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Blizzard to cease negotiations with KeSPA - Page 19

Forum Index > BW General
649 CommentsPost a Reply
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JWD
Profile Blog Joined October 2007
United States12607 Posts
April 26 2010 05:34 GMT
#361
let's hope this results in KeSPA either a) being replaced by a better organization or b) vastly improving
✌
mdrs
Profile Joined April 2010
Sweden5 Posts
April 26 2010 05:41 GMT
#362
On April 26 2010 14:30 zatic wrote:
Show nested quote +
On April 26 2010 14:19 fight_or_flight wrote:
So what exactly are Blizzard's IP rights? They sell game disks, to which they own the copyright, and they have Battle.net, to which it is a privilege to use. But how does buying legitimate copies of SCBW, playing on a LAN, and televising the results violate any of Blizzard's rights?

Nobody really knows, that's part of the problem. Actually going to court would be a huge risk for either side which is why we are seeing all these petty maneuvers like giving out free betas vs making SC2 18+ rated.


the thing is that they wont allow any 3rd part company to make profits of their game.
The mediocre teacher tells. The good teacher explains. The superior teacher strates. The great teacher inspires.
ryuu_
Profile Blog Joined April 2009
United States1266 Posts
April 26 2010 05:43 GMT
#363
Blizzard throwin down the gauntlet, Kespa's finally has to give a little or lose alot, oh happy day! Honestly though, theres a whole plethora of things Kespa could do better, needless to say, we wouldn't have such a strong korean bw scene if not for them but hopefully Blizz can pull some strings..
♣ Jaedong. Stork. Bisu. Calm. NaDa. SC2: Sen, MKP, DRG, MMA, Grubby, NonY, Ret, Jinro, TLO, Sheth, HayprO, Zenio,Taeja,Snute, Sea, Rain, MC,Squirtle,Stephano,Parting ,Life, and HEROOOOO <3
never_Nal
Profile Blog Joined March 2008
Costa Rica676 Posts
April 26 2010 05:46 GMT
#364
no more Kespa, i think Gom will step-up and pay up a bit to blizz, then blizz will invest in foreigner teams, and ESports will become ww
Be kind whenever possible. It is always possible.
Simple
Profile Blog Joined February 2009
United States801 Posts
April 26 2010 05:49 GMT
#365
hmm, didnt really go into much with blizzard vs kespa
hifriend
Profile Blog Joined June 2009
China7935 Posts
April 26 2010 05:54 GMT
#366
This is looking pretty bad imo. The one thing sc2 had that separated it from other modern rts' games was the fact that it looked like it was going to have a long established pro-gaming scene with plenty of viewers, sponsors and organisation already in place, due to it's preceder. If kespa goes down I don't really see sc2 making it as an esport, or at least not to a bigger extent than, say, wc3.
JWD
Profile Blog Joined October 2007
United States12607 Posts
Last Edited: 2010-04-26 05:58:40
April 26 2010 05:58 GMT
#367
On April 26 2010 14:54 hifriend wrote:
This is looking pretty bad imo. The one thing sc2 had that separated it from other modern rts' games was the fact that it looked like it was going to have a long established pro-gaming scene with plenty of viewers, sponsors and organisation already in place, due to it's preceder. If kespa goes down I don't really see sc2 making it as an esport, or at least not to a bigger extent than, say, wc3.

That's ridiculous, even if this dispute between KeSPA and Blizzard leaves absolutely no progaming infrastructure intact in Korea (imagine GOM disappears somehow, or something) there will still be an abundance of SC fans and players looking for entertainment / work.
✌
snpnx
Profile Joined February 2010
Germany454 Posts
April 26 2010 06:13 GMT
#368
On April 26 2010 14:19 fight_or_flight wrote:
So what exactly are Blizzard's IP rights? They sell game disks, to which they own the copyright, and they have Battle.net, to which it is a privilege to use. But how does buying legitimate copies of SCBW, playing on a LAN, and televising the results violate any of Blizzard's rights?

Maybe it doesn't and that is the reason SCII will not support lan. They'd either have to use bnet (and pay Blizzard to do so) or hack the game which is illegal.

I'd recommend legally purchasing the disk, but hacking it so that you don't have to agree to the TOS to install it. That way you honor their copyright but perhaps get around all the BS about how you can use what you just purchased.


This wouldn't work, as it is probably forbidden in the TOS itself, and since you're hacking it, you're doing it with the intent of denying the TOS, which means it is clear that you know what you're circumventing there.

