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				On  March 15 2005 08:59 ihatett wrote:max_well:
 
 Is that ramp a real ramp?  Remember, the top of the ramp needs to have "top of the ramp" tiles, the middle needs to have "middle of the ramp" tiles, and same for the bottom.
 
 If that doesn't make any sense: you need to take a normal ramp and switch it around, it has the same low-ground/high-ground functionality.  You may have done this, but it looks different.
 
 Sorry to say but your post is total WRONG
 
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				On  March 15 2005 09:12 bio.dante wrote:Show nested quote +On  March 15 2005 08:59 ihatett wrote:max_well:
 
 Is that ramp a real ramp?  Remember, the top of the ramp needs to have "top of the ramp" tiles, the middle needs to have "middle of the ramp" tiles, and same for the bottom.
 
 If that doesn't make any sense: you need to take a normal ramp and switch it around, it has the same low-ground/high-ground functionality.  You may have done this, but it looks different.
 Sorry to say but your post is total WRONG 
 It probably is.
  
 Could you correct it?
 
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				On  March 15 2005 09:23 ihatett wrote:Show nested quote +On  March 15 2005 09:12 bio.dante wrote:On  March 15 2005 08:59 ihatett wrote:max_well:
 
 Is that ramp a real ramp?  Remember, the top of the ramp needs to have "top of the ramp" tiles, the middle needs to have "middle of the ramp" tiles, and same for the bottom.
 
 If that doesn't make any sense: you need to take a normal ramp and switch it around, it has the same low-ground/high-ground functionality.  You may have done this, but it looks different.
 Sorry to say but your post is total WRONG It probably is.   Could you correct it? 
 imo, it dont depends on low ground/hight ground functionality. By making this you are making a normal "road". Imagine it as pure 2d when u are only breaking the line that keeps you out of other side
 
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				On  March 15 2005 09:27 bio.dante wrote:Show nested quote +On  March 15 2005 09:23 ihatett wrote:On  March 15 2005 09:12 bio.dante wrote:On  March 15 2005 08:59 ihatett wrote:max_well:
 
 Is that ramp a real ramp?  Remember, the top of the ramp needs to have "top of the ramp" tiles, the middle needs to have "middle of the ramp" tiles, and same for the bottom.
 
 If that doesn't make any sense: you need to take a normal ramp and switch it around, it has the same low-ground/high-ground functionality.  You may have done this, but it looks different.
 Sorry to say but your post is total WRONG It probably is.   Could you correct it? imo, it dont depends on low ground/hight ground functionality. By making this you are making a normal "road". Imagine it as pure 2d when u are only breaking the line that keeps you out of other side 
 Right, but I don't know where that line is, so it's safest I think to reverse the ramp.
 
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				On  March 15 2005 09:04 HnR)Insane wrote:This was discussed somewhat at staredit.net  They didn't come up with any good methods of doing it (read: things that look realistic)
 
 Thanks.
 
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				On  March 15 2005 09:42 ihatett wrote:Show nested quote +On  March 15 2005 09:27 bio.dante wrote:On  March 15 2005 09:23 ihatett wrote:On  March 15 2005 09:12 bio.dante wrote:On  March 15 2005 08:59 ihatett wrote:max_well:
 
 Is that ramp a real ramp?  Remember, the top of the ramp needs to have "top of the ramp" tiles, the middle needs to have "middle of the ramp" tiles, and same for the bottom.
 
 If that doesn't make any sense: you need to take a normal ramp and switch it around, it has the same low-ground/high-ground functionality.  You may have done this, but it looks different.
 Sorry to say but your post is total WRONG It probably is.   Could you correct it? imo, it dont depends on low ground/hight ground functionality. By making this you are making a normal "road". Imagine it as pure 2d when u are only breaking the line that keeps you out of other side Right, but I don't know where that line is, so it's safest I think to reverse the ramp. 
 by that line in 2d i meant cliff
   
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				woahnice idea~ but we need bether graphics for that XD
 
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				wow, i guess i'm the only one who cares about how it works and doesn't care at all what it looks like o_o
 it doenst change the game at all if its ugly, so whats the difference?
 
