Play Fantasy Proleague! It's fun, easy, and makes watching Proleague much more exciting. If you don't fully understand the rules, don't worry. The basic thing to remember is: pick players for your "Main Team" that you think will do well, and pick players for your "Anti Team" who you think will do poorly.
We're kicking it old school this round, since the fancy version is undergoing changes and won't be ready until round three. The rules and scoring have been simplified accordingly, please make sure you read all of it. Scoring will be done by hand and updated at the end of each week.
How to Play
You choose 6 players and 1 Pro Team that score points when they play well.
You pick 3 players that lose you points when they play well.
UPDATE: There WILL be trading this round! Thanks pschiu. I will link the thread here when it is created.
Team Selection
Main Team
Pick 6 players for your Main Team, including a captain who will be a tiebreaker. Captains are not tradeable!
Pick 1 Proleague team (e.g. STX, Hite, SKT)
Your 6 players and 1 Proleague team cannot exceed 30 points in cost
Your Main Team must contain at least one of each race
Anti-Team
Pick 3 players for your Anti-Team
These players will score points just like Main Team players, but their score counts against you
Your Anti-Team must have a value of at least 13 points (minimum)
Scoring
Player Scoring: Game Win: 4 Points Game Loss: -1 Point Ace Match appearance: 1 point
You may make two trades per week from your main team, and one trade per week on your anti-team.
Trades will cost one point per traded player.
No trading up. The total adjusted trade value must remain even or decrease.
You may use any differential you gain or lose in trading any player for any trade you would like to make that week, as long as your total adjusted trade value remains the same or decreases. This means it is now possible to trade one expensive player and one cheap player for two medium-cost players.
You may use any remaining differential from your main team on your anti-team and vice versa. If you trade A and B on main team and C on anti-team for D and E on main team and F on anti team, A+B-C must be >= D+E-F.
You must post your trades in this thread and in the format indicated and by the deadline indicated or your trades will not be included.
The trade value formula is detailed in the spoiler below. There is a new formula. If it doesn't make sense, don't worry about it, I'll be calculating it for you.
There is a new trade value formula this round where a player's trade value is based on their expected point output as indicated by their cost. This is essentially a progressive tax that mitigates the win-rate disparity between the best and the worst players -- wins do not affect expensive players as much, and losses do not affect cheaper players as much.
After every week trade value will become the new C, so costs will be compounded weekly.
If this doesn't make sense, don't worry about it, I'll be calculating it for you.
Trade Value = ((P/(3+(C/10)/9))/M) * (M/9) + (C*(9 - M)/9)
P = Player's points. M = number of matches played. C = Player's original cost
3 + (C/10) is the average points per cost each player is expected to earn over the round. 9 is the total number of matches each team plays in a round.
This formula figures out what a player's point cost would be given their current performance and their original cost. (ie someone scoring 4 points per match with an original cost of 10 would have a cost of 10) This is then weighted with their original cost; the weights are the percentage of games played for the "new" cost and percentage of games left for the original cost.
Adjusted trade value = Trade value * # of matches left.
I'm trying to figure out a good system for trading that wouldn't require me to track everyone's team individually week-by-week, since I don't really want to mess with setting up a database. If you have good ideas for a trade system, let me know. Currently I'm thinking about having some formula where players are ranked 1 through 90 (or however many), and where you could trade for players ranked the same or lower -- but where trades would be retroactive and you would lose all the points from the traded player and gain all the points from the acquired player. This type of trade would be basically like you selected an entirely different player at the beginning of the round.
Constructive feedback and suggestions are always welcome and appreciated, about any aspect of FPL R2! Please don't hesitate to contribute.
Thanks so much for putting this together, you seriously rule! Quick thoughts - KT at 3 seems enormously cheap as I don't see their current slump continuing. Light at 4 seems pretty cheap given the players he's lost to. Soulkey seemed expensive at first glance, but I couldn't bring myself to put him on the anti-team because that dude is scary.
A brief note about team scoring, or why KT is 3 points this round: if you notice, team scoring is based heavily on win differential. The teams that tend to win more closely thus don't earn nearly as many points as the teams that win with greater differential. A look at the charts in this thread, in particular the score differential, were how I determined team costs for this round.
On November 20 2010 08:10 Ideas wrote: for trading you might be able to do the super old-school way of just offering a few trades each week (before they created all the fancy stuff).
That sounds like an interesting idea. I think I'm going to handle the trading options by fielding a number of ideas and then putting them all in a poll and letting you guys vote on the one you want. If it's a close vote, I'll decide from there.
Thanks for setting this up! FPL makes my life complete.
Does anyone know if Central Plains will be used in R2? There were rumors that it'd be modified/replaced, but nothing concrete. The existence of this map in the pool makes PvP snipers a lot more valuable than they would otherwise be.
And remember, Roro is an excellent choice for your anti-team.
If captain is just tiebreaker, it's best to just put your most valuable player to the duty no? Or how likely will it be that there'll be some trading option put to action?
On November 20 2010 08:49 xxxxxxb wrote: I assume that the 4 points worth soo is actually the zerg from skt, right? Otherwise I should edit my team.
Yes, I apologize for the mistake, I clarified in the OP of the other thread and PMed everyone who included SoO instead of n.Die_soO to let them know they need to edit their teams.
On November 20 2010 08:57 JohannesH wrote: If captain is just tiebreaker, it's best to just put your most valuable player to the duty no? Or how likely will it be that there'll be some trading option put to action?
At this point it's somewhat likely that some form of trading will be implemented at some point during round 2. I would like to include it if I can figure out a way to do it cleanly. Make your decision accordingly.
On November 20 2010 09:00 Musoeun wrote: Amazing. Thanks!
Quick note: Hot_Bid is faster than me, never mind!
haha, I saw Hot_Bid and was like what, where? I'm not Hot_Bid!
Nice edit though!
Yah, I assumed it was Hot_Bid because he's been Mr. FPL in previous seasons. The problem with assumptions...
On the "assumptions" note, the RorO Anti-Team count currently sits at 6, out of 23 teams total. This may be the most significant evidence yet that SC2 has brought lots of new people to the site.
I saw FPL was up and almost squealed in excitement!! OMG. On another note, I picked RorO for anti team. I've done it before and gotten burned, but this time...it's gonna be different. I can feel it!
On November 20 2010 09:16 MrMoose wrote: I saw FPL was up and almost squealed in excitement!! OMG. On another note, I picked RorO for anti team. I've done it before and gotten burned, but this time...it's gonna be different. I can feel it!
I applaud your bravery, but we all know it'll only end in tears. I'll admit that I was tempted though. 5 points is nothing to scoff at...
I don't agree with the retroactive trading system because it seems to take out a lot of the risk involved in FPL. I think a better system would be for you to just choose a few players available for trading like we used to do. I'd also understand if you decide not to do trading at all cause it could be somewhat of a headache to implement successfully.
take THAT Hot_Bid! Haha, I quoted that part from previous rules. Consider it changed!
On November 20 2010 09:37 Slow Motion wrote: I don't agree with the retroactive trading system because it seems to take out a lot of the risk involved in FPL. I think a better system would be for you to just choose a few players available for trading like we used to do. I'd also understand if you decide not to do trading at all cause it could be somewhat of a headache to implement successfully.
Well, the risk would still be there because the formula used to rank the players would be designed to prevent trading for players that are obviously succeeding with players that are obviously failing. Basically, it'd be trading based on calculated trade values like you're familiar with, but the trade would be a TOTAL trade -- all points for all points. That would be the only change, and it would make it far easier on me to track/calculate who earned what.
tl;dr Weight the formula accordingly and there's not much changed from previous seasons except ease of implementation.
My reaction was kind of one of bewilderment at first, seeing as Hot Bid stated there probably wouldn't be a FPL for Round 2.
Anyways, I'm seeing Flash is going to be a very popular choice. 4 points for a win will favor the proven winners and Flash is about as slam-dunk as you can get.
Ugh. Dont know wether to bank the weight of my anti team on horang2 or turn. Horang is kinda hit or miss, and whilst turn's opponents havent been that good, the kid might have it in him to rack more wins.
Full on guesses, that's how we do in FPLs - LBs, now that is a different story. lol. I'm surprised that midas was only rated a 2, good thing bias where introduced. :D Thanks for doing all of this. (my 1k post was a sign-up post. )
On November 20 2010 11:43 night terrors wrote: Ugh. Dont know wether to bank the weight of my anti team on horang2 or turn. Horang is kinda hit or miss, and whilst turn's opponents havent been that good, the kid might have it in him to rack more wins.
Horang2 is certainly hit or miss, but I wouldn't anti him because he would get points for CJ winning. Turn is pretty good IMO... I expect him to keep winning (even if not consecutively).
Me? I anti'd Baby for 5 points. I feel like his rainbow socks are still gone, since the only matchup he has beaten decent players in recently is TvT
Roro FTW! hahaha Im gonna have to pass and do round 3 got to study FPL makes you really into PL and have the worst sleeping pattern ever. Good luck to you all!
On November 20 2010 15:24 infinitestory wrote: Wait, so there's no +1 bonus for a player when his team wins?
No, you pick players based on their individual merits, not which team they play for.
that really kills the 1 pointers...
So don't pick 1-pointers? The idea is to pick players who play and win, not to try to skim team win points from players who don't play. If you want to afford Flash, Bisu, and Jaedong, for example, you're going to have to make some sacrifices. They're only one point for a reason.
On November 20 2010 15:24 infinitestory wrote: Wait, so there's no +1 bonus for a player when his team wins?
No, you pick players based on their individual merits, not which team they play for.
that really kills the 1 pointers...
So don't pick 1-pointers? The idea is to pick players who play and win, not to try to skim team win points from players who don't play. If you want to afford Flash, Bisu, and Jaedong, for example, you're going to have to make some sacrifices. They're only one point for a reason.
I don't know....its quite a large sacrifice if you ask me,but considering my team my 1 pointers will probably get played a lot next round.
if you'd like to see my team the link is in my signature.
Some 1-pointers should be seeing some play as well. Chavi, Modesty, Lomo, Tempest, BByong, etc. But well, you know the rules, just pick players you think make most sense within those rules. I don't think it's a bad change at all, less favor for sitting on the bench seems good.
