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Stop Worrying! - Page 4

Forum Index > BW General
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Garrl
Profile Blog Joined February 2010
Scotland1975 Posts
September 27 2010 21:31 GMT
#61
BW is still VERY far from being "mapped out", even on old maps.

When someone says BW is going to die, I like to check their last few posts. They're almost always either "BW IS GOING TO DIE!" posts or in the SC2 forum.

SC2 is a pretty good game guys :D


While it might be a good game, it can in no way live up to the legacy of BW it's trying to replace.
swanized
Profile Blog Joined September 2009
Canada2480 Posts
September 27 2010 21:58 GMT
#62
On September 27 2010 12:14 dukethegold wrote:
I say the lack of innovation and competition would kill the brood war scene. There are very few innovators left in pro-gaming scene and most just play standard - which is boring. There are only couple leaders, like Fantasy and Zero, and the rest are all imitators. The new generation of players are simply encouraged to follow the footsteps of the old without being encouraged to create new. Players are too concerned with winning and too afraid of losing to try anything new or be concerned with the desires of the fans.

Like Jaedong and Nada said, the skill gap between progamers are actually pretty close, so they do not dare to do anything creative/risky in fear of losses. The fans aren't helping either. They expect their champions to win against xxx or it's matchfixing rumor mill. If their champion does something gimmicky and loses, negative pressure would be exerted that cause the affected player to lose motivation in innovation. It's a vicious cycle.

For example, Fantasy. He is pretty much the ONLY player remaining in the scene who tries new stuff every other match. Look at all the hate he is getting from TL, for both victory and defeat.

Oh, and of course, it's basically Flash v.s. Jaedong fest right now. Without variation, it simply isn't entertaining.

I am pretty damn sure that the current e-sport scene is not gaining viewership, but rather steadily losing it. If you look at the current trend, most of those who attend a SC live-event are all teens or early 20s. For GSL, it's pretty much all young guys (not even girls). If you look back at the old vods, the age of Boxer and Nada, their fanbase is composed of fans of various generations and ages.

So yeah, I think it's dying.

What e-sport NEEDS is a leader, someone who truly shines, outspoken, charismatic, able to unite all e-sport fans and attract new fans across the generations by reaching out to the mainstream like Boxer once did. We need somebody with Flash's mentality, Stork's personality, Fantasy's creativity, and Bisu's face.

LOL

while I of course enjoy creative play, I never found a real problem with standard paly and dont really understand the complaints about it being boring, anyways <3 zero, <3 Fanta, <3 G5, and completely agree with OP
Writer
swanized
Profile Blog Joined September 2009
Canada2480 Posts
Last Edited: 2010-09-27 22:17:49
September 27 2010 22:16 GMT
#63
On September 28 2010 05:08 Iplaythings wrote:
Id usually take 10 minutes to get a game at best

Before beta this was rarely above 2 minutes, yep, sc2 killed my BW and made me turn to LoL =)


it takes me 1-2 minutes on average O_O
On September 28 2010 05:46 Ver wrote:
SC mapped out? Few innovators/innovations? Are we watching the same games here? The late 2009/2010 season has been one of the most innovative years ever! There's a large amount of exploring left in many of these systems.

For Terran alone (listing general systems, not the absurd amount of variations):

TvZ-
Safe 14cc on 2 player maps
a dozen different variations of bio -> mech and vice versa with a lot more room for further exploration (this is huge!)
Flexible Valkyrie first openings that can transition into many different possibilities
A totally new approach vs 2 hatch muta with aggressive marine pushes (changes a lot)
7 Rax (and overlord snipes from it)
4 rax -> triple port wraith
2 rax acad allins
3rd denial vs 3 hatch muta (very unexplored and complex)
2 base allin vs crazy zerg (3 hatch muta to ultra)
Revolutionary lategame defense based off of aggressive vessel raids, covering infantry, and massed tanks (probably the biggest change in years along with bio-mech transitions)
12pool Lair with a very different and expansive early/midgame
Improvements on overall mech play (several new midgame options)
Heavy and consistent Vulture/Valkyrie!? (totally unexplored)

TvP- Many different 3 base timings
Many variations in the 2 fact after cc system both from siege expand and from FD
12 Nexus variations and emphasis
1 fact mine double expand in response to 12 Nexus
New midgame Carrier transition ideas both before and after arbiters
Rax Expand!! (a huge system with tons more exploration but right now there are many variations already)

