle of the marines~
he could work okay, but the graphics are not accetable XD
I Love Hyori Lee =* icq: 41760400 / msn: kayen_chn at hotm
ihatett
Profile Joined January 2005
United States2289 Posts
March 15 2005 07:20 GMT
#53
I know

It's hard when blizzard never though that people would want reversed ramps. O.O
I love Protoss because it is tough and straight. Protoss is the race for men.
Smurg
Profile Blog Joined November 2004
Canada3819 Posts
March 15 2005 07:52 GMT
#54
Reversed ramps are a cool idea, although I don't really care about the graphical quality...I'm sure it would detract from the gameplay slightly because it would stick out.

If Blizzard or someone can develop a backwards ramp that has the same 'smoothness' as a forwards one...then it would be better.

I like how it works and what it entails...yet I can't help but feel it would detract from the gameplay.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
March 15 2005 08:19 GMT
#55
On March 15 2005 09:04 HnR)Insane wrote:
This was discussed somewhat at staredit.net They didn't come up with any good methods of doing it (read: things that look realistic)


Hmm... do you know if anyone tried making ramps along the sides of cliffs (i.e. ramps that face east and west)? Those would be much more useful for symmetry than Blizzard's ramps and possibly easier to make than reverse ramps (i.e. they look nicer).
Tfums
Profile Joined February 2005
Canada476 Posts
March 15 2005 08:51 GMT
#56
Rekrul is right about requiem, it changes a lot and there are certain aspects that had to be added to compensate for the change. Bill...I fucking hate making a map then gettin shit on by the ramps P
Nobody became a hero by dieing for their country, they made the other bastards die for theirs!
Casper...
Profile Joined October 2002
Liberia4948 Posts
March 15 2005 08:57 GMT
#57
strap ons lol
JAM THE FUCKER!
paper
Profile Blog Joined September 2004
13196 Posts
Last Edited: 2005-03-15 14:29:36
March 15 2005 14:29 GMT
#58
I'm guessing that the reason why blizz didnt make north-face ramps was that this resulted in a elongated ramp.. think about it; to have the same effect as the south-face ramp, the north-face ramp would have to be extended in length to match the effectiveness of the south-face ramp, which isn't physically correct because it would look skewed. A physically correct north-face ramp would be cut short and it wouldn't be very effective, leaving blizz to just leave the doodads to south-face ramps. ;]
Hates Fun🤔
ihatett
Profile Joined January 2005
United States2289 Posts
Last Edited: 2005-03-15 14:46:00
March 15 2005 14:43 GMT
#59
On March 15 2005 23:29 ryuGie wrote:
I'm guessing that the reason why blizz didnt make north-face ramps was that this resulted in a elongated ramp.. think about it; to have the same effect as the south-face ramp, the north-face ramp would have to be extended in length to match the effectiveness of the south-face ramp, which isn't physically correct because it would look skewed. A physically correct north-face ramp would be cut short and it wouldn't be very effective, leaving blizz to just leave the doodads to south-face ramps. ;]


You are certainly right, but it's gay that they would rather not have ANY FUCKING NORTH RAMPS than just making them longer looking. Wow.

EDIT: Actually, the angle is so slim that it wouldn't even look that wierd. It would certainly look beter than the crap I made.
I love Protoss because it is tough and straight. Protoss is the race for men.
LazySCV
Profile Blog Joined September 2003
United States2942 Posts
March 15 2005 15:59 GMT
#60
--- Nuked ---
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