On November 20 2010 15:50 JohannesH wrote: Some 1-pointers should be seeing some play as well. Chavi, Modesty, Lomo, Tempest, BByong, etc. But well, you know the rules, just pick players you think make most sense within those rules. I don't think it's a bad change at all, less favor for sitting on the bench seems good.
I dunno, I personally think it makes it more like a fantasy individual league with a proleague team straddled on, because now sitting on the bench is worth 0. I can see Paralyze, Hyuk, hyvaa, Canata, anyppi... etc getting some but little playtime. 1-pointers are more throwaway than last season, where you actually had to pick them based on both playtime and their associated team.
On November 20 2010 15:50 JohannesH wrote: Some 1-pointers should be seeing some play as well. Chavi, Modesty, Lomo, Tempest, BByong, etc. But well, you know the rules, just pick players you think make most sense within those rules. I don't think it's a bad change at all, less favor for sitting on the bench seems good.
I dunno, I personally think it makes it more like a fantasy individual league with a proleague team straddled on, because now sitting on the bench is worth 0. I can see Paralyze, Hyuk, hyvaa, Canata, anyppi... etc getting some but little playtime. 1-pointers are more throwaway than last season, where you actually had to pick them based on both playtime and their associated team.
Think it through, there's still significant risk and reward with one-pointers: one-pointers that do get playtime and lose are going to lose you points. Sitting on the bench is worth 0, but being sent out is possibly worth -1.
There are other reasons as well: every round I can remember, several fantasy owners in or near the top ten have been those who "all-in" on the most successful team that round. Getting rid of team wins mitigates that effect somewhat.
Lastly, a winning player on a weaker team shouldn't be able to end up being worth less than a player who doesn't play at all. Just my opinion.
On November 20 2010 15:50 JohannesH wrote: Some 1-pointers should be seeing some play as well. Chavi, Modesty, Lomo, Tempest, BByong, etc. But well, you know the rules, just pick players you think make most sense within those rules. I don't think it's a bad change at all, less favor for sitting on the bench seems good.
I dunno, I personally think it makes it more like a fantasy individual league with a proleague team straddled on, because now sitting on the bench is worth 0. I can see Paralyze, Hyuk, hyvaa, Canata, anyppi... etc getting some but little playtime. 1-pointers are more throwaway than last season, where you actually had to pick them based on both playtime and their associated team.
Think it through, there's still significant risk and reward with one-pointers: one-pointers that do get playtime and lose are going to lose you points. Sitting on the bench is worth 0, but being sent out is possibly worth -1.
There are other reasons as well: every round I can remember, several fantasy owners in or near the top ten have been those who "all-in" on the most successful team that round. Getting rid of team wins mitigates that effect somewhat.
Lastly, a winning player on a weaker team shouldn't be able to end up being worth less than a player who doesn't play at all. Just my opinion.
I see, that certainly makes sense. But a winning player on a weak team is still 4/day, while a losing player on a strong team + bonus points is still 1/day. I also think you can mitigate the "all-in" on strongest teams by only giving 1 bonus point per team (e.g. I have Sun and Paralyze, they both bench, SKT wins, I only get +1 bonus point between the two of them); this also maintains the need to consider team performance when selecting 1-pointers and actually further discourages all-inning. But that's just theory.
Just to clarify, there is no point for a normal lineup appearance. Players have to win to receive points, so even with a theoretical team win point the best a losing player could get would be 0 unless they were sent out for an ace match. As it is all losing players who didn't play an ace match will lose a point.
Also, fanboyism aside, I don't see any reason why one would need or even want to consider team performance when picking individual players -- the time to consider team performance is when you're picking your team.
Oh wow, I had this huge cost effectiveness and equity analysis written up in some PM's i sent out to friends aobut the merit of picking players, the no 1 point bonus for team winning kills that a TON, considering its how FPL hsa been set up for years im actually really surprised to see that changed just like that. The team performance really, when it came down to it, was everything.
Stats, Wins about 80% of his games, plays ace, had 20% chance to have KT get to ace and he win there, so equity gives about .8+1.2 (or 2) if he wins for 4 points, .8 if his team loses. Assuming his team wins 75% of games, that is a 1.7 point equity for 4 points cost.
S2, doesn't win much, maybe .3 equity for his game, but his team wins 95% of the time, so 1.25 equity for 2 points.
Best, plays a lot and wins, 60% of the time. .6 plus .95 is 1.55 equity for 6 points, will win an ace maybe 3-5% of games, negligible amount but rounds him up to 1.6 equity for 6 points
Kwanro, SK's best zerg, .5% chance to win, 1.45 equity for 3 points
Light, best value pick I saw, very surprised to see him there tbh. wins .6% of time, team wins maybe 60%, he splits ace time wiht Sea. Basically, really fucking high quity for 4 points
All that counteracts the fact i picked FOX, probalby a top 3-5 team, deifnitely worth 3 points instead of dropping 4 extra points for SK to have 30% better chance of winning given the players i have.
Ok enough ranting to you <3 I jus tthought you'd listen better than omst, and I'm proud of my picks.
PS: Editting this in just for you since you listeend more than anyone eles lol
Anti team picks are: Killer - 4 Jaedong - 8 Cloud (2006 progamer on Ace who never gets playing time onw) - 1
Jaedong has the lowest equity per value, and no other 4-5+ point player can offer lower value due to the teams they play on guaranteeing them .4-.6 equity, meanwhile Jaedong offers much much less, all for 8 points, even though he will play in ace matches, whihc cna hurt, this is a great value pick either way
Killer is fucking terrible, plays a lot but is bad and wont win much on a team that wont win much. Also great value pick
Cloud, from airforce ace, was the worst bottom of the A-teamer on Ace, and I can't put ALL my eggs in one basket and risk -3 points every time oz wins, so this is a nice way to split the eggs up.
Now I will have to redraw everything up, going to save that roster so that, in the small small event that hwe are given 1 point for team wins, I can change my team back.
Btw, is this only gonna be text based without an interface such as the previous seasons? I don't know about last season how stuff went down then, wasn't too much on TL at the time.
On November 20 2010 19:25 EffectS wrote: Btw, is this only gonna be text based without an interface such as the previous seasons? I don't know about last season how stuff went down then, wasn't too much on TL at the time.
Because of how the system has changed for this season...The interface is going through some major changes,we will be text based for this round and using the TL interface from next round.
On November 20 2010 19:26 Taosu wrote: Sorry if this has been already asked, I couldn't find. When is the deadline for the signups?
Saturday, 26th of November.
Exact time,I don't know,but I assume its 1200hrs KST.
On November 20 2010 21:11 ~GhoSt wrote: I got Leta, Sea, and Bogus on my anti-team. Bold moves, but something tells me this round does not bode well for them.
Bogus is a piece of sh**********t. But Leta & Sea, hmm.. think they'll do good. Atleast get mediocre amount of points.
Good luck to you for that
User was warned for this post Sorry for calling Bogus a piece of sh*t, I was joking about this, honestly.
On November 20 2010 21:11 ~GhoSt wrote: I got Leta, Sea, and Bogus on my anti-team. Bold moves, but something tells me this round does not bode well for them.
Doesn't make sense. No matter his form Sea will always bring in points from ace match appearances.
On November 20 2010 16:59 ZlaSHeR wrote: ...the no 1 point bonus for team winning kills that a TON, considering its how FPL hsa been set up for years im actually really surprised to see that changed just like that...
Yah well before we haven't been running FPL off some dude's spreadsheet, either.
I feel that I am taking a lot of risk by putting Horang2 on my anti. This guy has the magical ability of constantly running into tosses and win his only legitimately good matchup.
Jaehoon and Perfectman, thank you for your miraculous performances in R1, now you can go back to your slump dog style.
Btw, best of luck to those who put Roro on their anti-team. You will need them.
Thanks so much for doing this Integral. It's a really big effort on your part that is very much appreciated.
I like that you've dropped team wins and lineup appearances as stats, both in terms of simplifying the scoring, and in better valuing the strength of players. I also love that an anti-team can now score you points again. Before you would just hope that players on your anti-team wouldn't play, and although that's still mostly the case, i'll be rooting for my anti-team to make appearances vs the likes of Telecom and Woongjin
On November 20 2010 23:46 dukethegold wrote: I feel that I am taking a lot of risk by putting Horang2 on my anti. This guy has the magical ability of constantly running into tosses and win his only legitimately good matchup.
Jaehoon and Perfectman, thank you for your miraculous performances in R1, now you can go back to your slump dog style..
lol I have exactly the same anti. But I'm scared of Horang2 myself. Mainly because he's ALWAYS sent on Central Plains o.O
On November 21 2010 00:30 Radfield wrote: Thanks so much for doing this Integral. It's a really big effort on your part that is very much appreciated.
I like that you've dropped team wins and lineup appearances as stats, both in terms of simplifying the scoring, and in better valuing the strength of players. I also love that an anti-team can now score you points again. Before you would just hope that players on your anti-team wouldn't play, and although that's still mostly the case, i'll be rooting for my anti-team to make appearances vs the likes of Telecom and Woongjin
Great Job!
Thanks! Honestly I like the new scoring even better than the old scoring, for the reasons you mention. It wasn't just that it was easier -- if I truly thought it were a better way to score I would just add a column for lineup appearances and team wins. I also like the anti-team being able to score you points. No one has complained about lineup appearances yet, but just in case someone isn't sure about that change: before the match-fixing scandal lineup appearances were originally posted beforehand and used to be a major part of the strategy for FPL in terms of trading. In the current format lineup appearances are no longer posted beforehand and I think it's appropriate to drop them altogether from impacting scoring. Lineup appearances are now valuable because a player has the opportunity to win a game.
On November 20 2010 23:46 dukethegold wrote: I feel that I am taking a lot of risk by putting Horang2 on my anti. This guy has the magical ability of constantly running into tosses and win his only legitimately good matchup.
Jaehoon and Perfectman, thank you for your miraculous performances in R1, now you can go back to your slump dog style..
lol I have exactly the same anti. But I'm scared of Horang2 myself. Mainly because he's ALWAYS sent on Central Plains o.O
I think a legitimate reason to put Jaedong (to a lesser extent, Flash) on anti is: Jaedong may be his team's ace and a guaranteed win, but his team doesn't get to ace very often at all. If you put Jaedong on your anti, you have 5 points left that can be used on scrubs that are pretty much guaranteed to lose but still play (e.g. PianO, Saint). Putting Jaedong on anti also means you don't need any of the other 5+ point players, all of whom have can an outstanding round and wreck your team.