+ Show Spoiler [Some specific games] +
Just grabbed a small selection off the top of my head.

http://www.teamliquid.net/tlpd/korean/games/34967_Calm_vs_Flash
http://www.teamliquid.net/tlpd/korean/games/36107_Flash_vs_Stork
http://www.teamliquid.net/tlpd/korean/games/36105_Flash_vs_JangBi
http://www.teamliquid.net/tlpd/korean/games/35135_Flash_vs_Movie
http://www.teamliquid.net/tlpd/korean/games/35136_Flash_vs_Movie
http://www.teamliquid.net/tlpd/korean/games/36573_Flash_vs_Kal
http://www.teamliquid.net/tlpd/korean/games/36586_Flash_vs_Kal
http://www.teamliquid.net/tlpd/korean/games/36330_Flash_vs_Kal
http://www.teamliquid.net/tlpd/korean/games/44891_Jaedong_vs_Light
http://www.teamliquid.net/tlpd/korean/games/41931_Flash_vs_Jaedong
http://www.teamliquid.net/tlpd/korean/games/44452_Flash_vs_ZerO
http://www.teamliquid.net/tlpd/korean/games/44557_EffOrt_vs_Light/vod
http://www.teamliquid.net/tlpd/korean/games/44966_Flash_vs_Jaedong
http://www.teamliquid.net/tlpd/korean/games/45289_Flash_vs_free
http://www.teamliquid.net/tlpd/korean/games/44461_Fantasy_vs_hero
http://www.teamliquid.net/tlpd/korean/games/44967_Flash_vs_Jaedong
http://www.teamliquid.net/tlpd/korean/games/44892_Jaedong_vs_Light
http://www.teamliquid.net/tlpd/korean/games/32785_Fantasy_vs_HoeJJa
http://www.teamliquid.net/tlpd/korean/games/41930_Flash_vs_Jaedong
http://www.teamliquid.net/tlpd/korean/games/36498_Action_vs_Midas
(midas jaedong odd eye)
(hero midas)
http://www.teamliquid.net/tlpd/korean/games/36902_HoGiL_vs_Midas
http://www.teamliquid.net/tlpd/korean/games/34773_Flash_vs_type-b
http://www.teamliquid.net/tlpd/korean/games/30600_Flash_vs_hero
http://www.teamliquid.net/tlpd/korean/games/34843_Flash_vs_Jaedong


As long as the pro scene stays alive in courts BW is fine. SC2 is just new (and getting many temporary tournies/players because of this) and people need a break from BW. Give half a year/year and things should be looking better.


agreed
Writer
deafhobbit
Profile Blog Joined July 2010
United States828 Posts
September 27 2010 23:04 GMT
#64
On September 28 2010 06:58 swanized wrote:
Show nested quote +
On September 27 2010 12:14 dukethegold wrote:
I say the lack of innovation and competition would kill the brood war scene. There are very few innovators left in pro-gaming scene and most just play standard - which is boring. There are only couple leaders, like Fantasy and Zero, and the rest are all imitators. The new generation of players are simply encouraged to follow the footsteps of the old without being encouraged to create new. Players are too concerned with winning and too afraid of losing to try anything new or be concerned with the desires of the fans.

Like Jaedong and Nada said, the skill gap between progamers are actually pretty close, so they do not dare to do anything creative/risky in fear of losses. The fans aren't helping either. They expect their champions to win against xxx or it's matchfixing rumor mill. If their champion does something gimmicky and loses, negative pressure would be exerted that cause the affected player to lose motivation in innovation. It's a vicious cycle.

For example, Fantasy. He is pretty much the ONLY player remaining in the scene who tries new stuff every other match. Look at all the hate he is getting from TL, for both victory and defeat.

Oh, and of course, it's basically Flash v.s. Jaedong fest right now. Without variation, it simply isn't entertaining.

I am pretty damn sure that the current e-sport scene is not gaining viewership, but rather steadily losing it. If you look at the current trend, most of those who attend a SC live-event are all teens or early 20s. For GSL, it's pretty much all young guys (not even girls). If you look back at the old vods, the age of Boxer and Nada, their fanbase is composed of fans of various generations and ages.

So yeah, I think it's dying.

