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These are quite impressive. People are being cynical for no reason...
This is a COMPUTER GAME...that's more than TEN YEARS OLD now. Where do you see this kind of thing ANYWHERE else in the world? You simply don't. Put things into proper perspective. Comparing the OSL finals to the superbowl or global football leagues is just stupid. You're not being fair, AND you're setting yourself up for severe disappointment. -_-
I was going to say something else, but I got too mad looking at all the dumb posts and forgot...
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On January 30 2010 06:38 PH wrote: These are quite impressive. People are being cynical for no reason...
This is a COMPUTER GAME...that's more than TEN YEARS OLD now. Where do you see this kind of thing ANYWHERE else in the world? You simply don't. Put things into proper perspective. Comparing the OSL finals to the superbowl or global football leagues is just stupid. You're not being fair, AND you're setting yourself up for severe disappointment. -_-
I was going to say something else, but I got too mad looking at all the dumb posts and forgot...
No. It's a sport. Just look at how many people watched this just 3-4 years ago and compare to now. The numbers isn't impressive AT ALL.
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On January 30 2010 06:21 Tom Phoenix wrote:These numbers are by no means impressive. Infact, they are a lot more grim then I anticipated. Keep in mind that in their May 2008 presentation of the industry, KeSPA itself placed the number of e-Sports enthusiasts in Korea at around 18 million. Now keep in mind the following: - In spite of a large number of e-Sports titles, StarCraft`s professional scene is still by far the most popular. - The OSL Finals is one of the most important events in StarCraft progaming. It can preety much be described as an equivalent to Wimbledon in tennis and Champion`s League in football/soccer. Considering those two facts and the figure above, the statistics presented here are abysmal at best and catastrophic at worst. It means that since 2008, the e-Sports industry in Korea has taken a significant nosedive. I already knew before that not everything was great in Korea as far as e-Sports was concerned. But this makes me significantly more worried. =/
To be fair, isn't the proleague the most popular SC league?
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i wouldnt make any conclusions about whether this is good or bad without knowing the statistics for previous OSL finals.
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On January 30 2010 00:26 FaCE_1 wrote: stop comparing SPort in America vs e-Sport....
e-Sport will never be able to reach the popularity of Home town Sport club.
If you start talking about % in highest even (OSL Final is the highest even soo.) Try to find the % of ppl in Quebec that would watch the Hockey game if the Canadien was in the seven game of Stanley cup. I can tell you it would be over 30% of the population
If the habs would go into a 7 games Stanley final, 90% would watch it EASY. They were in the first round and fucking everyone was going nuts.
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SOMEONE FIND ME THE BASEBALL NUMBERS! Please.
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NATE MSL finals epic fail this year
OSL: good as EVER
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T.O.P.
Hong Kong4685 Posts
I don't know if the percentages use the same calculation methodology, but popular Korean Dramas on the main television stations gets 30% ratings.
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compared to the 37.8 million people that watched Obama's inauguration, those numbers are EXTREMELY disappointing... 98% of koreans can't be bothered to watch their greatest military mind in action? i mean, damn, Mr. Ultimate Weapon finally makes it to a final after so many months and this is the thanks he gets?
but seriously why are people comparing this to the Big 4+1 sports events? the best sport you should compare this with is Sumo Wrestling or Slamball or Arena Football. the target audience, even with Korea, is so limited to a certain demographic that you shouldnt expect much beyond those numbers.
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I'll try clearing a few things up.
Q: Doesn't E-Sports have a huge following in Korea? A: The number of people following it is by no means small. However, you are greatly mistaken if you think your average Korean family sits down after dinner to watch the Proleague match between KT Rolster and WeMade Fox. Pro-gaming has been made mainstream in the respect that everyone in Korea knows what it is, but it's not as socially accepted as you might expect.
Q: I thought it was one of the biggest sources of entertainment in Korea? A: It is. For kids and younger men who grew up with Starcraft. I'd say for this particular demographics, E-Sports is just as influential as football, baseball and dare I say it, some of the more recognizable programs on television. However, we have next to no purchasing power. The money in this business is smaller than you imagine. Television viewership is absolutely dominated by housewives who enjoy watching the same freaking pattern of soap operas, and believe that their children should be protected from the lures of pro-gaming. Watching games on televison when the rest of the family wants to watch something else is something rather difficult when you're at the rock bottom of the hierachy. As a result, gaming channels aren't included in normal packages when you subscribe to cable television.
Q: So what are you saying? Pro-gaming isn't big in Korea? A: It's huge considering how outside the mainstream it is. Starcraft communities aren't what it used to be, but are still one of the most active communities around. Starcraft is still one of the most played games out there, although the site of seeing everyone playing Starcraft when you enter an internet cafe is something you'll probably never see again. It's never going to be mainstream, and the news of Flash of winning the OGN Starleague is never going to be on the KBS 9 o'clock news. However, what you will have is one of the highest ratings for a cable television show, the search engines being flooded with Flash related articles, and numerous people in middle/high schools and colleges talking about it the next day (probably in between discussions about celebrities, the comedy show they watched that week and the results of baseball post-season).
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On January 30 2010 07:01 Zoler wrote:Show nested quote +On January 30 2010 06:38 PH wrote: These are quite impressive. People are being cynical for no reason...
This is a COMPUTER GAME...that's more than TEN YEARS OLD now. Where do you see this kind of thing ANYWHERE else in the world? You simply don't. Put things into proper perspective. Comparing the OSL finals to the superbowl or global football leagues is just stupid. You're not being fair, AND you're setting yourself up for severe disappointment. -_-
I was going to say something else, but I got too mad looking at all the dumb posts and forgot... No. It's a sport. Just look at how many people watched this just 3-4 years ago and compare to now. The numbers isn't impressive AT ALL. No, lol, it's an Esport.
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To be fair the numbers had dropped much from the past boxer days where they even need to host the event outdoors. Nowadays i think only people before 30yo watch it, so i don't think e-sports generate amazing revenue for the companies especially even foreigners like us get to watch free.
500k viewers out of like many millions isn't impressive at all. E-sports is still very small compared to Korean soccer and basketball. Its cannot be considered Korea national sport yet, even though we keep calling "Korea sc is national sport" because professional gaming industry is nowhere to be found in other areas.
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On January 30 2010 06:38 PH wrote: These are quite impressive. People are being cynical for no reason...
This is a COMPUTER GAME...that's more than TEN YEARS OLD now. Where do you see this kind of thing ANYWHERE else in the world? You simply don't. Put things into proper perspective. Comparing the OSL finals to the superbowl or global football leagues is just stupid. You're not being fair, AND you're setting yourself up for severe disappointment. -_-
I was going to say something else, but I got too mad looking at all the dumb posts and forgot...
In all honesty, these kinds of comments mostly come from people who are relatively new to the professional SC scene and haven't witnessed the enormous popularity SC had in Korea some years back.
I'm pretty sure it was either Nada vs July (IOPS 2004) or Nada vs Anytime SO1 (2006) that had the highest attenders ever for an OSL finals? We're talking 50 000 + people watching live
Correct me someone if I'm wrong. I actually have Nada vs July OSL finals on a VCR cassette, thanks to my korean penpal who sent it some days after it was played.
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Well we should just enjoy it for what it is and be glad that OSL found a great sponsor so early.
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now i trully know that OSL > MSL
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