He doesn't choose what BOs to do, his coaches and managers tell him.
Silly cakes, thats what they are there for.
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fearus
China2164 Posts
He doesn't choose what BOs to do, his coaches and managers tell him. Silly cakes, thats what they are there for. | ||
d_so
Korea (South)3262 Posts
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Archaic
United States4024 Posts
On March 06 2010 17:40 anch wrote: fixed KangMin comes back, Bisu is stepping aside. Superfluous fix... | ||
Xiphos
Canada7507 Posts
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goswser
United States3519 Posts
1.) Players and coaches have watched so many of his games that hes easy to predict - obviously his opponents study his playing style before playing him, but just because he is so skilled, he is watched by them not only in preparation for matches, so they know his style more. 2.) If you are playing Bisu, you will prepare more than if you are playing some no-name player. 3.) TvP seems to favor T in a lot of ways - watching Flash play the mu, it looks like small T army > small P army, medium T army > medium P army, large T army > large P army, and PvT cheeses are so hard on many maps, ex. Match Point (flash's cc block), ramp blocks, and maps with four starting locations, which it is impossible to cheese on. Terrans get better and better at stopping arbiters, fighting carriers, and sniping templars, while it is virtually impossible for protoss to improve their use of these units, from the point it is already at. Also, terran players abuse terrain more and more, and it is easier to scout and to cheese for them(due to ramp blocks). 4.) I don't see how professional protoss players can improve their PvT much in practices, there are simply many more things that terran professional players can do to improve, such as mine placement, turret placement, and timing of when units move out, and what unit combos and timings to abuse, but for protoss there are far less of these things to work on - not that there aren't many, but I feel like there is just a lot more for terran to work on. 5.) Protoss strategies are far simpler to counter - for terran, tiny differences in unit numbers and placement can completely change their effectiveness, but for protoss, terran only has to worry about relative timings and relative unit combos, because in late game, for example, four extra tanks and a few less vultures changes the terran armies effectiveness far more than four extra dragoons and a few less zealots. 6.) Scouting is much harder for protoss, observers have to dodge turrets, and when you scout, you have to look for factory timings, and the timing of the upgrades, the units he builds, and when he stalls unit production matters, but terran can scout more easily by scanning, and all you have to worry about when determining how to counter the protoss is what buildings he has, when he gets them, and how many there are. - To sum all this up, it seems that for protoss to win a game, given everything I have said already, I feel like they must be lucky in some way, or use shuttles, because otherwise terran can win. | ||
darktreb
United States3016 Posts
On March 07 2010 12:12 Newguy wrote: maybe: 1.) Players and coaches have watched so many of his games that hes easy to predict - obviously his opponents study his playing style before playing him, but just because he is so skilled, he is watched by them not only in preparation for matches, so they know his style more. 2.) If you are playing Bisu, you will prepare more than if you are playing some no-name player. 3.) TvP seems to favor T in a lot of ways - watching Flash play the mu, it looks like small T army > small P army, medium T army > medium P army, large T army > large P army, and PvT cheeses are so hard on many maps, ex. Match Point (flash's cc block), ramp blocks, and maps with four starting locations, which it is impossible to cheese on. Terrans get better and better at stopping arbiters, fighting carriers, and sniping templars, while it is virtually impossible for protoss to improve their use of these units, from the point it is already at. Also, terran players abuse terrain more and more, and it is easier to scout and to cheese for them(due to ramp blocks). 4.) I don't see how professional protoss players can improve their PvT much in practices, there are simply many more things that terran professional players can do to improve, such as mine placement, turret placement, and timing of when units move out, and what unit combos and timings to abuse, but for protoss there are far less of these things to work on - not that there aren't many, but I feel like there is just a lot more for terran to work on. 5.) Protoss strategies are far simpler to counter - for terran, tiny differences in unit numbers and placement can completely change their effectiveness, but for protoss, terran only has to worry about relative timings and relative unit combos, because in late game, for example, four extra tanks and a few less vultures changes the terran armies effectiveness far more than four extra dragoons and a few less zealots. 