Stop Worrying! - Page 3
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ShadeR
Australia7535 Posts
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PhilGood2DaY
Germany7424 Posts
Its the same with SC/BW and SC 2 for me ;D Im just happy I was still young when SC/BW came out because right now Im not even half as hyped for SC 2 due to age and other things u want to do in life ;D | ||
vOdToasT
Sweden2870 Posts
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YPang
United States4024 Posts
On September 27 2010 12:40 zenMaster wrote: Or just FBH's hip thrusts. Honesty, just wait a month for the start of the new Proleague season, it will be epic awesomeness. and nada's body | ||
BLinD-RawR
ALLEYCAT BLUES49490 Posts
nah then he would become the perfect human being i.e,boring. :/ | ||
Gustav_Wind
United States646 Posts
On September 27 2010 12:14 dukethegold wrote: I say the lack of innovation and competition would kill the brood war scene. There are very few innovators left in pro-gaming scene and most just play standard - which is boring. There are only couple leaders, like Fantasy and Zero, and the rest are all imitators. The new generation of players are simply encouraged to follow the footsteps of the old without being encouraged to create new. Players are too concerned with winning and too afraid of losing to try anything new or be concerned with the desires of the fans. Like Jaedong and Nada said, the skill gap between progamers are actually pretty close, so they do not dare to do anything creative/risky in fear of losses. The fans aren't helping either. They expect their champions to win against xxx or it's matchfixing rumor mill. If their champion does something gimmicky and loses, negative pressure would be exerted that cause the affected player to lose motivation in innovation. It's a vicious cycle. For example, Fantasy. He is pretty much the ONLY player remaining in the scene who tries new stuff every other match. Look at all the hate he is getting from TL, for both victory and defeat. Oh, and of course, it's basically Flash v.s. Jaedong fest right now. Without variation, it simply isn't entertaining. I am pretty damn sure that the current e-sport scene is not gaining viewership, but rather steadily losing it. If you look at the current trend, most of those who attend a SC live-event are all teens or early 20s. For GSL, it's pretty much all young guys (not even girls). If you look back at the old vods, the age of Boxer and Nada, their fanbase is composed of fans of various generations and ages. So yeah, I think it's dying. What e-sport NEEDS is a leader, someone who truly shines, outspoken, charismatic, able to unite all e-sport fans and attract new fans across the generations by reaching out to the mainstream like Boxer once did. We need somebody with Flash's mentality, Stork's personality, Fantasy's creativity, and Bisu's face. I think we see as much innovation as much as we can realistically see. Besides the visibly innovative strategies that we often see from Fantasy (and also from Flash!), there are also lots of smaller tweaks and refinements that aren't as obvious. No game is deep enough so that a new strategy can be developed almost every game and be better than the existing strategies. I hope you realize the work involved in developing and refining a brand new strategy and how random proleague games/prelims are not worth it. In the later rounds of starleagues it's quite common to see innovation/heavily strategic play. I would argue this usually makes the series a lot less fun to watch. | ||
Integra
Sweden5626 Posts
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dukethegold
Canada5645 Posts
On September 27 2010 23:34 Gustav_Wind wrote: I think we see as much innovation as much as we can realistically see. Besides the visibly innovative strategies that we often see from Fantasy (and also from Flash!), there are also lots of smaller tweaks and refinements that aren't as obvious. No game is deep enough so that a new strategy can be developed almost every game and be better than the existing strategies. I hope you realize the work involved in developing and refining a brand new strategy and how random proleague games/prelims are not worth it. In the later rounds of starleagues it's quite common to see innovation/heavily strategic play. I would argue this usually makes the series a lot less fun to watch. Starcraft is a decade old game. It has been analyzed and overanalyzed to a point of stagnation. Hence, innovation is difficult and discouraged in regular gameplay. The tweaks and small changes in attack timings etc do not matter to the average spectator. If all the average fanbase see is repetition, then obviously they will move on to something else. | ||
Kibibit
United States1551 Posts
On September 27 2010 16:04 Mortality wrote: BW likely is dying, but many people wrongly assume that the death is here and now. It doesn't have to be and it probably won't be. BW is dying because strategically the game is too thoroughly mapped out to invoke the same level of enjoyment that it did years ago, hence the gradual decline in popularity. We will likely never see the same level of popularity that we once did. But who has left the progaming scene? Mostly older gamers who have been finding it difficult to compete due to changes in how the game is played and overall improvements in mechanics (guys like NaDa and July used to be considered blazing fast, but in today's gaming scene there are B-teamers who are notably faster), and also guys who couldn't make it -- guys like MVP who realized that they would never make a Starleague final. I've seen a stream of names of retirements, but really, the only major upset in all of this was the loss of Effort. And I do realize that eStro is likely to disappear and that Woonjin was gutted, but let's face it: this isn't the first time eStro has been on the brink of getting disbanded and what Woonjin lost was it's string of snipers and back-ups, not the core line-up (yes, Kwanro left to SKT1, but Kwanro hasn't been performing very well for Woonjin). The only thing that really worries me is the KeSPA/Gretech issue. But barring complications from that, I'd expect SC to continue having televised events for a few more years. Even if SC2 is capable of replacing SC, it will take a while before it develops to the point where it can fill daddy's shoes. I honestly wish I could quote this at people on a regular basis, as it's pretty much my views on the situation to the very T. | ||
