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Is this map even remotely balanced? - Page 3

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Duckvillelol
Profile Blog Joined July 2009
Australia1244 Posts
February 22 2010 22:52 GMT
#41
On February 23 2010 07:26 KingKRule wrote:
Yeah, the positions seem pretty imba, there's like 3 starting locations clumped together at the top right and again at the bottom left.

Terran 60 hp scv rush + lift cc ftw


I'm still trying to determine if this was sarcasm.
Former SC2 commentator. youtube.com/duckvillelol
Biff The Understudy
Profile Blog Joined February 2008
France7897 Posts
February 22 2010 23:00 GMT
#42
On February 21 2010 14:56 Chill wrote:
Looks fine. People always judge maps based on how Tanks can be abused. They are stupid.

Especially since it always end up by saying that T>>>>P while there are really few maps on which terran statistically wins more often than Toss.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
Biff The Understudy
Profile Blog Joined February 2008
France7897 Posts
February 22 2010 23:01 GMT
#43
On February 23 2010 07:52 Duckvillelol wrote:
Show nested quote +
On February 23 2010 07:26 KingKRule wrote:
Yeah, the positions seem pretty imba, there's like 3 starting locations clumped together at the top right and again at the bottom left.

Terran 60 hp scv rush + lift cc ftw


I'm still trying to determine if this was sarcasm.

Obviously it was.

...

I mean... I think.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
Excel Excel
Profile Blog Joined February 2010
142 Posts
February 23 2010 03:34 GMT
#44
Holy shit I just realized how similar this is to desti, and I wasn't even modeling this map after it O.o

Oh well, here's DL.
http://www.panschk.de/mappage/comments.php?mapid=4039
"SCREW OBSERVERS MUST HAVE MOAR ARBITERS!!!11one1" - Famous last words
PhOeniX[MinD]
Profile Joined August 2008
361 Posts
February 23 2010 03:49 GMT
#45
natural is so big that recalls on pvt can be a pain in the ass, u cant cover all of that wwith turrets and mines.

and is true that u can defend the 3rd mineral base h just some tanks on the main but if he can take them with a drop or something the 3rd is too far to get reinforcement so is not that ez to defend
KT_FlaSh #1
LxRogue
Profile Blog Joined March 2007
United States1415 Posts
February 23 2010 03:55 GMT
#46
I played a TvP on this map and it does not seem T favored at all. The main-to-natural distance is huge and it's awkward to go up and down the ramp making it tough to defend recalls/drops.

Also the middle of the map is wideeee open. There aren't really any choke points on the map, except for the entrances to those side bases and your natural expo.
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