What e-sport NEEDS is a leader, someone who truly shines, outspoken, charismatic, able to unite all e-sport fans and attract new fans across the generations by reaching out to the mainstream like Boxer once did. We need somebody with Flash's mentality, Stork's personality, Fantasy's creativity, and Bisu's face.

LOL

while I of course enjoy creative play, I never found a real problem with standard paly and dont really understand the complaints about it being boring, anyways <3 zero, <3 Fanta, <3 G5, and completely agree with OP


Yeah, sports can only be possible if there's constant innovation. After all, thats why Baseball, Basketball, Football, Soccer, and Tennis are so popular, because every season the way the game is played changes completely.
I cheer for underdogs and Flash
Jayme
Profile Blog Joined February 2009
United States5866 Posts
September 27 2010 23:06 GMT
#65
On September 27 2010 22:39 ShadeR wrote:
@^ Whilst i might disagree with you on how "obvious" it is that proBW will die soon. Isn't it a pity that we'll have to settle with SC2....


What I find most amusing about the sc2 thing is that the glaring issues it has right now pretty much threaten its progaming scene and Blizzard doesnt seem to be doing much about it. The mass exodus of pro sc2 zerg players to other races makes me kinda laugh.
Python is garbage, number 1 advocate of getting rid of it.
meathook
Profile Joined December 2007
1289 Posts
September 27 2010 23:52 GMT
#66
BW is not dying. Iccup is.

All the obtuse, abusive admin louts are running it into the ground. However, that's been going on ever since they started expanding the crew and removed all sorts of communication and intelligence requirements for becoming an admin. The steady decline is reaching it's climax and very soon iccup will become uninhabitable.

Just need to find a good server to replace it. The korean servers are teeming with players, so ppl should go there. Minilauncher is capable of replacing the iccup AH too.

On September 28 2010 05:27 CurLy[] wrote:
SC2 is a pretty good game guys :D

Good God... There should be a way to keep these assholes out of the real forums ... like some sort of toggle in the profile settings or something.
An ugly planet. A bug planet.
funnybananaman
Profile Joined April 2009
United States830 Posts
September 27 2010 23:59 GMT
#67
I believe there's still plenty of room for innovation in brood war, meta games are always changing. While there may not be as much room for variety as there used to be back in the old days, the fact is that thats because bw is played at such a high level across the board now that the game is really well understood by all top players. And is a high, if more consistent, standard of play really a bad thing? I think it makes sc able to be viewed as a real professional sport.

I mean, think of other sports: You could probably view chess in a similar way, most of the crazy innovation was done in the infancy of the game. The only difference is that was in like the middle ages and shit (and probably last 200 years) but now a high standard of play has been set so you don't see as much variety as i'm sure you used to. But that doesn't have to make it any less entertaining or awesome.
Ideas
Profile Blog Joined April 2008
United States8148 Posts
September 28 2010 00:03 GMT
#68
On September 28 2010 08:59 funnybananaman wrote:
I believe there's still plenty of room for innovation in brood war, meta games are always changing. While there may not be as much room for variety as there used to be back in the old days, the fact is that thats because bw is played at such a high level across the board now that the game is really well understood by all top players. And is a high, if more consistent, standard of play really a bad thing? I think it makes sc able to be viewed as a real professional sport.

I mean, think of other sports: You could probably view chess in a similar way, most of the crazy innovation was done in the infancy of the game. The only difference is that was in like the middle ages and shit (and probably last 200 years) but now a high standard of play has been set so you don't see as much variety as i'm sure you used to. But that doesn't have to make it any less entertaining or awesome.


quite true

i'm pretty sure there's still way more strategical innovation going on in BW than there is in the vast majority of spectator sports in the world.
Free Palestine
kawatan
Profile Joined January 2010
288 Posts
September 28 2010 01:47 GMT
#69
there are more moves in chess than there are atoms in the known universe or some such quote i cant remember exactly but i feel this came from some eminent guy so bw being far more complicated than chess as i believe it to be is impossible to perfect
sCCrooked
Profile Blog Joined April 2010
Korea (South)1306 Posts
September 28 2010 04:39 GMT
#70
On September 28 2010 10:47 kawatan wrote:
there are more moves in chess than there are atoms in the known universe or some such quote i cant remember exactly but i feel this came from some eminent guy so bw being far more complicated than chess as i believe it to be is impossible to perfect