I didn't, though. I'm banking on baby sucking. But I'm considering using Jaedong/PianO/Saint
Yes! FPL is back! I got KT Rolster for my team because I really don't see their slump continuing. I was gonna get Bisu at first, but then I decided not to cuz i think he's gonna start losing
On November 20 2010 23:46 dukethegold wrote: I feel that I am taking a lot of risk by putting Horang2 on my anti. This guy has the magical ability of constantly running into tosses and win his only legitimately good matchup.
Jaehoon and Perfectman, thank you for your miraculous performances in R1, now you can go back to your slump dog style..
lol I have exactly the same anti. But I'm scared of Horang2 myself. Mainly because he's ALWAYS sent on Central Plains o.O
horang2 is also 100% in central plains
Excellent point, Central Plains has 27 PvP on it. Horang2 has managed to defeat Shuttle on that map. The only tosses that may have better or equal PvP skill to Shuttle is Bisu/Best/Stork/Free.
I hope other coaches grow smarter and send a non-Protoss to Central Plains...just to snipe Horang2.
On November 21 2010 09:29 infinitestory wrote: I think a legitimate reason to put Jaedong (to a lesser extent, Flash) on anti is: Jaedong may be his team's ace and a guaranteed win, but his team doesn't get to ace very often at all. If you put Jaedong on your anti, you have 5 points left that can be used on scrubs that are pretty much guaranteed to lose but still play (e.g. PianO, Saint). Putting Jaedong on anti also means you don't need any of the other 5+ point players, all of whom have can an outstanding round and wreck your team.
I didn't, though. I'm banking on baby sucking. But I'm considering using Jaedong/PianO/Saint
Well, I bet for the Flash option where there's no guesswork. Flash is bound to score points while 2 other AT choices probably won't get fielded at all and thus should stay at 0.
Edit: Oh wait, they re-introduced minus points for losing... Not sure if it would be worth to change it though, there's just -1 point for losing and +4 for winning, that's a bit too much to be betting on...
On November 21 2010 09:29 infinitestory wrote: I think a legitimate reason to put Jaedong (to a lesser extent, Flash) on anti is: Jaedong may be his team's ace and a guaranteed win, but his team doesn't get to ace very often at all. If you put Jaedong on your anti, you have 5 points left that can be used on scrubs that are pretty much guaranteed to lose but still play (e.g. PianO, Saint). Putting Jaedong on anti also means you don't need any of the other 5+ point players, all of whom have can an outstanding round and wreck your team.
I didn't, though. I'm banking on baby sucking. But I'm considering using Jaedong/PianO/Saint
i did this strat once (good guy+ 2 scrubs) and i it went very very bad...
its a high risk, if Oz "non-JD" players start winning again, JD will be able to play and win some aces. And Anytime is back to oz and will probably play this round, i doubt oz will be in the last position (losing all of their games).
Really Horang2 TurN (doubt it lol) Snow (though i don't think he will) RorO (WOOO GUYS! PICK HIM IN YOUR ANTI TEAM! YOU WON'T REGRET IT!) Kal Baby (this guy can be good but since he's the ace of his team, i really don't know if its a good pick)
regarding this season, its bad to pick protoss for anti team with all the protoss maps
also with the BO7 format
you'll be seeing players like Tempest and his caliber to perform and could pull upsets ..
You can actually do worse with the main team, because I think rOo and Tempest are capable of winning.
Tempest has been pretty depressing with his play round 1 and so I had to put him on the main team. rOo hardly ever plays so I don't really know what he's capable of, though I kinda doubt KT will put him in many matches with the usual Flash, Action, Violet, Stats, ForGG line up, and I'm counting on KT's star lineup to do well and stop doing so poorly.
You can actually do worse with the main team, because I think rOo and Tempest are capable of winning.
Yup. You could probably do worse if you pick players who weren't fielded in R1 but are on the rosters. They won't get -1 for losing, but they won't get points for winning either.
NOTE: This list only includes those players who played in round 1. ANY PLAYER ON AN OFFICIAL ROSTER IS LEGAL AND WILL COST 1 POINT. Choose those players at your own risk.
Odds are they won't be fielded this round either (like half of MBC's lineup). 0 score for them will probaebly be safer than hoping the team gets fielded and lose.
On November 21 2010 11:44 aimaimaim wrote: PerfectMan and Killer makes easy anti-team!
now just to pick which one would suck next round
Really Horang2 TurN (doubt it lol) Snow (though i don't think he will) RorO (WOOO GUYS! PICK HIM IN YOUR ANTI TEAM! YOU WON'T REGRET IT!) Kal Baby (this guy can be good but since he's the ace of his team, i really don't know if its a good pick)
regarding this season, its bad to pick protoss for anti team with all the protoss maps
also with the BO7 format
you'll be seeing players like Tempest and his caliber to perform and could pull upsets ..
man, its really tempting to place RorO in my anti-team
Really is bad. Sometimes. His recent record makes it seem like he can win against scrubs, but struggles against better players. But then again, he used to be considered pretty good... Horang2 has decent PvP, which means he'll get sent out on Central Plains. May potentially wreck your anti-team. TurN has potential. He hasn't really played anyone good though. Snow seems like a decent player. Probably not a good pick. RorO... Obvious pick. Are you seriously considering Kal for anti-team, or could you not think of anything to say for him? He's probably the most consistent protoss in existence. Baby is legitimately good when he has his rainbow socks. Dangerous pick.
I choose Really. I just hope he's matched against better opponents.
On November 21 2010 11:44 aimaimaim wrote: PerfectMan and Killer makes easy anti-team!
now just to pick which one would suck next round
Really Horang2 TurN (doubt it lol) Snow (though i don't think he will) RorO (WOOO GUYS! PICK HIM IN YOUR ANTI TEAM! YOU WON'T REGRET IT!) Kal Baby (this guy can be good but since he's the ace of his team, i really don't know if its a good pick)
regarding this season, its bad to pick protoss for anti team with all the protoss maps
also with the BO7 format
you'll be seeing players like Tempest and his caliber to perform and could pull upsets ..
man, its really tempting to place RorO in my anti-team
Really is bad. Sometimes. His recent record makes it seem like he can win against scrubs, but struggles against better players. But then again, he used to be considered pretty good... Horang2 has decent PvP, which means he'll get sent out on Central Plains. May potentially wreck your anti-team. TurN has potential. He hasn't really played anyone good though. Snow seems like a decent player. Probably not a good pick. RorO... Obvious pick. Are you seriously considering Kal for anti-team, or could you not think of anything to say for him? He's probably the most consistent protoss in existence. Baby is legitimately good when he has his rainbow socks. Dangerous pick.
I choose Really. I just hope he's matched against better opponents.
Kal is the most non consistent of the A-tier toss .. he wins non important matches .. he slumps when is life depends on it .. im mean, he strong these with his past matches but last season when it really mattered but maybe its just me though .. hate him, along with free lolololol
and baby too .. rainbow socks are gone man .. he mistakenly washed it with bleach when nada left the team lololol
Kal is the most non consistent of the A-tier toss .. he wins non important matches .. he slumps when is life depends on it .. im mean, he strong these with his past matches but last season when it really mattered but maybe its just me though .. hate him, along with free lolololol
wow i totally missed that really was 5 points again... definitely a good anti-team pick unless kespa announces any changes for central plains (in which case horang2 trumps him)
On November 21 2010 19:44 tenacity wrote: why is Reach not listed? does he not play in r2?
On November 20 2010 07:23 integral wrote: NOTE: This list only includes those players who played in round 1. ANY PLAYER ON AN OFFICIAL ROSTER IS LEGAL AND WILL COST 1 POINT. Choose those players at your own risk.
I put Really, Jaehoon, and Hydra for anti. Really is 80-90% of the time not at all a good player. Hydra is pretty meh too, although sometimes people play really bad against him somehow. And at 4 points, Jaehoon is a steal.
On November 22 2010 03:31 night terrors wrote: I need a three pointer zerg to fulfill race requirements and the two picks I find reasonable are Kwanro and Calm, cant decide on who fails less.
Just a FYI, Roro has only lost his PL games to: Flash, Jaedong and Reality.
Kwanro and Calm are actually both good, so you should be thinking "who's better" rather than "who fails less." I chose Calm because 1) he's more likely to be sent out and 2) he's better all-around?
On November 22 2010 03:31 night terrors wrote: I need a three pointer zerg to fulfill race requirements and the two picks I find reasonable are Kwanro and Calm, cant decide on who fails less.
Just a FYI, Roro has only lost his PL games to: Flash, Jaedong and Reality.
Kwanro and Calm are actually both good, so you should be thinking "who's better" rather than "who fails less." I chose Calm because 1) he's more likely to be sent out and 2) he's better all-around?
I'd say Calm for 3 is a real steal. He's improving, and he has good potential to beat even the best players, a lot more so than 5 pointers like Really, for instance.
On November 22 2010 03:31 night terrors wrote: I need a three pointer zerg to fulfill race requirements and the two picks I find reasonable are Kwanro and Calm, cant decide on who fails less.
Just a FYI, Roro has only lost his PL games to: Flash, Jaedong and Reality.
Kwanro and Calm are actually both good, so you should be thinking "who's better" rather than "who fails less." I chose Calm because 1) he's more likely to be sent out and 2) he's better all-around?
I'd say Calm for 3 is a real steal. He's improving, and he has good potential to beat even the best players, a lot more so than 5 pointers like Really, for instance.
On November 22 2010 03:51 Lightwip wrote: I put Really, Jaehoon, and Hydra for anti. Really is 80-90% of the time not at all a good player. Hydra is pretty meh too, although sometimes people play really bad against him somehow. And at 4 points, Jaehoon is a steal.
PvX enigmas aside, Jaehoon's been on a roll recently. Since he is one of the players that will always be played by MBC, this might end badly.
I dunno though, it's hard to say. Traditionally he's been a horrible player, but maybe he's finally starting to pull his act together. Heck, he's even set a new ELO peak for himself, though this might reflect more on just how bad of a player he was in the past <_<.
On November 22 2010 03:51 Lightwip wrote: I put Really, Jaehoon, and Hydra for anti. Really is 80-90% of the time not at all a good player. Hydra is pretty meh too, although sometimes people play really bad against him somehow. And at 4 points, Jaehoon is a steal.
