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Perfect Goliath/Dropship micro (BWAPI) - Page 3

Forum Index > BW General
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Xxio
Profile Blog Joined July 2009
Canada5565 Posts
December 01 2009 08:20 GMT
#41
its cool for sure but i want to see some AI in a real game scenario

...suddenly I'm scared of the Expert AI in SCII
KTY
lazz
Profile Blog Joined January 2009
Australia3119 Posts
December 01 2009 08:32 GMT
#42
thats amazing
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
December 01 2009 08:37 GMT
#43
jeuss rofl this is awesome
orgolove
Profile Blog Joined April 2009
Vatican City State1650 Posts
December 01 2009 08:51 GMT
#44
To make it more impressive, have like two control groups of dropships full of 4 goliaths. go go go!
초대 갓, 이영호 | First God, Lee Young Ho
UntitledQ
Profile Joined August 2009
Germany99 Posts
December 01 2009 10:04 GMT
#45
Have you tried whether the tank one works with multiplayer latency?
Awesome either way!
flx!
Profile Joined May 2009
United States101 Posts
December 01 2009 20:43 GMT
#46
Someone needs to make a TAS (Tool Assisted Speedrun) of Starcraft singleplayer now.
Ma "Bobby Fisher" Jae Yoon
Chef
Profile Blog Joined August 2005
10810 Posts
December 01 2009 21:12 GMT
#47
On November 30 2009 23:56 h3r1n6 wrote:
This is definately humanly possible with a single dropship, vs guardians and lurkers as well. I remember doing this in a map from locked's ums pack

Yeah, this is very true. It's awesome, but if he can make multiple dropships do it all at the same time, siege mode will basically become unnecessary in TvZ, which is saying a lot for how comp vs comp games will look at the finals lol.
LEGEND!! LEGEND!!
meeple
Profile Blog Joined April 2009
Canada10211 Posts
December 01 2009 21:19 GMT
#48
That's really awesome... basically makes sunkens useless in comp vs comp battles. Have you tried more than one dropship?
538
Profile Blog Joined November 2008
Hungary3932 Posts
December 01 2009 22:08 GMT
#49
Please make a video with more dropships with tanks, I'd LOVE to see 3-4-5 of these just roll over a line of sunkens in seconds.
BW fighting!
On_Slaught
Profile Joined August 2008
United States12190 Posts
December 01 2009 22:34 GMT
#50
This is what the nightmare mode of AI should be like in SC2.
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
December 02 2009 00:33 GMT
#51
______________UPDATE_______________

I got some videos for you

first one.
multipledropships -> handmoveddropships
Also killing dragoons. last 2 are phoenixes (rangeupgrade)
Sorry for quality next video is better.






Best version yet.
Improved pickupmechanics allows pickup in 1 frame instead of up to 10.
Switching between 2 tanks.
dropping/picking at a rate of 7 frames for maximum dammige
internertankshoot CD = about 6-7 frames
average time for sunken death 2 seconds


Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
December 03 2009 11:10 GMT
#52
On December 01 2009 12:50 noth1n wrote:
Nice job marra, see you keep yourself entertained

Wonder how much apm is minimum required to pull off that tank micro or if it's even possible with latency, someone with fast hands can maybe try it out, since my 80 apm won't get me far :'(



Hey,

Well they only use about 4-5 k average. With most APM coming because movecommands are spammed every frame. The actual dropAPM should be something about 500-1 k per dropship.
Though i dont think people can actually switch units to drop fast and effieciently to get shots as the same rate as the AI
ThePsiTooz
Profile Joined November 2009
New Zealand27 Posts
December 03 2009 13:41 GMT
#53
That is sick
Once you go grack, you never go back.
Crazazyasian1337
Profile Joined October 2009
United States362 Posts
December 03 2009 14:28 GMT
#54
Wow
;)))))))))
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2009-12-03 14:54:55
December 03 2009 14:54 GMT
#55
haha cool, would be nicer with sounds tho

fix some cool dropship vs guardian action too , thats also a classic xD
Progamerpls no copy pasterino
Bajadulce
Profile Joined October 2004
United States322 Posts
December 03 2009 19:12 GMT
#56
Epic! very nice!
Planar Erratus: (www.broodwarai.com/mods/peai) Where the worlds of Baldur’s Gate, Arcanum, Diablo, Icewind Dale, Torment, and Warcraft collide with Starcraft. Don't question, just play! ... Dedicated to all my TL.net friends and old schoolers!
meeple
Profile Blog Joined April 2009
Canada10211 Posts
December 03 2009 19:20 GMT
#57
Wow... very slick. that last video was nice. What makes the goons bug out and not attack when the tank is picked up. Shouldn't it just attack the dropship instead?
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
December 03 2009 19:26 GMT
#58
Overpowered? PM this to (T)Flash and he'll probably do it for (T)ReaL.
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
December 03 2009 19:27 GMT
#59
On December 04 2009 04:20 meeple wrote:
Wow... very slick. that last video was nice. What makes the goons bug out and not attack when the tank is picked up. Shouldn't it just attack the dropship instead?

It would have to change target to attack the dropship, and that means restarting the attack animation, I believe.
skronch
Profile Blog Joined December 2008
United States2717 Posts
December 03 2009 19:27 GMT
#60
LOL that last one is absurd.
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