Well there are in fact more moves in chess than atoms since an atom is a single element and there's only like 118 elements (depending on what chart you use). The truth of the matter is that there's a ton of depth to SCBW and we clearly haven't maxed it out yet or else someone would have a 100% record with all starleagues + WCG undefeated season.
Enlightened in an age of anti-intellectualism and quotidian repetitiveness of asinine assumptive thinking. Best lycan guide evar --> "Fixing solo queue all pick one game at a time." ~KwarK-
Gescom
Profile Joined February 2010
Canada3505 Posts
September 28 2010 05:05 GMT
#71
Flash is almost there.
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
overt
Profile Blog Joined June 2010
United States9006 Posts
September 28 2010 05:12 GMT
#72
On September 28 2010 06:02 Ideas wrote:
<3 Ver

Show nested quote +
On September 27 2010 22:39 ShadeR wrote:
Isn't it a pity that we'll have to settle with SC2....


I won't settle. If BW dies, my SC days are over. unless SC3 comes out in 12 years and is actually as good as bw lol




This is pretty much my exact feelings. I stopped playing SC2. I stopped watching SC2. It's just not as good, in my humble opinion. Hopefully televised Brood War will continue, if not StarCraft will end up being one of those pleasant memories for me and nothing more.

Unless the expansions are just ridiculous and completely change the game that is, but I find that to be unlikely.
NeCroPoTeNce
Profile Joined July 2009
United States513 Posts
September 28 2010 05:17 GMT
#73
Although it may be unlikely, if Flash and Jaedong are stopped from taking the next couple of OSL's/MSL's, and then the BW proscene completely dies out, NaDa has a chance at holding the record for most starleague golds that he got back in 06. Hopefully this won't be the case though (the part about there only being several more MSL's and OSL's).
zerg all the way! Lee Jaedong hwaiting
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
September 28 2010 05:22 GMT
#74
The only thing I'm worried about is the lack of new blood coming into the BW proscene. From Batoo OSL writeup, emphasis mine:
Starcraft is not the same as it was two years ago. Two years ago we witnessed Bisu literally turn the Starcraft world on it's head as he took out Savior. Over the course of the year, the old players we forum veterans had known for years began to slip away - and were replaced with a bunch of rookies we had no emotional affiliation with... Well, that was until they took out our beloved players from the OSL/MSL. The new gamers had been accumulating since the Shinhan series of OSLs but were only just now spilling over into full league dominance. The names Bisu, Stork, Jaedong, Flash, Luxury, Yellow[arnc], Best, Kal, free, firebathero, Mind, Jangbi and Hwasin became familiar, and we grew to love them just like we had done with the previous generation.

Batoo OSL is a point where we have once attained a balance in the proscene. The players making it far into the leagues are not masses of random rookies that are unfamiliar to us, they are players that we know and love who have been growing over time.

The rate of incoming new players who can challenge the veterans has slowed to a crawl. Go look at the first page of TLPD players; very few of them were unknowns at that time, and none of the ones that are are a credible threat to win an individual league even if you got rid of Flash and Jaedong. You want to count Effort, fine, but Stats, Horang2, and Action aren't exactly tearing shit up. Maybe Baby can make some noise?
It's no wonder that this is happening - the skill level has risen so high that it must be insanely hard to even break into a team's proleague lineup, let alone hang with established players like Stork, Sea, fantasy, or free... and then there's Flash and Jaedong.
If pro BW dies I wouldn't be so quick to heap the blame onto SC2.
brood war for life, brood war forever
Ideas
Profile Blog Joined April 2008
United States8148 Posts
September 28 2010 05:28 GMT
#75
On September 28 2010 14:22 Crunchums wrote:
The only thing I'm worried about is the lack of new blood coming into the BW proscene. From Batoo OSL writeup, emphasis mine:
Show nested quote +
Starcraft is not the same as it was two years ago. Two years ago we witnessed Bisu literally turn the Starcraft world on it's head as he took out Savior. Over the course of the year, the old players we forum veterans had known for years began to slip away - and were replaced with a bunch of rookies we had no emotional affiliation with... Well, that was until they took out our beloved players from the OSL/MSL. The new gamers had been accumulating since the Shinhan series of OSLs but were only just now spilling over into full league dominance. The names Bisu, Stork, Jaedong, Flash, Luxury, Yellow[arnc], Best, Kal, free, firebathero, Mind, Jangbi and Hwasin became familiar, and we grew to love them just like we had done with the previous generation.