PvX enigmas aside, Jaehoon's been on a roll recently. Since he is one of the players that will always be played by MBC, this might end badly.
I dunno though, it's hard to say. Traditionally he's been a horrible player, but maybe he's finally starting to pull his act together. Heck, he's even set a new ELO peak for himself, though this might reflect more on just how bad of a player he was in the past <_<.
And Really has played all games Stars have. Won most too. That will end up badly.
There are many better 3/4 point bets than Clam, honestly if you're betting on a guy who was great 10-20 months ago but has been hardcore SLUMPING (ie. losign double digit games in a row) thats a HUGE gamble that probalby wont pay off, especially if you're picking 2-3-4 guys like that.
Uh oh... when signing up I must admit I was a little ignorant on the current standings of the pro league as I dont watch it a lot. Because of this, I decided to put Bisu on my anti-team because I had always heard "Oh he was good, and then he had a slump..." and I assumed that was present day lol. Thats what I get for basing my team off names I recognize and TL posts :O
On November 22 2010 03:51 Lightwip wrote: I put Really, Jaehoon, and Hydra for anti. Really is 80-90% of the time not at all a good player. Hydra is pretty meh too, although sometimes people play really bad against him somehow. And at 4 points, Jaehoon is a steal.
I'm wondering how you quantify not a good player 80-90% of the time when Really is 6-3 in proleague, and advances in his MSL group. All 3 of those players are basically gauranteed lineup appearances in the majority of matches each round, and have had positive records thus far in PL. Hell Hydra even won an ace match over free :/. I think that's a pretty sketchy anti-team.
I think since all the 5+ point people have a legitimate shot at putting up a ridiculous round, we have to pick the players who will get the least appearances for anti. I thought about this, and I my current 5 point anti horang2, since his team's lineup is deep and he's really only viable on Central Plains mainly. For that latter part, not only will the match not necessarily get to a Central Plains game (i think), he might get sniped because it's so obvious he'll be sent there.
On November 22 2010 07:35 ZlaSHeR wrote: There are many better 3/4 point bets than Clam, honestly if you're betting on a guy who was great 10-20 months ago but has been hardcore SLUMPING (ie. losign double digit games in a row) thats a HUGE gamble that probalby wont pay off, especially if you're picking 2-3-4 guys like that.
In adittion, FPL also rests on the considerations of potential. Players are not only picked based on their recent performance, they are also chosen on the basis of how good can they play. Some of the 4/5+ pointers seem, at least to me, to be closer to their skill ceiling that other 5, 4 and 3 pointers.
On November 22 2010 08:49 infinitestory wrote: I think since all the 5+ point people have a legitimate shot at putting up a ridiculous round, we have to pick the players who will get the least appearances for anti. I thought about this, and I my current 5 point anti horang2, since his team's lineup is deep and he's really only viable on Central Plains mainly. For that latter part, not only will the match not necessarily get to a Central Plains game (i think), he might get sniped because it's so obvious he'll be sent there.
On November 22 2010 07:35 ZlaSHeR wrote: There are many better 3/4 point bets than Clam, honestly if you're betting on a guy who was great 10-20 months ago but has been hardcore SLUMPING (ie. losign double digit games in a row) thats a HUGE gamble that probalby wont pay off, especially if you're picking 2-3-4 guys like that.
Name a better 3 point choice than Calm.
My current plan is to go with a six or seven-pointer, take the losses (and of course hope I get lucky guessing a slump) and pull either 3-pointers or a bad 4-pointer/2-pointer combo. But I really don't know.
I have an exciting announcement: There WILL be trading this round!
More details to come -- I will post another thread detailing how trades will work, and that thread will be where you will post the trades you wish to make after each week. I can say that it will work very similarly to the way you are familiar. A big thanks to pschiu for the great idea for how to easily implement trades!
On November 22 2010 10:27 integral wrote: I have an exciting announcement: There WILL be trading this round!
More details to come -- I will post another thread detailing how trades will work, and that thread will be where you will post the trades you wish to make after each week. I can say that it will work very similarly to the way you are familiar. A big thanks to pschiu for the great idea for how to easily implement trades!
Please post details soon...knowing precisely how trading works could have a big impact on how the initial fantasy team members are picked.
On November 22 2010 11:31 Musoeun wrote: I'm trying to make a decision.
Jaedong + OZ, or one of free/Soulkey (and which one) + WeMade?
If Oz can win 1-2 games once in a while, Jaedong/Oz for sure because in the ace there can be none other than Jaedong. Otherwise, free+WMF.
This is actually wrong, I think. Oz will lose you so many points compared to WeMade that the extra wins Jaedong gets over free/Soulkey are more than negated.
On November 22 2010 11:31 Musoeun wrote: I'm trying to make a decision.
Jaedong + OZ, or one of free/Soulkey (and which one) + WeMade?
If Oz can win 1-2 games once in a while, Jaedong/Oz for sure because in the ace there can be none other than Jaedong. Otherwise, free+WMF.
This is actually wrong, I think. Oz will lose you so many points compared to WeMade that the extra wins Jaedong gets over free/Soulkey are more than negated.
In giving this suggestion, I'm assuming WMF won't do to well. In reality I'm not sure how they will do. In other news, I decided to put Jangbi on my team as a show of faith, because no one can be horrible forever. If only I had space for Stork, but Bisu/Jaedong/SKT are all point eaters.
On November 22 2010 11:31 Musoeun wrote: I'm trying to make a decision.
Jaedong + OZ, or one of free/Soulkey (and which one) + WeMade?
If Oz can win 1-2 games once in a while, Jaedong/Oz for sure because in the ace there can be none other than Jaedong. Otherwise, free+WMF.
This is actually wrong, I think. Oz will lose you so many points compared to WeMade that the extra wins Jaedong gets over free/Soulkey are more than negated.
In giving this suggestion, I'm assuming WMF won't do to well. In reality I'm not sure how they will do. In other news, I decided to put Jangbi on my team as a show of faith, because no one can be horrible forever. If only I had space for Stork, but Bisu/Jaedong/SKT are all point eaters.
By my count, last round's scores would have bee:
WeMade: 17 points OZ: 5
But Jaedong plays every game and is ace, so he would have posted 39 points to free/Soulkey's 27 - exactly offsetting.
What I'm thinking now is that OZ is likely to improve (if anything), while WeMade and the players in question I think will stay fairly stable. On the other hand, if OZ doesn't improve and hits bad luck, they'll go badly negative. So the question is how much to gamble.
On November 22 2010 11:31 Musoeun wrote: I'm trying to make a decision.
Jaedong + OZ, or one of free/Soulkey (and which one) + WeMade?
If Oz can win 1-2 games once in a while, Jaedong/Oz for sure because in the ace there can be none other than Jaedong. Otherwise, free+WMF.
This is actually wrong, I think. Oz will lose you so many points compared to WeMade that the extra wins Jaedong gets over free/Soulkey are more than negated.
In giving this suggestion, I'm assuming WMF won't do to well. In reality I'm not sure how they will do. In other news, I decided to put Jangbi on my team as a show of faith, because no one can be horrible forever. If only I had space for Stork, but Bisu/Jaedong/SKT are all point eaters.
Oz would have gotten +5 in R1, while WeMade would have gotten +16. Jaedong got 2 more wins than free, so free + WeMade would have been better than Jaedong + Oz. I'm surprised at how close it is, though. Jaedong would have been +33 last round while free was +25
On November 22 2010 11:31 Musoeun wrote: I'm trying to make a decision.
Jaedong + OZ, or one of free/Soulkey (and which one) + WeMade?
If Oz can win 1-2 games once in a while, Jaedong/Oz for sure because in the ace there can be none other than Jaedong. Otherwise, free+WMF.
This is actually wrong, I think. Oz will lose you so many points compared to WeMade that the extra wins Jaedong gets over free/Soulkey are more than negated.
In giving this suggestion, I'm assuming WMF won't do to well. In reality I'm not sure how they will do. In other news, I decided to put Jangbi on my team as a show of faith, because no one can be horrible forever. If only I had space for Stork, but Bisu/Jaedong/SKT are all point eaters.
By my count, last round's scores would have bee:
WeMade: 17 points OZ: 5
But Jaedong plays every game and is ace, so he would have posted 39 points to free/Soulkey's 27 - exactly offsetting.
What I'm thinking now is that OZ is likely to improve (if anything), while WeMade and the players in question I think will stay fairly stable. On the other hand, if OZ doesn't improve and hits bad luck, they'll go badly negative. So the question is how much to gamble.
It's really your choice. Is free/Soulkey more likely to play ace games(he's not a favorite to win against any of Kal, Bisu, Jaedong, Stork, Fantasy, or Flash), or is Oz more likely to win a few games? Jaedong will outperform any Stars ace with ease, especially if his team does well. The other factor is rainbow socks, but WMF is so unpredictable these days. But I'd go with Oz just because Jaedong will always bring in points no matter what, and no one else is expected to do the same.
On November 22 2010 13:03 Lightwip wrote: Jaedong will always bring in points no matter what, and no one else is expected to do the same.
Excuse me? There was but one player with 10-0 record in R1, and it wasn't JD...
Yeah, Bisu is my favorite by far. But Jaedong is the most consistent player of all(doesn't slump), and I was mostly comparing him to the other 2 choices. And Jaedong is going to do a hell of a lot better than SK/free at any rate. Who you choose really depends on who you like more(I chose both), they'll both win 50 games this season unless something stupid happens. Also, SKT is probably just as likely to win before the ace as OZ is to not get to the ace, and there's a fair chance that Fantasy will be ace rather than Bisu, but for Oz it can be none other than JD.
I hope they realized that they probably would've made playoffs if Killer didn't play all those aces, and Hiya can only play ace in special cases. It's either mediocre A class players or the one S class on Oz. An easy choice in my opinion.
Meanwhile for a measly 1 point more Flash continues to crush _excellent_ players, is on a (at least theoretically) deeper team than Oz and is a guaranteed ace unlike Bisu.
On November 22 2010 15:58 rsol wrote: Meanwhile for a measly 1 point more Flash continues to crush _excellent_ players, is on a (at least theoretically) deeper team than Oz and is a guaranteed ace unlike Bisu.
bwahahahaha
so wait how long is Flash's ace game losing streak now?
