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Pj vs Nada neogamei game - Page 3

Forum Index > BW General
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Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
July 04 2004 22:55 GMT
#41
need the speed shuttles yo!
Administrator
Liquid`Drone
Profile Joined September 2002
Norway28875 Posts
July 04 2004 23:29 GMT
#42
pulling a madcow = recalling into a minefield and losing all your units :D
Moderator
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
July 04 2004 23:29 GMT
#43
Oh lol
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
jtan
Profile Blog Joined April 2003
Sweden5891 Posts
July 04 2004 23:32 GMT
#44
On July 05 2004 08:29 Liquid`Drone wrote:
pulling a madcow = recalling into a minefield and losing all your units :D


Ahhhhh! Thats what happened. I suddenly saw like 7 goons dead...no tanks nearby...fresh blue goonblood. Like..wtf?
Enter a Uh
Liquid`Drone
Profile Joined September 2002
Norway28875 Posts
July 04 2004 23:36 GMT
#45
I guess there's a difference though, madcow recalled into the mines knowing there were mines nearby. pj was like, first moved his arbiter into position, then did some other stuff, then blueeyes laid mines below the arbiter and moved the vultures away, then pj looked back at the arbiter after the vultures had left his vision and recalled. so it wasn't really stupid or anything, more like not paying attention.

unlike madcow. :D
Moderator
hasuwar
Profile Joined April 2003
7365 Posts
Last Edited: 2004-07-04 23:51:12
July 04 2004 23:43 GMT
#46
I am sorry, but Pj played like shit and lost an impossible to lose game because he couldn't macro. Nazgul, no comment needed from you if you didn't watch it :O I know just as well as anyone else

T goes fast tank/2vult drop, Pj loses not a single probe I don't think. Pj expands, T expands. Pj attacks T expo, and forces it to lift and go hide on ramp. Pj expands again. 4 fac to 4 gate. T gets like 6 probes, losing 8 vultures. T kills 3 or 4 goons, loses 6 vults. T throws away 5 more vultures. P harasses with zealots in a shuttles and gets like 5 scvs or so mething, then expands again. T has 7 facts, P has 4 gates. 2 terran bases (1 not even mining gas) vs 3 protoss going on 4 soon. P attacks, kills terran's main little force, lets his minerals go to 1k, and loses the rest of his units to new units the T popped out. P finally gets 3 more gates started, but now, even though P has 4 bases, and they just traded units, T has more =to the protoss. Why is that? oh yeah, he can't macro. T does some harass and gets 5 probes for 4 v ultures, and they still have same supply. T wastes another like 8 vultures killing nothing, and P expands to corner. 10 supply difference. Someone has to explain to me how a 4 going on 5 base toss barely keeps up with a 2 base terran, because I "cough" don't get it, you dumb asses. at 18:30 he gets his 11th gate up, has 6 bases, and the supplies are 118T/148P.. 6 bases vs 3, he had huge huge huge advantage, T threw away soo many vults doing dick for damage, not to mention his initial drop opening failed without killing a SINGLE unit.. I mean, this was an impossible game to lose, but he was always sooo slow on units that he got drilled by a 2 base terran while he had like 4 bases and 4 gateways, when he knew the T was going mass unit with 7 fac

Yeah, great come back for T..but i wouldn't say it was the T's over whelming skill that did it, more of the protosses weak play. I don't find those types of games impressive. Not to take away from the T, because he did have really nice macro.
Diablo3 ID: Exalted#1710 -------R.I.P. http://hasuwar.isgsa.org. Much love to Toptalent
Liquid`Drone
Profile Joined September 2002
Norway28875 Posts
July 04 2004 23:50 GMT
#47
I think the only reason why you found his macro bad is your own lack of understanding of brood war.

no, pj did not play perfect. he allowed blueeyes to take 3, which he *could* have prevented. but his macro was not the reason why he lost. :-)
Moderator
Refrain[FriZ]
Profile Joined June 2003
Canada4337 Posts
July 04 2004 23:58 GMT
#48
I thought Pj's transition to carriers was too late and too slow; at the 37 minute mark he had soo much cash and he wasn't spending, he could have had enough troops for 4 ctrl groups 3 coming in from top and 1 coming from his original 9 which might've crippled T's overwhelming push.
iloveStar
Profile Joined September 2003
United States517 Posts
July 04 2004 23:58 GMT
#49
THIS IS NOT NADA!
I have no luck -.-
IcedEarth
Profile Blog Joined January 2004
United States3661 Posts
July 05 2004 00:01 GMT
#50
Oh give em a break, guys.
Guardian guardian guardian of the blind
Hot_Bid
Profile Blog Joined October 2003
Braavos36402 Posts
July 05 2004 00:04 GMT
#51
hasuwar criticize pros very much --;
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
July 05 2004 00:05 GMT
#52
why the hell would you recall into a minefield lol?
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
MaTRiX[SiN]
Profile Joined September 2003
Sweden1282 Posts
July 05 2004 00:05 GMT
#53
On July 05 2004 08:50 Liquid`Drone wrote:
I think the only reason why you found his macro bad is your own lack of understanding of brood war.

no, pj did not play perfect. he allowed blueeyes to take 3, which he *could* have prevented. but his macro was not the reason why he lost. :-)

well it depends on how u define macro i think...either macro=spending ur money well or macro=getting most possible units..pj got alot of xpo's fast + cannoned them and made probes non stop from all nexuses as well as getting tech buildings and stuff so he got low on gateways/units..if he had xpo'd a little less and got more gateways i think he could've overwhelmed the terran early on wich some1 would call macroing better...
aka StormtoSS
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
July 05 2004 00:16 GMT
#54
that's called making better decisions
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
cje
Profile Joined July 2004
9 Posts
July 05 2004 00:20 GMT
#55
--- Nuked ---
SChasu
Profile Joined October 2003
United States1505 Posts
July 05 2004 00:39 GMT
#56
imo pj's macro was great... his micro was pretty bad though. getting carriers erlier instead of getting 1 stargate and 24 gateways would have been a good decision
totalbiscuit is awful at casting.
Pafnucy
Profile Joined October 2002
Poland1124 Posts
July 05 2004 00:41 GMT
#57
both players had great macro and massing this game ;-/
Member of the "Fuck Yeah, Canata !" committee :-) to join copy/paste this
taeWook
Profile Joined February 2003
United States1367 Posts
July 05 2004 00:51 GMT
#58
great game, questionable micro though. definitely nada style, if it wasnt nada to begin with.

stop critcizing you fools.
keep your friends close but your enemies closer.
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4523 Posts
July 05 2004 01:10 GMT
#59
very nice game....terran played really well, his upgrades kept him in the game

3 o clock was key in this game, pj could have seen it coming and acted accordingly or something. ( It was really T's only option to stay in the game) =)
Team Liquid
kornu
Profile Joined May 2004
40 Posts
July 05 2004 01:14 GMT
#60
it puzzles me how people are willing to argue macro/micro with players of great skill. it's like telling saddam he should kill enough people on political grounds.
i also think that to make the game more balanced, toss should be given invisible lurkers that shoot without burrowing, corsairs should fire nukes and all the units have to be invulnerable. oh, and cost less. and have a michael jackson unit to harass marines.
x_x
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