Batoo OSL is a point where we have once attained a balance in the proscene. The players making it far into the leagues are not masses of random rookies that are unfamiliar to us, they are players that we know and love who have been growing over time.

The rate of incoming new players who can challenge the veterans has slowed to a crawl. Go look at the first page of TLPD players; very few of them were unknowns at that time, and none of the ones that are are a credible threat to win an individual league even if you got rid of Flash and Jaedong. You want to count Effort, fine, but Stats, Horang2, and Action aren't exactly tearing shit up. Maybe Baby can make some noise?
It's no wonder that this is happening - the skill level has risen so high that it must be insanely hard to even break into a team's proleague lineup, let alone hang with established players like Stork, Sea, fantasy, or free... and then there's Flash and Jaedong.
If pro BW dies I wouldn't be so quick to heap the blame onto SC2.


it's funny because baby has been around for like 3 years now and everyone knows him lol. there's no way he's "new".

stats, snow and action seem to be the best of the newest generation.
Free Palestine
Lightwip
Profile Blog Joined April 2010
United States5497 Posts
Last Edited: 2010-09-28 05:52:25
September 28 2010 05:46 GMT
#76
One thing you can't forget is that BW can't exactly be figured out entirely because it's constantly changing. New maps can give birth to new strategies and counters that can revolutionize the play. For example, having maps with narrow chokes allows for forge FE.
If you are not Bisu, chances are I hate you.
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
September 28 2010 18:07 GMT
#77
On September 28 2010 14:28 Ideas wrote:
it's funny because baby has been around for like 3 years now and everyone knows him lol. there's no way he's "new".

Sure, but he didn't start getting regular playtime until recently.
stats, snow and action seem to be the best of the newest generation.

My point exactly.
brood war for life, brood war forever
Fuu
Profile Joined May 2006
198 Posts
September 28 2010 19:44 GMT
#78
Yeah, stop worrying...

I just watched the 200$ TvZ challenge. God, it hurt my eyes : games were quite boring, game engine always seems very slow, graphics are not that good, not that clear nor very well designed.

No offensive talk here ; i enjoy the new game very much, casualy with my friends.

But damn, if some rational people are still around here, there will be bw players for sure, and bw proscene will last long...
Raevin
Profile Joined July 2010
246 Posts
September 28 2010 22:03 GMT
#79
Whether people like it or not, Starcraft 2 has broken through in ways that Warcraft 3 never managed to do so.

Those of you who were around War3 launch remember how much furor, anger and dissapointment there was for people who were hoping this was BW 2.0, and mere 3 weeks after release the game almost saw a 40% drop in US and EU servers when it came to players.

Only later did players come back to play DOTA which became bigger than the RTS game itself.

SC2 has overcome, and while there is a small section of die hard BW players who refuse to accept it,SC2 has done amazingly well in luring players from BW, foreigners and Koreans alike in ways that alot of people doubted would ever happen.

BW isent dying becuase SC2 is here, but because spectators and interest amongst people just isent as big as it once was, had SC2 been here the situation would be similar to as it is now.

You cant tell me or anyone with a straight face that BW proscene in Korea has been as colorful and exciting the last 2-3 years as it was in BoxeRs days.
Wrongspeedy
Profile Blog Joined August 2010
United States1655 Posts
September 28 2010 22:16 GMT
#80
Haven't played BW in like 8 years. But I'm getting Sc2 CE, just for a copy of the old sc and bw, since I lost mine. Should be fun just to play some more for fun and compare the two better.

People will enjoy whatever they want, but I do think the intro of Sc2 will spell the end of the BW pro scene, eventually. Only seems reasonable, especially with the amount of money and attention Sc2 has gotten/will get. 2 more expansions and who knows what will happen.

Even if I were a BW fanatic myself I wouldn't see this as a terrible thing, just more BW for me.

Can someone remind me whats worse about Sc2 than BW? Balance? Maybe? Considering how long Sc2 has even been out.
It is better to be a human dissatisfied than a pig satisfied; better to be Socrates dissatisfied than a fool satisfied.- John Stuart Mill
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