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konadora
Singapore66145 Posts
All stats are relative to the time of the broadcast of the finals between Flash and Movie.
- #1 watched show - 1.7% viewership rate for males of age group 13 to 29 (according to AGB Nielson Media Research) - Viewers on PotPlayer: 40,057 - Viewers on official OGN server: 23,403 - Led to server crashes - Total # of viewers: 525,000 - Approx. 8000 people attended the event live - Among the 8000, approx 3000 people had to be moved elsewhere as there was insufficient space in the Olympic Hall, where the event was held - As a result, the event was delayed by 10 minutes - On the Korean search engines, the most searched terms were 'Lee Young Ho', 'OSL Finals', 'OnGameNet' and other related terms - On Korean forums, approximately 3800 posts were made during the games
With these statistics, OGN has promised to continue upgrading their services and thanked all e-sports fans for their continued support and interest.
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awesome! now how about them guys at MBC, eh?
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I can't wait to be provided with upgraded sportainments.
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Half a million? Wow. That actually seems kind of low. Are around 49 million people in South Korea (I believe?).
Either way, the OSL is awesome and it wasnt even that much of a hyped event. ESPORTS
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That is awesome, MSL probably got the same amount of forum posts but mostly flames and threats :D.
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500k viewers total? that seems really bad
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man imagine MBC could have report an exact same thing maybe with even more viewership if not for the screw up
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Didn't MBC say that there are 20 million e-sport fans? O.o
I suppose those are good numbers? (It should be expected of a sport final after all, unless there is another sport final competing)
I am pretty curious about the MBC stats. I think it may actually be higher because it was Jaedong v.s. Flash. The forum post count should DEFINITELY be higher, because of the flaming and death threats. :O
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The viewership is relatively low to be honest. I actually prefer MSL commentary and excitement over the epicness of the OSL, but ZvZ finals and shitty work by MBC has to screw it over.
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Canada9720 Posts
you guys think 500k viewers is low? lol wtf? i bet that was the most since boxer vs oov
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On January 29 2010 13:40 iamho wrote: 500k viewers total? that seems really bad
500k viewers watching a 10 year old computer game being played is in no way "bad".
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Remember that figure is only for live. Many people might have things to attend to so they couldn't watch the game(Esp. north american fans)
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do they have the stats for MSL finals?
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On January 29 2010 13:33 konadora wrote: - On Korean forums, approximately 3800 posts were made during the games
(ok so not all of them were made during the games, but still :p)
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and they said esports was dying there.
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It's really incredible that so many people follow Starcraft
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It was pretty fun to watch in front of my computer too.
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On January 29 2010 14:06 Megalisk wrote:Show nested quote +On January 29 2010 13:40 iamho wrote: 500k viewers total? that seems really bad 500k viewers watching a 10 year old computer game being played is in no way "bad". im not sure but thats as close as the numbers are here for hockey right or baskeyball?
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On January 29 2010 13:43 Disregard wrote: The viewership is relatively low to be honest. I actually prefer MSL commentary and excitement over the epicness of the OSL, but ZvZ finals and shitty work by MBC has to screw it over. they need to put the MSL commentators in the OSL.
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"- On Korean forums, approximately 3800 posts were made during the games"
I find it funny that just Teamliquid.net's live report thread of the finals had more posts than all the Korean forums had combined, in every thread.
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On January 29 2010 14:25 Sharp-eYe wrote:Show nested quote +On January 29 2010 14:06 Megalisk wrote:On January 29 2010 13:40 iamho wrote: 500k viewers total? that seems really bad 500k viewers watching a 10 year old computer game being played is in no way "bad". im not sure but thats as close as the numbers are here for hockey right or baskeyball? yeah id like to know how well it compares with other sports; because, quite frankly, i have no idea if thats a good number xD
okay i just did a quick wiki search for the AFL finals television viewers. each year got roughly 3ish million, so 500k dont seem like a lot =[
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500,000 is definitely a very rounded number. there were at least 10,000 people on TL streams which dont count to this number. does OGN require cable? kinda like ESPN? or is it public TV
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OGN clearly showed MBC how to hold a final.dare i not speak of that moment again.
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On January 29 2010 14:36 Shikyo wrote: "- On Korean forums, approximately 3800 posts were made during the games"
I find it funny that just Teamliquid.net's live report thread of the finals had more posts than all the Korean forums had combined, in every thread. because they were all talking about it real life. we dont have the luxury
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Mystlord
United States10264 Posts
I have a feeling that MBC will post similar statistics, but with one difference:
Viewer satisfaction.