On November 22 2010 15:58 rsol wrote: Meanwhile for a measly 1 point more Flash continues to crush _excellent_ players, is on a (at least theoretically) deeper team than Oz and is a guaranteed ace unlike Bisu.
Haha I love how the fantasy PL discussion just deteriorates into a rabid fanboy discussion about whether Flash, Bisu, or Jaedong are the best and how they should be on every single team.
The best part about fantasy leagues is someone who was on fire can turn to shit when you need them most and someone who's been ice cold, let's say Jangbi, can turn it on and go on a huge win streak out of the blue. I just pick players / teams I already root for so I'm extra happy when they win. =)
I've always went with my heart when making choices for my FPL team. That's why I have Flash on anti and my main team consists of people who kick major ass.
On November 22 2010 15:51 Lightwip wrote: I hope they realized that they probably would've made playoffs if Killer didn't play all those aces, and Hiya can only play ace in special cases. It's either mediocre A class players or the one S class on Oz. An easy choice in my opinion.
Less team captain duties for JD means more time for nerd-stomping. The rest of Oz actually showed some signs of life in Round 1 too, which is refreshing.
I almost put ForGG on my anti-team because I'm not a fan of his, but then I realized I could not be a retard and pick someone who isn't practically guaranteed to be fielded every match or at least has a worse record.
I should probably sub Ssak for Reach because Reach is manly. Ssak has a chance of playing a few games, which is a chance to lose a few games. Just gotta have faith in SKT players, I guess. Go go gadget fanboyism!
Great job integral! Point costs seem to be very well assigned compared to previous seasons. Other than maybe Horang2 for anti, I don't think any player's too good or bad a pick by value. You truly do have great understanding in esports science.
On November 22 2010 16:34 ci_esteban wrote: I just pick players / teams I already root for so I'm extra happy when they win. =)
Hahah, I'm the opposite. I put players I like on anti and players I dislike on main, so when they play, I win no matter what. The all-or-nothing approach leaves me way too moody when things go wrong :p
With KT and Oz, their aces are going to be used every match; therefore they're too predictable, and will get sniped every time, but with SKT, the teams will HAVE to send out a player with equally good skill in all matchups, hence why I put Bisu over Flash and Jaedong, despite me being a JD fanboy.
On November 22 2010 15:58 rsol wrote: Meanwhile for a measly 1 point more Flash continues to crush _excellent_ players, is on a (at least theoretically) deeper team than Oz and is a guaranteed ace unlike Bisu.
Just for the record, in R1 Stats had more ace games (2>1) and more ace game wins (1>0) than Flash. Of course, that was partly due to Central Plains, which ought to be gone this round...
You may make two trades per week from your main team, and one trade per week on your anti-team.
Trades will cost one point per traded player.
No trading up. The total adjusted trade value must remain even or decrease.
You may use any differential you gain or lose in trading any player for any trade you would like to make that week, as long as your total adjusted trade value remains the same or decreases. This means it is now possible to trade one expensive player and one cheap player for two medium-cost players.
You may use any remaining differential from your main team on your anti-team and vice versa.
I will post the adjusted trade values week-by-week in the thread I make for trading.
You must post your trades in that thread and in the format indicated and by the deadline indicated or your trades will not be included.
The trade value formula is detailed in the spoiler below. There is a new formula. If it doesn't make sense, don't worry about it, I'll be calculating it for you.
There is a new trade value formula this round where a player's trade value is based on their expected point output as indicated by their cost. This is essentially a progressive tax that mitigates the win-rate disparity between the best and the worst players -- wins do not affect expensive players as much, and losses do not affect cheaper players as much.
After every week trade value will become the new C, so costs will be compounded weekly.
If this doesn't make sense, don't worry about it, I'll be calculating it for you.
Trade Value = ((P/(3+(C/10)/9))/M) * (M/9) + (C*(9 - M)/9)
P = Player's points. M = number of matches played. C = Player's original cost
3 + (C/10) is the average points per cost each player is expected to earn over the round. 9 is the total number of matches each team plays in a round.
This formula figures out what a player's point cost would be given their current performance and their original cost. (ie someone scoring 4 points per match with an original cost of 10 would have a cost of 10) This is then weighted with their original cost; the weights are the percentage of games played for the "new" cost and percentage of games left for the original cost.
Adjusted trade value = Trade value * # of matches left.
So basically, if we're trading A and B on main team as well as C on anti team for D and E on main team and F on anti team, A+B-C > D+E-F is the requirement?
I"m sure this has been asked, but I guess I'm completely missing where it is? But why doesnt TL use their old Fantasy PL system like they did before sc2 came out?
on topic of this thread: Should I be worried about Horang2 on my antiteam?
that depends on whether or not they make any changes to the map pool; more specifically Central Plains I want to know when any announcement about that is
On November 23 2010 09:32 BisuDagger wrote: I"m sure this has been asked, but I guess I'm completely missing where it is? But why doesnt TL use their old Fantasy PL system like they did before sc2 came out?
on topic of this thread: Should I be worried about Horang2 on my antiteam?
Ad. 1.
I was wondering this myself.
Ad. 2.
Yes, you should be worried. There are no signs of him slumping right now and in this situation any player worth 4-5 points is a highly possible scorer.
On November 23 2010 09:32 BisuDagger wrote: I"m sure this has been asked, but I guess I'm completely missing where it is? But why doesnt TL use their old Fantasy PL system like they did before sc2 came out?
on topic of this thread: Should I be worried about Horang2 on my antiteam?
Ad. 1.
I was wondering this myself.
Ad. 2.
Yes, you should be worried. There are no signs of him slumping right now and in this situation any player worth 4-5 points is a highly possible scorer.
1) i've answered this twice already (and I think so did an admin), they haven't got the coders available to change the FPL system to fit Bo7
2) word over in the PL R&S thread is that Central Plains is replaced by Bloody Ridge in R2
On November 23 2010 10:34 infinitestory wrote: 2) word over in the PL R&S thread is that Central Plains is replaced by Bloody Ridge in R2
I just posted what KeSPA had listed on the official schedule. Can't speak for the entire round, but I did check a handful of sets that had CP listed on the TL calendar and they are all listed as Bloody Ridge on KeSPA's calendar.
with this new trading system, i'm even more pumped for this FPL!
i just hope i can get to top 100 again, ever since the matchups are hidden i can't pefform well. But if my luck is back and afrotoss do some owning i might be able to
now flame me about what i misunderstood. because the fanboy in me is somewhat sad about this
Isn't it Kim Taek Yong? lol
Also, although Bisu's 10 game winning streak is impressive. Look at the list of players he faced. Mostly scrubs. His best match up is PvZ and 3/4 (in the Top 30 Kespa) were Calm, Shine, and Great. With the other Top 30 being ForGG, which we all know sucks anyways.
While Flash had to face Light,Roro, Hiya and PvT monsters like Best, Stork and Snow.
now flame me about what i misunderstood. because the fanboy in me is somewhat sad about this
Isn't it Kim Taek Yong? lol
Also, although Bisu's 10 game winning streak is impressive. Look at the list of players he faced. Mostly scrubs. His best match up is PvZ and 3/4 (in the Top 30 Kespa) were Calm, Shine, and Great. With the other Top 30 being ForGG, which we all know sucks anyways.
While Flash had to face Light,Roro, Hiya and PvT monsters like Best, Stork and Snow.
Kim Taek Shin is Bisu's nickname from when he was invincible, since Shin = God
also note that Flash lost to Best and Hiya and Light were never any good at TvT Flash's only good vT opponents this round were Snow (W), Stork (W), BeSt (L), Soulkey (W). Bisu beat Really and Soulkey, who are both strong vP, as well as Violet and Kal who are both strong overall.
but yeah Flash's opponents this round were generally tougher
Scoring update: Ace match appearances are now worth one point. In score tests ace match appearances were unfairly skewing trade values toward the players with higher costs, even with the new progressive formula. Ace match appearances now serve mostly as an opportunity to win another game.
now flame me about what i misunderstood. because the fanboy in me is somewhat sad about this
Isn't it Kim Taek Yong? lol
Also, although Bisu's 10 game winning streak is impressive. Look at the list of players he faced. Mostly scrubs. His best match up is PvZ and 3/4 (in the Top 30 Kespa) were Calm, Shine, and Great. With the other Top 30 being ForGG, which we all know sucks anyways.
While Flash had to face Light,Roro, Hiya and PvT monsters like Best, Stork and Snow.
Calling Calm, Soulkey and Really scrubs? lol
also granted that forGG is sucking, what about this 5-1 streak against Bisu? Forgg vs Bisu
On November 24 2010 04:13 ConSenT wrote: RorO looks like everybody's choice for Anti-Team. Surprised nobody has mentioned HyuN either? He has been sucking, as have HiyA, Leta and Action.
On November 24 2010 12:23 Antoine wrote: I think those horang2 numbers will only go up as people realize than Central Plains was removed from the map pool
Yeah, that was pretty much my rationale for switching from Really to Horang2. Now I just have to hope that he never gets to play PvP.
On November 24 2010 04:13 ConSenT wrote: RorO looks like everybody's choice for Anti-Team. Surprised nobody has mentioned HyuN either? He has been sucking, as have HiyA, Leta and Action.
PS: Anybody know when round 2 actually starts?
Suicide seems to be a popular choice among those teams.
I love that a player who's not even on the A-team roster and flew totally under the radar for the last year has over 90 FPL selections. I can't wait to see how Paralyze and other possible rising stars (i.e. Woon) perform.
Ah, I didnt know they would remove CP, however, I am not going to pick horang2 cause hite has no 2ndary P player now that movie is a complete flop, and horang will win more than PMan, thats for sure
On November 24 2010 17:50 dRaW wrote: Ah, I didnt know they would remove CP, however, I am not going to pick horang2 cause hite has no 2ndary P player now that movie is a complete flop, and horang will win more than PMan, thats for sure
On November 24 2010 23:18 OpticalShot wrote: Personal advice... do not pick RorO on your anti. He raped my anti last year.
For those wondering why:
The art of anti is finding the players who are going to slump. RorO has never really slumped in his Proleague career. He's a solid above-average player (except his ZvP, oh dear no) and so if you pick him up you ARE going to eat those points.