Anyways, I don't see why so many people seem to not get their facts right and say Blizzard has nothing on KeSPA, or KeSPA is doing everything right. I'm as much an eSports-Fan as you guys here, and of course I hope for SC2 to broaden the scene further, and not to cripple it due to the KeSPA/Blizzard IP conflicts, but the facts are pretty clear to me:

Blizzard made the game, they can put ANYTHING in their TOS/EULA and you can't do shit about it. They could write down that you have to jump around 10 times before using the game and it would be legally their right to demand a proof from you that you did so. You don't have to buy the thing if you don't want to follow the rules bound to its usage. Of course they can demand all the things they are actually demanding from KeSPA right now (regarding SC2, not sure what the situation with SC is), and I'm sure their lawyers will be making the TOS/EULA very secure in those terms, so that they can do terrible, terrible damage to KeSPA, should they not abide by Blizzards given terms.

So I can only see those of you backing KeSPA's point that it's because you love eSports and see it go down the drain if Blizzard gets what is legally theirs.

Of course I hope the conflict resolves to the better for eSports, and that in a year we'll all be happily rooting for someone winning the upcoming SC2 birthday tournament, but if things don't go well, I am pretty sure Blizzard is very much able to kill KeSPA in regards to SC2, and propably to SC1 too, since I would bet that the EULA/TOS for SC holds pretty much the same claims of right that the EULA/TOS for SC2 will.
"Language is Freeware, in that it's free to use, but it's not Open Source, so you can't just change things how you like."
TheYango
Profile Joined September 2008
United States47024 Posts
April 26 2010 06:25 GMT
#369
On April 26 2010 14:19 fight_or_flight wrote:
I'd recommend legally purchasing the disk, but hacking it so that you don't have to agree to the TOS to install it. That way you honor their copyright but perhaps get around all the BS about how you can use what you just purchased.

In the US, I think the DMCA prohibits reverse-engineering of software for something like this, but I'm not sure if there's an equivalent to the DMCA in Korea.
Moderator
orgolove
Profile Blog Joined April 2009
Vatican City State1650 Posts
April 26 2010 06:40 GMT
#370
Wasn't GOM doing quite well without Kespa's intervention? Why doesn't blizzard just go with GOM?
초대 갓, 이영호 | First God, Lee Young Ho
fight_or_flight
Profile Blog Joined June 2007
United States3988 Posts
April 26 2010 06:42 GMT
#371
On April 26 2010 15:13 snpnx wrote:
Show nested quote +
On April 26 2010 14:19 fight_or_flight wrote:
So what exactly are Blizzard's IP rights? They sell game disks, to which they own the copyright, and they have Battle.net, to which it is a privilege to use. But how does buying legitimate copies of SCBW, playing on a LAN, and televising the results violate any of Blizzard's rights?

Maybe it doesn't and that is the reason SCII will not support lan. They'd either have to use bnet (and pay Blizzard to do so) or hack the game which is illegal.

I'd recommend legally purchasing the disk, but hacking it so that you don't have to agree to the TOS to install it. That way you honor their copyright but perhaps get around all the BS about how you can use what you just purchased.


This wouldn't work, as it is probably forbidden in the TOS itself, and since you're hacking it, you're doing it with the intent of denying the TOS, which means it is clear that you know what you're circumventing there.

Technically it doesn't matter what is says or forbids if you never agree to it.

I think Blizzard just needs to give up on SCBW and accept that they have no rights to restrict its use in esports. They need to put the proper provisions in the TOS for SC2 from the beginning and just move forward with that. The only problem is they will have to compete with SCBW for sponsors, viewers, etc.
Do you really want chat rooms?
T.O.P. *
Profile Blog Joined January 2009
Hong Kong4685 Posts
Last Edited: 2010-04-26 06:52:33
April 26 2010 06:51 GMT
#372
On April 26 2010 15:13 snpnx wrote:
Show nested quote +
On April 26 2010 14:19 fight_or_flight wrote:
So what exactly are Blizzard's IP rights? They sell game disks, to which they own the copyright, and they have Battle.net, to which it is a privilege to use. But how does buying legitimate copies of SCBW, playing on a LAN, and televising the results violate any of Blizzard's rights?

Maybe it doesn't and that is the reason SCII will not support lan. They'd either have to use bnet (and pay Blizzard to do so) or hack the game which is illegal.

I'd recommend legally purchasing the disk, but hacking it so that you don't have to agree to the TOS to install it. That way you honor their copyright but perhaps get around all the BS about how you can use what you just purchased.

Blizzard made the game, they can put ANYTHING in their TOS/EULA and you can't do shit about it. They could write down that you have to jump around 10 times before using the game and it would be legally their right to demand a proof from you that you did so. You don't have to buy the thing if you don't want to follow the rules bound to its usage. Of course they can demand all the things they are actually demanding from KeSPA right now (regarding SC2, not sure what the situation with SC is), and I'm sure their lawyers will be making the TOS/EULA very secure in those terms, so that they can do terrible, terrible damage to KeSPA, should they not abide by Blizzards given terms.