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Is there a ratings meter in Korea? Absolute numbers don't really mean much. Comparisons with other sports shows, scripted shows, reality tv, variety shows are more indicative of success.
I will say that esports has to be some of the cheapest shows ever produced. The players make so little comparable to TV personalities. The coaches probably make salaryman money. They have the same booth for just about all the matches except for the finals. They don't exactly need much to sustain it's viability.
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OGN are awesome indeed.
Now they just need a stable service for foreigners. Could probably make a little money with a reasonably priced premium service. Then again it probably wouldn't be worthwhile.
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MrHoon
10183 Posts
nielson scale is a terrible way to record viewership ratings in Korea especially when most 'basic cable' in kyeongkido doesn't have OGN (they have MBCgame instead) Not to mention there are still ALOT of people without cable here
PS: The highest rated cable show in Korea last year (excluding news etc) had a nielson scale rating of 5%.
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On January 29 2010 14:25 Sharp-eYe wrote:Show nested quote +On January 29 2010 14:06 Megalisk wrote:On January 29 2010 13:40 iamho wrote: 500k viewers total? that seems really bad 500k viewers watching a 10 year old computer game being played is in no way "bad". im not sure but thats as close as the numbers are here for hockey right or baskeyball? Habs have probably a million viewer when they are good and up to 2 millions when in the series. But you can't compare sports and e-sports viewer.
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MBC could have crushed those numbers (they still might have) but unfortunately they're not in the business of competence.
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Now they just need to learn how to fix their brackets instead of this random bullshit.
500'000 is not really that much? How many people live in Korea?
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The OSL is just so awesome. My favorite tournament to watch.
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Those stats don't sound good at all to me. 1,7% of the young males? I expected it to be WAY higher. Half a million viewers, what? That's not much. 8000 people attending an OSL finals is probably a new low?
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On January 29 2010 20:23 Velr wrote: Now they just need to learn how to fix their brackets instead of this random bullshit.
500'000 is not really that much? How many people live in Korea?
About 50 million.
About 1% watched the OSL finals.
I don't know about thing about TV viewership, except that the world cup finals was watched by 33% of the population of the world. 2 billion people or something.
Well it must mean something because it did pick up a shiny new sponsor, Korean Air. The MSL might continue to be sponsored by random mmorpgs.
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On January 29 2010 20:45 Foucault wrote: Those stats don't sound good at all to me. 1,7% of the young males? I expected it to be WAY higher. Half a million viewers, what? That's not much. 8000 people attending an OSL finals is probably a new low?
Think about it this way. Korea's overall population is about 50 million. 0.5 / 50 = about 1% of the entire population watched the OSL finals.
The NBA finals (i think in '06) had a viewership of 13 million. The USA has 300 million people. 13/300 = about 4% of the entire population watched the NBA finals.
Now, compare percentages: 1% vs 4%.
So, a decade-old computer game battle between two mega nerds attracts about 1/4 of what the NBA finals attracts.
I'D SAY THAT'S PRETTY DAMN FREAKING GOOD
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konadora
Singapore66145 Posts
Well there are a few million people out there without cable...
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I wonder if TL livestreams etc are factored in. I dont think they would be.
Then of course there is the fact that a fair number of people probably get together for the finals. So 500,000 people might well just be 500,000 screens tuned in, while the true number of viewers would be much higher.
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konadora
Singapore66145 Posts
Lol livestreams aren't counted of course.
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Lol i didnt seriously consider that they would be. Just thinking about how conservative an estimate half a million is.
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On January 29 2010 14:42 We Are Here wrote:Show nested quote +On January 29 2010 14:25 Sharp-eYe wrote:On January 29 2010 14:06 Megalisk wrote:On January 29 2010 13:40 iamho wrote: 500k viewers total? that seems really bad 500k viewers watching a 10 year old computer game being played is in no way "bad". im not sure but thats as close as the numbers are here for hockey right or baskeyball? yeah id like to know how well it compares with other sports; because, quite frankly, i have no idea if thats a good number xD okay i just did a quick wiki search for the AFL finals television viewers. each year got roughly 3ish million, so 500k dont seem like a lot =[
Athletic sports (at least in the U.S.) get a significantly larger audience.
Think about it this way. Korea's overall population is about 50 million. 0.5 / 50 = about 1% of the entire population watched the OSL finals.
The NBA finals (i think in '06) had a viewership of 13 million. The USA has 300 million people. 13/300 = about 4% of the entire population watched the NBA finals.
Now, compare percentages: 1% vs 4%.