6.) Scouting is much harder for protoss, observers have to dodge turrets, and when you scout, you have to look for factory timings, and the timing of the upgrades, the units he builds, and when he stalls unit production matters, but terran can scout more easily by scanning, and all you have to worry about when determining how to counter the protoss is what buildings he has, when he gets them, and how many there are. - To sum all this up, it seems that for protoss to win a game, given everything I have said already, I feel like they must be lucky in some way, or use shuttles, because otherwise terran can win. Are you kidding me? The top P's have been MURDERING the top T's for a long time (and for most of history). Only Flash is an exception to all rules. TvP is the hardest matchup in the game, secretly even worse than PvZ, only no one cares when Terran is at the disadvantage, and because Flash makes it look easy. | ||
Nal_rAwr
United States2611 Posts
2. any progamer has the potential to take a game off any other progamer doesn't matter if they tvp is 35% and opponent pvt is 9000% 3. bisu is still the best protoss of all time | ||
WaveMotion
United States147 Posts
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gaggar
Canada118 Posts
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samachking
Bahrain4949 Posts
On March 07 2010 23:44 gaggar wrote: ![]() LOOOL I hope that this is the real Bisu, if so it explains a lot of shit. | ||
Roffles
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Pitcairn19291 Posts
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x11tman
Finland50 Posts
I think he's above the average A-teamer in every matchup, and I have gotten the impression that he is a player dedicated to doing well for a long time. If he fails in a Starleague qualifier or two, I might start worrying or something. | ||
KingKRule
United States84 Posts
I mean, think about what he coulda done with zerg or terran... | ||
samachking
Bahrain4949 Posts
On March 08 2010 00:18 KingKRule wrote: He's probably just sad that he'll never be bonjwa because he picked the hardest race (on pro level) I mean, think about what he coulda done with zerg or terran... Nothing at all. He used to be Terran and he switched to the easy race. Hey, at least he gets the title of the greatest Protoss of all time. | ||
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alffla
Hong Kong20321 Posts
On March 07 2010 13:06 darktreb wrote: Show nested quote + On March 07 2010 12:12 Newguy wrote: maybe: 1.) Players and coaches have watched so many of his games that hes easy to predict - obviously his opponents study his playing style before playing him, but just because he is so skilled, he is watched by them not only in preparation for matches, so they know his style more. 2.) If you are playing Bisu, you will prepare more than if you are playing some no-name player. 3.) TvP seems to favor T in a lot of ways - watching Flash play the mu, it looks like small T army > small P army, medium T army > medium P army, large T army > large P army, and PvT cheeses are so hard on many maps, ex. Match Point (flash's cc block), ramp blocks, and maps with four starting locations, which it is impossible to cheese on. Terrans get better and better at stopping arbiters, fighting carriers, and sniping templars, while it is virtually impossible for protoss to improve their use of these units, from the point it is already at. Also, terran players abuse terrain more and more, and it is easier to scout and to cheese for them(due to ramp blocks). 4.) I don't see how professional protoss players can improve their PvT much in practices, there are simply many more things that terran professional players can do to improve, such as mine placement, turret placement, and timing of when units move out, and what unit combos and timings to abuse, but for protoss there are far less of these things to work on - not that there aren't many, but I feel like there is just a lot more for terran to work on. 5.) Protoss strategies are far simpler to counter - for terran, tiny differences in unit numbers and placement can completely change their effectiveness, but for protoss, terran only has to worry about relative timings and relative unit combos, because in late game, for example, four extra tanks and a few less vultures changes the terran armies effectiveness far more than four extra dragoons and a few less zealots. 6.) Scouting is much harder for protoss, observers have to dodge turrets, and when you scout, you have to look for factory timings, and the timing of the upgrades, the units he builds, and when he stalls unit production matters, but terran can scout more easily by scanning, and all you have to worry about when determining how to counter the protoss is what buildings he has, when he gets them, and how many there are. - To sum all this up, it seems that for protoss to win a game, given everything I have said already, I feel like they must be lucky in some way, or use shuttles, because otherwise terran can win. Are you kidding me? The top P's have been MURDERING the top T's for a long time (and for most of history). Only Flash is an exception to all rules. TvP is the hardest matchup in the game, secretly even worse than PvZ, only no one cares when Terran is at the disadvantage, and because Flash makes it look easy. no way tvp is the hardest matchup in teh game mannnn | ||
