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Perfect Goliath/Dropship micro (BWAPI) - Page 2

Forum Index > BW General
Post a Reply
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datscilly
Profile Blog Joined November 2007
United States529 Posts
November 30 2009 12:53 GMT
#21
This is amazing. There are likely more uses for this kind of thing.

On November 30 2009 20:57 Severedevil wrote:
You could kill faster if you only loaded the goliaths back when they were about to be hit, yes? then you could have more than one out at a time.


I think he can do that, when fighting unmicroed sunkens. If you have one dropship and four goliaths, the best way to do it is probably to have three goliaths unloaded. Have the one goliath in the dropship drawing all the fire, while the other three moving into range to attack. Actually here I realize I know nothing about how the computer chooses targets. But if it's something predictable like "closest target of the highest priority", then it can be taken advantage of.

The dropship trick in the OP, though, will own any unit that doesn't deal damage instantly and attacks only ground. So that's lurkers, vultures, and.. seiged tanks when they have to rotate their turrets to fire.
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
November 30 2009 12:56 GMT
#22
On November 30 2009 21:32 DarthThienAn wrote:
Show nested quote +
On November 30 2009 20:57 Severedevil wrote:
You could kill faster if you only loaded the goliaths back when they were about to be hit, yes? then you could have more than one out at a time.


You would have to be able to predict which one gets aimed for o-o.

Isn't there a delay after the animation makes the target clear, but before damage is inflicted?
My strategy is to fork people.
DhakhaR
Profile Blog Joined August 2007
United Kingdom721 Posts
November 30 2009 12:58 GMT
#23
Now if i could only get my APM up to 6800+ I'll have no problem beating Zergs.

Next time someone asks "from?", I'm gonna say "true false true false true false true false true false" and scare the shit out of them.
29 fps
Profile Blog Joined March 2008
United States5725 Posts
November 30 2009 13:16 GMT
#24
boxer can do this, right? afterall, he commands the dropship at his fingertips
4v4 is a battle of who has the better computer.
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
November 30 2009 13:27 GMT
#25
i remember seeing boxer with a dropship and 2 tanks killing like 6 goons and 3 probes at a protoss natural.

im looking forward to seeing AIs fights :D
ॐ
538
Profile Blog Joined November 2008
Hungary3932 Posts
November 30 2009 13:46 GMT
#26
On November 30 2009 21:58 DhakhaR wrote: Next time someone asks "from?", I'm gonna say "true false true false true false true false true false" and scare the shit out of them.
LOL
Which reminds me, can you implement (basic) chatting features too? I guess you want to do that anyway to gg, but there are tons of possibilities
- "korea" or random korean characters answer to "from"
- in response to "max rank?": B-, or 3 ranks above enemy, whichever is higher
A command line switch: "-idramode on", then:
- gg routine is replaced by "you're a terrible player" into disconnect
- in case of mass of any units kill any unit of the AI, it should obtain the name of the unit somehow and incorporate it into the catchprase: "you're very good at making _______s. A useful talent toi have."
- gg and disconnect after gas steal.
etc...
BW fighting!
IceCube
Profile Blog Joined June 2009
Croatia1403 Posts
November 30 2009 13:57 GMT
#27
On November 30 2009 22:46 538 wrote:
Show nested quote +
On November 30 2009 21:58 DhakhaR wrote: Next time someone asks "from?", I'm gonna say "true false true false true false true false true false" and scare the shit out of them.
LOL
Which reminds me, can you implement (basic) chatting features too? I guess you want to do that anyway to gg, but there are tons of possibilities
- "korea" or random korean characters answer to "from"
- in response to "max rank?": B-, or 3 ranks above enemy, whichever is higher
A command line switch: "-idramode on", then:
- gg routine is replaced by "you're a terrible player" into disconnect
- in case of mass of any units kill any unit of the AI, it should obtain the name of the unit somehow and incorporate it into the catchprase: "you're very good at making _______s. A useful talent toi have."

- gg and disconnect after gas steal.
etc...

@OP wow you really did do a good job. Congratz!! :D

Rofl at bold text! I like the idea!
Forever Vulture.. :(
CaptainPlatypus
Profile Blog Joined March 2009
United States852 Posts
November 30 2009 14:09 GMT
#28
Epic, epic, epic. Even crazier than the muta/wraith/goon micro we've seen, in my opinion.