So, a decade-old computer game battle between two mega nerds attracts about 1/4 of what the NBA finals attracts.
I'D SAY THAT'S PRETTY DAMN FREAKING GOOD
To be fair, you should probably compare it to the popular sport in the U.S. (which is football).
"...the NBC television network broadcast attracted an average U.S. audience of 98.7 million viewers, making it the most-watched Super Bowl in history."
That's a lot of people. Not downplaying the 500k that OGN got, just gotta make a fair comparison.
That's for Super Bowl 43 (2009's).
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stop comparing SPort in America vs e-Sport....
e-Sport will never be able to reach the popularity of Home town Sport club.
If you start talking about % in highest even (OSL Final is the highest even soo.) Try to find the % of ppl in Quebec that would watch the Hockey game if the Canadien was in the seven game of Stanley cup. I can tell you it would be over 30% of the population
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Well people should really compare it to how many young people there are. (Like, measuring the % of the group that it's aimed for). Then you can compare.
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I just made some comparisons to premier swiss football league..
Population 7-8 Million. Avg people watching live at the stadiums: Year 2009: ~9000 Year 2008 ~10'000
Average peoplle watching on TV (only the german channel, so your looking at a population of 4.5 Millions): 320'000.
These numbers get way higher for important games.
No, these OSL-Numbers are not impressive.
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On January 30 2010 00:30 Velr wrote: I just made some comparisons to premier swiss football league..
Population 7-8 Million. Avg people watching live at the stadiums: Year 2009: ~9000 Year 2008 ~10'000
Average peoplle watching on TV (only the german channel, so your looking at a population of 4.5 Millions): 320'000.
These numbers get way higher for important games.
No, these OSL-Numbers are not impressive.
Football is a very old sport, accepted by the entire population of most countries in the world. Most people grew up with it.
Starcraft is ten years old and primarily aimed at youth.
Not comparable in that way.
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On January 29 2010 14:48 Sharp-eYe wrote:Show nested quote +On January 29 2010 14:36 Shikyo wrote: "- On Korean forums, approximately 3800 posts were made during the games"
I find it funny that just Teamliquid.net's live report thread of the finals had more posts than all the Korean forums had combined, in every thread. because they were all talking about it real life. we dont have the luxury
Moreover, TL is international community. We should assume all Starcraft fans around the globe posted bar Korea - which does decrease the astounding number of TL's posts.
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How the fuck can you compare football, the worlds biggest and most popular sport in the world, to SC?
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I compared the average football game in an 7.5 Million inhabitant country (4.5 Million when it comes to TV), which isn't even one of the absolute football crazy countries, to, the first or second most important, E-Sport final in an 80 Million country were this game is, as we are told, the 2/3d biggest Sport.
I wouldn't call this very "unfair".
0.01% of the total koreans watch the second most important final in one of their most favorite sports life... On swiss numbers this would be 750 guys that go watch a final.
All i want to say: It's just not impressive at all.
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On January 30 2010 01:13 Velr wrote:
0.01% of the total koreans watch the second most important final in one of their most favorite sports life... On swiss numbers this would be 750 guys that go watch a final.
Mathematics fail. 500k/50 million = 1%, so 75,000 guys.
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That was for people watching live.
I think it's great that there are actually *many* people that watch starcraft/e-sports... But i also think it's success gets overexagerated. Thats my whole point.
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Comparing live events is not so straightforward. You have the fact that the venues cannot hold as many people as football stadiums (evidently from the OP the event was overattended and no doubt more would have come had they known the venue was larger). Also, the Swiss Super League has 10 teams, which means far fewer games per season than Starcraft, which means average attendances will be higher (you see this with the English Premier League vs the German Bundesliga, the latter has higher average attendance even the though the former is more popular because there are fewer games). Nevertheless your overall point stands I think. There are many comparisons which make Starcraft's popularity seem nothing to get excited about. But given that it has only been 10 years since you could watch e-Sports on TV, and given that (as someone above has shown) it already has a quarter of the NBA's popularity, I'm not that disappointed.
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Ok, here's my general comparison between sports in Korea
Soccer - National soccer team matches generally produce high tv ratings, but K-league has lost its popularity over the past 3~4 years. I wouldn't say SC is as famous as K-league, but it's catching up.
Baseball - National baseball team&KBL has become very very popular over the past 3~4 years.
Basketball - no one gives a fuck.