GGQ
Canada2653 Posts
On March 08 2010 00:24 samachking wrote: Show nested quote + On March 08 2010 00:18 KingKRule wrote: He's probably just sad that he'll never be bonjwa because he picked the hardest race (on pro level) I mean, think about what he coulda done with zerg or terran... Nothing at all. He used to be Terran and he switched to the easy race. Hey, at least he gets the title of the greatest Protoss of all time. Boxer used to be Protoss and he switched to the easy race. | ||
Nick_54
United States2230 Posts
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m3rciless
United States1476 Posts
On March 07 2010 23:44 gaggar wrote: ![]() That is awesome. Bisu is going to rape SCII if he plays. He has the progamer mechanics and is always capable of innovative play. | ||
Kennigit
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Canada19447 Posts
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samachking
Bahrain4949 Posts
On March 08 2010 00:28 alffla wrote: Show nested quote + On March 07 2010 13:06 darktreb wrote: On March 07 2010 12:12 Newguy wrote: maybe: 1.) Players and coaches have watched so many of his games that hes easy to predict - obviously his opponents study his playing style before playing him, but just because he is so skilled, he is watched by them not only in preparation for matches, so they know his style more. 2.) If you are playing Bisu, you will prepare more than if you are playing some no-name player. 3.) TvP seems to favor T in a lot of ways - watching Flash play the mu, it looks like small T army > small P army, medium T army > medium P army, large T army > large P army, and PvT cheeses are so hard on many maps, ex. Match Point (flash's cc block), ramp blocks, and maps with four starting locations, which it is impossible to cheese on. Terrans get better and better at stopping arbiters, fighting carriers, and sniping templars, while it is virtually impossible for protoss to improve their use of these units, from the point it is already at. Also, terran players abuse terrain more and more, and it is easier to scout and to cheese for them(due to ramp blocks). 4.) I don't see how professional protoss players can improve their PvT much in practices, there are simply many more things that terran professional players can do to improve, such as mine placement, turret placement, and timing of when units move out, and what unit combos and timings to abuse, but for protoss there are far less of these things to work on - not that there aren't many, but I feel like there is just a lot more for terran to work on. 5.) Protoss strategies are far simpler to counter - for terran, tiny differences in unit numbers and placement can completely change their effectiveness, but for protoss, terran only has to worry about relative timings and relative unit combos, because in late game, for example, four extra tanks and a few less vultures changes the terran armies effectiveness far more than four extra dragoons and a few less zealots. 6.) Scouting is much harder for protoss, observers have to dodge turrets, and when you scout, you have to look for factory timings, and the timing of the upgrades, the units he builds, and when he stalls unit production matters, but terran can scout more easily by scanning, and all you have to worry about when determining how to counter the protoss is what buildings he has, when he gets them, and how many there are. - To sum all this up, it seems that for protoss to win a game, given everything I have said already, I feel like they must be lucky in some way, or use shuttles, because otherwise terran can win. Are you kidding me? The top P's have been MURDERING the top T's for a long time (and for most of history). Only Flash is an exception to all rules. TvP is the hardest matchup in the game, secretly even worse than PvZ, only no one cares when Terran is at the disadvantage, and because Flash makes it look easy. no way tvp is the hardest matchup in teh game mannnn Agreed, TvP/PvT is definitely the most balanced out of the 3 non mirrors. ZvT was only balanced for very short periods such as when pseudo mech builds were getting figured out and Ts couldnt deal with 2hat muta, now its back to TvZ imba. | ||
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