From Wikipedia: Some courts that have addressed the validity of the shrinkwrap license agreements have found some EULAs to be invalid, characterizing them as contracts of adhesion, unconscionable, and/or unacceptable pursuant to the U.C.C.

2nd thing is that US law is not applicable in Korea. Just cause some action might infringe on the intellectual property of one country doesn't mean it would infringe on the intellectual property of another country. Korean courts could decide that user generated content does not belong to blizzard so the really doesn't matter eula doesn't matter.

Zatic has it right, no country has set up laws concerning who owns the rights towards user generated content in a video game. So no one really knows who owns the IP. Blizzard say they own it, but there's no precedent to back it up so their claim really doesn't matter.
Oracle comes in, Scvs go down, never a miscommunication.
Grim(Reaper)
Profile Joined March 2010
Canada58 Posts
April 26 2010 07:06 GMT
#373
smart move on blizzards part as a company. they shouldnt back down to anyone.
you call down the thunder?
zatic
Profile Blog Joined September 2007
Zurich15366 Posts
April 26 2010 07:24 GMT
#374
On April 26 2010 14:41 mdrs wrote:
Show nested quote +
On April 26 2010 14:30 zatic wrote:
On April 26 2010 14:19 fight_or_flight wrote:
So what exactly are Blizzard's IP rights? They sell game disks, to which they own the copyright, and they have Battle.net, to which it is a privilege to use. But how does buying legitimate copies of SCBW, playing on a LAN, and televising the results violate any of Blizzard's rights?

Nobody really knows, that's part of the problem. Actually going to court would be a huge risk for either side which is why we are seeing all these petty maneuvers like giving out free betas vs making SC2 18+ rated.

the thing is that they wont allow any 3rd part company to make profits of their game.

And what id the 3rd party company does it anyway, like they have for the past 8 years?

Going to quote myself here from a thread about the same issue:
On March 03 2010 22:56 zatic wrote:
Esport Cold War

What people need to realize is that both parties stand pretty much toe to toe in this. Both have about equal means to threaten each other it's not all like one party has the upper hand.

Blizzard could drag Kespa to court over copyright, but it's the last thing they want to do. A case like this would be dragged out for years, cost a lot, and the result would be entirely uncertain. The IP of computer game generated content has not been resolved at all in court anywhere as far as I know. Together with the production value the Korean TV broadcasts add to the product it is not at all clear who really owns the copyright to the TV rights, or who owns how much. The "best" Blizzard could hope for is shutting down pro BW after spending a lot of money and time in court - something that isn't at all in their interest. They would only lose.

On the other hand, Kespa can't continue with SC2 as they did with BW. Demanding licensing and challenging IP would be much easier for SC2 in the beginning from Blizzard perspective. However, Kespa could refuse to cooperate and use their influence over the TV stations and the teams to not give SC2 any recognition. Again, this is the last thing they want to do as well. The result would be equally uncertain as Blizzard's prospect suing Kespa. They might push SC2 in a niche, and continue to live off decreasing BW interest. But it might also create a new rival, whether this would be GOM or a completely new entity. The "best" they can hope for is destroying or hurting SC2's success while also hurting the value of their current product. They would only lose.

The two have equally disastrous means to hurt and thus threaten each other, but out of their own interest they won't do so, and both know it. So what we see are all those petty little maneuvers with which they try to demonstrate who has the upper hand. In the end, they will have to work together, or ignore each other enough that both can still do business.

ModeratorI know Teamliquid is known as a massive building
olof
Profile Joined July 2009
Sweden254 Posts
April 26 2010 07:26 GMT
#375
On April 25 2010 12:20 Waxangel wrote:
In a worst case scenario, all Korean Starcraft tournaments that run through KeSPA may be forced to stop.

Do they mean Starcraft II or _all_ korean Starcraft tournaments?

Haven't they already tried to take royalties from the tournaments before, which resulted in the whole GOMTV thing?
hi man O_O
Risen
Profile Blog Joined March 2010
United States7927 Posts
Last Edited: 2010-04-26 07:53:39
April 26 2010 07:52 GMT
#376
On April 26 2010 15:42 fight_or_flight wrote:
Show nested quote +
On April 26 2010 15:13 snpnx wrote:
On April 26 2010 14:19 fight_or_flight wrote:
So what exactly are Blizzard's IP rights? They sell game disks, to which they own the copyright, and they have Battle.net, to which it is a privilege to use. But how does buying legitimate copies of SCBW, playing on a LAN, and televising the results violate any of Blizzard's rights?