Volleyball - the player with the highest salary gets paid half of what Bisu gets paid. I would say if OSL final and Volleyball final were taking place at the same time, 8 out of 10 would watch OSL
Other sports ( like the ones in Olympic such as swimming, wrestling, table tennis etc..) - they only get attentions during Olympics. As soon as Olympics is over, ppl don't give a shit anymore
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So my summary: Baseball (KBL)> Soccer(K-league) > SC > Basketball(KBL??) > others
exceptions are when national competitions like World Cup, WBC, Olympics etc. take place
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For a relative comparison, I'd liek to know how many watched the world baseball thing Korea was in or just a big baseball event in korea. Unless Korea flipped around and no one likes baseball anymore... .... - -;; unposs
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I'd love to hear about some of the stats for TL.net from one of the server guys. It kept crashing the site and bugging out, what was overloaded?
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Lol nice stats, that's impressive
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On January 29 2010 14:17 Sharp-eYe wrote: and they said esports was dying there.
It is
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wow. and with this and the new OSL sponsor the OSL leaps ahead of the MSL in prestige
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These numbers are by no means impressive. Infact, they are a lot more grim then I anticipated.
Keep in mind that in their May 2008 presentation of the industry, KeSPA itself placed the number of e-Sports enthusiasts in Korea at around 18 million. Now keep in mind the following:
- In spite of a large number of e-Sports titles, StarCraft`s professional scene is still by far the most popular. - The OSL Finals is one of the most important events in StarCraft progaming. It can preety much be described as an equivalent to Wimbledon in tennis and Champion`s League in football/soccer.
Considering those two facts and the figure above, the statistics presented here are abysmal at best and catastrophic at worst. It means that since 2008, the e-Sports industry in Korea has taken a significant nosedive.
I already knew before that not everything was great in Korea as far as e-Sports was concerned. But this makes me significantly more worried. =/
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These are quite impressive. People are being cynical for no reason...
This is a COMPUTER GAME...that's more than TEN YEARS OLD now. Where do you see this kind of thing ANYWHERE else in the world? You simply don't. Put things into proper perspective. Comparing the OSL finals to the superbowl or global football leagues is just stupid. You're not being fair, AND you're setting yourself up for severe disappointment. -_-
I was going to say something else, but I got too mad looking at all the dumb posts and forgot...
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On January 30 2010 06:38 PH wrote: These are quite impressive. People are being cynical for no reason...
This is a COMPUTER GAME...that's more than TEN YEARS OLD now. Where do you see this kind of thing ANYWHERE else in the world? You simply don't. Put things into proper perspective. Comparing the OSL finals to the superbowl or global football leagues is just stupid. You're not being fair, AND you're setting yourself up for severe disappointment. -_-
I was going to say something else, but I got too mad looking at all the dumb posts and forgot...
No. It's a sport. Just look at how many people watched this just 3-4 years ago and compare to now. The numbers isn't impressive AT ALL.
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On January 30 2010 06:21 Tom Phoenix wrote:These numbers are by no means impressive. Infact, they are a lot more grim then I anticipated. Keep in mind that in their May 2008 presentation of the industry, KeSPA itself placed the number of e-Sports enthusiasts in Korea at around 18 million. Now keep in mind the following: - In spite of a large number of e-Sports titles, StarCraft`s professional scene is still by far the most popular. - The OSL Finals is one of the most important events in StarCraft progaming. It can preety much be described as an equivalent to Wimbledon in tennis and Champion`s League in football/soccer. Considering those two facts and the figure above, the statistics presented here are abysmal at best and catastrophic at worst. It means that since 2008, the e-Sports industry in Korea has taken a significant nosedive. I already knew before that not everything was great in Korea as far as e-Sports was concerned. But this makes me significantly more worried. =/
To be fair, isn't the proleague the most popular SC league?
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i wouldnt make any conclusions about whether this is good or bad without knowing the statistics for previous OSL finals.
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On January 30 2010 00:26 FaCE_1 wrote: stop comparing SPort in America vs e-Sport....
e-Sport will never be able to reach the popularity of Home town Sport club.
If you start talking about % in highest even (OSL Final is the highest even soo.) Try to find the % of ppl in Quebec that would watch the Hockey game if the Canadien was in the seven game of Stanley cup. I can tell you it would be over 30% of the population
If the habs would go into a 7 games Stanley final, 90% would watch it EASY. They were in the first round and fucking everyone was going nuts.
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SOMEONE FIND ME THE BASEBALL NUMBERS! Please.
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NATE MSL finals epic fail this year
OSL: good as EVER
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T.O.P.
Hong Kong4685 Posts
I don't know if the percentages use the same calculation methodology, but popular Korean Dramas on the main television stations gets 30% ratings.
