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Whatever happened to Bisu? - Page 4

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fearus
Profile Blog Joined December 2003
China2164 Posts
March 07 2010 01:56 GMT
#61
Guys..

He doesn't choose what BOs to do, his coaches and managers tell him.

Silly cakes, thats what they are there for.
bisu fanboy
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
March 07 2010 02:17 GMT
#62
anyone see parallels between bisu's shitty hair now and savior's hitler hair back in the day
manner
Archaic
Profile Blog Joined March 2008
United States4024 Posts
March 07 2010 02:37 GMT
#63
On March 06 2010 17:40 anch wrote:
Show nested quote +
On March 06 2010 15:52 JohnColtrane wrote:
too many visits to the BATHwhorehouse

fixed

KangMin comes back, Bisu is stepping aside.

Superfluous fix...
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
March 07 2010 02:41 GMT
#64
Guys on the subject of his hair, can ANY of you imagine Bisu in ACE with military cut? I'm pretty sure that he'll get more depressed.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
goswser
Profile Blog Joined May 2009
United States3546 Posts
Last Edited: 2010-03-07 03:16:54
March 07 2010 03:12 GMT
#65
maybe:

1.) Players and coaches have watched so many of his games that hes easy to predict - obviously his opponents study his playing style before playing him, but just because he is so skilled, he is watched by them not only in preparation for matches, so they know his style more.

2.) If you are playing Bisu, you will prepare more than if you are playing some no-name player.

3.) TvP seems to favor T in a lot of ways - watching Flash play the mu, it looks like small T army > small P army, medium T army > medium P army, large T army > large P army, and PvT cheeses are so hard on many maps, ex. Match Point (flash's cc block), ramp blocks, and maps with four starting locations, which it is impossible to cheese on. Terrans get better and better at stopping arbiters, fighting carriers, and sniping templars, while it is virtually impossible for protoss to improve their use of these units, from the point it is already at. Also, terran players abuse terrain more and more, and it is easier to scout and to cheese for them(due to ramp blocks).

4.) I don't see how professional protoss players can improve their PvT much in practices, there are simply many more things that terran professional players can do to improve, such as mine placement, turret placement, and timing of when units move out, and what unit combos and timings to abuse, but for protoss there are far less of these things to work on - not that there aren't many, but I feel like there is just a lot more for terran to work on.

5.) Protoss strategies are far simpler to counter - for terran, tiny differences in unit numbers and placement can completely change their effectiveness, but for protoss, terran only has to worry about relative timings and relative unit combos, because in late game, for example, four extra tanks and a few less vultures changes the terran armies effectiveness far more than four extra dragoons and a few less zealots.

6.) Scouting is much harder for protoss, observers have to dodge turrets, and when you scout, you have to look for factory timings, and the timing of the upgrades, the units he builds, and when he stalls unit production matters, but terran can scout more easily by scanning, and all you have to worry about when determining how to counter the protoss is what buildings he has, when he gets them, and how many there are.

- To sum all this up, it seems that for protoss to win a game, given everything I have said already, I feel like they must be lucky in some way, or use shuttles, because otherwise terran can win.

say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
darktreb
Profile Joined May 2007
United States3016 Posts
March 07 2010 04:06 GMT
#66
On March 07 2010 12:12 Newguy wrote:
maybe:

1.) Players and coaches have watched so many of his games that hes easy to predict - obviously his opponents study his playing style before playing him, but just because he is so skilled, he is watched by them not only in preparation for matches, so they know his style more.

2.) If you are playing Bisu, you will prepare more than if you are playing some no-name player.

3.) TvP seems to favor T in a lot of ways - watching Flash play the mu, it looks like small T army > small P army, medium T army > medium P army, large T army > large P army, and PvT cheeses are so hard on many maps, ex. Match Point (flash's cc block), ramp blocks, and maps with four starting locations, which it is impossible to cheese on. Terrans get better and better at stopping arbiters, fighting carriers, and sniping templars, while it is virtually impossible for protoss to improve their use of these units, from the point it is already at. Also, terran players abuse terrain more and more, and it is easier to scout and to cheese for them(due to ramp blocks).

4.) I don't see how professional protoss players can improve their PvT much in practices, there are simply many more things that terran professional players can do to improve, such as mine placement, turret placement, and timing of when units move out, and what unit combos and timings to abuse, but for protoss there are far less of these things to work on - not that there aren't many, but I feel like there is just a lot more for terran to work on.

5.) Protoss strategies are far simpler to counter - for terran, tiny differences in unit numbers and placement can completely change their effectiveness, but for protoss, terran only has to worry about relative timings and relative unit combos, because in late game, for example, four extra tanks and a few less vultures changes the terran armies effectiveness far more than four extra dragoons and a few less zealots.

6.) Scouting is much harder for protoss, observers have to dodge turrets, and when you scout, you have to look for factory timings, and the timing of the upgrades, the units he builds, and when he stalls unit production matters, but terran can scout more easily by scanning, and all you have to worry about when determining how to counter the protoss is what buildings he has, when he gets them, and how many there are.