Now, it can be a reasonable strategy to pick up a solid player who's just a tiny bit overpriced (ZerO at 7, maybe; fantasy or BeSt at 6 if you think they're going to have a bad round; if you're willing to gamble, Bisu at 8), but you can do this only to free up room to try to grab low cost players who will barely hurt you.
With the anti level at 13, a 5-pointer is going to lock you into a 5-4-4 or 5-5-3 (if you're going 6-5-2 or something, that's just silly), which means you're probably picking other reasonably good players; with RorO being pretty much a proleague machine, you can't afford his points when your other anti picks are threats as well.
If we were to drop the anti to 11 total, RorO would be an amazing pick for the eat-the-points system; if it was raised to 15, he'd be a solid pick because at that point you'd have to gamble a couple places and he'd fit the devil-you-know bill.
(Also, it's RorO: the one round he finally cost 6, I figured it was worth eating the points; he went 7-2 or something ridiculous. RorO is the enemy of FPL.)
If we can sacrifice our main team to boost our anti team, then why do we have point requierments? why not say that you need 6 players and a team on main and 3 players on anti, and the main must be no more than 17 points greater than the anti?
Thank you so much for putting this together. I missed FPL a lot in round one, and I was devestated when I originaly saw no FPL for round two. But fortunently all that unplesentness is gone now.
On November 24 2010 12:23 Antoine wrote: I think those horang2 numbers will only go up as people realize than Central Plains was removed from the map pool
Yeah, that was pretty much my rationale for switching from Really to Horang2. Now I just have to hope that he never gets to play PvP.
Rofl Central Plains isnt getting removed, at least for R2. It probably WILL see a lot of balance changes though, like changing the mineral patch numbers.
On November 24 2010 12:23 Antoine wrote: I think those horang2 numbers will only go up as people realize than Central Plains was removed from the map pool
Yeah, that was pretty much my rationale for switching from Really to Horang2. Now I just have to hope that he never gets to play PvP.
Rofl Central Plains isnt getting removed, at least for R2. It probably WILL see a lot of balance changes though, like changing the mineral patch numbers.
On November 24 2010 12:23 Antoine wrote: I think those horang2 numbers will only go up as people realize than Central Plains was removed from the map pool
Yeah, that was pretty much my rationale for switching from Really to Horang2. Now I just have to hope that he never gets to play PvP.
Rofl Central Plains isnt getting removed, at least for R2. It probably WILL see a lot of balance changes though, like changing the mineral patch numbers.
im pretty sure central plains got removed...
According to wfbrood, bloody ridge will be added to R2, but they're picking between fortress and grandline to remove, not protoss plains. But, that source says it is not confirmed, so not sure...
On November 24 2010 12:23 Antoine wrote: I think those horang2 numbers will only go up as people realize than Central Plains was removed from the map pool
Yeah, that was pretty much my rationale for switching from Really to Horang2. Now I just have to hope that he never gets to play PvP.
Rofl Central Plains isnt getting removed, at least for R2. It probably WILL see a lot of balance changes though, like changing the mineral patch numbers.
central plains has been confirmed removed, replaced by bloody ridge
it's been confirmed on the kespa site and by an OGN caster
oh yesterday kespa also tweeted me saying that there'll be an official announcement about maps tomorrow (so by now it's today, korea time). so that'll put an end to any speculation.
On November 25 2010 08:49 Antoine wrote: oh yesterday kespa also tweeted me saying that there'll be an official announcement about maps tomorrow (so by now it's today, korea time). so that'll put an end to any speculation.
o_O whoa you have kespa connections, that's pretty cool :D
On November 24 2010 12:23 Antoine wrote: I think those horang2 numbers will only go up as people realize than Central Plains was removed from the map pool
Yeah, that was pretty much my rationale for switching from Really to Horang2. Now I just have to hope that he never gets to play PvP.
Rofl Central Plains isnt getting removed, at least for R2. It probably WILL see a lot of balance changes though, like changing the mineral patch numbers.
central plains has been confirmed removed, replaced by bloody ridge
it's been confirmed on the kespa site and by an OGN caster
damn R1/R2 schedule lied to me -___- and I liked PvP on Central Plains blah
On November 26 2010 19:39 EunByuL wrote: Why isn't Brave picked more? He hasn't played on Central Plains and seems like a solid PvP player none the less.
On November 26 2010 19:39 EunByuL wrote: Why isn't Brave picked more? He hasn't played on Central Plains and seems like a solid PvP player none the less.
Why is that? All three are usually the ace players for their teams (Fantasy maybe for SKT1 and Stats(lol) for KT). I just took SKT because I think it's more cost effective. Costing 7 points and they will probably get you 2 points each time (don't see anyone beating them, paralyze/best/bisu/fantasy with some lucky s2/hyuk/kwanro fail is awesome). JD on the other hand will maybe have a 90% winning rate, getting 3.6+(depending on ACE matches) points each time for the cost of 8. If OZ doesn't perform too bad that should be +EV. Same for Flash I guess, with him/KT being better (but also more expensive).
On November 27 2010 08:40 Djin)ftw( wrote: Why is that? All three are usually the ace players for their teams (Fantasy maybe for SKT1 and Stats(lol) for KT). I just took SKT because I think it's more cost effective. Costing 7 points and they will probably get you 2 points each time (don't see anyone beating them, paralyze/best/bisu/fantasy with some lucky s2/hyuk/kwanro fail is awesome). JD on the other hand will maybe have a 90% winning rate, getting 3.6+(depending on ACE matches) points each time for the cost of 8. If OZ doesn't perform too bad that should be +EV. Same for Flash I guess, with him/KT being better (but also more expensive).
Hm. I really have to think this over
Just think of it this way, would you rather get bisu for 8 points or would you rather get Light/Stats for 4 points each. Which is more worth it?
I just read that there will be trading this round? How is that going to work? Do we pm Integral our trades?
On November 27 2010 08:40 Djin)ftw( wrote: Why is that? All three are usually the ace players for their teams (Fantasy maybe for SKT1 and Stats(lol) for KT). I just took SKT because I think it's more cost effective. Costing 7 points and they will probably get you 2 points each time (don't see anyone beating them, paralyze/best/bisu/fantasy with some lucky s2/hyuk/kwanro fail is awesome). JD on the other hand will maybe have a 90% winning rate, getting 3.6+(depending on ACE matches) points each time for the cost of 8. If OZ doesn't perform too bad that should be +EV. Same for Flash I guess, with him/KT being better (but also more expensive).
Hm. I really have to think this over
Just think of it this way, would you rather get bisu for 8 points or would you rather get Light/Stats for 4 points each. Which is more worth it?
Or better yet, Light/Stork?
Also, in picking expensive aces I noticed that SKT, KT and OZ don't even get to play 7 sets all that often. If OZ picked up the slack, I'd consider investing in the Dong.
I hope this FPL's winner also gets an icon, even though the FPL isn't being run through TL's regular system. Even though the chances to be the actual winner are small as always, I'm really feeling my team this round.
And free-form trading sounds GREAT. And the setting of player prices was done really, really well.
On November 27 2010 15:09 Lightwip wrote: By the way, do we really need to spoiler in this thread? It's kind of assumed that in a PL discussion you'll know PL results.
I'd post today's scoring results but I'm out of town for Thanksgiving and don't have my spreadsheet with me. I know I only promised weekly updates, but this is fun and I imagine I'll be posting statistics more often than that. I'll create a Results and Standings thread as soon as I get back in town and settled, stay tuned!
Thanks for including me in FPL intergral! It's just the fun of participating in it and seeing how my guys do. Oh, and before anyone says anything, I can't win. If I do somehow win, damn I'm going to miss out on a double icon of some sorts haha. My team actually performed really well too T_T
On November 27 2010 09:08 Nemesis wrote: I just read that there will be trading this round? How is that going to work? Do we pm Integral our trades?
On November 27 2010 16:16 aimaimaim wrote: ok so .. how is FPL going to work??
People just don't read, man...
All the relevant information is either in the OP of this thread or will be posted later. If you have a more specific question that I haven't answered elsewhere, I'll be happy to answer it.
:D Light, Shine, Stork all win and Stork wins Ace! Also Horang2 on anti losing so that should be like uh... 4 + 4 + 9 + 1 = 18 Not a bad night maybe? o.0
btw I don't think we need to use spoilers - the only discussion in this thread will center around recent results, anyways a decent day for me baby +4, jaehoon -1, horang2 +1, hyun +1 but brave/turn both sat on the bench...damnit, January must have them on anti.
On November 27 2010 16:38 Katsuge wrote: is there a way for us to track our scores or do we jus simply track it manually ourselves?
On November 27 2010 15:58 integral wrote: I'd post today's scoring results but I'm out of town for Thanksgiving and don't have my spreadsheet with me. I know I only promised weekly updates, but this is fun and I imagine I'll be posting statistics more often than that. I'll create a Results and Standings thread as soon as I get back in town and settled, stay tuned!
While I can confirm no spoiler tags necessary for proleague results in this thread, spoiler tags are definitely necessary for individual league results posted in this thread. Basically, use common sense.
Also, almost 50% of FPL owners have stork on their team, so getting +9 from him on the day is hardly unique. I am still excited to be among those ~50% though, doing well the first weeks is so important for trading.
On November 27 2010 15:58 integral wrote: I'd post today's scoring results but I'm out of town for Thanksgiving and don't have my spreadsheet with me. I know I only promised weekly updates, but this is fun and I imagine I'll be posting statistics more often than that. I'll create a Results and Standings thread as soon as I get back in town and settled, stay tuned!
hm. for me it came down to picking stork or light. i went with light because i feel stork always under-performs in PL, but usually gets a few good wins. yea he won that ace match vs JD, but also lost a lot of games to scrubs. i felt like light was on a bit of a off-streak but now that there is 1 less protoss map he should be winning more games again.
i look kinda dumb right now but i think light'll through and stork will go back to his usual under-performing self.
On November 28 2010 11:39 FreezerJumps wrote: So, does a loss in ace not count for -1? Everyone's putting Jaehoon as +1 so I assume it doesnt matter.
that was because most people assumed there was no way khan vs mbc would go to ace AND jaehoon would get sent out for ace... i think nvm,below answer is correct and i'm going mental
Yeah, I get home late tomorrow evening, I won't have any of the results or standings out until Monday at the earliest. Sorry guys, I regret not bringing it with me, would've helped pass the down time with family.
