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Backwards ramps. - Page 4

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Misca
Profile Joined September 2002
Netherlands605 Posts
March 15 2005 19:40 GMT
#61
The reason why we don't have backwards ramps is already posted in this topic.
Look at the photoshopped image, it looks like a normal ramp, but there are cliffs on the sides which make it impossible to be a normal ramp.

SC isn't able to create such ramps that look normal.
max_well
Profile Joined March 2005
Germany17 Posts
March 16 2005 06:52 GMT
#62
On March 15 2005 17:19 Bill307 wrote:
Show nested quote +
On March 15 2005 09:04 HnR)Insane wrote:
This was discussed somewhat at staredit.net They didn't come up with any good methods of doing it (read: things that look realistic)


Hmm... do you know if anyone tried making ramps along the sides of cliffs (i.e. ramps that face east and west)? Those would be much more useful for symmetry than Blizzard's ramps and possibly easier to make than reverse ramps (i.e. they look nicer).


What is the difference between ramps along the sides of cliffs and reverse ramps? I thought the goal was to create a ramp that faces backwards (north-east or northwest) to the existing ramps. Well here is the discussion on staredit.net with some examples of how far they got creating a "good looking" ramp: http://www.staredit.net/index.php?showtopic=12180

(Can I link that site here? If not delete please.)
Reminder: less useful energy means more randomness and more entropy.
max_well
Profile Joined March 2005
Germany17 Posts
March 16 2005 06:56 GMT
#63
On March 16 2005 04:40 Misca wrote:
The reason why we don't have backwards ramps is already posted in this topic.
Look at the photoshopped image, it looks like a normal ramp, but there are cliffs on the sides which make it impossible to be a normal ramp.

SC isn't able to create such ramps that look normal.


Right. But it's still interesting to see how close you can get the backramps to look normal.
Reminder: less useful energy means more randomness and more entropy.
Chuiu
Profile Blog Joined June 2003
3470 Posts
March 16 2005 23:55 GMT
#64
You guys should pay a little more attention over at http://www.staredit.net

Take a look at these ramps (not photoshoped):
http://www.staredit.net/index.php?showtopic=12180

Towards the bottom you see 2 really good ones, almost flawless.
♞
GogoKodo
Profile Blog Joined April 2003
Canada1785 Posts
March 17 2005 00:39 GMT
#65
Those on the staredit post are really nice, the threads creator has a pretty good one though it looks a bit funny to me, looks like units could fall off the one side.
(I know they can't, it's just how it looks)
One of them was good looking as you could tell it was a ramp going up to higher ground, but it was too long.
twitter: @terrancem
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