- To sum all this up, it seems that for protoss to win a game, given everything I have said already, I feel like they must be lucky in some way, or use shuttles, because otherwise terran can win.



Are you kidding me? The top P's have been MURDERING the top T's for a long time (and for most of history).

Only Flash is an exception to all rules. TvP is the hardest matchup in the game, secretly even worse than PvZ, only no one cares when Terran is at the disadvantage, and because Flash makes it look easy.
Nal_rAwr
Profile Blog Joined July 2009
United States2611 Posts
March 07 2010 04:09 GMT
#67
1. why put the op in a spoiler

2. any progamer has the potential to take a game off any other progamer
doesn't matter if they tvp is 35% and opponent pvt is 9000%

3. bisu is still the best protoss of all time
Nony is Bonjwa
WaveMotion
Profile Blog Joined January 2010
United States147 Posts
March 07 2010 04:10 GMT
#68
just watched bisu vs go.go fuck man. bisu will have his revenge. he will reinvent PvT like he did PvZ.
In heaven, everything is fine.
gaggar
Profile Joined July 2009
Canada118 Posts
March 07 2010 14:44 GMT
#69
[image loading]
samachking
Profile Blog Joined August 2007
Bahrain4949 Posts
March 07 2010 14:48 GMT
#70
On March 07 2010 23:44 gaggar wrote:
[image loading]


LOOOL
I hope that this is the real Bisu, if so it explains a lot of shit.
"And then Earthlings discovered tools. Suddenly agreeing with friends could be a form of suicide or worse. But agreements went on, not for the sake of common sense, or decency, or self preservation, but for friendliness."
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
March 07 2010 14:50 GMT
#71
Whoever that is is completely raping, over 200 points above the rest of the field.
God Bless
x11tman
Profile Joined February 2009
Finland50 Posts
Last Edited: 2010-03-07 15:08:22
March 07 2010 15:04 GMT
#72
He's my favorite player and I don't like it when he loses, and he used to be less sloppy (although he isn't sloppy in like every game), but I do expect him to get through the OSL qualifiers once again.

I think he's above the average A-teamer in every matchup, and I have gotten the impression that he is a player dedicated to doing well for a long time. If he fails in a Starleague qualifier or two, I might start worrying or something.
KingKRule
Profile Blog Joined February 2010
United States84 Posts
March 07 2010 15:18 GMT
#73
He's probably just sad that he'll never be bonjwa because he picked the hardest race (on pro level)

I mean, think about what he coulda done with zerg or terran...
Absolute power corrupts absolutely.
samachking
Profile Blog Joined August 2007
Bahrain4949 Posts
March 07 2010 15:24 GMT
#74
On March 08 2010 00:18 KingKRule wrote:
He's probably just sad that he'll never be bonjwa because he picked the hardest race (on pro level)

I mean, think about what he coulda done with zerg or terran...


Nothing at all. He used to be Terran and he switched to the easy race.

Hey, at least he gets the title of the greatest Protoss of all time.
"And then Earthlings discovered tools. Suddenly agreeing with friends could be a form of suicide or worse. But agreements went on, not for the sake of common sense, or decency, or self preservation, but for friendliness."
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
March 07 2010 15:28 GMT
#75
On March 07 2010 13:06 darktreb wrote:
Show nested quote +
On March 07 2010 12:12 Newguy wrote:
maybe:

1.) Players and coaches have watched so many of his games that hes easy to predict - obviously his opponents study his playing style before playing him, but just because he is so skilled, he is watched by them not only in preparation for matches, so they know his style more.

2.) If you are playing Bisu, you will prepare more than if you are playing some no-name player.

3.) TvP seems to favor T in a lot of ways - watching Flash play the mu, it looks like small T army > small P army, medium T army > medium P army, large T army > large P army, and PvT cheeses are so hard on many maps, ex. Match Point (flash's cc block), ramp blocks, and maps with four starting locations, which it is impossible to cheese on. Terrans get better and better at stopping arbiters, fighting carriers, and sniping templars, while it is virtually impossible for protoss to improve their use of these units, from the point it is already at. Also, terran players abuse terrain more and more, and it is easier to scout and to cheese for them(due to ramp blocks).

4.) I don't see how professional protoss players can improve their PvT much in practices, there are simply many more things that terran professional players can do to improve, such as mine placement, turret placement, and timing of when units move out, and what unit combos and timings to abuse, but for protoss there are far less of these things to work on - not that there aren't many, but I feel like there is just a lot more for terran to work on.

5.) Protoss strategies are far simpler to counter - for terran, tiny differences in unit numbers and placement can completely change their effectiveness, but for protoss, terran only has to worry about relative timings and relative unit combos, because in late game, for example, four extra tanks and a few less vultures changes the terran armies effectiveness far more than four extra dragoons and a few less zealots.

6.) Scouting is much harder for protoss, observers have to dodge turrets, and when you scout, you have to look for factory timings, and the timing of the upgrades, the units he builds, and when he stalls unit production matters, but terran can scout more easily by scanning, and all you have to worry about when determining how to counter the protoss is what buildings he has, when he gets them, and how many there are.