I can't believe I picked Brave over Stork...that's what you get for picking at the last minute still, everything else is a-ok so far my entire anti-team has each racked up a loss
example, Jaehoon is on my anti team, yesterday he loses 1 game, then plays in the ace match, and loses again.
Do I gain 1 point (+1 for loss, -1 for playing in ace, +1 for loss) or do I just gain 2 points for the two losses, or can i not gain points from an anti team. In which having a player who plays a lot, but loses, is actually worse than having a player who never plays.
+4 Stork +1 Stork in Ace +4 Stork in Ace win +4 Light win +4 Jaedong win -1 Stats loss
Total:16
Anti team: -1 Jaehoon loss +1 Jaehoon Ace -1 Jaehoon loss in ace -1 M18M loss
Total: -2
Grand total score: 18 points as of November 28th.
A lot of people talking aobut "ooh you're doin gso well so far in week 1" when a few teams haven't evne played yet lol SKT is gonna rake in points so this should be interesting.
Am I the only guy that chose Anytime? It's a shame none of you chose Sashin. I have this really bad feeling I'm going to "win", but won't win because I was late TT
On November 28 2010 16:11 JIJIyO wrote: Am I the only guy that chose Anytime? It's a shame none of you chose Sashin. I have this really bad feeling I'm going to "win", but won't win because I was late TT
woooah Calm and Stats lost Why did Calm play vs Flash daaaaamn thats what Ive been worried all day long yesterday. And Stats lost to Bogus come on Chintoss what are you doing -_- fuuu
Jaedong +4 Stats -1 Calm -1 M18M +1
stx +4
+ yesterdays 14 --> 21 man I couldve had so much more If Pure didnt win and atleast Stats did not lose to Bogus .... :rage:
PerfectMan +1? (I'm not sure if anti-team negative points are positive for you or not.)
Yesterday I had 8, so I'm at 11 or 12. Pretty bad day with Stats losing and HiyA not playing. Hopefully my SKT guys can preform well tomorrow and give me some points!
Edit: I guess Jaehoon losing twice gets one point, right? +2 but -1 for ace match appearance.
On November 28 2010 16:11 JIJIyO wrote: Am I the only guy that chose Anytime? It's a shame none of you chose Sashin. I have this really bad feeling I'm going to "win", but won't win because I was late TT
On November 28 2010 16:11 JIJIyO wrote: Am I the only guy that chose Anytime? It's a shame none of you chose Sashin. I have this really bad feeling I'm going to "win", but won't win because I was late TT
I was considering anytime but i was afraid he wouldn't get any playtime because he didn't get sent out in first round. Looks like you made the correct choice.
At what point in the season are the teams added to the FPL tab under "features" at the top of the sight? This is my first time participating and I'm interested to see the standings
So far im at Jaedong- 4 Stork- 9 Really- NP Firebathero- -1 Sky- NP GoRush- -1 SKT T1- NP
On November 29 2010 07:30 Moderas wrote: At what point in the season are the teams added to the FPL tab under "features" at the top of the sight? This is my first time participating and I'm interested to see the standings
So far im at Jaedong- 4 Stork- 9 Really- NP Firebathero- -1 Sky- NP GoRush- -1 SKT T1- NP
Anti- M18M- +1 ForGG- NP Turn- NP
The real FPL is under work and isn't gonna be used until winner's league. You'll just have to wait until integral makes a spreadsheet.
Results thread will be up tomorrow, I just finished the spreadsheet. I have to figure out how to format the results first before I can post it in a thread.
On November 29 2010 21:05 Taosu wrote: I'm sorry, but are there plans to launch FPL normally so that we don't have to calculate our results in MS Excel?
I dont believe Jaehoon won against Really. FFS. Only because both free and especially flying lost (against Light of all things, lol!) . Ah well, at least SKT and Bisu won.. ;(
Anti team: -1 Jaehoon loss +1 Jaehoon Ace -1 Jaehoon loss in ace -1 M18M loss +1 Jaehoon win
Total: -1
Grand total score: 32 points as of November 29th.
The way I added it up I'm at 32 points at round 2's end, but the spreadsheet has me at like 25 points, so I should be around 20th place instead of 76th but maybe I'm adding something up wrong.
Anti team: -1 Jaehoon loss +1 Jaehoon Ace -1 Jaehoon loss -1 M18M loss +4 Jaehoon win
Total: +2
Grand total score: 29 points
The way I added it up I'm at 32 points at round 2's end, but the spreadsheet has me at like 25 points, so I should be around 20th place instead of 76th but maybe I'm adding something up wrong.
You miss-counted Jaehoon's win on anti as +1 (should be +4), so I make it 29 points for you. That's still not 25, of course.
By.Sun isn't credited with a win on the Player Stats page; assuming that carries over onto the scores, that's the error.
Double-checking by mine (credited with 11), should be:
Which is a) off by three, which 1) I can't explain and and 2) disproves the by.Sun hypothesis; and b) not my final team pretty much at all. So it looks like there are still some kinks to be worked out in the system.
(I maybe shouldn't complain, my team as I finalized it would have fewer points - a total of 9.)
Yep, integral posted shortly after I did on the standings thread and listed that as the mistake, which is that Sun was not scored, but he has since fixed that.
I also fixed my calculations on the other thread, just didn't update it on here, yeah I realized I put Jaehoon as +1.
Although now that I htink about it, that means a proper anti-team pick should be losing 80% of his games in order to recoup to 0, and due to the sheer amount of games Jaehoon picks, I almost regret taht now, but oh well, 29 points so I'll keep it there til further notice
Anti team: -1 Jaehoon loss +1 Jaehoon Ace -1 Jaehoon loss -1 M18M loss +4 Jaehoon win
Total: +2
Grand total score: 29 points
The way I added it up I'm at 32 points at round 2's end, but the spreadsheet has me at like 25 points, so I should be around 20th place instead of 76th but maybe I'm adding something up wrong.
You miss-counted Jaehoon's win on anti as +1 (should be +4), so I make it 29 points for you. That's still not 25, of course.
By.Sun isn't credited with a win on the Player Stats page; assuming that carries over onto the scores, that's the error.
Double-checking by mine (credited with 11), should be:
Which is a) off by three, which 1) I can't explain and and 2) disproves the by.Sun hypothesis; and b) not my final team pretty much at all. So it looks like there are still some kinks to be worked out in the system.
(I maybe shouldn't complain, my team as I finalized it would have fewer points - a total of 9.)
OZ has 3 points, yours is correct on the master spreadsheet once I update publicly. Going to wait until I've added more features before the next update though.
On November 30 2010 02:28 Neo7 wrote: Do you do this all by yourself? Updating must be so tedious. Thanks for making it work though.
It's pretty easy now that it's relatively automated, but posting the results from the master spreadsheet to the public one is annoying, yeah, I have to run a couple sorts before it's intelligible.
A trade costs 1 point and also it just changes the players so in future rounds you get the new players points, old points sitll apply. And trades only work between rounds
+4 Jaedong win +1 Jaedong ace appearance +4 Jaedong ace win -1 By.Sun loss (YOU'RE KILLING ME SMALLS, YOU'RE KILLING ME [really needed the 4-2 victory from SK -.-]) +1 SK 3-4 loss
-1 Jaehoon loss +1 Jaehoon Ace appearance -1 Jaehoon loss in ace -1 M18M loss +4 Jaehoon win +1 Turn Ace appearance -1 Turn loss (told you he can't beat good players ;o)
Total: 2
Grand total score: 41 points as of December 1st.
bleh....by.sun could have REALLY helped me out a lot here.
Updated results, current to tonight's games. Any mistakes, please PM me.
I will create a thread for trades tomorrow. Trades will open when that thread is created, and close Sunday, December 5th, 13:00 KST. Please hold off on any trade-related questions until then, I will explain everything you need to know.
Darn, as far as I can see I got the FPL idea completely wrong and scored only 20 points so far. I looked at the table and tried to understand what players did the guys with 50+ points choose:
1. For main team pick strong players, ONE PLAYER per one PL team. Do not choose two players from the same team no matter how strong they may seem to you. Possible combinations: 6 strong players or 5 stronger players + 1 cheap player (his team is not important in this case) for the remaining points. Surprisingly, almost no one has picked Flash. Jaedong, Fantasy, Stork, Light are popular here. 2. DO NOT pick an expensive team! That was my main mistake. Save the points for players. Pick a shitty PL team that can however put a good fight as you will score points even if the team loses - here we can see the absolute dominance of KT (3 pts) and OZ (1 pt). The things got even worse when those teams suddenly turned their rape mode on this week. 3. Pick some shitty 5+4+4 pts players for your anti-team. M18M, Perfectman, TurN, Hyun, Horang2 etc. are popular. No surprise here.
I'm looking forward to the trades. But I'm afraid the adjusted player values will bring me down.
On December 01 2010 17:35 Taosu wrote: Darn, as far as I can see I got the FPL idea completely wrong and scored only 20 points so far. I looked at the table and tried to understand what players did the guys with 50+ points choose:
1. For main team pick strong players, ONE PLAYER per one PL team. Do not choose two players from the same team no matter how strong they may seem to you. Possible combinations: 6 strong players or 5 stronger players + 1 cheap player (his team is not important in this case) for the remaining points. Surprisingly, almost no one has picked Flash. Jaedong, Fantasy, Stork, Light are popular here. 2. DO NOT pick an expensive team! That was my main mistake. Save the points for players. Pick a shitty PL team that can however put a good fight as you will score points even if the team loses - here we can see the absolute dominance of KT (3 pts) and OZ (1 pt). The things got even worse when those teams suddenly turned their rape mode on this week. 3. Pick some shitty 5+4+4 pts players for your anti-team. M18M, Perfectman, TurN, Hyun, Horang2 etc. are popular. No surprise here.
I'm looking forward to the trades. But I'm afraid the adjusted player values will bring me down.
Flash is almost always overpriced, so few top FPL'ers pick him. For some reason, Jaedong more often then not comes at a reasonable price and regardless of how he does always earns excellent points due to the sheer amount of games played.
Big theme of success this season was just picking up players that potentially saw a lot of ace match time. Fantasy and Light really shouldn't see that much time, this was an unusual week in that respect. Stork was a bargain. I expect a new set of people up top next week unless some of them make some lucky trades. Because streaks weren't a factor this season, it was all about picking up ace players to get those bonus points. Easily most exploitative thing that can be done with this system to put yourself ahead.
