Pj vs Nada neogamei game - Page 3
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Liquid`Nazgul
22427 Posts
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Liquid`Drone
Norway28563 Posts
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Liquid`Jinro
Sweden33719 Posts
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jtan
Sweden5891 Posts
On July 05 2004 08:29 Liquid`Drone wrote: pulling a madcow = recalling into a minefield and losing all your units :D Ahhhhh! Thats what happened. I suddenly saw like 7 goons dead...no tanks nearby...fresh blue goonblood. Like..wtf? | ||
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Liquid`Drone
Norway28563 Posts
unlike madcow. :D | ||
hasuwar
7365 Posts
T goes fast tank/2vult drop, Pj loses not a single probe I don't think. Pj expands, T expands. Pj attacks T expo, and forces it to lift and go hide on ramp. Pj expands again. 4 fac to 4 gate. T gets like 6 probes, losing 8 vultures. T kills 3 or 4 goons, loses 6 vults. T throws away 5 more vultures. P harasses with zealots in a shuttles and gets like 5 scvs or so mething, then expands again. T has 7 facts, P has 4 gates. 2 terran bases (1 not even mining gas) vs 3 protoss going on 4 soon. P attacks, kills terran's main little force, lets his minerals go to 1k, and loses the rest of his units to new units the T popped out. P finally gets 3 more gates started, but now, even though P has 4 bases, and they just traded units, T has more =to the protoss. Why is that? oh yeah, he can't macro. T does some harass and gets 5 probes for 4 v ultures, and they still have same supply. T wastes another like 8 vultures killing nothing, and P expands to corner. 10 supply difference. Someone has to explain to me how a 4 going on 5 base toss barely keeps up with a 2 base terran, because I "cough" don't get it, you dumb asses. at 18:30 he gets his 11th gate up, has 6 bases, and the supplies are 118T/148P.. 6 bases vs 3, he had huge huge huge advantage, T threw away soo many vults doing dick for damage, not to mention his initial drop opening failed without killing a SINGLE unit.. I mean, this was an impossible game to lose, but he was always sooo slow on units that he got drilled by a 2 base terran while he had like 4 bases and 4 gateways, when he knew the T was going mass unit with 7 fac Yeah, great come back for T..but i wouldn't say it was the T's over whelming skill that did it, more of the protosses weak play. I don't find those types of games impressive. Not to take away from the T, because he did have really nice macro. | ||
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Liquid`Drone
Norway28563 Posts
no, pj did not play perfect. he allowed blueeyes to take 3, which he *could* have prevented. but his macro was not the reason why he lost. :-) | ||
Refrain[FriZ]
Canada4337 Posts
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iloveStar
United States517 Posts
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IcedEarth
United States3661 Posts
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Hot_Bid
Braavos36372 Posts
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SoMuchBetter
Australia10606 Posts
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MaTRiX[SiN]
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Sweden1282 Posts
On July 05 2004 08:50 Liquid`Drone wrote: I think the only reason why you found his macro bad is your own lack of understanding of brood war. no, pj did not play perfect. he allowed blueeyes to take 3, which he *could* have prevented. but his macro was not the reason why he lost. :-) well it depends on how u define macro i think...either macro=spending ur money well or macro=getting most possible units..pj got alot of xpo's fast + cannoned them and made probes non stop from all nexuses as well as getting tech buildings and stuff so he got low on gateways/units..if he had xpo'd a little less and got more gateways i think he could've overwhelmed the terran early on wich some1 would call macroing better... | ||
SoMuchBetter
Australia10606 Posts
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cje
9 Posts
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SChasu
United States1505 Posts
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Pafnucy
Poland1124 Posts
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taeWook
United States1367 Posts
stop critcizing you fools. | ||
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Liquid`Ret
Netherlands4511 Posts
![]() 3 o clock was key in this game, pj could have seen it coming and acted accordingly or something. ( It was really T's only option to stay in the game) =) | ||
kornu
40 Posts
i also think that to make the game more balanced, toss should be given invisible lurkers that shoot without burrowing, corsairs should fire nukes and all the units have to be invulnerable. oh, and cost less. and have a michael jackson unit to harass marines. | ||
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