- To sum all this up, it seems that for protoss to win a game, given everything I have said already, I feel like they must be lucky in some way, or use shuttles, because otherwise terran can win.



Are you kidding me? The top P's have been MURDERING the top T's for a long time (and for most of history).

Only Flash is an exception to all rules. TvP is the hardest matchup in the game, secretly even worse than PvZ, only no one cares when Terran is at the disadvantage, and because Flash makes it look easy.


no way tvp is the hardest matchup in teh game mannnn
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
GGQ
Profile Blog Joined July 2008
Canada2653 Posts
March 07 2010 15:34 GMT
#76
On March 08 2010 00:24 samachking wrote:
Show nested quote +
On March 08 2010 00:18 KingKRule wrote:
He's probably just sad that he'll never be bonjwa because he picked the hardest race (on pro level)

I mean, think about what he coulda done with zerg or terran...


Nothing at all. He used to be Terran and he switched to the easy race.

Hey, at least he gets the title of the greatest Protoss of all time.


Boxer used to be Protoss and he switched to the easy race.
Nick_54
Profile Blog Joined November 2007
United States2230 Posts
March 07 2010 15:35 GMT
#77
I still think he can be great, he just doesnt have it all together right now. Every player has their slumps, but Bisu's has indeed been going on for a few months now. Also, protoss is the hardest race at the highest pro level just look at the results. In short, I'm not counting him dead and buried until he gets knocked of MSL, I think he has great potential to make a run. As a fan of his he was in a huge slump before and came back so I am hoping he can do it again.
m3rciless
Profile Joined August 2009
United States1476 Posts
March 07 2010 15:38 GMT
#78
On March 07 2010 23:44 gaggar wrote:
[image loading]



That is awesome. Bisu is going to rape SCII if he plays. He has the progamer mechanics and is always capable of innovative play.
White-Ra fighting!
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
March 07 2010 15:45 GMT
#79
It's obviously not bisu. I really hate this Name.id thing :\
samachking
Profile Blog Joined August 2007
Bahrain4949 Posts
March 07 2010 15:53 GMT
#80
On March 08 2010 00:28 alffla wrote:
Show nested quote +
On March 07 2010 13:06 darktreb wrote:
On March 07 2010 12:12 Newguy wrote:
maybe:

1.) Players and coaches have watched so many of his games that hes easy to predict - obviously his opponents study his playing style before playing him, but just because he is so skilled, he is watched by them not only in preparation for matches, so they know his style more.

2.) If you are playing Bisu, you will prepare more than if you are playing some no-name player.

3.) TvP seems to favor T in a lot of ways - watching Flash play the mu, it looks like small T army > small P army, medium T army > medium P army, large T army > large P army, and PvT cheeses are so hard on many maps, ex. Match Point (flash's cc block), ramp blocks, and maps with four starting locations, which it is impossible to cheese on. Terrans get better and better at stopping arbiters, fighting carriers, and sniping templars, while it is virtually impossible for protoss to improve their use of these units, from the point it is already at. Also, terran players abuse terrain more and more, and it is easier to scout and to cheese for them(due to ramp blocks).

4.) I don't see how professional protoss players can improve their PvT much in practices, there are simply many more things that terran professional players can do to improve, such as mine placement, turret placement, and timing of when units move out, and what unit combos and timings to abuse, but for protoss there are far less of these things to work on - not that there aren't many, but I feel like there is just a lot more for terran to work on.

5.) Protoss strategies are far simpler to counter - for terran, tiny differences in unit numbers and placement can completely change their effectiveness, but for protoss, terran only has to worry about relative timings and relative unit combos, because in late game, for example, four extra tanks and a few less vultures changes the terran armies effectiveness far more than four extra dragoons and a few less zealots.

6.) Scouting is much harder for protoss, observers have to dodge turrets, and when you scout, you have to look for factory timings, and the timing of the upgrades, the units he builds, and when he stalls unit production matters, but terran can scout more easily by scanning, and all you have to worry about when determining how to counter the protoss is what buildings he has, when he gets them, and how many there are.

- To sum all this up, it seems that for protoss to win a game, given everything I have said already, I feel like they must be lucky in some way, or use shuttles, because otherwise terran can win.



Are you kidding me? The top P's have been MURDERING the top T's for a long time (and for most of history).

Only Flash is an exception to all rules. TvP is the hardest matchup in the game, secretly even worse than PvZ, only no one cares when Terran is at the disadvantage, and because Flash makes it look easy.


no way tvp is the hardest matchup in teh game mannnn


Agreed, TvP/PvT is definitely the most balanced out of the 3 non mirrors. ZvT was only balanced for very short periods such as when pseudo mech builds were getting figured out and Ts couldnt deal with 2hat muta, now its back to TvZ imba.
"And then Earthlings discovered tools. Suddenly agreeing with friends could be a form of suicide or worse. But agreements went on, not for the sake of common sense, or decency, or self preservation, but for friendliness."
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