Maybe it doesn't and that is the reason SCII will not support lan. They'd either have to use bnet (and pay Blizzard to do so) or hack the game which is illegal.

I'd recommend legally purchasing the disk, but hacking it so that you don't have to agree to the TOS to install it. That way you honor their copyright but perhaps get around all the BS about how you can use what you just purchased.


This wouldn't work, as it is probably forbidden in the TOS itself, and since you're hacking it, you're doing it with the intent of denying the TOS, which means it is clear that you know what you're circumventing there.

Technically it doesn't matter what is says or forbids if you never agree to it.

I think Blizzard just needs to give up on SCBW and accept that they have no rights to restrict its use in esports. They need to put the proper provisions in the TOS for SC2 from the beginning and just move forward with that. The only problem is they will have to compete with SCBW for sponsors, viewers, etc.


Technically, it is against the law to alter these game discs. It is a contract you enter upon your purchase of the disc/game. Altering the disc is infringement on copyright law.

Edit: Removed BM, just frustrated by "internet lawyers" who come up with stupid workarounds without thinking about it in depth.
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
nimoraca
Profile Joined February 2007
Serbia84 Posts
April 26 2010 07:56 GMT
#377
On April 26 2010 15:51 T.O.P. wrote:
Show nested quote +
On April 26 2010 15:13 snpnx wrote:
On April 26 2010 14:19 fight_or_flight wrote:
So what exactly are Blizzard's IP rights? They sell game disks, to which they own the copyright, and they have Battle.net, to which it is a privilege to use. But how does buying legitimate copies of SCBW, playing on a LAN, and televising the results violate any of Blizzard's rights?

Maybe it doesn't and that is the reason SCII will not support lan. They'd either have to use bnet (and pay Blizzard to do so) or hack the game which is illegal.

I'd recommend legally purchasing the disk, but hacking it so that you don't have to agree to the TOS to install it. That way you honor their copyright but perhaps get around all the BS about how you can use what you just purchased.

Blizzard made the game, they can put ANYTHING in their TOS/EULA and you can't do shit about it. They could write down that you have to jump around 10 times before using the game and it would be legally their right to demand a proof from you that you did so. You don't have to buy the thing if you don't want to follow the rules bound to its usage. Of course they can demand all the things they are actually demanding from KeSPA right now (regarding SC2, not sure what the situation with SC is), and I'm sure their lawyers will be making the TOS/EULA very secure in those terms, so that they can do terrible, terrible damage to KeSPA, should they not abide by Blizzards given terms.

Show nested quote +
From Wikipedia: Some courts that have addressed the validity of the shrinkwrap license agreements have found some EULAs to be invalid, characterizing them as contracts of adhesion, unconscionable, and/or unacceptable pursuant to the U.C.C.

2nd thing is that US law is not applicable in Korea. Just cause some action might infringe on the intellectual property of one country doesn't mean it would infringe on the intellectual property of another country. Korean courts could decide that user generated content does not belong to blizzard so the really doesn't matter eula doesn't matter.

Zatic has it right, no country has set up laws concerning who owns the rights towards user generated content in a video game. So no one really knows who owns the IP. Blizzard say they own it, but there's no precedent to back it up so their claim really doesn't matter.


Exactly! Blizzard saying they own the games means shit.
Even if Blizz is right here (if decided by courts), I don't thing anyone would try to organize a serious professional competition under Blizzs terms.

There is nothing really going on here. Blizz is offering their new game to be used in Korea pro scene under some terms, KeSPA is not ready to accept those terms. The point that a lot of you assume for granted is that pro scene wont be able to survive without SC2, but in reallity SC2 is still far away from proving that it can deliver a spectating experience SCBW can.
Eury
Profile Joined December 2008
Sweden1126 Posts
April 26 2010 08:04 GMT
#378
People really don't seem to understand that Brood War is dying in Korea. Compare the popularity for the game in 2006 with today, and it's night and day.

Brood War is dying with or without SC 2, and KeSPA is signing their own doom when they refuses to cooperate.
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
April 26 2010 08:17 GMT
#379
On April 26 2010 14:34 JWD wrote:
let's hope this results in KeSPA either a) being replaced by a better organization or b) vastly improving


kespa had their chance to improve. I can't believe they are so dumb/stubborn.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
nimoraca
Profile Joined February 2007
Serbia84 Posts
April 26 2010 08:33 GMT
#380
On April 26 2010 17:04 Eury wrote:
People really don't seem to understand that Brood War is dying in Korea. Compare the popularity for the game in 2006 with today, and it's night and day.

Brood War is dying with or without SC 2, and KeSPA is signing their own doom when they refuses to cooperate.


What is even more frightening is that it might be the case that pro gaming in Korea is dying and not just BW.
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