How effectively can you dodge scarabs with this trick? Like, how long do they keep you in the air? I would think that their bugginess would actually be an advantage for once.
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
November 30 2009 14:33 GMT
#29
I will upload a video with siegetanks soon.
Though im not able to use normal siege tanks for some reason a herosiege tank does just fine.
I edited it to have normal hp / dammige.

if anyone is formilure with BWAPI and know what might be the problem please PM me.
h3r1n6
Profile Blog Joined September 2007
Iceland2039 Posts
November 30 2009 14:56 GMT
#30
This is definately humanly possible with a single dropship, vs guardians and lurkers as well. I remember doing this in a map from locked's ums pack
PangO
Profile Blog Joined July 2009
Chile1870 Posts
November 30 2009 14:58 GMT
#31
Thats pretty awesome, you could jus make the drop ship and then forget about macroing..
Just spam your goliath and win.
In Economics, the majority is always wrong. aka: MattRz
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
November 30 2009 15:33 GMT
#32
You are not going to win if the zerg makes a pair of scourge while your single goliath tries to kill a sunken. By the time one sunken is down, two more are up. If he instead attacked a drone it would be more useful (can be done just as well), but even then you are not going to win like that.
If you have a good reason to disagree with the above, please tell me. Thank you.
gaizka
Profile Blog Joined August 2008
United States991 Posts
November 30 2009 15:40 GMT
#33
Really nice, good job.
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
November 30 2009 21:35 GMT
#34
I just made a new video with a bit improved AI. I still cant use tanks because of a bug.
But I can now use Hero Tanks. I altered them to have the same stats as normal ones.

This AI now uses a alternating drop algoritme.
What this does is first drop one tank pick it up then drop the other tank and so on.
If this was not done the tank would only fire half the drops because of its cooldown. By alternating which one get drops you avoid the shoot cooldown all together. This makes sick,sick,sick dammige. I also highly doubt this could ever be done manualy.

This video has a bit of comments and the nice sound of sunken colonys getting splashed

Juubi
Profile Joined November 2009
United States14 Posts
November 30 2009 21:44 GMT
#35
These micro AIs continue to amaze me. Good work
Ten
bITt.mAN
Profile Blog Joined March 2009
Switzerland3693 Posts
Last Edited: 2009-11-30 21:49:42
November 30 2009 21:48 GMT
#36
@ OP Wow thats really quite impressive, especially the tank one is just very satisfying for some reason :/

Could you switch out the sunkens for some dragoons? (maybe with a 9999 hp dropship) Because one fun thing to do in a game is while you're fleeing from your tank drop with some of the tanks picked back up in the dropship, you drop-pickup the tanks while the dropship is moving, if you practice it enough you can get it so that the dropship barley changes direction or slows down whild still damaging the enemy dragoons.

EDIT: WIN

On November 30 2009 22:57 IceCube wrote:
Show nested quote +
On November 30 2009 22:46 538 wrote:
On November 30 2009 21:58 DhakhaR wrote: Next time someone asks "from?", I'm gonna say "true false true false true false true false true false" and scare the shit out of them.
LOL
Which reminds me, can you implement (basic) chatting features too? I guess you want to do that anyway to gg, but there are tons of possibilities
- "korea" or random korean characters answer to "from"
- in response to "max rank?": B-, or 3 ranks above enemy, whichever is higher
A command line switch: "-idramode on", then:
- gg routine is replaced by "you're a terrible player" into disconnect
- in case of mass of any units kill any unit of the AI, it should obtain the name of the unit somehow and incorporate it into the catchprase: "you're very good at making _______s. A useful talent toi have."

- gg and disconnect after gas steal.
etc...

Rofl at bold text! I like the idea!

+1
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
November 30 2009 21:48 GMT
#37
Time to kill all sunkens 9 min 45 sec
Number of sunkens 53
timer per sunk = 10.7 sec

banana
Profile Joined January 2009
Netherlands1189 Posts
December 01 2009 03:50 GMT
#38
Nice job marra, see you keep yourself entertained

Wonder how much apm is minimum required to pull off that tank micro or if it's even possible with latency, someone with fast hands can maybe try it out, since my 80 apm won't get me far :'(
jalstar
Profile Blog Joined September 2009
United States8198 Posts
December 01 2009 07:25 GMT
#39
congratulations on lpaying <enemyrace>
Empyrean
Profile Blog Joined September 2004
17054 Posts
December 01 2009 07:54 GMT
#40
Haha wow, this is quite impressive

I look forward to these videos every day :D
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