zul
Germany5427 Posts
personnally - i haven`t palyed BW in Ages and during the last years i almost only played WC3 and now switched to SCII. But yesterday i was talking to a friend and we both missed some of the old broodwar units. Long story short - we both downloaded broodwar via battle.net and started palying it and it was super FUN! Units mess up and ran whereever they wanted to :D and i loved it. Reaver shooting scarabs into nomans-land - loved it! Lurkers owning hundreds of rines - loved it. i had much more fun than playing SCII ladder, since I felt more free and didn`t care about stats at all. So, i will end my post with a quote of what we all have read and typed countless times. Good Luck and Have Fun! | ||
lastreason
Romania250 Posts
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Smgzy
United States187 Posts
Personally I feel the same way as the person who mentioned warcraft 3. SC:BW and WC3 both existed and were both cool. I hope for the same thing with sc2 as well. Obviously if I had to choose one over the other, I would choose broodwar. I hope both can help each other and for esports to get even bigger. | ||
krndandaman
Mozambique16569 Posts
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Gescom
Canada3305 Posts
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Iplaythings
Denmark9110 Posts
Before beta this was rarely above 2 minutes, yep, sc2 killed my BW and made me turn to LoL =) | ||
CurLy[]
United States759 Posts
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Kenpachi
United States9908 Posts
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Ver
United States2186 Posts
For Terran alone (listing general systems, not the absurd amount of variations): TvZ- Safe 14cc on 2 player maps a dozen different variations of bio -> mech and vice versa with a lot more room for further exploration (this is huge!) Flexible Valkyrie first openings that can transition into many different possibilities A totally new approach vs 2 hatch muta with aggressive marine pushes (changes a lot) 7 Rax (and overlord snipes from it) 4 rax -> triple port wraith 2 rax acad allins 3rd denial vs 3 hatch muta (very unexplored and complex) 2 base allin vs crazy zerg (3 hatch muta to ultra) Revolutionary lategame defense based off of aggressive vessel raids, covering infantry, and massed tanks (probably the biggest change in years along with bio-mech transitions) 12pool Lair with a very different and expansive early/midgame Improvements on overall mech play (several new midgame options) Heavy and consistent Vulture/Valkyrie!? (totally unexplored) TvP- Many different 3 base timings Many variations in the 2 fact after cc system both from siege expand and from FD 12 Nexus variations and emphasis 1 fact mine double expand in response to 12 Nexus New midgame Carrier transition ideas both before and after arbiters Rax Expand!! (a huge system with tons more exploration but right now there are many variations already) + Show Spoiler [Some specific games] + Just grabbed a small selection off the top of my head. http://www.teamliquid.net/tlpd/korean/games/34967_Calm_vs_Flash http://www.teamliquid.net/tlpd/korean/games/36107_Flash_vs_Stork http://www.teamliquid.net/tlpd/korean/games/36105_Flash_vs_JangBi http://www.teamliquid.net/tlpd/korean/games/35135_Flash_vs_Movie http://www.teamliquid.net/tlpd/korean/games/35136_Flash_vs_Movie http://www.teamliquid.net/tlpd/korean/games/36573_Flash_vs_Kal http://www.teamliquid.net/tlpd/korean/games/36586_Flash_vs_Kal http://www.teamliquid.net/tlpd/korean/games/36330_Flash_vs_Kal http://www.teamliquid.net/tlpd/korean/games/44891_Jaedong_vs_Light http://www.teamliquid.net/tlpd/korean/games/41931_Flash_vs_Jaedong http://www.teamliquid.net/tlpd/korean/games/44452_Flash_vs_ZerO http://www.teamliquid.net/tlpd/korean/games/44557_EffOrt_vs_Light/vod http://www.teamliquid.net/tlpd/korean/games/44966_Flash_vs_Jaedong http://www.teamliquid.net/tlpd/korean/games/45289_Flash_vs_free http://www.teamliquid.net/tlpd/korean/games/44461_Fantasy_vs_hero http://www.teamliquid.net/tlpd/korean/games/44967_Flash_vs_Jaedong http://www.teamliquid.net/tlpd/korean/games/44892_Jaedong_vs_Light http://www.teamliquid.net/tlpd/korean/games/32785_Fantasy_vs_HoeJJa http://www.teamliquid.net/tlpd/korean/games/41930_Flash_vs_Jaedong http://www.teamliquid.net/tlpd/korean/games/36498_Action_vs_Midas (midas jaedong odd eye) (hero midas) http://www.teamliquid.net/tlpd/korean/games/36902_HoGiL_vs_Midas http://www.teamliquid.net/tlpd/korean/games/34773_Flash_vs_type-b http://www.teamliquid.net/tlpd/korean/games/30600_Flash_vs_hero http://www.teamliquid.net/tlpd/korean/games/34843_Flash_vs_Jaedong As long as the pro scene stays alive in courts BW is fine. SC2 is just new (and getting many temporary tournies/players because of this) and people need a break from BW. Give half a year/year and things should be looking better. | ||
2Pacalypse-
Croatia9462 Posts
On September 28 2010 05:27 CurLy[] wrote: SC2 is a pretty good game guys :D Who here said it isn't? Please, just stick to the SC2 forum... And all these people whining about BW being "mapped out" or that there's no more innovation, needs to get a reality check. First of all, there's plenty of innovation, as proven by Ver in above post. And second, what about other sports like football, basketball etc. Do you see groundbreaking innovation every year? Keep in mind guys, BW is still YOUNG when you look at it like this. People enjoy watching their respective games being brought to perfection, something that's impossible and yet we all wanna reach it. And of course, every once in a while, someone will come to invent or even revolutionize the way the game is played, but you can't expect this to happen in EVERY game... | ||
Ideas
United States8039 Posts
On September 27 2010 22:39 ShadeR wrote: Isn't it a pity that we'll have to settle with SC2.... I won't settle. If BW dies, my SC days are over. unless SC3 comes out in 12 years and is actually as good as bw lol | ||
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