Expensive teams should be a sure bet. If not, then it is 90% of the time more worthwhile to pour your numbers in a balanced team. This season had an exceptional amount of great players at a good cost, so it wasn't as difficult as other seasons where players had to take some extra 3 point gambles. OZ was a good pick this week simply because they had an easy schedule. Could easily backfire in weeks to come.
Being able to use anti team equity on main team is REALLY powerful. I made two trades this time, and both of them taken individually would improve my chances this upcoming week.
Kinda kicking myself for not remembering that Light is a TvZ monster, but overall I got hurt by my anti-more than the main (hydra and horang2, though horang2 is the 5 pointer so kinda effed regardless). Ssak and FBH both got wins for the main team, lawl.
Almost seems worth it to tank one of your main team members that's iffy to begin with in order to give you a differential to turn an originally 4 or 5 point anti-team player into someone horrible. At least if I understand the trading system properly.
On December 02 2010 13:06 Vortok wrote: Kinda kicking myself for not remembering that Light is a TvZ monster, but overall I got hurt by my anti-more than the main (hydra and horang2, though horang2 is the 5 pointer so kinda effed regardless). Ssak and FBH both got wins for the main team, lawl.
Almost seems worth it to tank one of your main team members to give you a differential to turn an originally 4 or 5 point anti-team player into someone horrible.
Crapify one of your anti-team members only if you think a cheap guy is about to have a breakout week or is way cheaper than he should be.
On December 02 2010 16:09 smileyyy wrote: Trading is up .. but how the fuck am I supposed to get rid of pure in my anti -_-
trade for killer? killer is definitely a fluke
The whole idea with pure was so retarded. he plays in every series and he isnt even so bad. So does Killer and I dont think Killer will play as bad as he used to in this season ... best bet would be Turn but its -11 then. So I need to change my main but I am really content with it.... aaaaaahhh So I need to replace Chintoss but with whom... ~max 16 points .... ahh I guess it must be a skt Zerg kwanro or S2 *cries*
On December 02 2010 16:09 smileyyy wrote: Trading is up .. but how the fuck am I supposed to get rid of pure in my anti -_-
trade for killer? killer is definitely a fluke
The whole idea with pure was so retarded. he plays in every series and he isnt even so bad. So does Killer and I dont think Killer will play as bad as he used to in this season ... best bet would be Turn but its -11 then. So I need to change my main but I am really content with it.... aaaaaahhh So I need to replace Chintoss but with whom... ~max 16 points .... ahh I guess it must be a skt Zerg kwanro or S2 *cries*
killer's on a 4 win streak against: Center, Much, Ssak, and Piano his other wins this PL season are Mind, Calm
tell me that's not a fluke.... Killer is horrible, and he's only winning as long as he plays horribler enemies.
I need some help deciding whether I should trade stars for MBC or Wemade. Right now, wemade is looking strong, but they are kind of a streaky team. Also, MBC seems to be facing Ace next week, but most of MBC's games seem to end in ace match, so I'm not sure which would be a better choice.
On December 02 2010 16:09 smileyyy wrote: Trading is up .. but how the fuck am I supposed to get rid of pure in my anti -_-
trade for killer? killer is definitely a fluke
The whole idea with pure was so retarded. he plays in every series and he isnt even so bad. So does Killer and I dont think Killer will play as bad as he used to in this season ... best bet would be Turn but its -11 then. So I need to change my main but I am really content with it.... aaaaaahhh So I need to replace Chintoss but with whom... ~max 16 points .... ahh I guess it must be a skt Zerg kwanro or S2 *cries*
killer's on a 4 win streak against: Center, Much, Ssak, and Piano his other wins this PL season are Mind, Calm
tell me that's not a fluke.... Killer is horrible, and he's only winning as long as he plays horribler enemies.
Yeah but I cant seem to hate Killer I just cant put him on my Anti. Maybe I should + Show Spoiler +
On December 02 2010 16:55 Nemesis wrote: I need some help deciding whether I should trade stars for MBC or Wemade. Right now, wemade is looking strong, but they are kind of a streaky team.
I think at the moment, WeMade is looking just a bit stronger. Both MBC and WeMade are playing KT and ACE next week, so I'd go with WeMade.
exactly means? I don't seem to get it. Does that mean, that if I want to trade a main team player and an anti, that my trade differential needs to be > 2?
On December 03 2010 01:15 night terrors wrote: Im thinking about trading calm for jangbi. Jangbi is way cheap and it seems that he couldbe getting better. What do you guys think?
On December 03 2010 01:15 night terrors wrote: Im thinking about trading calm for jangbi. Jangbi is way cheap and it seems that he couldbe getting better. What do you guys think?
But... why would you trade Calm away?
I was thinking that trading down could help take bogus or killer out of my anti.
My main team is scoring 45 points.... but my anti has scored 19 against me. Im afraid that those two will keep on winning.
In my first FPL i got screwed by a 7 point calm. In my second FPL I got screwed by an 8 point kal. Now I find myself with both kal and calm; and stx to top it off. I may never learn. At least i figured out to not put roro on my anti.
Question: If I have a trade differential of +2, can I use it for a trade in later weeks, or is it lost. I assume it is lost, but I want to be sure.
Sea -1 Roro -1 Frog +1 FOX +3 = +2 meh, could have been much better, but my two mainers who played today ran into some ridiculous opposition... like they always do -______________-
A Flash win coupled with a Pure loss gave me some hope, but I had KT instead of Wemade as my team (as a Wemade fan, my lack of faith in them was disappointing).
Question: does the "must have one player of each race on your main team" rule apply throughout the whole thing or only when you pick your original team? I only have one Zerg on my team but I'm thinking of trading him away for a non-Zerg, is this legal?
On December 06 2010 14:33 FuRong wrote: Question: does the "must have one player of each race on your main team" rule apply throughout the whole thing or only when you pick your original team? I only have one Zerg on my team but I'm thinking of trading him away for a non-Zerg, is this legal?
It's probably not legal. If the traditional rules apply (which they should), then you must always have at least one player of each race on your main team.
I'm really happy I got Hydra off my anti team now, and even moreso that I turned Ssak into Paralyze on my main to make Hydra become Grape instead of Brave, and Brave did some work today as well.
Be nice if KT would stop slumping like their purchase value says they should, though.
Sorry guys, I've been putting off taking care of the trades since it requires me to add and subtract players' scores individually so I can track the point differential. I've been watching and keeping track of the games but I haven't really wanted to update the public spreadsheet until I did the trades. I should be ready to update after the KT vs MBC game.
KEKEKE Jaedong won a game, Hydra won 2 games, Snow won a game, Stork won a game Hite won in general, Bogus lost a game and Kal went 1-1. GOOD WEEK and Jaehoon lost
EDIT: I think I have the finger of death in FPL. Every player I touch (roro, sea, snow, kal) immediately starts underperforming, while every player i trade away (snow) immediately wins
On December 07 2010 10:23 infinitestory wrote: wtf only +5 today wow my FPL sucks
EDIT: I think I have the finger of death in FPL. Every player I touch (roro, sea, snow, kal) immediately starts underperforming, while every player i trade away (snow) immediately wins
lololol I traded Lomo for modesty (picking Anytime up in a similar trade) thinking that because of Anytime/Princess Lomo would never see enough playing time to get a win... then the next Oz match, Anytime doesn't play and Lomo gets a win
gaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhh
Of course, because I traded soo away, he's obviously going to beast now
Violet is slumping way harder than I expected... and KT in general. May need to look into that, but Violet's trade value is probably utter shit right now. qq
Hopefully by the powers of Reach and Yellow combined the team will bounce back. They're just weak right now from the grueling MAN-training that Reach is putting them through. Their weak, girly arms simply can't support the manly amount of apm right now.
>.> holy hell that was the longest weeklong ban ever ugh
Anyways, my team had a pretty down week overall, but I'm pretty confident o.o no need for any trades, since the law of averages should balance out shortly.
On December 08 2010 16:42 infinitestory wrote: Guys, check out my trade for this week. My FPL is totally boned, but my trade is hilarious.
edit: holy shit i have the 444th reply here and the 44th reply in the trade thread
Symbolism? The indicator of the "number of death" for your FPL?
Fuck yeah it is.
I absolutely guarantee you guys, if you look at my FPL history, every player I have traded away begins doing well, every player I trade for begins doing badly. Opposite for my anti, with the one exception of Hyun.
EDIT: so as a SKT fan from now on, abandoning my FPL completely, I will now fill my anti with SKT players and fill my main team with hite, Stars, and STX players
Hmmm with JangBi winning yesterday, I think structuralinertia might overtake me as the highest ranked FPL team with Khan as the team pick... why did I not believe JangBi!
Everything is current up to now. This round has been fun but I have to say I'm looking forward to the official version, MSExcel and google docs is not an ideal setup for displaying so much information.
Jeez. I was totally like "instead of FOX or OZ, maybe I'll go SKT this time because 9-0 is insane!" and god knows FOX and OZ are both doing better then SKT. Every FPL from now on I will be a true fan and go FOX and get 5x the points for half the price.
And as usual, Jaedong has most points in FPL. Taking flash over jaedong in PL is just dumb, imo.
On December 16 2010 15:31 whitelynx wrote: Jeez. I was totally like "instead of FOX or OZ, maybe I'll go SKT this time because 9-0 is insane!" and god knows FOX and OZ are both doing better then SKT. Every FPL from now on I will be a true fan and go FOX and get 5x the points for half the price.
And as usual, Jaedong has most points in FPL. Taking flash over jaedong in PL is just dumb, imo.
Unless he is 45 points and jaedong is 58, no? Either way, fuck hydra
On December 08 2010 16:42 infinitestory wrote: Guys, check out my trade for this week. My FPL is totally boned, but my trade is hilarious.
edit: holy shit i have the 444th reply here and the 44th reply in the trade thread
Symbolism? The indicator of the "number of death" for your FPL?
Fuck yeah it is.
I absolutely guarantee you guys, if you look at my FPL history, every player I have traded away begins doing well, every player I trade for begins doing badly. Opposite for my anti, with the one exception of Hyun.
EDIT: so as a SKT fan from now on, abandoning my FPL completely, I will now fill my anti with SKT players and fill my main team with hite, Stars, and STX players