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Is this map even remotely balanced?

Forum Index > BW General
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Excel Excel
Profile Blog Joined February 2010
142 Posts
Last Edited: 2010-02-23 03:44:00
February 21 2010 03:41 GMT
#1
RepDepot DL link:
Sigma v0.31b

EDIT> NEW VERSION:
[image loading]


+ Show Spoiler +
I pulled this map out of my behind a while earlier today; although on first sight it does not look too bad, closer scrutiny could reveal some ridiculously lopsided imbalances...

[image loading]


(Mains are buildable, stacked basilica are vision and hit% tested)

Please comment and give feedback if you can; I would really appreciate it if some general tips regarding racial imbalance could be given for me to keep in mind in the future. Thanks .
"SCREW OBSERVERS MUST HAVE MOAR ARBITERS!!!11one1" - Famous last words
IntoTheWow
Profile Blog Joined May 2004
is awesome32278 Posts
February 21 2010 03:44 GMT
#2
The zergs seems to have a real easy time holding a third gas...
Moderator<:3-/-<
kaisr
Profile Joined October 2007
Canada715 Posts
February 21 2010 03:45 GMT
#3
at first glance it looks very t sided because it looks like t can defend 4 expos very easily
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2010-02-21 03:45:38
February 21 2010 03:45 GMT
#4
Looks like TvP could be painful on this... Without carriers I'm not sure how P is gonna win
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
February 21 2010 03:47 GMT
#5
Oh god, the naturals. THE NATURALS!

The rest of the map looks half-decent BUT THE NATURALS!
funnybananaman
Profile Joined April 2009
United States830 Posts
February 21 2010 03:48 GMT
#6
The major issue i see is that the natural expansion isn't directly in the path of the main. (i.e. you can walk straight in to the main bypassing natural). this is is a problem because it means zergs won't be able to make a sunken line that actually protects them in ZvT. Im sure you can think of the similar problems people will face in other matchups too.

Other than that, theres some wasted space in the middle of the map. no real suggestions about how to fix that though, since i dont know much about map making.
agarfin
Profile Joined May 2009
United States106 Posts
February 21 2010 03:51 GMT
#7
Terran can hold the mineral only expansion extremely easily with tanks inside the main. Also zerg can hold the 3rd gas easily. Muta harass also looks very strong at the natural, the terrain right behind the mineral line and lack of room for units/turrets could be a problem.
pioneer8
Profile Joined January 2010
United States143 Posts
February 21 2010 04:01 GMT
#8
Tanks are really good on this map because the high ground pod of the main is so big and stretches to the natural and what looks like two mineral onlys. The third gas in the bottom left and top right can also be easily taken by tanks and it would be easy for terran to take their entire side of the map.
gumbum8
Profile Blog Joined December 2008
United States721 Posts
February 21 2010 04:38 GMT
#9
TvP: terran can get and hold 4 ez expos
ZvT: as funnybananaman94 said, no unified sunken line- Z HAS to 3 hatch. and mech seems strong.
ZvP: IF zerg could manage to survive early game, I think it's pretty heavy Z favored. but early game could provide challenges because of the possibility of proxy gates.
but really, has anyone REALLY been far even as decided to use even go want to do look more like?
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
February 21 2010 04:45 GMT
#10
Post on BWM. Get more and usually more accurate advice.
synapse
Profile Blog Joined January 2009
China13814 Posts
Last Edited: 2010-02-21 05:05:42
February 21 2010 04:57 GMT
#11
extremely easy to hold 4 bases... which makes ZvT and TvP pretty ez.

I would suggest making the 3/9oclock bases easier to maneuver through, and make the min-only near the nat much more "in the middle" (like out in the open).
:)
GreEny K
Profile Joined February 2008
Germany7312 Posts
February 21 2010 04:57 GMT
#12
Looks like the crap in the middle, the bridges and the close expos make it a T map in PvT. The P could try to move around the terran army to counter but the small choke makes that pretty hard to do. For that same reason I believe it would be Z>T.
Why would you ever choose failure, when success is an option.
HazMat
Profile Blog Joined October 2009
United States17077 Posts
Last Edited: 2010-02-21 05:01:48
February 21 2010 05:01 GMT
#13
First thing I noticed.

[image loading]


Free min only for Terran.
Red circle on top is where Terran could put tanks to get that expo.
The red line on the bottom is where the Protoss would have to have dragoons to get 3 bases.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
Nal_rAwr
Profile Blog Joined July 2009
United States2611 Posts
February 21 2010 05:31 GMT
#14
nobody mentioned muta harass on the natural?

its like match point in that people don't build turrets behind the natural because they're not very effective, but its not like MP in that marines can't hit the mutas harassing the miners as easily because not only is the cliff only vulnerable on one side, but the marines have a hard time going behind the natural minerals
Nony is Bonjwa
Kwidowmaker
Profile Blog Joined October 2007
Canada978 Posts
Last Edited: 2010-02-21 05:34:46
February 21 2010 05:34 GMT
#15
addition is commutative so all the positional imbalances are gone

addition is associative so it's racially balanced (ie: z v p = p v z)

looks good to me !

-edit- ... wait
Kk.
Nal_rAwr
Profile Blog Joined July 2009
United States2611 Posts
February 21 2010 05:38 GMT
#16
you might want to put the left center expansion's gas on the bottom, because unless you have mines and turrets sufficiently placed above, storm drops could come and own, and since right-center's gas is away from storming distance from the cliff, it would make it more balanced imo
Nony is Bonjwa
TriniMasta
Profile Joined December 2009
United States1323 Posts
February 21 2010 05:47 GMT
#17
Terran can hold a mineral only with 3 tanks in the main
정명훈 FIGHTING!!! Play both T and P.
YPang
Profile Blog Joined April 2007
United States4024 Posts
Last Edited: 2010-02-21 05:57:25
February 21 2010 05:55 GMT
#18
Stop asking if a map is balanced or not on tl. Just remember instead of wasting your time making the op, all maps submitted by user is Terran favored, and there is nothing you can do to change the opinion of the community that user made maps are totally Terran favored. Edit the map all you want but most people will always say tanks are imba here despite your efforts.
sMi.Gladstone | BW: B high| SC2: gold T_T
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
February 21 2010 05:56 GMT
#19
Looks fine. People always judge maps based on how Tanks can be abused. They are stupid.
Moderator
Sight
Profile Blog Joined February 2010
United States148 Posts
February 21 2010 05:58 GMT
#20
On February 21 2010 14:56 Chill wrote:
Looks fine. People always judge maps based on how Tanks can be abused. They are stupid.

Don't bypassable nat's generally favor certain MU's?
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