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RepDepot DL link: Sigma v0.31b
EDIT> NEW VERSION:
+ Show Spoiler +I pulled this map out of my behind a while earlier today; although on first sight it does not look too bad, closer scrutiny could reveal some ridiculously lopsided imbalances... (Mains are buildable, stacked basilica are vision and hit% tested) Please comment and give feedback if you can; I would really appreciate it if some general tips regarding racial imbalance could be given for me to keep in mind in the future. Thanks  .
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is awesome32269 Posts
The zergs seems to have a real easy time holding a third gas...
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at first glance it looks very t sided because it looks like t can defend 4 expos very easily
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Sweden33719 Posts
Looks like TvP could be painful on this... Without carriers I'm not sure how P is gonna win
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Oh god, the naturals. THE NATURALS!
The rest of the map looks half-decent BUT THE NATURALS!
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The major issue i see is that the natural expansion isn't directly in the path of the main. (i.e. you can walk straight in to the main bypassing natural). this is is a problem because it means zergs won't be able to make a sunken line that actually protects them in ZvT. Im sure you can think of the similar problems people will face in other matchups too.
Other than that, theres some wasted space in the middle of the map. no real suggestions about how to fix that though, since i dont know much about map making.
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Terran can hold the mineral only expansion extremely easily with tanks inside the main. Also zerg can hold the 3rd gas easily. Muta harass also looks very strong at the natural, the terrain right behind the mineral line and lack of room for units/turrets could be a problem.
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Tanks are really good on this map because the high ground pod of the main is so big and stretches to the natural and what looks like two mineral onlys. The third gas in the bottom left and top right can also be easily taken by tanks and it would be easy for terran to take their entire side of the map.
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TvP: terran can get and hold 4 ez expos ZvT: as funnybananaman94 said, no unified sunken line- Z HAS to 3 hatch. and mech seems strong. ZvP: IF zerg could manage to survive early game, I think it's pretty heavy Z favored. but early game could provide challenges because of the possibility of proxy gates.
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Post on BWM. Get more and usually more accurate advice.
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extremely easy to hold 4 bases... which makes ZvT and TvP pretty ez.
I would suggest making the 3/9oclock bases easier to maneuver through, and make the min-only near the nat much more "in the middle" (like out in the open).
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Looks like the crap in the middle, the bridges and the close expos make it a T map in PvT. The P could try to move around the terran army to counter but the small choke makes that pretty hard to do. For that same reason I believe it would be Z>T.
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First thing I noticed.
Free min only for Terran. Red circle on top is where Terran could put tanks to get that expo. The red line on the bottom is where the Protoss would have to have dragoons to get 3 bases.
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nobody mentioned muta harass on the natural?
its like match point in that people don't build turrets behind the natural because they're not very effective, but its not like MP in that marines can't hit the mutas harassing the miners as easily because not only is the cliff only vulnerable on one side, but the marines have a hard time going behind the natural minerals
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addition is commutative so all the positional imbalances are gone
addition is associative so it's racially balanced (ie: z v p = p v z)
looks good to me !
-edit- ... wait
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you might want to put the left center expansion's gas on the bottom, because unless you have mines and turrets sufficiently placed above, storm drops could come and own, and since right-center's gas is away from storming distance from the cliff, it would make it more balanced imo
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Terran can hold a mineral only with 3 tanks in the main
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Stop asking if a map is balanced or not on tl. Just remember instead of wasting your time making the op, all maps submitted by user is Terran favored, and there is nothing you can do to change the opinion of the community that user made maps are totally Terran favored. Edit the map all you want but most people will always say tanks are imba here despite your efforts.
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Calgary25968 Posts
Looks fine. People always judge maps based on how Tanks can be abused. They are stupid.
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On February 21 2010 14:56 Chill wrote: Looks fine. People always judge maps based on how Tanks can be abused. They are stupid. Don't bypassable nat's generally favor certain MU's?
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This map looks kinda hard for a z to take a 4th gas. Kinda has to spread out and move into the t's/ p's base almost
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On February 21 2010 14:55 YPang wrote: Stop asking if a map is balanced or not on tl. Just remember instead of wasting your time making the op, all maps submitted by user is Terran favored, and there is nothing you can do to change the opinion of the community that user made maps are totally Terran favored. Edit the map all you want but most people will always say tanks are imba here despite your efforts.
*shrug*
At least it's less imba than this...