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compared to the 37.8 million people that watched Obama's inauguration, those numbers are EXTREMELY disappointing... 98% of koreans can't be bothered to watch their greatest military mind in action? i mean, damn, Mr. Ultimate Weapon finally makes it to a final after so many months and this is the thanks he gets?
but seriously why are people comparing this to the Big 4+1 sports events? the best sport you should compare this with is Sumo Wrestling or Slamball or Arena Football. the target audience, even with Korea, is so limited to a certain demographic that you shouldnt expect much beyond those numbers.
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I'll try clearing a few things up.
Q: Doesn't E-Sports have a huge following in Korea? A: The number of people following it is by no means small. However, you are greatly mistaken if you think your average Korean family sits down after dinner to watch the Proleague match between KT Rolster and WeMade Fox. Pro-gaming has been made mainstream in the respect that everyone in Korea knows what it is, but it's not as socially accepted as you might expect.
Q: I thought it was one of the biggest sources of entertainment in Korea? A: It is. For kids and younger men who grew up with Starcraft. I'd say for this particular demographics, E-Sports is just as influential as football, baseball and dare I say it, some of the more recognizable programs on television. However, we have next to no purchasing power. The money in this business is smaller than you imagine. Television viewership is absolutely dominated by housewives who enjoy watching the same freaking pattern of soap operas, and believe that their children should be protected from the lures of pro-gaming. Watching games on televison when the rest of the family wants to watch something else is something rather difficult when you're at the rock bottom of the hierachy. As a result, gaming channels aren't included in normal packages when you subscribe to cable television.
Q: So what are you saying? Pro-gaming isn't big in Korea? A: It's huge considering how outside the mainstream it is. Starcraft communities aren't what it used to be, but are still one of the most active communities around. Starcraft is still one of the most played games out there, although the site of seeing everyone playing Starcraft when you enter an internet cafe is something you'll probably never see again. It's never going to be mainstream, and the news of Flash of winning the OGN Starleague is never going to be on the KBS 9 o'clock news. However, what you will have is one of the highest ratings for a cable television show, the search engines being flooded with Flash related articles, and numerous people in middle/high schools and colleges talking about it the next day (probably in between discussions about celebrities, the comedy show they watched that week and the results of baseball post-season).
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On January 30 2010 07:01 Zoler wrote:Show nested quote +On January 30 2010 06:38 PH wrote: These are quite impressive. People are being cynical for no reason...
This is a COMPUTER GAME...that's more than TEN YEARS OLD now. Where do you see this kind of thing ANYWHERE else in the world? You simply don't. Put things into proper perspective. Comparing the OSL finals to the superbowl or global football leagues is just stupid. You're not being fair, AND you're setting yourself up for severe disappointment. -_-
I was going to say something else, but I got too mad looking at all the dumb posts and forgot... No. It's a sport. Just look at how many people watched this just 3-4 years ago and compare to now. The numbers isn't impressive AT ALL. No, lol, it's an Esport.
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To be fair the numbers had dropped much from the past boxer days where they even need to host the event outdoors. Nowadays i think only people before 30yo watch it, so i don't think e-sports generate amazing revenue for the companies especially even foreigners like us get to watch free.
500k viewers out of like many millions isn't impressive at all. E-sports is still very small compared to Korean soccer and basketball. Its cannot be considered Korea national sport yet, even though we keep calling "Korea sc is national sport" because professional gaming industry is nowhere to be found in other areas.
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On January 30 2010 06:38 PH wrote: These are quite impressive. People are being cynical for no reason...
This is a COMPUTER GAME...that's more than TEN YEARS OLD now. Where do you see this kind of thing ANYWHERE else in the world? You simply don't. Put things into proper perspective. Comparing the OSL finals to the superbowl or global football leagues is just stupid. You're not being fair, AND you're setting yourself up for severe disappointment. -_-
I was going to say something else, but I got too mad looking at all the dumb posts and forgot...
In all honesty, these kinds of comments mostly come from people who are relatively new to the professional SC scene and haven't witnessed the enormous popularity SC had in Korea some years back.
I'm pretty sure it was either Nada vs July (IOPS 2004) or Nada vs Anytime SO1 (2006) that had the highest attenders ever for an OSL finals? We're talking 50 000 + people watching live
Correct me someone if I'm wrong. I actually have Nada vs July OSL finals on a VCR cassette, thanks to my korean penpal who sent it some days after it was played.
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Well we should just enjoy it for what it is and be glad that OSL found a great sponsor so early.
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now i trully know that OSL > MSL
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