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				On  March 15 2005 10:01 bio.dante wrote:Show nested quote +On  March 15 2005 09:42 ihatett wrote:On  March 15 2005 09:27 bio.dante wrote:On  March 15 2005 09:23 ihatett wrote:On  March 15 2005 09:12 bio.dante wrote:On  March 15 2005 08:59 ihatett wrote:max_well:
 
 Is that ramp a real ramp?  Remember, the top of the ramp needs to have "top of the ramp" tiles, the middle needs to have "middle of the ramp" tiles, and same for the bottom.
 
 If that doesn't make any sense: you need to take a normal ramp and switch it around, it has the same low-ground/high-ground functionality.  You may have done this, but it looks different.
 Sorry to say but your post is total WRONG It probably is.   Could you correct it? imo, it dont depends on low ground/hight ground functionality. By making this you are making a normal "road". Imagine it as pure 2d when u are only breaking the line that keeps you out of other side Right, but I don't know where that line is, so it's safest I think to reverse the ramp. by that line in 2d i meant cliff   
 Woah...
 
 I thought that being in the middle of the ramp was high ground!  I am almost positive that my goons miss rines that are on the ramp.
 
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				On  March 15 2005 10:06 Famouzze wrote:wow, i guess i'm the only one who cares about how it works and doesn't care at all what it looks like o_o
 
 it doenst change the game at all if its ugly, so whats the difference?
 
 you guessed wrong :D
 and you are right...
 
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				I don't think it's ugly enough to be a distraction. The functionality is what's important. It's clear what the feature is intended to be and what purpose it serves - who cares if it looks as polished as the "real" ramp does? 
			
		
	 
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				wellwe dont need a perfect ramp~ but the first one~
 i was just the other guy
 was staring at it~ and WTF?
 is like you put a ...Tibia character in the middle of the marines~
 he could work okay, but the graphics are not accetable XD
 
 
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				I know  
 It's hard when blizzard never though that people would want reversed ramps. O.O
 
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						Reversed ramps are a cool idea, although I don't really care about the graphical quality...I'm sure it would detract from the gameplay slightly because it would stick out.
							  
						Australia3818 Posts
						 
 If Blizzard or someone can develop a backwards ramp that has the same 'smoothness' as a forwards one...then it would be better.
 
 I like how it works and what it entails...yet I can't help but feel it would detract from the gameplay.
 
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							Bill307
							   
						Canada9103 Posts
						 On  March 15 2005 09:04 HnR)Insane wrote:This was discussed somewhat at staredit.net  They didn't come up with any good methods of doing it (read: things that look realistic)
 
 Hmm... do you know if anyone tried making ramps along the sides of cliffs (i.e. ramps that face east and west)?  Those would be much more useful for symmetry than Blizzard's ramps and possibly easier to make than reverse ramps (i.e. they look nicer).
 
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				Rekrul is right about requiem, it changes a lot and there are certain aspects that had to be added to compensate for the change.  Bill...I fucking hate making a map then gettin shit on by the ramps  P   
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				I'm guessing that the reason why blizz didnt make north-face ramps was that this resulted in a elongated ramp.. think about it; to have the same effect as the south-face ramp, the north-face ramp would have to be extended in length to match the effectiveness of the south-face ramp, which isn't physically correct because it would look skewed. A physically correct north-face ramp would be cut short and it wouldn't be very effective, leaving blizz to just leave the doodads to south-face ramps. ;]
			
		
		
	 
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				On  March 15 2005 23:29 ryuGie wrote:I'm guessing that the reason why blizz didnt make north-face ramps was that this resulted in a elongated ramp.. think about it; to have the same effect as the south-face ramp, the north-face ramp would have to be extended in length to match the effectiveness of the south-face ramp, which isn't physically correct because it would look skewed. A physically correct north-face ramp would be cut short and it wouldn't be very effective, leaving blizz to just leave the doodads to south-face ramps. ;]
 
 You are certainly right, but it's gay that they would rather not have ANY FUCKING NORTH RAMPS than just making them longer looking.  Wow.
 
 EDIT: Actually, the angle is so slim that it wouldn't even look that wierd.  It would certainly look beter than the crap I made.
 
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