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^butbutbuttt tanks can fire over the assimilators =p
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Battle Royal is a great map
stop hatin'
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konadora
Singapore66116 Posts
On February 22 2010 00:35 Mindcrime wrote: Battle Royal is a great map
stop hatin' Yeah man, if you play other match ups instead of ZvZ, it's pretty fun.
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On February 22 2010 00:35 Mindcrime wrote: Battle Royal is a great map
stop hatin' ..... I hope that was sarcasm.
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TvP the terran can get 5 bases just by protecting two chokes, which is a big issue IMO. Overall I like the map though.
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United States11390 Posts
On February 22 2010 01:00 konadora wrote:Show nested quote +On February 22 2010 00:35 Mindcrime wrote: Battle Royal is a great map
stop hatin' Yeah man, if you play other match ups instead of ZvZ, it's pretty fun. ZvZ is awesome on it.
Therefore, BR is awesome too. <3
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looks like a great map, imo
actually playing+testing the map > these theory crafters though
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On February 22 2010 09:56 Stuslegend wrote: looks like a great map, imo
actually playing+testing the map > these theory crafters though
This? http://www.repdepot.net/replay.php?id=31889
Last 10 minutes of rep was Terran failing to GG on 0 bases to 6, so the "low" APM is not indicative of actual skill.
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this map is really good for plays such as reaver drop and vulture drop
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why does the main above look bigger than the one below?
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On February 22 2010 12:09 SilverSkyLark wrote: why does the main above look bigger than the one below?
It's probably the gas placement that makes it look that way, but it's not.
I updated with a new version in the OP that hopefully addresses some concerns.
On February 22 2010 01:21 SkepTicAL wrote:Show nested quote +On February 22 2010 00:35 Mindcrime wrote: Battle Royal is a great map
stop hatin' ..... I hope that was sarcasm. He's zerg. What do you expect? XD
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I'd love to actually try this map. I'm all for new maps. Better than playing Python all day.
Even if it is/isn't balanced, it's still fun to try people's maps. Is there a way to get this map, or are you just trying to test it and get it evaluated first before letting anyone try it for funsies?
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On February 22 2010 12:33 RageOverdose wrote: I'd love to actually try this map. I'm all for new maps. Better than playing Python all day.
Even if it is/isn't balanced, it's still fun to try people's maps. Is there a way to get this map, or are you just trying to test it and get it evaluated first before letting anyone try it for funsies?
I can upload this to BWMN along with my other 2 maps later, but I want to be sure that it's at least reasonably balanced before releasing; I learned from the last two times I released.
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the new one is so much better than the previous one
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On February 22 2010 12:52 Nal_rAwr wrote: the new one is so much better than the previous one
Agreed. looks like it could be balanced for PvT. Not sure about z's though. Still, looking good.
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Can tanks hit minerals from 11?
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Yeah, the positions seem pretty imba, there's like 3 starting locations clumped together at the top right and again at the bottom left.
Terran 60 hp scv rush + lift cc ftw
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On February 23 2010 07:26 KingKRule wrote: Yeah, the positions seem pretty imba, there's like 3 starting locations clumped together at the top right and again at the bottom left.
Terran 60 hp scv rush + lift cc ftw Those are observer start locations.
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On February 23 2010 07:26 KingKRule wrote: Yeah, the positions seem pretty imba, there's like 3 starting locations clumped together at the top right and again at the bottom left.
Terran 60 hp scv rush + lift cc ftw
I'm still trying to determine if this was sarcasm.
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On February 21 2010 14:56 Chill wrote: Looks fine. People always judge maps based on how Tanks can be abused. They are stupid. Especially since it always end up by saying that T>>>>P while there are really few maps on which terran statistically wins more often than Toss.
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On February 23 2010 07:52 Duckvillelol wrote:Show nested quote +On February 23 2010 07:26 KingKRule wrote: Yeah, the positions seem pretty imba, there's like 3 starting locations clumped together at the top right and again at the bottom left.
Terran 60 hp scv rush + lift cc ftw I'm still trying to determine if this was sarcasm. Obviously it was.
...
I mean... I think.
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natural is so big that recalls on pvt can be a pain in the ass, u cant cover all of that wwith turrets and mines.
and is true that u can defend the 3rd mineral base h just some tanks on the main but if he can take them with a drop or something the 3rd is too far to get reinforcement so is not that ez to defend
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I played a TvP on this map and it does not seem T favored at all. The main-to-natural distance is huge and it's awkward to go up and down the ramp making it tough to defend recalls/drops.
Also the middle of the map is wideeee open. There aren't really any choke points on the map, except for the entrances to those side bases and your natural expo.
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